Random Question Thread (FFXI Related) |
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Random Question thread (FFXI related)
I'm not sure how much Thundaja does, honestly, but they have pretty low HP (1300-1500).
On a single target, more than that. I just don't know how much the damage will be cut across 7 targets.
I did all of my Blobs THF+RDM if you want to go that route instead.
I assume you could kill them but they aren't that big of a deal. At 95 they had floored acc on my war and hit for like 30~. I seem to remember cleave 2 shotting them, I'm sure a blm nuking could 1 shot if you decided to kill them.
Have the prism staff/HQ been tested for an effect on Charm accuracy?
Well the light staff was good for charm. And the prism staff does still hold the same m.acc as the apollo's, so why wouldn't it?
Because there's reason to believe m.acc as a stat itself has no effect on charm success rate, rather that was simply a special property of light/apollo's staff. I suppose that's another issue entirely that I don't wish to get into, I just figured someone might know.
Wiki says it (HQ) has a hidden effect of Charm Success +15%.. not sure if this info is accurate or helps you though. :/
Wiki hasn't been accurate about the staff (15% Macc! Aw yea.) however there's no reason to believe that it doesn't affect charm success rate
Ragnarok.Ashman said: » Cerberus.Meatster said: » Ebon_Visor Does anyone know the snapshot on this piece? Was hoping it would be more then the 3% of Aurore or Zha'Go's. So much stuff about these pieces seem so blank. It's 3%. I remember getting one made and hoping it would be superior to the (at the time) hard to get Zha'Go. I was dissapointed. I still use this on RNG because it's like my 9th string job and I never got anything to replace it :x Post from awhile back but thanks for the info. Saved me alot of time trying to get the item. Asura.Ashleh
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I just came back after a long break and everything is changed, with all the book burn parties and whatnot... Where is a good place to duo or party around 25 or 30?
Normally its gusgen mines for book burn until 30-35. Then crawler's nest til 60ish.
Quetzalcoatl.Absolutezero
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What is the quickest/easiest way to earn imperial standing? I tried killing stuff outside al zhabi, but mobs only give like 1-3 points a kill.
Besieged. Even just one will earn you a good chunk.
besiegeds when they happen. 5k/run basically.
Quetzalcoatl.Absolutezero
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Awesome, thanks.
Asura.Bluespoons
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Is WoE wonky atm? Everyone that just did flux 7 got the title for flux 6 instead.
For Rudra's I'm working on Hecatomb Subligar +1 atm but until I get them I'm just using THF AF3+2 pants for the DEX. Would losing 2 DEX for 18 attack be worth it on the Tumbler Trunks for now?
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Posts: 853
Lm-11 = temp ban yea? One of my mules got hit last night...
Avitori said: » Lm-11 = temp ban yea? One of my mules got hit last night... warp cheater! I might be wrong, but I'm pretty sure they used to have LM-11 and LM-17, and now they've migrated everything to LM-11.
So LM-11 can be perma or temp ban. Offline
Posts: 853
DRG is the only heavy DD job I've used on FFXI, and although I am experienced with the game, I still am not entirely sure what separates it from the crowd (WAR SAM DRK MNK), so to speak. (In other words, why it's the weakest of the heavy dd)
Is it due to the power of the weapon skills? Ukko's Fury is pretty potent damage, Great Sword has some good weapon skills as well. Asura.Koconoe said: » DRG is the only heavy DD job I've used on FFXI, and although I am experienced with the game, I still am not entirely sure what separates it from the crowd (WAR SAM DRK MNK), so to speak. (In other words, why it's the weakest of the heavy dd) Is it due to the power of the weapon skills? Ukko's Fury is pretty potent damage, Great Sword has some good weapon skills as well. DRG was built to be a moderate-output DD who could shed enmity to improve their output relative to other DDs who might have to hold back against stronger targets, along with some utility perks. In an era where everyone is loaded with buffs and caps enmity in under a minute, their perks have become irrelevant. Offline
Posts: 977
How do you know if your attack is capped or not?
Please excuse this noob question but I haven't been around as long as most of you. I try to do as much research as I can when it comes to playing games and I've seen a lot of posts like this: Quote: Assuming capped attack... Quote: If your attack is capped, use this... And I'm thinking to myself, "how do I know if my attack is capped?" I've been trying to build WS sets for my jobs and I sometimes I don't know whether I'm macroing in DOWNgrades instead of upgrades for my weaponskills. I have some gear that has +str on it and other gear that has +attack on it and I don't know which would be better for a weapon skill like Victory Smite. Obviously the +str gear is better when my attack is capped, but I have no clue when that is. Thank you for your time Can Garden of Antiquity and beyond in CoP be duo'd by a NIN and a WHM?
Bismarck.Josiahfk said: » Siren.Renavi said: » Can Garden of Antiquity and beyond in CoP be duo'd by a NIN and a WHM? nin + sch much better or changing to bst in there somewhere I'll probably just shout because my alt only has /sch and she is definitely not gonna be able to melee anything ;x Ty for the info though :D What (and how do you get) are the earrings that give PDT again? I know they're augmented and iirc it may have been a KI from one of the mini-expansions.
summary: pdt option for ear-help edit: nvm found it - abyssea quest scattered shells |
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