Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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 Siren.Thoraeon
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By Siren.Thoraeon 2013-01-20 21:50:55
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Cerberus.Keyoku said: »
Valefor.Sehachan said: »
Ffs, that fatty of Gumbah doesn't want to give me the quest Inheritance cause he activated stupid Blade of death, but I don't wanna *** kill 100 mobs with a Chaosbringer...am I really forced to finish that idiotic quest?

I'm afraid that you are.
Don't worry, if you dropped your original Chaosbringer, you only need to do 200 kills with the new one.
 Fenrir.Leoheart
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By Fenrir.Leoheart 2013-01-21 07:02:04
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Anyone know the differences between the 5 grimoires used in Meeble Burrows?
 Valefor.Sehachan
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By Valefor.Sehachan 2013-01-21 07:38:44
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Well *** that, I'm not getting Ground strike <_<
 Ragnarok.Ashman
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By Ragnarok.Ashman 2013-01-21 07:42:00
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Valefor.Sehachan said: »
Well *** that, I'm not getting Ground strike <_<

I'll come give you rolls :D


Is joy still a staple tp piece for cor? I tossed my third one before I knew (probably before you could) mule r/e. Now I'm trying to save ammo by melee burning skillchains for my quicksilver etc. FOR SOME REASON THERE ARE STILL PEOPLE CAMPING THIS ***400 YEARS AFTER IT CAME OUT (including me t.t). Is it a good idea to have or still just a joytoy?
 Valefor.Sehachan
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By Valefor.Sehachan 2013-01-21 07:46:29
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May have its uses mainly for cor/dnc to spam Last Stands. Could be good for like Einherjar wings or dyna.
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By Aeyela 2013-01-21 07:48:38
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It's still a good weapon in my opinion. It provides ample benefits to justify keeping and using it and it helps you gain TP relatively quickly, even more so now COR has more Haste gear available.

I don't dig this mentality that dated items are suddenly useless because they're not the newest thing out there. For me, the item maintains its usefulness and is worth using.

Is it a staple TP piece? Snobby CORs will probably tell you no. But whatever. I can't understand how something that was so amazing @ 75 is suddenly so awful @ 99 when there isn't a replacement item readily available.
[+]
 Ragnarok.Ashman
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By Ragnarok.Ashman 2013-01-21 08:52:06
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ugh ugh ugh.... *** that fish. why cant he just be up and roaming like he should be after 9 years lol.

The only reason I thought joy might be dated is because of the damage difference between 75 weapons and 99 (and how most of the magian oat are dogshit at 99).
That and the stats on current items blow out what we had at 75.

Thanks!
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By Aeyela 2013-01-21 09:07:37
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Fair enough but Joyeuse was never really about the damage rating, at least not to a Corsair!
 Lakshmi.Byrth
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By Lakshmi.Byrth 2013-01-21 09:13:26
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Get a Merc. Kris! It's faster to farm 3mil than camp Joyeuse.
 Fenrir.Yuriki
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By Fenrir.Yuriki 2013-01-21 09:24:59
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Hey guys,

I'm using a nifty little spellcast xml for skilling up enhancing magic. I have no knowledge of spellcast or xml so I'm just using what was posted.

Ramuh.Quaazar said: »
I just made this to level Enhancing magic. Equip the appropriate headgear, I used Charity Cap, cast barfira and it will loop indefinitely. Remove the headgear, and casting will stop.
Code
<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<rules>

<if advanced='"%equiphead" = "Charity Cap"'>
		<aftercastdelay delay="2" />
		<if spell="Barfira">
			<action type="command" when="aftercast">input /ma Barblizzara YourName</action>
		</if>
		<elseif spell="Barblizzara">
			<action type="command" when="aftercast">input /ma Baraera YourName</action>
		</elseif>
		<elseif spell="Baraera">
			<action type="command" when="aftercast">input /ma Barstonra YourName</action>
		</elseif>
		<elseif spell="Barstonra">
			<action type="command" when="aftercast">input /ma Barthundra YourName</action>
		</elseif>
		<elseif spell="Barthundra">
			<action type="command" when="aftercast">input /ma Barfira YourName</action>
		</elseif>
</if>

</rules>
</spellcast>

It works very well, but the only thing that would make it better is to have it use a BEW Pitaru when the food effect runs out every 30 minutes. Could you guys please help me add a few lines to do that? Thanks.
 Bahamut.Bojack
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By Bahamut.Bojack 2013-01-21 09:51:35
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Fenrir.Leoheart said: »
Anyone know the differences between the 5 grimoires used in Meeble Burrows?

There is no difference at all. They're just there so you can build different sets of clears/boons separately.
[+]
 Ragnarok.Ashman
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By Ragnarok.Ashman 2013-01-21 09:52:27
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Lakshmi.Byrth said: »
Get a Merc. Kris! It's faster to farm 3mil than camp Joyeuse.

What about both?
 Fenrir.Leoheart
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By Fenrir.Leoheart 2013-01-21 09:56:53
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Bahamut.Bojack said: »
Fenrir.Leoheart said: »
Anyone know the differences between the 5 grimoires used in Meeble Burrows?

There is no difference at all. They're just there so you can build different sets of clears/boons separately.

Brilliant, glad I'm not missing anything then, thanks for letting me know!
 Lakshmi.Byrth
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By Lakshmi.Byrth 2013-01-21 10:05:17
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Ragnarok.Ashman said: »
Lakshmi.Byrth said: »
Get a Merc. Kris! It's faster to farm 3mil than camp Joyeuse.

What about both?

I wouldn't sub NIN or DNC on COR very often, so it wouldn't be an issue.
 Ragnarok.Ashman
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By Ragnarok.Ashman 2013-01-21 10:11:04
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you win this round common sense >.>
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-01-21 10:33:47
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Fenrir.Yuriki said: »
It works very well, but the only thing that would make it better is to have it use a BEW Pitaru when the food effect runs out every 30 minutes. Could you guys please help me add a few lines to do that? Thanks.
This might help.
http://www.ffxiah.com/forum/topic/33472/genesisx-skill-up-script-now-with-brd-and-food/#2036027
 Odin.Eikechi
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By Odin.Eikechi 2013-01-21 12:29:19
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Is it true that all enhancing spell's potency stops giving benefits after 500 enhancing skill? I thought I read that somewhere, but figured I'd post the question here.
 Phoenix.Mikumaru
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By Phoenix.Mikumaru 2013-01-21 12:45:21
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Odin.Eikechi said: »
Is it true that all enhancing spell's potency stops giving benefits after 500 enhancing skill? I thought I read that somewhere, but figured I'd post the question here.
i have always been under the impression that the only spells affected by skill are barspell , phalanx , enspell , and embrava (meaning potency) while all spells gain quicker casting and reduced interuption with high skill (quicker casting i dont really see but the reduction in interuption is definately a boon of it) . of course i dont live on wiki , bg , or these forums but i am fairly sure spells like regen ,adlo ,refresh shell/protect tele/recall give the same benefits @lv100 and lv500 ninja edit: it could be that @500 the math changes like with stoneskin . an example being @300 skill barelement spells give 100resist so @475(my gear cap currently) it should give around 160 when its only give around 130 or 140 .
 Phoenix.Meowzer
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By Phoenix.Meowzer 2013-01-21 13:00:44
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Odin.Eikechi said: »
Is it true that all enhancing spell's potency stops giving benefits after 500 enhancing skill? I thought I read that somewhere, but figured I'd post the question here.
Generally, yes.

Boost/Gain-ATTRI spells cap at 25 (500 Skill).
Phalanx is suspected to cap at 500 Skill.
Barspell caps at +150 (500 Skill).

Enhancing formulas can generally be found on Blue Gartr's wiki (http://wiki.bluegartr.com).
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 Odin.Eikechi
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By Odin.Eikechi 2013-01-21 13:01:01
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No skill doesn't give you fast cast. I would like a legit answer to this with formulas though if anybody has it.
 Odin.Eikechi
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By Odin.Eikechi 2013-01-21 13:10:32
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Phoenix.Meowzer said: »
Odin.Eikechi said: »
Is it true that all enhancing spell's potency stops giving benefits after 500 enhancing skill? I thought I read that somewhere, but figured I'd post the question here.
Generally, yes.

Boost/Gain-ATTRI spells cap at 25 (500 Skill).
Phalanx is suspected to cap at 500 Skill.
Barspell caps at +150 (500 Skill).

Enhancing formulas can generally be found on Blue Gartr's wiki (http://wiki.bluegartr.com).

So it basically looks like only en-spells don't have a cap (unless I missed it on the wiki). So Embrava in addition to what you listed seems to cap potency at 500 skill. Thank you.
 Phoenix.Meowzer
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By Phoenix.Meowzer 2013-01-21 13:36:03
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Odin.Eikechi said: »
Phoenix.Meowzer said: »
Odin.Eikechi said: »
Is it true that all enhancing spell's potency stops giving benefits after 500 enhancing skill? I thought I read that somewhere, but figured I'd post the question here.
Generally, yes.

Boost/Gain-ATTRI spells cap at 25 (500 Skill).
Phalanx is suspected to cap at 500 Skill.
Barspell caps at +150 (500 Skill).

Enhancing formulas can generally be found on Blue Gartr's wiki (http://wiki.bluegartr.com).

So it basically looks like only en-spells don't have a cap (unless I missed it on the wiki). So Embrava in addition to what you listed seems to cap potency at 500 skill. Thank you.
I don't believe Enspells are capped, but there is a point where adding enhancing skill is useless due to not being able to hit the next tier for damage. The formula is on the page for the Enspell category. If there's anything else I can do for you, let me know.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2013-01-21 13:40:11
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I'm pretty sure Enspells are capped at 500 skill. I just didn't have the equipment necessary to test it at the time.
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 Odin.Eikechi
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By Odin.Eikechi 2013-01-21 13:48:02
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Thank you. I asked because I was talking with a friend about what her enhancing magic was on sch, and she said like 518 or some ***, and I asked if that was too much due to potency, because I was fairly certain general caps were 500. She said something like rdm can hit 530, though I just didn't quite see the point in all that.
 Sylph.Oraen
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By Sylph.Oraen 2013-01-21 19:09:12
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How do you remove a linkshell from your profile page for FFXIAH? I'm dumb.
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By Aeyela 2013-01-22 14:59:38
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Sylph.Oraen said: »
How do you remove a linkshell from your profile page for FFXIAH? I'm dumb.

Unregister on the linkshell community and then click 'Queue for Update' on your linkshell's page.
 Fenrir.Leoheart
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By Fenrir.Leoheart 2013-01-22 17:17:33
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Can you break a Hydra's heads without being directly in front of it?
 Sylph.Oraen
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By Sylph.Oraen 2013-01-22 18:36:12
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Aeyela said: »
Sylph.Oraen said: »
How do you remove a linkshell from your profile page for FFXIAH? I'm dumb.

Unregister on the linkshell community and then click 'Queue for Update' on your linkshell's page.


Apparently the old lead disbanded the community on LS, so it can't update for FFXIAH. Any chance I can still get out of it, or do I just have to deal with having a dead LS on my page?
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2013-01-22 18:39:15
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Ramuh.Rowland said: »
If you were to explain the gameplay/mechanics/story/etc to someone relatively interested in starting FFXI, for the first time, what would you tell them?

Pros and Cons of starting a new character?
Honestly, I don't think many new people would find the game enjoyable.
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