Random Question Thread (FFXI Related) |
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Random Question thread (FFXI related)
Don't worry, if you dropped your original Chaosbringer, you only need to do 200 kills with the new one.
Anyone know the differences between the 5 grimoires used in Meeble Burrows?
Well *** that, I'm not getting Ground strike <_<
Valefor.Sehachan said: » Well *** that, I'm not getting Ground strike <_< I'll come give you rolls :D Is joy still a staple tp piece for cor? I tossed my third one before I knew (probably before you could) mule r/e. Now I'm trying to save ammo by melee burning skillchains for my quicksilver etc. FOR SOME REASON THERE ARE STILL PEOPLE CAMPING THIS ***400 YEARS AFTER IT CAME OUT (including me t.t). Is it a good idea to have or still just a joytoy? May have its uses mainly for cor/dnc to spam Last Stands. Could be good for like Einherjar wings or dyna.
It's still a good weapon in my opinion. It provides ample benefits to justify keeping and using it and it helps you gain TP relatively quickly, even more so now COR has more Haste gear available.
I don't dig this mentality that dated items are suddenly useless because they're not the newest thing out there. For me, the item maintains its usefulness and is worth using. Is it a staple TP piece? Snobby CORs will probably tell you no. But whatever. I can't understand how something that was so amazing @ 75 is suddenly so awful @ 99 when there isn't a replacement item readily available. ugh ugh ugh.... *** that fish. why cant he just be up and roaming like he should be after 9 years lol.
The only reason I thought joy might be dated is because of the damage difference between 75 weapons and 99 (and how most of the magian oat are dogshit at 99). That and the stats on current items blow out what we had at 75. Thanks! Fair enough but Joyeuse was never really about the damage rating, at least not to a Corsair!
Get a Merc. Kris! It's faster to farm 3mil than camp Joyeuse.
Hey guys,
I'm using a nifty little spellcast xml for skilling up enhancing magic. I have no knowledge of spellcast or xml so I'm just using what was posted. Ramuh.Quaazar said: » I just made this to level Enhancing magic. Equip the appropriate headgear, I used Charity Cap, cast barfira and it will loop indefinitely. Remove the headgear, and casting will stop. Code <?xml version="1.0" ?> <spellcast xmlns:xi="http://www.w3.org/2001/XInclude"> <rules> <if advanced='"%equiphead" = "Charity Cap"'> <aftercastdelay delay="2" /> <if spell="Barfira"> <action type="command" when="aftercast">input /ma Barblizzara YourName</action> </if> <elseif spell="Barblizzara"> <action type="command" when="aftercast">input /ma Baraera YourName</action> </elseif> <elseif spell="Baraera"> <action type="command" when="aftercast">input /ma Barstonra YourName</action> </elseif> <elseif spell="Barstonra"> <action type="command" when="aftercast">input /ma Barthundra YourName</action> </elseif> <elseif spell="Barthundra"> <action type="command" when="aftercast">input /ma Barfira YourName</action> </elseif> </if> </rules> </spellcast> It works very well, but the only thing that would make it better is to have it use a BEW Pitaru when the food effect runs out every 30 minutes. Could you guys please help me add a few lines to do that? Thanks. Fenrir.Leoheart said: » Anyone know the differences between the 5 grimoires used in Meeble Burrows? There is no difference at all. They're just there so you can build different sets of clears/boons separately. Lakshmi.Byrth said: » Get a Merc. Kris! It's faster to farm 3mil than camp Joyeuse. What about both? Bahamut.Bojack said: » Fenrir.Leoheart said: » Anyone know the differences between the 5 grimoires used in Meeble Burrows? There is no difference at all. They're just there so you can build different sets of clears/boons separately. Brilliant, glad I'm not missing anything then, thanks for letting me know! you win this round common sense >.>
Fenrir.Yuriki said: » It works very well, but the only thing that would make it better is to have it use a BEW Pitaru when the food effect runs out every 30 minutes. Could you guys please help me add a few lines to do that? Thanks. http://www.ffxiah.com/forum/topic/33472/genesisx-skill-up-script-now-with-brd-and-food/#2036027 Is it true that all enhancing spell's potency stops giving benefits after 500 enhancing skill? I thought I read that somewhere, but figured I'd post the question here.
Odin.Eikechi said: » Is it true that all enhancing spell's potency stops giving benefits after 500 enhancing skill? I thought I read that somewhere, but figured I'd post the question here. Odin.Eikechi said: » Is it true that all enhancing spell's potency stops giving benefits after 500 enhancing skill? I thought I read that somewhere, but figured I'd post the question here. Boost/Gain-ATTRI spells cap at 25 (500 Skill). Phalanx is suspected to cap at 500 Skill. Barspell caps at +150 (500 Skill). Enhancing formulas can generally be found on Blue Gartr's wiki (http://wiki.bluegartr.com). No skill doesn't give you fast cast. I would like a legit answer to this with formulas though if anybody has it.
Phoenix.Meowzer said: » Odin.Eikechi said: » Is it true that all enhancing spell's potency stops giving benefits after 500 enhancing skill? I thought I read that somewhere, but figured I'd post the question here. Boost/Gain-ATTRI spells cap at 25 (500 Skill). Phalanx is suspected to cap at 500 Skill. Barspell caps at +150 (500 Skill). Enhancing formulas can generally be found on Blue Gartr's wiki (http://wiki.bluegartr.com). So it basically looks like only en-spells don't have a cap (unless I missed it on the wiki). So Embrava in addition to what you listed seems to cap potency at 500 skill. Thank you. Odin.Eikechi said: » Phoenix.Meowzer said: » Odin.Eikechi said: » Is it true that all enhancing spell's potency stops giving benefits after 500 enhancing skill? I thought I read that somewhere, but figured I'd post the question here. Boost/Gain-ATTRI spells cap at 25 (500 Skill). Phalanx is suspected to cap at 500 Skill. Barspell caps at +150 (500 Skill). Enhancing formulas can generally be found on Blue Gartr's wiki (http://wiki.bluegartr.com). So it basically looks like only en-spells don't have a cap (unless I missed it on the wiki). So Embrava in addition to what you listed seems to cap potency at 500 skill. Thank you. I'm pretty sure Enspells are capped at 500 skill. I just didn't have the equipment necessary to test it at the time.
Thank you. I asked because I was talking with a friend about what her enhancing magic was on sch, and she said like 518 or some ***, and I asked if that was too much due to potency, because I was fairly certain general caps were 500. She said something like rdm can hit 530, though I just didn't quite see the point in all that.
How do you remove a linkshell from your profile page for FFXIAH? I'm dumb.
Sylph.Oraen said: » How do you remove a linkshell from your profile page for FFXIAH? I'm dumb. Unregister on the linkshell community and then click 'Queue for Update' on your linkshell's page. Can you break a Hydra's heads without being directly in front of it?
Aeyela said: » Sylph.Oraen said: » How do you remove a linkshell from your profile page for FFXIAH? I'm dumb. Unregister on the linkshell community and then click 'Queue for Update' on your linkshell's page. Apparently the old lead disbanded the community on LS, so it can't update for FFXIAH. Any chance I can still get out of it, or do I just have to deal with having a dead LS on my page? Leviathan.Comeatmebro
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Ramuh.Rowland said: » If you were to explain the gameplay/mechanics/story/etc to someone relatively interested in starting FFXI, for the first time, what would you tell them? Pros and Cons of starting a new character? |
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