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Random Question thread (FFXI related)
You just need to put the xml in the sc folder, leave debug alone.
Ok I put the xml exactly as is into the spellcast folder, and still nothing is happening. Also how do I determine whether it will use evasion set, or normal TP set in game?
Make sure you unloaded and reloaded spellcast.
To change to a specific gearset in a game macro type /sc set nameoftheset Oh, I thought you could set it to that sort of thing automatically when you pulled out a weapon, or casted a certain spell.
Depends on the XML, that can be done, not quite sure how it's done in the one you're using
Did you load the xml in spellcast?
uh, I don't think so. How do I do that? gota remember I know nothing about using this xD
Type //sc load (your spellcast's name here).xml.
Also you could just rename it to Nelo_BLU.xml (or whatever job its for) and it will autoload as soon as you switch to that job. Ok I renamed it Nelomeseta_BLU.xml, and it did not autoload when switching to blu, then when i typed //sc load Nelomeseta_BLU.xml it said ERROR not found
Unless you have multiple chars there's no need to put your name on it. Can just name the xml BLU.xml
You can also just type /sc f blu to load it. You don't need the .xml on the end either. You'll see some red text pop up on your screen if it works or not. But spellcast has to be loaded first, so if you haven't loaded spellcast yet, type //load spellcast yeah spellcast is loaded and all that, it just keeps saying the file isn't there when it is.
Make sure you have the xml file in the Scripts folder not the main Spellcast folder.
Ok I thought that was the problem because I did have it in the main spellcast folder, but moved it and still saying not found
When you saved the xml code in Notepad, did you save it as a .xml file?
All my xmls are in my spellcast folder.
Windower-> plugins -> spellcast Scripts folder is for stuff like /console exec TXT files and such. isn't it? i downloaded the file as whatever it was and placed it in there. But no it says it's a txt file. How do I change it?
Open it in Notepad, resave it as .xml.
Doesn't give me the option when I go to save as?
Append .xml to the file name in the save as window.
Can right click the file and rename it to change the file extension from txt to xml if you have those viewable.
ok it's now an XML file, still saying not found.
Ok I got it to load, had to move it back to the main spellcast folder. Now to figure out how to make my gear auto switch
Ah, Sekundes was right then. Sorry I'm not at my home computer and was doing it out of memory (and my memory is shitty!).
Ok so here is the problem that I foresee coming. the auto gear swapping is working. BUT it defaults back to my tp set after casting something. What if I'm fighting a mob where I need my evasion set? is there a way to make it default back to that instead?
Also, after I cast spells it's switching me back into TP gear instead of idle. There's a few dozen ways you can do it but probably the easiest for new spellcast users would be groups.
A group is a container that holds sets. You'll notice that your xml has a group, but only one. If you make another group and call it EVA then you can then place a new set also named TP that will have your evasion set in it. When you set your group to the EVA group, it will use any set in the eva group first, and then the normal group(if it's inherited, will post code you can use that will work). So basically here's a new set of code with an eva group: http://pastebin.com/cJcac0jN To switch groups, simply type /sc g eva To switch back, type /sc g blu Hopefully that'll help. Ok that makes sense for when I'm fighting mobs that require my eva set. But there's still this problem:
I leave combat, auto switches to idle set (do like) I cast a buff or a cure, it switches to those sets respectively (do like) After the buff is cast, still out of combat, switches to TP set (do not like) I can fix that too, but I need to do some testing to see if your rules will interfere or not. Be a few mins.
K, try this at the bottom of your rules section. Be sure not to put it below the </rules> or it won't work. This could still cause problems but it worked for the spells I tested in the limited situations I tested. Code xml <if status="Idle"> <equip set="idle" when="Aftercast"/> </if> Try it out. |
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