[dev1099] Equipment Menu Adjustment |
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[dev1099] Equipment Menu Adjustment
Dial up's latency is more the problem than throughput. IIRC, FFXI's data throughput is capped below 56k anyway. I too played for a good year on it while I lived out in the corner of nowhere but this isn't about client side.
Need to show everyone the LUK value we all know each character has -.-
Only explanation as to why some people get so lucky seeing drops :O Siren.Kalilla said: » Need to show everyone the LUK value we all know each character has -.- Only explanation as to why some people get so lucky seeing drops :O Brew gives -999 LUK <_<!
Siren.Kalilla said: » Brew gives -999 LUK <_<! On topic: Can't wait to see what my WAR's attack actually caps at. Lakshmi.Jesi said: » Bismarck.Sylow said: » Siren.Ihm said: » Bismarck.Sylow said: » Quote: Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause. Probably the most reasonable explanation for "why we haven't done this yet" that they've ever given. 'cept 14 shows all of it and more :/ 14 is running on newer code + software, and if I had to guess, probably hardware too. And so....? The reason they gave is complete BS. All the game is doing is asking the server for a variable. That takes so little bandwidth it's insane. You could do it on a 28.8 modem instantly. Also like other people said, if that was really true, why not make it something you can only view in your mog house? I personally think that they don't want to write the interface for it. So they just gave a BS reason. You guys need to learn to speak DEV-ese. What they're saying is they can't just flip a switch and implement it (which is what people are expecting them to do, because they don't know how things work sever-clientwise). It's something they realize that they need to implement, but the actual implementation is going to involve dealing with some low-level coding structures, so it's going to be a while before they can find a working solution. I do agree however that having a moogle capable of telling you things like your Accuracy, Evasion, Magic Evasion, Magic Accuracy, Magic Defense, Ranged Accuracy, and Ranged Attack would be a great temporary solution. Quote: the actual implementation is going to involve dealing with some low-level coding structures, so it's going to be a while before we can find a working solution. So why could they not just post this? They could copypasta that answer to any dev request and it would be A. Believable B. Respected C. Probably the truth Coming out with nonsense like "additional lag" for data that will equate to a matter of bytes, is completely unnecessary lying to try to cover up the fact they obviously have less staff (or less competent staff) to deal with such things. Thing is, we already know this. So why try to hide it. Edit: Saying that, seeing as how much of an unscalable dog the client is, who's to say the server is not equally poorly coded with ridiculous overheads lol. Bismarck.Sylow said: » Lakshmi.Jesi said: » Bismarck.Sylow said: » Siren.Ihm said: » Bismarck.Sylow said: » Quote: Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause. Probably the most reasonable explanation for "why we haven't done this yet" that they've ever given. 'cept 14 shows all of it and more :/ 14 is running on newer code + software, and if I had to guess, probably hardware too. And so....? The reason they gave is complete BS. All the game is doing is asking the server for a variable. That takes so little bandwidth it's insane. You could do it on a 28.8 modem instantly. Also like other people said, if that was really true, why not make it something you can only view in your mog house? I personally think that they don't want to write the interface for it. So they just gave a BS reason. You guys need to learn to speak DEV-ese. What they're saying is they can't just flip a switch and implement it (which is what people are expecting them to do, because they don't know how things work sever-clientwise). It's something they realize that they need to implement, but the actual implementation is going to involve dealing with some low-level coding structures, so it's going to be a while before they can find a working solution. I do agree however that having a moogle capable of telling you things like your Accuracy, Evasion, Magic Evasion, Magic Accuracy, Magic Defense, Ranged Accuracy, and Ranged Attack would be a great temporary solution. I still can't believe speed belt is the only anomaly we have of having extra haste, in the wide array of haste gear we have. It's also easier to see the effect of the food. Asura.Vrytreya said: » I still can't believe speed belt is the only anomaly we have of having extra haste, in the wide array of haste gear we have.
About damn time.
Ragnarok.Sekundes said: » Dial up's latency is more the problem than throughput. IIRC, FFXI's data throughput is capped below 56k anyway. I too played for a good year on it while I lived out in the corner of nowhere but this isn't about client side. dialup for most people doesn't connect anywhere near 56k speeds, due to line condition and many other factors. dialup has a higher latency than satelite and a lot of tethering connections, and ffxi can run great on it, short of a few areas. Just holy crap do updates suck. edit: at least from the research I've done and personal experience. They should just endorse windower. It would save them a lot of effort.
Wouldn't do any good for people that play on PS2 and Xbox.
Xorn said: » Wouldn't do any good for people that play on PS2 and Xbox. Sucks to be them. Siren.Thoraeon said: » They should just endorse windower. It would save them a lot of effort. They should just hire me to balance jobs for them.
Bismarck.Sylow said: » They should just hire me to balance jobs for them. I don't think any of my proposed DNC adjustments were construable as "DNC All The Things." :P
Quote: This way there is no need for guessing! Assimilation? Um...
Isn't assimilation technically displayed through the client when looking at your available set points or merits? Either way, it's not like I really need an additional indicator to know I'm 5/5...
Still curious why acc/racc/ratk would be so difficult to display. It's displayed in the trait menu, merit menu, and your spell list. I really don't understand what they mean by it unless there's some hidden thing to Assimilation that we don't know about.
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