[dev1099] Equipment Menu Adjustment

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[dev1099] Equipment Menu Adjustment
 
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By 2012-03-08 19:51:45
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2012-03-08 19:53:37
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Dial up's latency is more the problem than throughput. IIRC, FFXI's data throughput is capped below 56k anyway. I too played for a good year on it while I lived out in the corner of nowhere but this isn't about client side.
 Siren.Kalilla
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By Siren.Kalilla 2012-03-08 19:54:16
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Need to show everyone the LUK value we all know each character has -.-

Only explanation as to why some people get so lucky seeing drops :O
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 Asura.Lokimaru
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By Asura.Lokimaru 2012-03-08 19:55:19
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Siren.Kalilla said: »
Need to show everyone the LUK value we all know each character has -.-

Only explanation as to why some people get so lucky seeing drops :O
And all the JPs have 999 LUK if they don't have the button!
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 Siren.Kalilla
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By Siren.Kalilla 2012-03-08 19:56:54
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lol :)
 Siren.Kalilla
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By Siren.Kalilla 2012-03-08 19:57:28
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Brew gives -999 LUK <_<!
 Asura.Lokimaru
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By Asura.Lokimaru 2012-03-08 20:00:41
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Siren.Kalilla said: »
Brew gives -999 LUK <_<!
Additional effect: treasure hunter - 50

On topic: Can't wait to see what my WAR's attack actually caps at.
 
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By 2012-03-08 20:16:03
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 Bismarck.Sylow
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By Bismarck.Sylow 2012-03-08 20:43:31
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Lakshmi.Jesi said: »
Bismarck.Sylow said: »
Siren.Ihm said: »
Bismarck.Sylow said: »
Quote:
Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.

Probably the most reasonable explanation for "why we haven't done this yet" that they've ever given.

'cept 14 shows all of it and more :/

14 is running on newer code + software, and if I had to guess, probably hardware too.

And so....?

The reason they gave is complete BS. All the game is doing is asking the server for a variable. That takes so little bandwidth it's insane. You could do it on a 28.8 modem instantly.

Also like other people said, if that was really true, why not make it something you can only view in your mog house?

I personally think that they don't want to write the interface for it. So they just gave a BS reason.

You guys need to learn to speak DEV-ese. What they're saying is they can't just flip a switch and implement it (which is what people are expecting them to do, because they don't know how things work sever-clientwise). It's something they realize that they need to implement, but the actual implementation is going to involve dealing with some low-level coding structures, so it's going to be a while before they can find a working solution.

I do agree however that having a moogle capable of telling you things like your Accuracy, Evasion, Magic Evasion, Magic Accuracy, Magic Defense, Ranged Accuracy, and Ranged Attack would be a great temporary solution.
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 Leviathan.Bimbam
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By Leviathan.Bimbam 2012-03-08 21:27:06
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Quote:
the actual implementation is going to involve dealing with some low-level coding structures, so it's going to be a while before we can find a working solution.

So why could they not just post this?


They could copypasta that answer to any dev request and it would be
A. Believable
B. Respected
C. Probably the truth


Coming out with nonsense like "additional lag" for data that will equate to a matter of bytes, is completely unnecessary lying to try to cover up the fact they obviously have less staff (or less competent staff) to deal with such things.

Thing is, we already know this. So why try to hide it.

Edit: Saying that, seeing as how much of an unscalable dog the client is, who's to say the server is not equally poorly coded with ridiculous overheads lol.
 Asura.Vrytreya
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By Asura.Vrytreya 2012-03-08 21:50:59
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Bismarck.Sylow said: »
Lakshmi.Jesi said: »
Bismarck.Sylow said: »
Siren.Ihm said: »
Bismarck.Sylow said: »
Quote:
Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.

Probably the most reasonable explanation for "why we haven't done this yet" that they've ever given.

'cept 14 shows all of it and more :/

14 is running on newer code + software, and if I had to guess, probably hardware too.

And so....?

The reason they gave is complete BS. All the game is doing is asking the server for a variable. That takes so little bandwidth it's insane. You could do it on a 28.8 modem instantly.

Also like other people said, if that was really true, why not make it something you can only view in your mog house?

I personally think that they don't want to write the interface for it. So they just gave a BS reason.

You guys need to learn to speak DEV-ese. What they're saying is they can't just flip a switch and implement it (which is what people are expecting them to do, because they don't know how things work sever-clientwise). It's something they realize that they need to implement, but the actual implementation is going to involve dealing with some low-level coding structures, so it's going to be a while before they can find a working solution.

I do agree however that having a moogle capable of telling you things like your Accuracy, Evasion, Magic Evasion, Magic Accuracy, Magic Defense, Ranged Accuracy, and Ranged Attack would be a great temporary solution.
And exact haste, exact fast cast, crit rate, crit dmg+.

I still can't believe speed belt is the only anomaly we have of having extra haste, in the wide array of haste gear we have.

It's also easier to see the effect of the food.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-03-08 21:54:23
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Asura.Vrytreya said: »
I still can't believe speed belt is the only anomaly we have of having extra haste, in the wide array of haste gear we have.
Uh...
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 Siren.Kalilla
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By Siren.Kalilla 2012-03-15 18:31:55
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03-15-2012 05:43 PM
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Camate
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I followed up with the development team about the possibility of displaying information that is already available on the client-side and they mentioned that they will be proactively looking into ways to display party/alliance TP, MP, and other information to coincide with the UI revamp timing.
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 Ramuh.Laffter
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By Ramuh.Laffter 2012-03-15 18:34:59
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Fenrir.Nightfyre said: »
Asura.Vrytreya said: »
I still can't believe speed belt is the only anomaly we have of having extra haste, in the wide array of haste gear we have.
Uh...
Gotta be trollin', they have a Twilight Belt. :x

Also, SE late to the windower party. <3
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-03-15 18:35:26
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About damn time.
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 Bahamut.Jetackuu
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By Bahamut.Jetackuu 2012-03-15 18:43:08
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Ragnarok.Sekundes said: »
Dial up's latency is more the problem than throughput. IIRC, FFXI's data throughput is capped below 56k anyway. I too played for a good year on it while I lived out in the corner of nowhere but this isn't about client side.

dialup for most people doesn't connect anywhere near 56k speeds, due to line condition and many other factors.

dialup has a higher latency than satelite and a lot of tethering connections, and ffxi can run great on it, short of a few areas.

Just holy crap do updates suck.

edit:

at least from the research I've done and personal experience.
 Siren.Thoraeon
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By Siren.Thoraeon 2012-03-15 18:44:07
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They should just endorse windower. It would save them a lot of effort.
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By Xorn 2012-03-15 19:37:20
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Wouldn't do any good for people that play on PS2 and Xbox.
 Bismarck.Sylow
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By Bismarck.Sylow 2012-03-15 19:46:27
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Xorn said: »
Wouldn't do any good for people that play on PS2 and Xbox.

Sucks to be them.
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 Lakshmi.Sirafiinikkusu
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By Lakshmi.Sirafiinikkusu 2012-03-15 19:48:02
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Siren.Thoraeon said: »
They should just endorse windower. It would save them a lot of effort.
or buy out the people that design it and the plugins, that way they could help code xbox/ps2 all the while getting paid for it.
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 Bismarck.Sylow
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By Bismarck.Sylow 2012-03-15 20:18:35
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They should just hire me to balance jobs for them.
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 Bismarck.Sylow
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By Bismarck.Sylow 2012-03-15 20:18:43
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 Siren.Thoraeon
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By Siren.Thoraeon 2012-03-15 20:29:16
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Bismarck.Sylow said: »
They should just hire me to balance jobs for them.
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By Bismarck.Sylow 2012-03-15 20:39:02
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I don't think any of my proposed DNC adjustments were construable as "DNC All The Things." :P
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 Siren.Kalilla
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By Siren.Kalilla 2012-03-16 17:31:34
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03-16-2012 04:35 PM
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Camate
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Alrighty! Just got this fancy list to share with you showing what we can have displayed information-wise since it is already sent to the client. This way there is no need for guessing!

Circles denote information that is already displayed in some way shape or form on your client.

  1. Party/Alliance Member Information
    ○ HP
    ○ MP
    ○ TP
    ○ HP %
    ○ MP %
    × Mog House invitation flag
    × Mog House area that you are invited to

  2. Information that is only sent to yourself pt.1
    ○ Max HP
    ○ Max MP
    ○ Main job
    ○ Main job level
    ○ Support job
    ○ Support job level
    ○ Experience points
    ○ Experience points until the next level
    ○ STR
    ○ DEX
    ○ VIT
    ○ AGI
    ○ INT
    ○ MND
    ○ CHR
    ○ Main weapon attack power
    ○ Defense
    ○ Elemental resistances
    ○ Title
    ○ Mission rank
    ○ Rank points
    ○ Home point
    ○ Home nation

  3. Information that is only sent to yourself pt.2
    ○ Ability recast time
    ○ Battle skills
    ○ Magic skills
    ○ Synthesis skills

  4. Information that is only sent to yourself pt.3
    ○ Limit points
    ○ Merit points
    × Assimilation
    × Flags for having at least one level 75 job
    ○ Status of experience points (capped or not)
    ○ Mode selection (experience points/limit points)


For all of the above, without worrying about the display location or method, it is in fact possible to display this information. On the other hand, information besides what is listed here would be very difficult to display.

As stated in my last post, the development team will be looking into displaying information such as MP and TP for party/alliance members to coincide with the UI revamps.

If you have any other feedback regarding what you would like to see displayed, please refer to the above list when making suggestions.
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 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-03-16 17:40:56
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Quote:
This way there is no need for guessing!
Pretending they don't know about Windower lol.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-03-16 17:54:02
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Assimilation? Um...
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-03-16 19:04:23
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Isn't assimilation technically displayed through the client when looking at your available set points or merits? Either way, it's not like I really need an additional indicator to know I'm 5/5...

Still curious why acc/racc/ratk would be so difficult to display.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-03-16 19:15:25
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It's displayed in the trait menu, merit menu, and your spell list. I really don't understand what they mean by it unless there's some hidden thing to Assimilation that we don't know about.
 Leviathan.Draylo
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By Leviathan.Draylo 2012-03-16 19:18:26
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Information sent to yourself, only you can see that you have additional Blue set points. So it's something that is displayed only for you and no other players.
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