[dev1065] Relic/Mythic/Empyrean Weapon Upgrades

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[dev1065] Relic/Mythic/Empyrean Weapon Upgrades
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 Siren.Kalilla
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By Siren.Kalilla 2012-02-03 08:50:58
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I don't want to make this topic again, do not start any trouble please.

Thank you!


01-13-2012 05:17 AM
[source]
Gildrein
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[dev1065] Relic, Mythic, and Empyrean Weapon Upgrades

With the forthcoming version update, players will be able to upgrade equipment to level 99 in two stages:

  • Stage 1
    Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
    The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.

    *This content is not yet available on the test server.
     

  • Step 2
    Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
    The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.

    *Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.


Upgraded Attributes

Please refer to the following charts for descriptions of upgraded weapon attributes:


To test this content, please talk to the Magian Moogle and input the corresponding trial number, as listed in the charts above.
  
Afterglow

Upgrading a weapon to stage two will result in the addition of an Afterglow effect.

  • Afterglow bestows beneficial status effects upon party members in an area surrounding (but excluding) the wielder.

    *Party members must be inside the specified area when Afterglow is activated to receive status effects.

  • The duration for each Afterglow is thirty seconds.

    *The effect of a certain Afterglow will be overwritten if an identical one is activated within that thirty-second timeframe.

  • Separate Afterglow effects will stack if they are cast within the same effect duration.

  • There are five categories of Afterglow effects:

    • Relic Weapons: Increased accuracy and ranged accuracy
    • Mythic weapons: Increased attack and ranged attack
    • Empyrean weapons: Increased critical hit rate
    • Aegis: Reduced magic damage taken
    • Ochain: Reduced physical damage taken

  • Afterglow effects activate when the weapon skill corresponding to the equipped weapon
    For Aegis and Ochain, the effects activate when Shield Bash is used.

  • The hierarchy for overwriting Aftermath and Afterglow effects is as follows:
    One's Own Aftermath: Lv3>Lv2>Lv1>Party Member's Afterglow


Visual Effects

   Weapons upgraded to stage two will display special visual effects when equipped:

  • Relic Weapons

     

  • Mythic Weapons

     

  • Empyrean Weapons


Visual effects will display in the following priority:
Main Weapon>Ranged Weapon>Sub Weapon
 
Other Information of Note

Additional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.

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01-17-2012 07:25 PM
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Rukkirii
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Hello Insaniac!

I forwarded your question to the dev. team and they informed me that there are no plans in making the stats and the weapon skill damage different between the two stages of the weapons. The difference between the two will be the afterglow and the visual effect.

I hope that helps clear some confusion!
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01-19-2012 07:53 PM
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Camate
Community Rep

I’d like to share the developers’ thoughts and plan for these new trials and upgrades.

When it comes to the first stage of upgrades for relic/mythic/empyrean weapons, this is considered to be the weapon’s complete form and is also the one the developers expect most players can achieve. They don’t want to dangle a carrot in front of everyone saying, “you can make these weapons even more powerful!” and then make it so only small fraction of players achieve this.

On the other hand, as some of you have already mentioned, the second stage of these weapon enhancements is left for those players who wish to go above and beyond—the “completionists” so to speak. This is why there will be no difference in weapon skill damage or other stats and only an AoE benefit as well as a special effect will be given for completing this upgrade.
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01-25-2012 02:46 PM
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Camate
Community Rep

Greetings.

I have some additional information on enhancements to relic weapons, mythic weapons, and empyrean weapons.

The other day we announced that there would be two stages for enhancing these weapons via Trial of the Magians. During this week’s test server update we will be implementing these weapons as well adding the associated trials.

The items required to enhance the weapons are as listed below; however, the amount required is still being tested and adjusted so note that what is listed below is only temporary.

Also, along with the addition of the trials, we will be increasing the amount of zeni you receive when trading soulplates to the ZNM NPC Sanraku.

※There have been no changes to the previously announced adjustment plans.

Gildrein said:
  • Stage 1
    Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
    The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.

    *This content is not yet available on the test server.
     

  • Stage 2
    Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
    The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage. *Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.


  • Stage 1 ※The number of items required for upgrade is temporary.

    Weapon Classification Trial Information
    Relic Weapons Trial: Retrieve a set quantity of the assigned item.Objective: 20 Umbral Marrow
    Mythic Weapons Trial: Retrieve a set quantity of the assigned item. Objective: 10 Mulcibar’s Scoria
    Verethragna
    Almace
    Farsha
    Redemption
    Rhongomiant
    Masamune
    Gandiva
    Daurdabla
    Trial: Retrieve a set quantity of the assigned item. Objective: 60 Riftcinder
    Twashtar
    Caladbolg
    Ukonvasara
    Kannagi
    Gambanteinn
    Hvergelmir
    Armageddon
    Ochain
    Trial: Retrieve a set quantity of the assigned item. Objective: 60 Riftdross

  • Stage 2 ※The number of items required for upgrade is temporary.

    Weapon Classification Trial Information
    Relic Weapons Trial: Retrieve a set quantity of the assigned item. Objective: 1,000 Umbral Marrow
    Mythic Weapons Trial: Retrieve a set quantity of the assigned item. Objective: 500 Mulcibar’s Scoria
    Verethragna
    Almace
    Farsha
    Redemption
    Rhongomiant
    Masamune
    Gandiva
    Daurdabla
    Trial: Retrieve a set quantity of the assigned item. Objective: 3,000 Riftcinder
    Twashtar
    Caladbolg
    Ukonvasara
    Kannagi
    Gambanteinn
    Hvergelmir
    Armageddon
    Ochain
    Trial: Retrieve a set quantity of the assigned item. Objective: 3,000 Riftdross

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01-27-2012 02:46 PM
[source]
Camate
Community Rep

We have been seeing a lot of pretty fierce comments in regards to the trials to upgrade Relic/Mythic/Empyrean weapons and I feel the need to comment on a couple of things.

The number of items necessary
Let me start off with an explanation and apology.

While we did mention that the number was temporary, it seems like many of you misunderstood that and took the numbers we posted as indicators of the actual values. Instead, we should have used numbers like 1 or 9999 to make it abundantly clearer that these numbers were temporary.

I do not want to risk confusing you all even more, so I will make this simple. The difficulty (as well as time necessary) of obtaining the items necessary to upgrade each type of gear will be, in order of increasing difficulty, Mythic > Relic > Empyrean. As such, the number of items necessary to upgrade each type of gear will not be the same between the sets of trials.

As an adjustment to the time required for both creating and enhancing Mythic weapons, we are trying to increase the amount of zeni received for each soulplate traded, so you receive over 10 times the amount. (Currently on the test server the data has been changed so you receive 15 times as much)

With this as a basis, we are currently looking into and testing the appropriate amount of items, as well as the content of trials up until now and the obtainment paths for the required items. Once the amount has been decided after the investigation, we will be announcing the information along with the detailed thought process behind it.

In the meantime, we ask that you please stop focusing discussions on the idea that these values on the test server are the actual values that are to be implemented.
 
 
 
The accuracy of the content implemented on the test server
Regarding content implemented on the test server, we have been receiving comments stating that it is not right to implement content that has yet to be finalized.

We understand that some of these comments may come from players who have not read our posts or the information released with the road map, but I would like to explain again, because the test server is an important aspect of future version updates, as well as our development and QA procedures.

In general, please consider content implemented on the test server as content that is either in development, needing adjustments or in the process of being adjusted.

As soon as content is implemented on the test server, not only do players have a chance to test out the new content, the development and QA teams also perform balance checks and bug screening. It would be possible to delay player access to the test server, but this would shorten the time that players are able to submit feedback, which may lead to unnecessary delays. Therefore, we have our current test server for the benefit of all involved, so we would appreciate if you understand the reasoning behind our current implementation strategy.
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01-30-2012 05:39 PM
[source]
Camate
Community Rep

Greetings!

I asked the development team about the possibility of changing the trial requirements from collecting specific items to straight up kills of the specific notorious monster, since there were quite a lot of comments regarding this topic.

The development team had looked into changing the trial requirements in this way; however, for a variety of reasons they decided it would be better to not make this change. The biggest reason for this decision is that it was explained previously on the forum that the basis for stage 1 enhancements would be item collection and their thinking is that as long as there are people who have already started collecting these items, it would be best not to change the trial.

Also, there is quite a difference in between item collection and kills. For item trials, in an 18 person fight, one person will receive an item. Whereas for a trial requirement involving a specific number of kills, in an 18 person fight, all 18 people would receive the kill credit. While it’s not really as simple as multiplying it 18 times, since the basic thinking would be that the kill count should be greater than the number of items, in the event that we were to change the trial requirements from item collection to kills, there is a high possibility that the number would rise significantly.

Currently since we are only looking into devising the appropriate number of items to collect, I am not going to be able to tell you an estimate of how many kills it would take, but please know that there would most likely be a huge gap between the numbers.
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01-31-2012 12:54 PM
[source]
Camate
Community Rep

Greetings.

Some of you have already posted the information that was on the Japanese forums, but here it is again, officially.

Required number of items
As a result of adjustments to match the trial difficulty, the below are the current numbers that are planned for the stage 1 version of the weapon upgrades.

  • Relic Weapons: 5 items

  • Mythic Weapons: 3 items

  • Empyrean Weapons: 60 items


※As we are currently carefully looking into the number of items required for stage 2, we will let you know the specifics once the information is available.
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02-13-2012 06:37 PM
[source]
Camate
Community Rep

Hello.

I’d like to inform you all about the final number of required items for the relic/mythic/empyrean weapon trials that were implemented during today’s version update.

Adjustments were made to the second stage trials with the same way of thinking as the adjustments made to the first stage. The below are the finalized numbers:

  • Relic weapons

    • Stage 1 required items: 5
      Stage 2 required items: 250

  • Mythic weapons

    • Stage 1 required items:3
      Stage 2 required items:150

  • Empyrean weapons

    • Stage 1 required items:60
      Stage 2 required items:3,000


When we adjusted the numbers for the first stage, we had mentioned that as a goal, it would be possible for more than half of players that have the respective level 95 item to complete it. However, we didn’t touch on the time it would take to complete these trials and since the appropriate difficulty we imagined caused confusion, I’d like to explain about this point a bit.
 
Stage one trial completion time
A good amount of time will be required to complete this trial. The reason being that since these are items with exceptional stats for high level characters, there needs to be an appropriate difficulty level for obtaining them.

If beginning the trials right after implementation, and without competition, we expect the fastest person to complete the relic/mythic weapon trials in less than a week. However, since this item collection will be done in parties and alliances, along with others that also wish to lot on the items, if trials are worked on continuously, and players complete this trial in order, we expect more than half to complete the trial in roughly 3 months.

(We expect empyrean weapons to take quite a bit longer.)

This is the average completion time, so by getting help from others and also purchasing these items, the completion time will be reduced further.
 

Congestion
In regards to relic and mythic trials, we expect decentralization with the steps leading up to the final boss.

We have seen instances of the below comments on the forum, but due to certain reasons we will need to put them off.

  • Make monsters in steps along the way drop the items

    • As long as it’s the same route, this will not serve to avoid congestion and will only make collecting the items easier. In this case, it would become necessary to lower the drop rate and/or increase the number of items required.

      As a result, in addition to the number of fights increasing, there would be foreseeable congestion with the paths that have less steps and quicker to get through.

  • Increase the number of ???

    • There are a lot of parts that were created based on the fact that there is only one ???, so increasing the number of ??? is not easy and was not selected as a method.


Stage 2 items
First, I’d like to once again share the thought behind the status of the stage 2 items.

Gildrein said:
Stage 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
To put the above in a different way, the stage 2 item is a kind of achievement and one that serves to fulfill self-satisfaction.

By upgrading to the stage 2 item, it will be possible to activate the afterglow effects, but the player who activates the afterglow will not receive the benefits of the effect for themselves, and the reason for this was to make it so this upgrade is not essential.
The same reason applies to why stats are not increased for the stage 2 items.

Also, graphical effects have been added to each item and this was done so players around you would see it and think, “Oh, nice that person upgraded all the way to stage 2.”

When gauging a monster’s strength, we do not make balance adjustments on the basis of relic/mythic/empyrean weapons. Furthermore, we have no plans to make adjustments to monster strength based on the possession of stage 2 weapons in the future.

We greatly appreciate your understanding of these reasons and intentions.
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 Quetzalcoatl.Dawnn
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By Quetzalcoatl.Dawnn 2012-02-03 16:00:29
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So does that mean they are lowering the amount of heavy metal plates required?

I don't quite understand ><
 Bismarck.Altar
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By Bismarck.Altar 2012-02-03 16:01:52
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Heavy metal plates are 90-95. The 60 item bit (riftcinder or riftdross) is 95-99
 Phoenix.Dramatica
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By Phoenix.Dramatica 2012-02-03 16:02:46
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No? This is just the old 99 trial stuff reposted in a clean thread.
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By Ariaum 2012-02-03 16:04:14
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Just talking about the items needed for 95-99, I doubt they will ever change the 1500 HMP thing since it's really the only *** block from making a 99 emp.
 Quetzalcoatl.Dawnn
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By Quetzalcoatl.Dawnn 2012-02-03 16:04:59
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Phoenix.Dramatica said: »
No? This is just the old 99 trial stuff reposted in a clean thread.

ah i see
 Siren.Kalilla
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By Siren.Kalilla 2012-02-03 16:09:25
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Sorry about making a new thread, but the other one got locked plus it was getting too long anyways~
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 Siren.Kalilla
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By Siren.Kalilla 2012-02-13 19:46:28
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Update.... >.>

02-13-2012 06:37 PM
[source]
Camate
Community Rep

Hello.

I’d like to inform you all about the final number of required items for the relic/mythic/empyrean weapon trials that were implemented during today’s version update.

Adjustments were made to the second stage trials with the same way of thinking as the adjustments made to the first stage. The below are the finalized numbers:

  • Relic weapons

    • Stage 1 required items: 5
      Stage 2 required items: 250

  • Mythic weapons

    • Stage 1 required items:3
      Stage 2 required items:150

  • Empyrean weapons

    • Stage 1 required items:60
      Stage 2 required items:3,000


When we adjusted the numbers for the first stage, we had mentioned that as a goal, it would be possible for more than half of players that have the respective level 95 item to complete it. However, we didn’t touch on the time it would take to complete these trials and since the appropriate difficulty we imagined caused confusion, I’d like to explain about this point a bit.
 
Stage one trial completion time
A good amount of time will be required to complete this trial. The reason being that since these are items with exceptional stats for high level characters, there needs to be an appropriate difficulty level for obtaining them.

If beginning the trials right after implementation, and without competition, we expect the fastest person to complete the relic/mythic weapon trials in less than a week. However, since this item collection will be done in parties and alliances, along with others that also wish to lot on the items, if trials are worked on continuously, and players complete this trial in order, we expect more than half to complete the trial in roughly 3 months.

(We expect empyrean weapons to take quite a bit longer.)

This is the average completion time, so by getting help from others and also purchasing these items, the completion time will be reduced further.
 

Congestion
In regards to relic and mythic trials, we expect decentralization with the steps leading up to the final boss.

We have seen instances of the below comments on the forum, but due to certain reasons we will need to put them off.

  • Make monsters in steps along the way drop the items

    • As long as it’s the same route, this will not serve to avoid congestion and will only make collecting the items easier. In this case, it would become necessary to lower the drop rate and/or increase the number of items required.

      As a result, in addition to the number of fights increasing, there would be foreseeable congestion with the paths that have less steps and quicker to get through.

  • Increase the number of ???

    • There are a lot of parts that were created based on the fact that there is only one ???, so increasing the number of ??? is not easy and was not selected as a method.


Stage 2 items
First, I’d like to once again share the thought behind the status of the stage 2 items.

Gildrein said:
Stage 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
To put the above in a different way, the stage 2 item is a kind of achievement and one that serves to fulfill self-satisfaction.

By upgrading to the stage 2 item, it will be possible to activate the afterglow effects, but the player who activates the afterglow will not receive the benefits of the effect for themselves, and the reason for this was to make it so this upgrade is not essential.
The same reason applies to why stats are not increased for the stage 2 items.

Also, graphical effects have been added to each item and this was done so players around you would see it and think, “Oh, nice that person upgraded all the way to stage 2.”

When gauging a monster’s strength, we do not make balance adjustments on the basis of relic/mythic/empyrean weapons. Furthermore, we have no plans to make adjustments to monster strength based on the possession of stage 2 weapons in the future.

We greatly appreciate your understanding of these reasons and intentions.
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 Siren.Kalilla
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By Siren.Kalilla 2012-02-13 19:52:37
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Love that they say:

Quote:
Also, graphical effects have been added to each item and this was done so players around you would see it and think, “Oh, nice that person upgraded all the way to stage 2.”

Doesn't make sense at all... >.>;
 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-13 19:52:59
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They're speaking English, but I just can't understand any of it. WTF are they talking about?
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 Leviathan.Draylo
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By Leviathan.Draylo 2012-02-13 19:55:57
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Good lord, that is crazy.
 Ragnarok.Kizaru
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By Ragnarok.Kizaru 2012-02-13 19:57:24
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“Oh, nice that person upgraded all the way to stage 2.”
Priceless
 Leviathan.Prototyp
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By Leviathan.Prototyp 2012-02-13 19:57:40
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"Oh that LS leader slaved his LS for 250 Marrows for a lolzy upgrade, nice"
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 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-13 19:57:51
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Guys, we want you to spend years of your life on a game for self fulfillment.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-02-13 19:58:36
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Siren.Kalilla said: »
Love that they say:

Quote:
Also, graphical effects have been added to each item and this was done so players around you would see it and think, “Oh, nice that douche upgraded all the way to stage 2 and screwed over 50 relic owners of obtaining level 99, I'ma go see if he will let me lick his shoes.”

make sense to me... >.>;
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 Leviathan.Draylo
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By Leviathan.Draylo 2012-02-13 19:59:15
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I wonder what estimate they would give for stage 2. 3 months for more than half to finish stage 1, hm.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-02-13 20:02:06
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Leviathan.Draylo said: »
I wonder what estimate they would give for stage 2. 3 months for more than half to finish stage 1, hm.

doing some rough fail math. they say an alliance (18) will take roughly 3 months. ima count that as 90 days. which means 1 marrow a day. so 250 marrows+ the 5 u need for stage 1 means 255 days for stage 2.

While no1 else in ur ls gets a upgraded relic
 Quetzalcoatl.Lishje
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By Quetzalcoatl.Lishje 2012-02-13 20:16:55
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Dev team is such fail, I really don't know what else to say besides that.
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By Ragnarok.Harpunnik 2012-02-13 20:28:44
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Leviathan.Phenomena said: »
Leviathan.Draylo said: »
I wonder what estimate they would give for stage 2. 3 months for more than half to finish stage 1, hm.

doing some rough fail math. they say an alliance (18) will take roughly 3 months. ima count that as 90 days. which means 1 marrow a day. so 250 marrows+ the 5 u need for stage 1 means 255 days for stage 2.

While no1 else in ur ls gets a upgraded relic

They do double drop you know. So We'll say 254 days :p
 Asura.Fondue
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By Asura.Fondue 2012-02-13 20:31:28
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why.. why couldnt they make it kills ,_,
 Bahamut.Krizz
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By Bahamut.Krizz 2012-02-13 20:33:14
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I like how they're doing balancing of mobs based off of non empy/relic/mythic weapons.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-02-13 20:34:45
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Ragnarok.Harpunnik said: »
Leviathan.Phenomena said: »
Leviathan.Draylo said: »
I wonder what estimate they would give for stage 2. 3 months for more than half to finish stage 1, hm.

doing some rough fail math. they say an alliance (18) will take roughly 3 months. ima count that as 90 days. which means 1 marrow a day. so 250 marrows+ the 5 u need for stage 1 means 255 days for stage 2.

While no1 else in ur ls gets a upgraded relic

They do double drop you know. So We'll say 254 days :p

Ya but you also wipe :P so 275 days
 Leviathan.Hohenheim
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By Leviathan.Hohenheim 2012-02-13 20:53:07
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my god SE is full of so much *** fail
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 Valefor.Monkeynutz
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By Valefor.Monkeynutz 2012-02-13 21:43:05
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I'm not sure any LS leader could get away with hording 255 drops for himself before anybody else got anything out of it even if the stage 2 upgrade dispensed primeval brews every hour.
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By Makado 2012-02-13 21:58:56
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So what's the general response to the required # of items ppl happy or sad? And why?
 Leviathan.Draylo
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By Leviathan.Draylo 2012-02-13 22:08:00
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Valefor.Monkeynutz said: »
I'm not sure any LS leader could get away with hording 255 drops for himself before anybody else got anything out of it even if the stage 2 upgrade dispensed primeval brews every hour.

Maybe this JP LS leader could?

http://www.bluegartr.com/threads/72572-Completed-Relic-Mythic-weapons-list?p=5046212&viewfull=1#post5046212



 Sylph.Knala
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By Sylph.Knala 2012-02-13 22:33:07
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generally upset, while the numbers for the trial are actualy plausible now by comparison to empy and mythic trials there is a huge imbalance for acquisition of relic 99 items, between limited access to the area, time required to build a pop set and finally manpower/luck factor required for fighting ADL.

most of the uproar was calling for the trial to be changed to something other then ADL, in the very least the afterglow trial shouldn't be sharing items with the 99 upgrade but oh well thats SE for you.
 Ragnarok.Kongming
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Game: FFXI
user: koumei
Posts: 1052
By Ragnarok.Kongming 2012-02-13 22:45:12
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They wanted to offer an arduous final task for those who are completionists. If stage 2 had been the only trial, there would be tons of people complaining about inaccessibility; if stage 1 had been the only trial, there would be those feeling underwhelmed at their last upgrade (similar feelings were expressed about GK10). By presenting 2 weapons with virtually equal utility, people can comfortably stop at stage 1 with a completely valid weapon, and those who want to do something monumental are welcome to it as long as they realize the only real reward is self satisfaction.

Haven't you ever 100%'d a game before? How is this any different? I think people just enjoy complaining o.o
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 Leviathan.Draylo
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user: Draylo
By Leviathan.Draylo 2012-02-13 22:59:00
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Do you realize how long 250 ADL will take?
 Fenrir.Nightfyre
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user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2012-02-13 23:01:57
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Not this ***again.
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