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[dev1065] Relic/Mythic/Empyrean Weapon Upgrades
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Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-03 08:50:58
I don't want to make this topic again, do not start any trouble please.
Thank you! |
01-13-2012 05:17 AM | Gildrein | Community Rep | |
| [dev1065] Relic, Mythic, and Empyrean Weapon Upgrades
With the forthcoming version update, players will be able to upgrade equipment to level 99 in two stages:
Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
Step 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
*Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
Upgraded Attributes
Please refer to the following charts for descriptions of upgraded weapon attributes:
To test this content, please talk to the Magian Moogle and input the corresponding trial number, as listed in the charts above.
Afterglow
Upgrading a weapon to stage two will result in the addition of an Afterglow effect.
Afterglow bestows beneficial status effects upon party members in an area surrounding (but excluding) the wielder.
*Party members must be inside the specified area when Afterglow is activated to receive status effects.
The duration for each Afterglow is thirty seconds.
*The effect of a certain Afterglow will be overwritten if an identical one is activated within that thirty-second timeframe.
Separate Afterglow effects will stack if they are cast within the same effect duration.
There are five categories of Afterglow effects:
- Relic Weapons: Increased accuracy and ranged accuracy
- Mythic weapons: Increased attack and ranged attack
- Empyrean weapons: Increased critical hit rate
- Aegis: Reduced magic damage taken
- Ochain: Reduced physical damage taken
Afterglow effects activate when the weapon skill corresponding to the equipped weapon
For Aegis and Ochain, the effects activate when Shield Bash is used.
The hierarchy for overwriting Aftermath and Afterglow effects is as follows:
One's Own Aftermath: Lv3>Lv2>Lv1>Party Member's Afterglow
Visual Effects
Weapons upgraded to stage two will display special visual effects when equipped:
Relic Weapons
Mythic Weapons
Empyrean Weapons
Visual effects will display in the following priority:
Main Weapon>Ranged Weapon>Sub Weapon
Other Information of Note
Additional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.
Trial No. |
Item Name |
DMG / Delay |
Attributes |
3560 |
Spharai |
Rare ExDMG:+52Delay:+86 |
Attack+40 Enhances "Counter" effect V"Final Heaven"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3556 |
Mandau |
Rare ExDMG:55Delay:176 |
Attack+40 "Mercy Stroke"(+40%) Additional effect: PoisonIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3563 |
Excalibur |
Rare ExDMG:73Delay:233 |
Attack+40 "Knights of Round"(+40%)Additional effect: Damage varies with HPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3567 |
Ragnarok |
Rare ExDMG:143Delay:431 |
Accuracy+40 Increases rate of critical hits V"Scourge"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3568 |
Guttler |
Rare ExDMG:88Delay:280 |
Attack+40 "Onslaught"(+40%) Additional effect: "Choke"Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3570 |
Bravura |
Rare ExDMG:158Delay:488 |
Accuracy+40 "Metatron Torment"(+40%)Additional effect: Impairs evasionIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3574 |
Gungnir |
Rare ExDMG:159Delay:492 |
Accuracy+40 "Geirskogul"(+40%) Additional effect: Weakens defenseIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3572 |
Apocalypse |
Rare ExDMG:167Delay:513 |
Accuracy+40 "Catastrophe"(+40%) Additional effect: BlindIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3576 |
Kikoku |
Rare ExDMG:64Delay:210 |
Attack+40 "Blade: Metsu"(+40%) Additional effect: ParalysisIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3578 |
Amanomurakumo |
Rare ExDMG:132Delay:437 |
Accuracy+40 "Tachi: Kaiten"(+40%) Additional effect: Weakens attacksIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3580 |
Mjollnir |
Rare ExDMG:93Delay:308 |
Attack+40 "Randgrith"(+40%) Additional effect: Recover MPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3582 |
Claustrum |
Rare ExDMG:113Delay:390 |
Accuracy+40 "Gate of Tartarus"(+40%) Additional effect: DispelIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3587 |
Annihilator |
Rare ExDMG:76Delay:582 |
Ranged Accuracy+40 Ranged Attack+30 "Coronach"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3586 |
Yoichinoyumi |
Rare ExDMG:126Delay:524 |
Ranged Accuracy+40 Ranged Attack+30 "Namas Arrow"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3591 |
Gjallarhorn |
Rare Ex |
CHR+10 Singing skill +25 Wind instrument skill +25 All songs +4 |
4453 |
Aegis |
Rare Ex |
Augments "Shield Bash" VIMagic damage taken -50%Afterglow (Reduces magic damage taken) |
|
Trial No. |
Item Name |
DMG / Delay |
Attributes |
3571 |
Conquerer |
Rare ExRare ExDMG:154Delay:504 |
Augments "Berserk" V"King's Justice"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3561 |
Glanzfaust |
Rare ExDMG:+51Delay:+96 |
Augments "Focus" and "Dodge" V"Ascetic's Fury"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3581 |
Yagrush |
Rare ExDMG:74Delay:267 |
Magic Accuracy+25 Augments "Divine Veil"Enhances "Divine Benison" effect IV"Mystic Boon"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3583 |
Laevateinn |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+10 "Magic Atk. Bonus"+60Enhances "Elemental Seal" effect"Vidohunir"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3564 |
Murgleis |
Rare ExDMG:65Delay:224 |
Magic Accuracy+30Augments "Convert""Death Blossom"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3557 |
Vajra |
Rare ExDMG:53Delay:200 |
Enhances "Sneak Attack" effect VEnhances "Trick Attack" effect V"Mandalic Stab"(+30%)Aftermath: Increases Acc./Atk.Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3565 |
Burtgang |
Rare ExDMG:73Delay:264 |
Enmity+18 Physical damage taken -18%Reduces Enmity decrease when taking damage."Atonement"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3573 |
Liberator |
Rare ExDMG:162Delay:528 |
Magic Accuracy+35Augments "Absorb" spells V"Insurgency"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3569 |
Aymur |
Rare ExDMG:89Delay:312 |
Pet: Attack Bonus VEnhances "Sic" and "Ready" effects"Primal Rend"(+30%)Aftermath (Incl. Pets): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3558 |
Carnwenhan |
Rare ExDMG:48Delay:186 |
Magic Accuracy+25Increases song effect duration V"Mordant Rime"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3588 |
Gastraphetes |
Rare ExDMG:80Delay:432 |
Enhances "Snapshot" effectIncreases "Barrage" accuracy V"Trueflight"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
3579 |
Kogarasumaru |
Rare ExDMG:128Delay:450 |
Enhances "Third Eye" effect V ("Third Eye"+25)"Tachi: Rana"(+30%)(Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3577 |
Nagi |
Rare ExDMG:62Delay:227 |
Magic Accuracy+30 Enmity+30Augments "Mijin Gakure""Blade: Kamu"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3575 |
Ryunohige |
Rare ExDMG:151Delay:492 |
Augments "Jump" V ("Jump"+35)"Drakesbane"(+30%)Aftermath (Incl. Wyvern): Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3584 |
Nirvana |
Rare ExDMG:104Delay:402 |
Avatar perpetuation cost -8Avatar: "Magic Atk. Bonus"+40 "Garland of Bliss"(+30%)Aftermath (Incl. Avatars): Inc. Acc./Atk., Occ. attacks 2-3 timesAfterglow (Increases Attack and Ranged Attack) |
3566 |
Tizona |
Rare ExDMG:66Delay:236 |
Magic Accuracy+25Occ. converts damage dealt to MP V"Expiacion"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3589 |
Death Penalty |
Rare ExDMG:64Delay:480 |
Enhances "Quick Draw" effect V"Leaden Salute"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
3562 |
Kenkonken |
Rare ExDMG:+41Delay:+49 |
Enhances "Martial Arts" effect VSuppresses "Overload""Stringing Pummel"(+30%)Aftermath (Incl. Automaton): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3559 |
Terpsichore |
Rare ExDMG:53Delay:205 |
Increases "Steps" accuracy VAugments "Steps" V"Pyrrhic Kleos"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3585 |
Tupsimati |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+30 "Magic Atk. Bonus"+40Same elemental magic as weather: Enmity-20"Omniscience"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
|
Trial No. |
Item Name |
DMG / Delay |
Attributes |
3203 |
Verethragna |
Rare ExDMG:+42Delay:+51 |
STR+20 "Victory Smite"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3179 |
Twashtar |
Rare ExDMG:55Delay:176 |
DEX+20 "Rudra's Storm"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3235 |
Almace |
Rare ExDMG:70Delay:224 |
DEX+20 "Chant du Cygne"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3259 |
Caladbolg |
Rare ExDMG:142Delay:430 |
VIT+20 "Torcleaver"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3283 |
Farsha |
Rare ExDMG:86Delay:276 |
STR+13 MND+13 "Cloudsplitter"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3315 |
Ukonvasara |
Rare ExDMG:156Delay:482 |
STR+20 "Ukko's Fury"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3339 |
Redemption |
Rare ExDMG:163Delay:502 |
STR+13 MND+13 "Quietus"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3363 |
Rhongomiant |
Rare ExDMG:159Delay:492 |
VIT+20 "Camlann's Torment"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3395 |
Kannagi |
Rare ExDMG:64Delay:210 |
AGI+20 "Blade: Hi"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3419 |
Masamune |
Rare ExDMG:132Delay:437 |
STR+20 "Tachi: Fudo"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3443 |
Gambanteinn |
Rare ExDMG:90Delay:300 |
HP+90 MP+90 "Dagan"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3467 |
Hvergelmir |
Rare ExDMG:113Delay:390 |
MP+150 "Myrkr"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3524 |
Gandiva |
Rare ExDMG:117Delay:490 |
DEX+20 "Jishnu's Radiance"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3540 |
Armageddon |
Rare ExDMG:76Delay:582 |
AGI+20 "Wildfire"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3590 |
Daurdabla |
Rare Ex |
Singing skill +20 String instrument skill +20Increases song effect duration by 30%Grants two additional song effects |
4452 |
Ochain |
Rare Ex |
DEF:40 VIT+25 Coverts 35% of damage taken to MP upon successful block
Afterglow (Reduces physical damage taken) |
|
| |
01-17-2012 07:25 PM | Rukkirii | Community Rep | |
| Hello Insaniac!
I forwarded your question to the dev. team and they informed me that there are no plans in making the stats and the weapon skill damage different between the two stages of the weapons. The difference between the two will be the afterglow and the visual effect.
I hope that helps clear some confusion! | |
01-19-2012 07:53 PM | Camate | Community Rep | |
| I’d like to share the developers’ thoughts and plan for these new trials and upgrades.
When it comes to the first stage of upgrades for relic/mythic/empyrean weapons, this is considered to be the weapon’s complete form and is also the one the developers expect most players can achieve. They don’t want to dangle a carrot in front of everyone saying, “you can make these weapons even more powerful!” and then make it so only small fraction of players achieve this.
On the other hand, as some of you have already mentioned, the second stage of these weapon enhancements is left for those players who wish to go above and beyond—the “completionists” so to speak. This is why there will be no difference in weapon skill damage or other stats and only an AoE benefit as well as a special effect will be given for completing this upgrade. | |
01-25-2012 02:46 PM | Camate | Community Rep | |
| Greetings.
I have some additional information on enhancements to relic weapons, mythic weapons, and empyrean weapons.
The other day we announced that there would be two stages for enhancing these weapons via Trial of the Magians. During this week’s test server update we will be implementing these weapons as well adding the associated trials.
The items required to enhance the weapons are as listed below; however, the amount required is still being tested and adjusted so note that what is listed below is only temporary.
Also, along with the addition of the trials, we will be increasing the amount of zeni you receive when trading soulplates to the ZNM NPC Sanraku.
※There have been no changes to the previously announced adjustment plans.
Gildrein said: Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
Stage 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage. *Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
| |
01-27-2012 02:46 PM | Camate | Community Rep | |
| We have been seeing a lot of pretty fierce comments in regards to the trials to upgrade Relic/Mythic/Empyrean weapons and I feel the need to comment on a couple of things.
The number of items necessary
Let me start off with an explanation and apology.
While we did mention that the number was temporary, it seems like many of you misunderstood that and took the numbers we posted as indicators of the actual values. Instead, we should have used numbers like 1 or 9999 to make it abundantly clearer that these numbers were temporary.
I do not want to risk confusing you all even more, so I will make this simple. The difficulty (as well as time necessary) of obtaining the items necessary to upgrade each type of gear will be, in order of increasing difficulty, Mythic > Relic > Empyrean. As such, the number of items necessary to upgrade each type of gear will not be the same between the sets of trials.
As an adjustment to the time required for both creating and enhancing Mythic weapons, we are trying to increase the amount of zeni received for each soulplate traded, so you receive over 10 times the amount. (Currently on the test server the data has been changed so you receive 15 times as much)
With this as a basis, we are currently looking into and testing the appropriate amount of items, as well as the content of trials up until now and the obtainment paths for the required items. Once the amount has been decided after the investigation, we will be announcing the information along with the detailed thought process behind it.
In the meantime, we ask that you please stop focusing discussions on the idea that these values on the test server are the actual values that are to be implemented.
The accuracy of the content implemented on the test server
Regarding content implemented on the test server, we have been receiving comments stating that it is not right to implement content that has yet to be finalized.
We understand that some of these comments may come from players who have not read our posts or the information released with the road map, but I would like to explain again, because the test server is an important aspect of future version updates, as well as our development and QA procedures.
In general, please consider content implemented on the test server as content that is either in development, needing adjustments or in the process of being adjusted.
As soon as content is implemented on the test server, not only do players have a chance to test out the new content, the development and QA teams also perform balance checks and bug screening. It would be possible to delay player access to the test server, but this would shorten the time that players are able to submit feedback, which may lead to unnecessary delays. Therefore, we have our current test server for the benefit of all involved, so we would appreciate if you understand the reasoning behind our current implementation strategy. | |
01-30-2012 05:39 PM | Camate | Community Rep | |
| Greetings!
I asked the development team about the possibility of changing the trial requirements from collecting specific items to straight up kills of the specific notorious monster, since there were quite a lot of comments regarding this topic.
The development team had looked into changing the trial requirements in this way; however, for a variety of reasons they decided it would be better to not make this change. The biggest reason for this decision is that it was explained previously on the forum that the basis for stage 1 enhancements would be item collection and their thinking is that as long as there are people who have already started collecting these items, it would be best not to change the trial.
Also, there is quite a difference in between item collection and kills. For item trials, in an 18 person fight, one person will receive an item. Whereas for a trial requirement involving a specific number of kills, in an 18 person fight, all 18 people would receive the kill credit. While it’s not really as simple as multiplying it 18 times, since the basic thinking would be that the kill count should be greater than the number of items, in the event that we were to change the trial requirements from item collection to kills, there is a high possibility that the number would rise significantly.
Currently since we are only looking into devising the appropriate number of items to collect, I am not going to be able to tell you an estimate of how many kills it would take, but please know that there would most likely be a huge gap between the numbers. | |
01-31-2012 12:54 PM | Camate | Community Rep | |
| Greetings.
Some of you have already posted the information that was on the Japanese forums, but here it is again, officially.
Required number of items
As a result of adjustments to match the trial difficulty, the below are the current numbers that are planned for the stage 1 version of the weapon upgrades.
※As we are currently carefully looking into the number of items required for stage 2, we will let you know the specifics once the information is available. | |
02-13-2012 06:37 PM | Camate | Community Rep | |
| Hello.
I’d like to inform you all about the final number of required items for the relic/mythic/empyrean weapon trials that were implemented during today’s version update.
Adjustments were made to the second stage trials with the same way of thinking as the adjustments made to the first stage. The below are the finalized numbers:
Relic weapons - Stage 1 required items: 5
Stage 2 required items: 250
Mythic weapons - Stage 1 required items:3
Stage 2 required items:150
Empyrean weapons - Stage 1 required items:60
Stage 2 required items:3,000
When we adjusted the numbers for the first stage, we had mentioned that as a goal, it would be possible for more than half of players that have the respective level 95 item to complete it. However, we didn’t touch on the time it would take to complete these trials and since the appropriate difficulty we imagined caused confusion, I’d like to explain about this point a bit.
Stage one trial completion time
A good amount of time will be required to complete this trial. The reason being that since these are items with exceptional stats for high level characters, there needs to be an appropriate difficulty level for obtaining them.
If beginning the trials right after implementation, and without competition, we expect the fastest person to complete the relic/mythic weapon trials in less than a week. However, since this item collection will be done in parties and alliances, along with others that also wish to lot on the items, if trials are worked on continuously, and players complete this trial in order, we expect more than half to complete the trial in roughly 3 months.
(We expect empyrean weapons to take quite a bit longer.)
This is the average completion time, so by getting help from others and also purchasing these items, the completion time will be reduced further.
Congestion
In regards to relic and mythic trials, we expect decentralization with the steps leading up to the final boss.
We have seen instances of the below comments on the forum, but due to certain reasons we will need to put them off.
Stage 2 items
First, I’d like to once again share the thought behind the status of the stage 2 items.
Gildrein said: Stage 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage. To put the above in a different way, the stage 2 item is a kind of achievement and one that serves to fulfill self-satisfaction.
By upgrading to the stage 2 item, it will be possible to activate the afterglow effects, but the player who activates the afterglow will not receive the benefits of the effect for themselves, and the reason for this was to make it so this upgrade is not essential.
The same reason applies to why stats are not increased for the stage 2 items.
Also, graphical effects have been added to each item and this was done so players around you would see it and think, “Oh, nice that person upgraded all the way to stage 2.”
When gauging a monster’s strength, we do not make balance adjustments on the basis of relic/mythic/empyrean weapons. Furthermore, we have no plans to make adjustments to monster strength based on the possession of stage 2 weapons in the future.
We greatly appreciate your understanding of these reasons and intentions. | |
Quetzalcoatl.Dawnn
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1041
By Quetzalcoatl.Dawnn 2012-02-03 16:00:29
So does that mean they are lowering the amount of heavy metal plates required?
I don't quite understand ><
Bismarck.Altar
Serveur: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2012-02-03 16:01:52
Heavy metal plates are 90-95. The 60 item bit (riftcinder or riftdross) is 95-99
Serveur: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-02-03 16:02:46
No? This is just the old 99 trial stuff reposted in a clean thread.
By Ariaum 2012-02-03 16:04:14
Just talking about the items needed for 95-99, I doubt they will ever change the 1500 HMP thing since it's really the only *** block from making a 99 emp.
Quetzalcoatl.Dawnn
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1041
By Quetzalcoatl.Dawnn 2012-02-03 16:04:59
Phoenix.Dramatica said: »No? This is just the old 99 trial stuff reposted in a clean thread.
ah i see
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-03 16:09:25
Sorry about making a new thread, but the other one got locked plus it was getting too long anyways~
[+]
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-13 19:46:28
Update.... >.>
02-13-2012 06:37 PM | Camate | Community Rep | |
| Hello.
I’d like to inform you all about the final number of required items for the relic/mythic/empyrean weapon trials that were implemented during today’s version update.
Adjustments were made to the second stage trials with the same way of thinking as the adjustments made to the first stage. The below are the finalized numbers:
Relic weapons - Stage 1 required items: 5
Stage 2 required items: 250
Mythic weapons - Stage 1 required items:3
Stage 2 required items:150
Empyrean weapons - Stage 1 required items:60
Stage 2 required items:3,000
When we adjusted the numbers for the first stage, we had mentioned that as a goal, it would be possible for more than half of players that have the respective level 95 item to complete it. However, we didn’t touch on the time it would take to complete these trials and since the appropriate difficulty we imagined caused confusion, I’d like to explain about this point a bit.
Stage one trial completion time
A good amount of time will be required to complete this trial. The reason being that since these are items with exceptional stats for high level characters, there needs to be an appropriate difficulty level for obtaining them.
If beginning the trials right after implementation, and without competition, we expect the fastest person to complete the relic/mythic weapon trials in less than a week. However, since this item collection will be done in parties and alliances, along with others that also wish to lot on the items, if trials are worked on continuously, and players complete this trial in order, we expect more than half to complete the trial in roughly 3 months.
(We expect empyrean weapons to take quite a bit longer.)
This is the average completion time, so by getting help from others and also purchasing these items, the completion time will be reduced further.
Congestion
In regards to relic and mythic trials, we expect decentralization with the steps leading up to the final boss.
We have seen instances of the below comments on the forum, but due to certain reasons we will need to put them off.
Stage 2 items
First, I’d like to once again share the thought behind the status of the stage 2 items.
Gildrein said: Stage 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage. To put the above in a different way, the stage 2 item is a kind of achievement and one that serves to fulfill self-satisfaction.
By upgrading to the stage 2 item, it will be possible to activate the afterglow effects, but the player who activates the afterglow will not receive the benefits of the effect for themselves, and the reason for this was to make it so this upgrade is not essential.
The same reason applies to why stats are not increased for the stage 2 items.
Also, graphical effects have been added to each item and this was done so players around you would see it and think, “Oh, nice that person upgraded all the way to stage 2.”
When gauging a monster’s strength, we do not make balance adjustments on the basis of relic/mythic/empyrean weapons. Furthermore, we have no plans to make adjustments to monster strength based on the possession of stage 2 weapons in the future.
We greatly appreciate your understanding of these reasons and intentions. | |
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-13 19:52:37
Love that they say:
Quote: Also, graphical effects have been added to each item and this was done so players around you would see it and think, “Oh, nice that person upgraded all the way to stage 2.”
Doesn't make sense at all... >.>;
Bismarck.Sylow
Serveur: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-02-13 19:52:59
They're speaking English, but I just can't understand any of it. WTF are they talking about?
Leviathan.Draylo
Serveur: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-02-13 19:55:57
Good lord, that is crazy.
Ragnarok.Kizaru
Serveur: Ragnarok
Game: FFXI
Posts: 35
By Ragnarok.Kizaru 2012-02-13 19:57:24
“Oh, nice that person upgraded all the way to stage 2.”
Priceless
Leviathan.Prototyp
Serveur: Leviathan
Game: FFXI
Posts: 163
By Leviathan.Prototyp 2012-02-13 19:57:40
"Oh that LS leader slaved his LS for 250 Marrows for a lolzy upgrade, nice"
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-02-13 19:57:51
Guys, we want you to spend years of your life on a game for self fulfillment.
Leviathan.Phenomena
Serveur: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-02-13 19:58:36
Love that they say:
Quote: Also, graphical effects have been added to each item and this was done so players around you would see it and think, “Oh, nice that douche upgraded all the way to stage 2 and screwed over 50 relic owners of obtaining level 99, I'ma go see if he will let me lick his shoes.”
make sense to me... >.>;
[+]
Leviathan.Draylo
Serveur: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-02-13 19:59:15
I wonder what estimate they would give for stage 2. 3 months for more than half to finish stage 1, hm.
Leviathan.Phenomena
Serveur: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-02-13 20:02:06
I wonder what estimate they would give for stage 2. 3 months for more than half to finish stage 1, hm.
doing some rough fail math. they say an alliance (18) will take roughly 3 months. ima count that as 90 days. which means 1 marrow a day. so 250 marrows+ the 5 u need for stage 1 means 255 days for stage 2.
While no1 else in ur ls gets a upgraded relic
Quetzalcoatl.Lishje
Serveur: Quetzalcoatl
Game: FFXI
Posts: 82
By Quetzalcoatl.Lishje 2012-02-13 20:16:55
Dev team is such fail, I really don't know what else to say besides that.
Ragnarok.Harpunnik
Serveur: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2012-02-13 20:28:44
Leviathan.Phenomena said: »I wonder what estimate they would give for stage 2. 3 months for more than half to finish stage 1, hm.
doing some rough fail math. they say an alliance (18) will take roughly 3 months. ima count that as 90 days. which means 1 marrow a day. so 250 marrows+ the 5 u need for stage 1 means 255 days for stage 2.
While no1 else in ur ls gets a upgraded relic
They do double drop you know. So We'll say 254 days :p
Asura.Fondue
Serveur: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2012-02-13 20:31:28
why.. why couldnt they make it kills ,_,
Bahamut.Krizz
Serveur: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2012-02-13 20:33:14
I like how they're doing balancing of mobs based off of non empy/relic/mythic weapons.
Leviathan.Phenomena
Serveur: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-02-13 20:34:45
Ragnarok.Harpunnik said: »Leviathan.Phenomena said: »I wonder what estimate they would give for stage 2. 3 months for more than half to finish stage 1, hm.
doing some rough fail math. they say an alliance (18) will take roughly 3 months. ima count that as 90 days. which means 1 marrow a day. so 250 marrows+ the 5 u need for stage 1 means 255 days for stage 2.
While no1 else in ur ls gets a upgraded relic
They do double drop you know. So We'll say 254 days :p
Ya but you also wipe :P so 275 days
Leviathan.Hohenheim
Serveur: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-02-13 20:53:07
my god SE is full of so much *** fail
Serveur: Valefor
Game: FFXI
Posts: 173
By Valefor.Monkeynutz 2012-02-13 21:43:05
I'm not sure any LS leader could get away with hording 255 drops for himself before anybody else got anything out of it even if the stage 2 upgrade dispensed primeval brews every hour.
By Makado 2012-02-13 21:58:56
So what's the general response to the required # of items ppl happy or sad? And why?
Leviathan.Draylo
Serveur: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-02-13 22:08:00
Valefor.Monkeynutz said: »I'm not sure any LS leader could get away with hording 255 drops for himself before anybody else got anything out of it even if the stage 2 upgrade dispensed primeval brews every hour.
Maybe this JP LS leader could?
http://www.bluegartr.com/threads/72572-Completed-Relic-Mythic-weapons-list?p=5046212&viewfull=1#post5046212
Sylph.Knala
Serveur: Sylph
Game: FFXI
Posts: 678
By Sylph.Knala 2012-02-13 22:33:07
generally upset, while the numbers for the trial are actualy plausible now by comparison to empy and mythic trials there is a huge imbalance for acquisition of relic 99 items, between limited access to the area, time required to build a pop set and finally manpower/luck factor required for fighting ADL.
most of the uproar was calling for the trial to be changed to something other then ADL, in the very least the afterglow trial shouldn't be sharing items with the 99 upgrade but oh well thats SE for you.
Ragnarok.Kongming
Serveur: Ragnarok
Game: FFXI
Posts: 1052
By Ragnarok.Kongming 2012-02-13 22:45:12
They wanted to offer an arduous final task for those who are completionists. If stage 2 had been the only trial, there would be tons of people complaining about inaccessibility; if stage 1 had been the only trial, there would be those feeling underwhelmed at their last upgrade (similar feelings were expressed about GK10). By presenting 2 weapons with virtually equal utility, people can comfortably stop at stage 1 with a completely valid weapon, and those who want to do something monumental are welcome to it as long as they realize the only real reward is self satisfaction.
Haven't you ever 100%'d a game before? How is this any different? I think people just enjoy complaining o.o
Leviathan.Draylo
Serveur: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-02-13 22:59:00
Do you realize how long 250 ADL will take?
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-02-13 23:01:57
I don't want to make this topic again, do not start any trouble please.
Thank you! |
01-13-2012 05:17 AM | Gildrein | Community Rep | |
| [dev1065] Relic, Mythic, and Empyrean Weapon Upgrades
With the forthcoming version update, players will be able to upgrade equipment to level 99 in two stages:
Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
Step 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
*Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
Upgraded Attributes
Please refer to the following charts for descriptions of upgraded weapon attributes:
To test this content, please talk to the Magian Moogle and input the corresponding trial number, as listed in the charts above.
Afterglow
Upgrading a weapon to stage two will result in the addition of an Afterglow effect.
Afterglow bestows beneficial status effects upon party members in an area surrounding (but excluding) the wielder.
*Party members must be inside the specified area when Afterglow is activated to receive status effects.
The duration for each Afterglow is thirty seconds.
*The effect of a certain Afterglow will be overwritten if an identical one is activated within that thirty-second timeframe.
Separate Afterglow effects will stack if they are cast within the same effect duration.
There are five categories of Afterglow effects:
- Relic Weapons: Increased accuracy and ranged accuracy
- Mythic weapons: Increased attack and ranged attack
- Empyrean weapons: Increased critical hit rate
- Aegis: Reduced magic damage taken
- Ochain: Reduced physical damage taken
Afterglow effects activate when the weapon skill corresponding to the equipped weapon
For Aegis and Ochain, the effects activate when Shield Bash is used.
The hierarchy for overwriting Aftermath and Afterglow effects is as follows:
One's Own Aftermath: Lv3>Lv2>Lv1>Party Member's Afterglow
Visual Effects
Weapons upgraded to stage two will display special visual effects when equipped:
Relic Weapons
Mythic Weapons
Empyrean Weapons
Visual effects will display in the following priority:
Main Weapon>Ranged Weapon>Sub Weapon
Other Information of Note
Additional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.
Trial No. |
Item Name |
DMG / Delay |
Attributes |
3560 |
Spharai |
Rare ExDMG:+52Delay:+86 |
Attack+40 Enhances "Counter" effect V"Final Heaven"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3556 |
Mandau |
Rare ExDMG:55Delay:176 |
Attack+40 "Mercy Stroke"(+40%) Additional effect: PoisonIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3563 |
Excalibur |
Rare ExDMG:73Delay:233 |
Attack+40 "Knights of Round"(+40%)Additional effect: Damage varies with HPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3567 |
Ragnarok |
Rare ExDMG:143Delay:431 |
Accuracy+40 Increases rate of critical hits V"Scourge"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3568 |
Guttler |
Rare ExDMG:88Delay:280 |
Attack+40 "Onslaught"(+40%) Additional effect: "Choke"Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3570 |
Bravura |
Rare ExDMG:158Delay:488 |
Accuracy+40 "Metatron Torment"(+40%)Additional effect: Impairs evasionIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3574 |
Gungnir |
Rare ExDMG:159Delay:492 |
Accuracy+40 "Geirskogul"(+40%) Additional effect: Weakens defenseIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3572 |
Apocalypse |
Rare ExDMG:167Delay:513 |
Accuracy+40 "Catastrophe"(+40%) Additional effect: BlindIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3576 |
Kikoku |
Rare ExDMG:64Delay:210 |
Attack+40 "Blade: Metsu"(+40%) Additional effect: ParalysisIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3578 |
Amanomurakumo |
Rare ExDMG:132Delay:437 |
Accuracy+40 "Tachi: Kaiten"(+40%) Additional effect: Weakens attacksIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3580 |
Mjollnir |
Rare ExDMG:93Delay:308 |
Attack+40 "Randgrith"(+40%) Additional effect: Recover MPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3582 |
Claustrum |
Rare ExDMG:113Delay:390 |
Accuracy+40 "Gate of Tartarus"(+40%) Additional effect: DispelIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3587 |
Annihilator |
Rare ExDMG:76Delay:582 |
Ranged Accuracy+40 Ranged Attack+30 "Coronach"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3586 |
Yoichinoyumi |
Rare ExDMG:126Delay:524 |
Ranged Accuracy+40 Ranged Attack+30 "Namas Arrow"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
3591 |
Gjallarhorn |
Rare Ex |
CHR+10 Singing skill +25 Wind instrument skill +25 All songs +4 |
4453 |
Aegis |
Rare Ex |
Augments "Shield Bash" VIMagic damage taken -50%Afterglow (Reduces magic damage taken) |
|
Trial No. |
Item Name |
DMG / Delay |
Attributes |
3571 |
Conquerer |
Rare ExRare ExDMG:154Delay:504 |
Augments "Berserk" V"King's Justice"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3561 |
Glanzfaust |
Rare ExDMG:+51Delay:+96 |
Augments "Focus" and "Dodge" V"Ascetic's Fury"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3581 |
Yagrush |
Rare ExDMG:74Delay:267 |
Magic Accuracy+25 Augments "Divine Veil"Enhances "Divine Benison" effect IV"Mystic Boon"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3583 |
Laevateinn |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+10 "Magic Atk. Bonus"+60Enhances "Elemental Seal" effect"Vidohunir"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3564 |
Murgleis |
Rare ExDMG:65Delay:224 |
Magic Accuracy+30Augments "Convert""Death Blossom"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3557 |
Vajra |
Rare ExDMG:53Delay:200 |
Enhances "Sneak Attack" effect VEnhances "Trick Attack" effect V"Mandalic Stab"(+30%)Aftermath: Increases Acc./Atk.Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3565 |
Burtgang |
Rare ExDMG:73Delay:264 |
Enmity+18 Physical damage taken -18%Reduces Enmity decrease when taking damage."Atonement"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3573 |
Liberator |
Rare ExDMG:162Delay:528 |
Magic Accuracy+35Augments "Absorb" spells V"Insurgency"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3569 |
Aymur |
Rare ExDMG:89Delay:312 |
Pet: Attack Bonus VEnhances "Sic" and "Ready" effects"Primal Rend"(+30%)Aftermath (Incl. Pets): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3558 |
Carnwenhan |
Rare ExDMG:48Delay:186 |
Magic Accuracy+25Increases song effect duration V"Mordant Rime"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3588 |
Gastraphetes |
Rare ExDMG:80Delay:432 |
Enhances "Snapshot" effectIncreases "Barrage" accuracy V"Trueflight"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
3579 |
Kogarasumaru |
Rare ExDMG:128Delay:450 |
Enhances "Third Eye" effect V ("Third Eye"+25)"Tachi: Rana"(+30%)(Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3577 |
Nagi |
Rare ExDMG:62Delay:227 |
Magic Accuracy+30 Enmity+30Augments "Mijin Gakure""Blade: Kamu"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3575 |
Ryunohige |
Rare ExDMG:151Delay:492 |
Augments "Jump" V ("Jump"+35)"Drakesbane"(+30%)Aftermath (Incl. Wyvern): Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3584 |
Nirvana |
Rare ExDMG:104Delay:402 |
Avatar perpetuation cost -8Avatar: "Magic Atk. Bonus"+40 "Garland of Bliss"(+30%)Aftermath (Incl. Avatars): Inc. Acc./Atk., Occ. attacks 2-3 timesAfterglow (Increases Attack and Ranged Attack) |
3566 |
Tizona |
Rare ExDMG:66Delay:236 |
Magic Accuracy+25Occ. converts damage dealt to MP V"Expiacion"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3589 |
Death Penalty |
Rare ExDMG:64Delay:480 |
Enhances "Quick Draw" effect V"Leaden Salute"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
3562 |
Kenkonken |
Rare ExDMG:+41Delay:+49 |
Enhances "Martial Arts" effect VSuppresses "Overload""Stringing Pummel"(+30%)Aftermath (Incl. Automaton): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3559 |
Terpsichore |
Rare ExDMG:53Delay:205 |
Increases "Steps" accuracy VAugments "Steps" V"Pyrrhic Kleos"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
3585 |
Tupsimati |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+30 "Magic Atk. Bonus"+40Same elemental magic as weather: Enmity-20"Omniscience"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
|
Trial No. |
Item Name |
DMG / Delay |
Attributes |
3203 |
Verethragna |
Rare ExDMG:+42Delay:+51 |
STR+20 "Victory Smite"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3179 |
Twashtar |
Rare ExDMG:55Delay:176 |
DEX+20 "Rudra's Storm"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3235 |
Almace |
Rare ExDMG:70Delay:224 |
DEX+20 "Chant du Cygne"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3259 |
Caladbolg |
Rare ExDMG:142Delay:430 |
VIT+20 "Torcleaver"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3283 |
Farsha |
Rare ExDMG:86Delay:276 |
STR+13 MND+13 "Cloudsplitter"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3315 |
Ukonvasara |
Rare ExDMG:156Delay:482 |
STR+20 "Ukko's Fury"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3339 |
Redemption |
Rare ExDMG:163Delay:502 |
STR+13 MND+13 "Quietus"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3363 |
Rhongomiant |
Rare ExDMG:159Delay:492 |
VIT+20 "Camlann's Torment"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3395 |
Kannagi |
Rare ExDMG:64Delay:210 |
AGI+20 "Blade: Hi"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3419 |
Masamune |
Rare ExDMG:132Delay:437 |
STR+20 "Tachi: Fudo"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3443 |
Gambanteinn |
Rare ExDMG:90Delay:300 |
HP+90 MP+90 "Dagan"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3467 |
Hvergelmir |
Rare ExDMG:113Delay:390 |
MP+150 "Myrkr"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3524 |
Gandiva |
Rare ExDMG:117Delay:490 |
DEX+20 "Jishnu's Radiance"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3540 |
Armageddon |
Rare ExDMG:76Delay:582 |
AGI+20 "Wildfire"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
3590 |
Daurdabla |
Rare Ex |
Singing skill +20 String instrument skill +20Increases song effect duration by 30%Grants two additional song effects |
4452 |
Ochain |
Rare Ex |
DEF:40 VIT+25 Coverts 35% of damage taken to MP upon successful block
Afterglow (Reduces physical damage taken) |
|
| |
01-17-2012 07:25 PM | Rukkirii | Community Rep | |
| Hello Insaniac!
I forwarded your question to the dev. team and they informed me that there are no plans in making the stats and the weapon skill damage different between the two stages of the weapons. The difference between the two will be the afterglow and the visual effect.
I hope that helps clear some confusion! | |
01-19-2012 07:53 PM | Camate | Community Rep | |
| I’d like to share the developers’ thoughts and plan for these new trials and upgrades.
When it comes to the first stage of upgrades for relic/mythic/empyrean weapons, this is considered to be the weapon’s complete form and is also the one the developers expect most players can achieve. They don’t want to dangle a carrot in front of everyone saying, “you can make these weapons even more powerful!” and then make it so only small fraction of players achieve this.
On the other hand, as some of you have already mentioned, the second stage of these weapon enhancements is left for those players who wish to go above and beyond—the “completionists” so to speak. This is why there will be no difference in weapon skill damage or other stats and only an AoE benefit as well as a special effect will be given for completing this upgrade. | |
01-25-2012 02:46 PM | Camate | Community Rep | |
| Greetings.
I have some additional information on enhancements to relic weapons, mythic weapons, and empyrean weapons.
The other day we announced that there would be two stages for enhancing these weapons via Trial of the Magians. During this week’s test server update we will be implementing these weapons as well adding the associated trials.
The items required to enhance the weapons are as listed below; however, the amount required is still being tested and adjusted so note that what is listed below is only temporary.
Also, along with the addition of the trials, we will be increasing the amount of zeni you receive when trading soulplates to the ZNM NPC Sanraku.
※There have been no changes to the previously announced adjustment plans.
Gildrein said: Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
Stage 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage. *Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
| |
01-27-2012 02:46 PM | Camate | Community Rep | |
| We have been seeing a lot of pretty fierce comments in regards to the trials to upgrade Relic/Mythic/Empyrean weapons and I feel the need to comment on a couple of things.
The number of items necessary
Let me start off with an explanation and apology.
While we did mention that the number was temporary, it seems like many of you misunderstood that and took the numbers we posted as indicators of the actual values. Instead, we should have used numbers like 1 or 9999 to make it abundantly clearer that these numbers were temporary.
I do not want to risk confusing you all even more, so I will make this simple. The difficulty (as well as time necessary) of obtaining the items necessary to upgrade each type of gear will be, in order of increasing difficulty, Mythic > Relic > Empyrean. As such, the number of items necessary to upgrade each type of gear will not be the same between the sets of trials.
As an adjustment to the time required for both creating and enhancing Mythic weapons, we are trying to increase the amount of zeni received for each soulplate traded, so you receive over 10 times the amount. (Currently on the test server the data has been changed so you receive 15 times as much)
With this as a basis, we are currently looking into and testing the appropriate amount of items, as well as the content of trials up until now and the obtainment paths for the required items. Once the amount has been decided after the investigation, we will be announcing the information along with the detailed thought process behind it.
In the meantime, we ask that you please stop focusing discussions on the idea that these values on the test server are the actual values that are to be implemented.
The accuracy of the content implemented on the test server
Regarding content implemented on the test server, we have been receiving comments stating that it is not right to implement content that has yet to be finalized.
We understand that some of these comments may come from players who have not read our posts or the information released with the road map, but I would like to explain again, because the test server is an important aspect of future version updates, as well as our development and QA procedures.
In general, please consider content implemented on the test server as content that is either in development, needing adjustments or in the process of being adjusted.
As soon as content is implemented on the test server, not only do players have a chance to test out the new content, the development and QA teams also perform balance checks and bug screening. It would be possible to delay player access to the test server, but this would shorten the time that players are able to submit feedback, which may lead to unnecessary delays. Therefore, we have our current test server for the benefit of all involved, so we would appreciate if you understand the reasoning behind our current implementation strategy. | |
01-30-2012 05:39 PM | Camate | Community Rep | |
| Greetings!
I asked the development team about the possibility of changing the trial requirements from collecting specific items to straight up kills of the specific notorious monster, since there were quite a lot of comments regarding this topic.
The development team had looked into changing the trial requirements in this way; however, for a variety of reasons they decided it would be better to not make this change. The biggest reason for this decision is that it was explained previously on the forum that the basis for stage 1 enhancements would be item collection and their thinking is that as long as there are people who have already started collecting these items, it would be best not to change the trial.
Also, there is quite a difference in between item collection and kills. For item trials, in an 18 person fight, one person will receive an item. Whereas for a trial requirement involving a specific number of kills, in an 18 person fight, all 18 people would receive the kill credit. While it’s not really as simple as multiplying it 18 times, since the basic thinking would be that the kill count should be greater than the number of items, in the event that we were to change the trial requirements from item collection to kills, there is a high possibility that the number would rise significantly.
Currently since we are only looking into devising the appropriate number of items to collect, I am not going to be able to tell you an estimate of how many kills it would take, but please know that there would most likely be a huge gap between the numbers. | |
01-31-2012 12:54 PM | Camate | Community Rep | |
| Greetings.
Some of you have already posted the information that was on the Japanese forums, but here it is again, officially.
Required number of items
As a result of adjustments to match the trial difficulty, the below are the current numbers that are planned for the stage 1 version of the weapon upgrades.
※As we are currently carefully looking into the number of items required for stage 2, we will let you know the specifics once the information is available. | |
02-13-2012 06:37 PM | Camate | Community Rep | |
| Hello.
I’d like to inform you all about the final number of required items for the relic/mythic/empyrean weapon trials that were implemented during today’s version update.
Adjustments were made to the second stage trials with the same way of thinking as the adjustments made to the first stage. The below are the finalized numbers:
Relic weapons - Stage 1 required items: 5
Stage 2 required items: 250
Mythic weapons - Stage 1 required items:3
Stage 2 required items:150
Empyrean weapons - Stage 1 required items:60
Stage 2 required items:3,000
When we adjusted the numbers for the first stage, we had mentioned that as a goal, it would be possible for more than half of players that have the respective level 95 item to complete it. However, we didn’t touch on the time it would take to complete these trials and since the appropriate difficulty we imagined caused confusion, I’d like to explain about this point a bit.
Stage one trial completion time
A good amount of time will be required to complete this trial. The reason being that since these are items with exceptional stats for high level characters, there needs to be an appropriate difficulty level for obtaining them.
If beginning the trials right after implementation, and without competition, we expect the fastest person to complete the relic/mythic weapon trials in less than a week. However, since this item collection will be done in parties and alliances, along with others that also wish to lot on the items, if trials are worked on continuously, and players complete this trial in order, we expect more than half to complete the trial in roughly 3 months.
(We expect empyrean weapons to take quite a bit longer.)
This is the average completion time, so by getting help from others and also purchasing these items, the completion time will be reduced further.
Congestion
In regards to relic and mythic trials, we expect decentralization with the steps leading up to the final boss.
We have seen instances of the below comments on the forum, but due to certain reasons we will need to put them off.
Stage 2 items
First, I’d like to once again share the thought behind the status of the stage 2 items.
Gildrein said: Stage 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage. To put the above in a different way, the stage 2 item is a kind of achievement and one that serves to fulfill self-satisfaction.
By upgrading to the stage 2 item, it will be possible to activate the afterglow effects, but the player who activates the afterglow will not receive the benefits of the effect for themselves, and the reason for this was to make it so this upgrade is not essential.
The same reason applies to why stats are not increased for the stage 2 items.
Also, graphical effects have been added to each item and this was done so players around you would see it and think, “Oh, nice that person upgraded all the way to stage 2.”
When gauging a monster’s strength, we do not make balance adjustments on the basis of relic/mythic/empyrean weapons. Furthermore, we have no plans to make adjustments to monster strength based on the possession of stage 2 weapons in the future.
We greatly appreciate your understanding of these reasons and intentions. | |
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