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[Dev] Adjustments to Circle-type Job Abilities
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Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-23 17:23:03
| 01-23-2012 02:28 PM | | Camate | | Community Rep |  |
| Adjustments to Circle-type Job Abilities
We are currently planning adjustments to the effect duration and recast timers of circle-type job abilities (Holy Circle/Arcane Circle/Ancient Circle/Warding Circle) as well as Sepulcher/Arcane Crest/Dragon Breaker so that they can be used more frequently.
Below are 2 ideas we are looking into:
Effect duration 1 min. / Recast time 3 min.
Effect duration 3 min. / Recast time 5 min.
For idea #1, while the effect duration is not changed, the abilities can be used quite frequently.
For idea #2, while the effect duration becomes longer, if the effect is dispelled or via other means, you will have to wait longer than idea #1.
Please let us know your feedback on these two ideas. | |
| Grants resistance, defense, and attack against ???? to party members within the area of effect. | | Holy Circle | Arcane Circle | Ancient Circle | Warding Circle |
|---|
| Undead | Arcane | Dragons | Demons |
Along with the description provided, they also intimidate, reduce damage received, and grant a 15% damage boost to both physical and magical damage against the affected monsters family group. Also certain gear can enhance the buff, giving store TP, Attack, Accuracy, or defense depending on the buff and gear used. Also all 4 buff's duration can be extended with gear currently.
| 01-24-2012 01:26 PM | | Camate | | Community Rep |  |
| Based on the comments in this thread and the other regions, the development team will be moving forward with adjustments to the below job abilities, making the effect duration 3 minutes and the recast time 5 minutes:
Paladin
Dark Knight - Arcane Circle/Arcane Crest
Samurai
Dragoon - Ancient Circle/Dragon Breaker
※Hamanoha was not listed in the previous post, but it will be included for this adjustment.
Along with this adjustment, the group 1 merit points that affect these abilities will each be shortened from 20 seconds to 10 seconds for each merit point added.
As a result, through merit points and equipment it will be possible to reach an effect duration of 3 minutes 30 seconds and a recast time of 4 minutes 10 seconds. Below are the development team’s thoughts on the adequacy of the job abilities’ effects.
The effect itself
It was determined that the effect of gaining a 15% chance of activating intimidation, 15% damage boost, and a 15% reduction in damage taken versus specific families of monsters is effective. While we have received various opinions on the matter, we would first like to monitor the situation with the longer effect durations and shortened recast timers.
Usage
In addition to comments stating that the effect is weak, we have also seen comments stating that the monsters these abilities apply to are scarce (not enough situations to be able to use them).
It is very true that no matter how good the stats are, if there aren’t situations to use it or not enough situations to use it, there is no point in having it. With that said, we will be properly preparing situations for them such as adding NMs to Legion that make these abilities effective and useful.
Deletion of abilities
Additionally, we have seen some comments in regards to deleting these abilities since we are reaching/at the recast timer limit for some jobs.
I am sure you all already understand, but to explain once again to avoid any confusion going forward, currently the recast timer limit is 13. However, in the future we plan on increasing this, so please don’t think of this as a reason to delete abilities.
Also, in regards to beastmaster’s ability “Killer Instinct,” we are planning to revamp the merit points as outlined below. As we have just begun to look into this there is a high chance it might change.
Current:
Effect duration: 1 minute
Recast time: 15 minutes
Each merit point reduces the recast timer by 2 minutes 30 seconds
↓
Adjustment plan:
Effect duration: 3 minutes
Recast time: 5 minutes
Each merit point increases the Killer effect +2 | |
Bismarck.Sylow
Serveur: Bismarck
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By Bismarck.Sylow 2012-01-23 17:25:09
#2, definitely.
BTW, they also reduce damage you take from that monster type.
[+]
Carbuncle.Kerokun
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By Carbuncle.Kerokun 2012-01-23 17:27:51
Add moar demons. 'Nuff said.
[+]
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By Siren.Kalilla 2012-01-23 17:28:46
#2, definitely.
BTW, they also reduce damage you take from that monster type. You're right, but I didn't put that because it said defense in the description for all 4.
I'll add it though to the OP
Serveur: Shiva
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By Shiva.Bigslank 2012-01-23 17:30:48
any1 really care?
Serveur: Valefor
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By Valefor.Prothescar 2012-01-23 17:33:25
Yes? The circle effects offer a pretty gigantic boost to damage and defense, removing their one weakness (upkeep efficiency) makes these incredibly powerful abilities.
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By Siren.Kalilla 2012-01-23 17:34:41
They do, but why is it that so few players use them? Blaming it on being situational can only go so far when it's coming down to if we can add another JA to a job or not.
Bismarck.Sylow
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By Bismarck.Sylow 2012-01-23 17:36:40
Kali, Proth answered your question:
Valefor.Prothescar said: »upkeep efficiency
[+]
Serveur: Fairy
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Posts: 2742
By Fairy.Ghaleon 2012-01-23 17:52:04
i hope they do it as #2.
Ragnarok.Nekonarf
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Posts: 629
By Ragnarok.Nekonarf 2012-01-23 17:53:29
#1 for sure, there is a lot of ***that has full dispel, and I'd rather not wait 5 minutes after just poping it.
[+]
By Ariaum 2012-01-23 17:54:15
It sounds great, just isn't that good in practice, it is very situational at best, and largely that is the problem more than anything. The effect is great, when you happen to have X job at X mob that is going to live for more than 3 min anyway.
Think the first time I've used Hamanoha as sam was Ig-Alima, and also poped circle for the first time in years...
Quetzalcoatl.Kyrial
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By Quetzalcoatl.Kyrial 2012-01-23 17:57:49
So few players use them because... they're dumb? (Or more likely, they forget that they even have them, and/or forget that SE buffed them to give a signifigant damage boost to them on top of the intimidations.) Like Proth said, they are quite powerful. I know when I'm on SAM, I always try to use Warding Circle and Hamanoha on the rare occasions I get to fight Demons on it. >_> And it helps in SAM's case that the Warding Circle enhancement is on the AF hat, which any non-gimp SAM is carrying around anyway for the Meditate enhancement.
As for SE's question of which we'd like: honestly, I'd be happy with either of them.
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By Ragnarok.Jajabiondina 2012-01-23 18:26:32
Ppl dont use them cause they have no ideea what they fight to begin with.
By Schwertzauberer 2012-01-23 18:34:09
So few players (seem to) use them because they are most valuable when soloing. This is why #2 makes more sense to me.
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By Valefor.Prothescar 2012-01-23 18:44:31
So few players (seem to) use them because they are most valuable when soloing. This is why #2 makes more sense to me.
what
[+]
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By Asura.Bitesized 2012-01-23 18:47:55
Killer Instinct too? (yes, please)
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By Sylph.Tigerwoods 2012-01-23 18:51:03
They do, but why is it that so few players use them? Blaming it on being situational can only go so far when it's coming down to if we can add another JA to a job or not. The giant *** recast really, so not wanting to use it in case you need it in an emergency?
By volkom 2012-01-23 18:54:43
should have an idea #3
duration 2min recast 3min
Ragnarok.Sekundes
Serveur: Ragnarok
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By Ragnarok.Sekundes 2012-01-23 19:28:39
Ragnarok.Nekonarf said: »#1 for sure, there is a lot of ***that has full dispel, and I'd rather not wait 5 minutes after just poping it. And then it'll dispel it again as soon as you put it back up. ^^;
Serveur: Phoenix
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By Phoenix.Hawkhellfire 2012-01-23 19:41:44
I agree with Volkom.
Idea: 3
Duration 2 min, recast 3 min
Phoenix.Urteil
Serveur: Phoenix
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By Phoenix.Urteil 2012-01-24 04:41:27
Idea : 4
Make new job abilities worth using.
[+]
Phoenix.Sehachan
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By Phoenix.Sehachan 2012-01-24 04:55:49
They seem very good abilities to me.
Haven't decided yet if I prefer solution 1 or 2, but lean towards 2.
By Chyula 2012-01-24 05:05:40
Idea #4 duration 15 or 20 seconds recast 2 mins with max merit take it down to 90 seconds. with mobs and their dispelga happy, ability won't even stay on for more than 10 seconds. just get me a god damn short recast and I don't care if it have short durations.
Serveur: Odin
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By Odin.Eikechi 2012-01-24 05:14:12
Chy, who the hell merits circles? lol. Option 2 please. Would be nice to use Hamanoha and Warding Circle more often on Ig Alima (or w/e the hell that thing's name is), for real.
By Chyula 2012-01-24 05:20:45
my point is not who the hell merit circles, it is that we don't even benefit from the extended durations when every mob that counts will dispelga everything within 10-15 seconds into the fight. I rather have a short recast with a shorter duration, atleast I know when I need it, it'll become available.
Valefor.Surivere
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By Valefor.Surivere 2012-01-24 06:35:44
Option #2 is the only possibility. Mostly because people who chose #1 need to take math again.
1 minute duration every 3 minutes is 5 minutes duration every 15.
3 minute duration every 5 minutes is 9 minutes duration every 15.
Not to mention, you have an "oh ***" moment and Holy Circle yourself, start to cast cure, maybe throw out a shield bash and a few other abilities, and by the time you get to strike your opponent twice, the 1 minute effect will have worn out.
I'd rather have it be useful, than have it be available to me every single minute. Besides, the diffirence between 3 and 5 minutes is neglible. The diffirence between a 1 minute and 3 minute duration is not.
[+]
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By Asura.Arkanethered 2012-01-24 07:15:32
Arcane circle is nice in the main DD party on Pil when procs are slow in a derp pick up group.... Although I've never seen another drk use it.
[+]
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By Siren.Kalilla 2012-01-24 13:35:08
Update on topic today:
| 01-24-2012 01:26 PM | | Camate | | Community Rep |  |
| Based on the comments in this thread and the other regions, the development team will be moving forward with adjustments to the below job abilities, making the effect duration 3 minutes and the recast time 5 minutes:
Paladin
Dark Knight - Arcane Circle/Arcane Crest
Samurai
Dragoon - Ancient Circle/Dragon Breaker
※Hamanoha was not listed in the previous post, but it will be included for this adjustment.
Along with this adjustment, the group 1 merit points that affect these abilities will each be shortened from 20 seconds to 10 seconds for each merit point added.
As a result, through merit points and equipment it will be possible to reach an effect duration of 3 minutes 30 seconds and a recast time of 4 minutes 10 seconds. Below are the development team’s thoughts on the adequacy of the job abilities’ effects.
The effect itself
It was determined that the effect of gaining a 15% chance of activating intimidation, 15% damage boost, and a 15% reduction in damage taken versus specific families of monsters is effective. While we have received various opinions on the matter, we would first like to monitor the situation with the longer effect durations and shortened recast timers.
Usage
In addition to comments stating that the effect is weak, we have also seen comments stating that the monsters these abilities apply to are scarce (not enough situations to be able to use them).
It is very true that no matter how good the stats are, if there aren’t situations to use it or not enough situations to use it, there is no point in having it. With that said, we will be properly preparing situations for them such as adding NMs to Legion that make these abilities effective and useful.
Deletion of abilities
Additionally, we have seen some comments in regards to deleting these abilities since we are reaching/at the recast timer limit for some jobs.
I am sure you all already understand, but to explain once again to avoid any confusion going forward, currently the recast timer limit is 13. However, in the future we plan on increasing this, so please don’t think of this as a reason to delete abilities.
Also, in regards to beastmaster’s ability “Killer Instinct,” we are planning to revamp the merit points as outlined below. As we have just begun to look into this there is a high chance it might change.
Current:
Effect duration: 1 minute
Recast time: 15 minutes
Each merit point reduces the recast timer by 2 minutes 30 seconds
↓
Adjustment plan:
Effect duration: 3 minutes
Recast time: 5 minutes
Each merit point increases the Killer effect +2 | |
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By Siren.Kalilla 2012-01-24 13:37:18
Camate said: Kalilla said: OMG CAMATE IS A BEHEMOTH NOW
Moogle > Behemoth
Still cool I was a behemoth in moogle's clothing this whole time. Who knew?  That must be a really small behemoth or a very large moogle >.>;!
| 01-23-2012 02:28 PM | | Camate | | Community Rep |  |
| Adjustments to Circle-type Job Abilities
We are currently planning adjustments to the effect duration and recast timers of circle-type job abilities (Holy Circle/Arcane Circle/Ancient Circle/Warding Circle) as well as Sepulcher/Arcane Crest/Dragon Breaker so that they can be used more frequently.
Below are 2 ideas we are looking into:
Effect duration 1 min. / Recast time 3 min.
Effect duration 3 min. / Recast time 5 min.
For idea #1, while the effect duration is not changed, the abilities can be used quite frequently.
For idea #2, while the effect duration becomes longer, if the effect is dispelled or via other means, you will have to wait longer than idea #1.
Please let us know your feedback on these two ideas. | |
| Grants resistance, defense, and attack against ???? to party members within the area of effect. | | Holy Circle | Arcane Circle | Ancient Circle | Warding Circle |
|---|
| Undead | Arcane | Dragons | Demons |
Along with the description provided, they also intimidate, reduce damage received, and grant a 15% damage boost to both physical and magical damage against the affected monsters family group. Also certain gear can enhance the buff, giving store TP, Attack, Accuracy, or defense depending on the buff and gear used. Also all 4 buff's duration can be extended with gear currently.
| 01-24-2012 01:26 PM | | Camate | | Community Rep |  |
| Based on the comments in this thread and the other regions, the development team will be moving forward with adjustments to the below job abilities, making the effect duration 3 minutes and the recast time 5 minutes:
Paladin
Dark Knight - Arcane Circle/Arcane Crest
Samurai
Dragoon - Ancient Circle/Dragon Breaker
※Hamanoha was not listed in the previous post, but it will be included for this adjustment.
Along with this adjustment, the group 1 merit points that affect these abilities will each be shortened from 20 seconds to 10 seconds for each merit point added.
As a result, through merit points and equipment it will be possible to reach an effect duration of 3 minutes 30 seconds and a recast time of 4 minutes 10 seconds. Below are the development team’s thoughts on the adequacy of the job abilities’ effects.
The effect itself
It was determined that the effect of gaining a 15% chance of activating intimidation, 15% damage boost, and a 15% reduction in damage taken versus specific families of monsters is effective. While we have received various opinions on the matter, we would first like to monitor the situation with the longer effect durations and shortened recast timers.
Usage
In addition to comments stating that the effect is weak, we have also seen comments stating that the monsters these abilities apply to are scarce (not enough situations to be able to use them).
It is very true that no matter how good the stats are, if there aren’t situations to use it or not enough situations to use it, there is no point in having it. With that said, we will be properly preparing situations for them such as adding NMs to Legion that make these abilities effective and useful.
Deletion of abilities
Additionally, we have seen some comments in regards to deleting these abilities since we are reaching/at the recast timer limit for some jobs.
I am sure you all already understand, but to explain once again to avoid any confusion going forward, currently the recast timer limit is 13. However, in the future we plan on increasing this, so please don’t think of this as a reason to delete abilities.
Also, in regards to beastmaster’s ability “Killer Instinct,” we are planning to revamp the merit points as outlined below. As we have just begun to look into this there is a high chance it might change.
Current:
Effect duration: 1 minute
Recast time: 15 minutes
Each merit point reduces the recast timer by 2 minutes 30 seconds
↓
Adjustment plan:
Effect duration: 3 minutes
Recast time: 5 minutes
Each merit point increases the Killer effect +2 | |
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