[dev1047] New Battle System: Legion

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[dev1047] New Battle System: Legion
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 Phoenix.Bomber
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By Phoenix.Bomber 2012-01-23 23:33:13
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Cerberus.Tikal said: »
Because then it doesn't support big LSs and it's just WoE2.
Well how about the more ppl you have from your LS the bigger chance loot will benefit YOUR LS? beat others lots then bid stuff among ur ppl w/ points if your LS has a point system >.>a
 Phoenix.Morier
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By Phoenix.Morier 2012-01-24 00:00:14
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Sylph.Liltrouble said: »

ls banks are bs and ls's that have em are corrupted. No one can convince me otherwise.


Sylph.Liltrouble said: »

I've been running a shell for almost 2 years now and have a bank

Hmmm indeed.
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 Ragnarok.Harpunnik
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By Ragnarok.Harpunnik 2012-01-24 00:02:48
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We get it. Some people don't like big linkshells for one reason or another. Others love big linkshells. Don't like em', don't join em'. Don't like the 1 event, don't do it!
 Ragnarok.Yathatguy
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By Ragnarok.Yathatguy 2012-01-24 00:11:13
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Deathga w/17 friends > Deathga w/3~4 friends.
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 Ragnarok.Arcalimo
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By Ragnarok.Arcalimo 2012-01-24 04:16:49
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You guys should check Yathatguy's ls system, take notes and put it in practice.
I say it as a neutral, I'm not in that ls and i don't have any business with him, but that system is just that awesome.
If i ever have to go back to a linkshell to get stuff done, i hope i can find something like that or similar on my time schedule.

Ls banks lead to corruption and they aren't needed at all nowadays.
Fund the event(If needed), sell the stuff, get your money back and split the rest between the people that was there, isn't that hard.
People will know what to do to improve theirselves with their money better than any leader that wants to keep it to run events, buy cursed gears, etc.
Actually, you don't need a a bank to run events succesfully.
Let's see what this legion crap does to the game, but i hope that it doesn't bring the old system back.

Also, i had to say it, lol@ that LS that is taking away/stealing from their members even Woe drops to fund a bank, lol.
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By Lakshmi.Mahoro 2012-01-24 08:23:07
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Ragnarok.Arcalimo said: »

Ls banks lead to corruption and they aren't needed at all nowadays.
Fund the event(If needed), sell the stuff, get your money back and split the rest between the people that was there, isn't that hard.
People will know what to do to improve theirselves with their money better than any leader that wants to keep it to run events, buy cursed gears, etc.

Actually, you don't need a a bank to run events succesfully.
Let's see what this legion crap does to the game, but i hope that it doesn't bring the old system back.

Dude, there's something you may not understand. If an alliance of 18 makes 1 million in sellables after an event, that is 55,555 per person. If YOU actually have the time to sell the stuff, then give 18 people 55,555 after EACH EVENT, more power to you. I don't want to spend my gaming life in trade windows. It is an annoyance. I certainly don't want to do it for 50k gil. My LS members would actually LAUGH at me if I chased them down to give them 50k gil a few times a week. That is why we use a bank and do payouts once every couple months or so, keeping a minimum balance for Ein (now Legion), and sky/sea pops because the people in my LS hate farming sky/sea and just want to do Kirin/AV. I don't buy Cursed Gears, no idea where you got that from.

Ragnarok.Arcalimo said: »

Also, i had to say it, lol@ that LS that is taking away/stealing from their members even Woe drops to fund a bank, lol.

No, it's not to directly fund a bank. It's to negate the randomness of WoE/VW and make all non-rare/ex drops lottable through DKP. If you are happy doing WoE and VW and ending up with endless logs, more power to you Arcalimo! I know people who spammed WoE/VW for weeks trying to get BLM scrolls. On one of my LS's runs, if ANYBODY in the alliance had the Scroll appear in their chest on ANY run, the BLM mainlots would have walked away with a new spell. First time we did the T4 Beetle, a melee walked away with a Brego Gloves. First time we did the T4 Book, our mages were swimming in Witful Belts. First time we cleared WoE 15 Caturae flux, unfortunately nothing dropped. But next time maybe something will. And they get to spend DKP, not pay 2,000,000 when the item is brand-new on the AH. Essentially, we made VW/WoE a shared pool event for non-rare/ex items, while still reimbursing the person who offers an item up from their chest with a percentage. Perhaps what I forgot to mention is that the LS voted to have this system, because they hate VW loot system as much as I do.

Do you understand the rationale yet, or still think I hatched a secret plan to steal drops, fund the LS bank and run away with it? Jesus, the fear-mongering....some of the people in this thread would be right at home in 16th century Salem.
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 Ragnarok.Ashman
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By Ragnarok.Ashman 2012-01-24 08:32:12
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Ragnarok.Yathatguy said: »
Deathga w/17 friends > Deathga w/3~4 friends.

Gimme a pearl D:
 Ragnarok.Yathatguy
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By Ragnarok.Yathatguy 2012-01-24 08:37:36
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Go to our website then tell that marine to get his *** back in game.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-01-25 16:44:36
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so i didnt see it when i read through the last couple pages but i thought they put this in the test server already. anyone put up any info yet?
 Siren.Kalilla
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By Siren.Kalilla 2012-01-27 12:59:51
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This morning the Japanese playerbase had an event on the test server where the community reps logged on the game and took everyone through Legion explaining details about how to do it and fought some monsters there.

You can read more here: http://forum.square-enix.com/ffxi/threads/20164-Test-Server-Official-Legion-Event-Tonight

Some NA Players were able to join in and tag along, here are some quotes:

Shiva.Tahngarthor said:
I was actually able to participate in this. I don't really know what Mocchi or any of the staff were saying, but it seemed like they were explaining how the system works and telling them what they were looking for as far as testing.

I stood around in the middle of the crowd, said {Red Curry Bun} 1g {Bazaar} {You can have this.} {You're welcome.} and gave a whole bunch of them red curry buns. A few minutes later I got a party invite, and a special linkshell for the event (one for each group of 36 people).

Eventually we went inside the Hall of Skies (by the way, there's 4 battlefields now instead of 3, and a fifth if you perform well enough in the others).
The area looks like GM jail, honestly. It's definitely not the Last Stand area being discussed earlier. There were 3 mobs up, a Lofty Wyrm, Lofty Behemoth and Lofty Adamantoise. Several people ran in and puleld the wyrm and about 10 people died in the first 2 seconds. Then people aggro'd the other two mobs and was a full wipe pretty quickly.

They started to wipe recover but I disconnected and then went to bed instead of came back because it was 5:30 in the morning.

List of enemies:

Quote:
Legion monsters:

Legion Zones:

Hall of Skies
Title for completion: Subjugator of the Lofty
Key item for completion: Victory Medal: Skies

Mobs:
- Lofty Behemoth
- Lofty Wyrm
- Lofty Adamantoise
- Lofty Elasmoth
- Lofty Zilant
- Lofty Ferromantoise
- Lofty Harpeia

Hall of Earth
Title for completion: Subjugator of the Mired
Key item for completion: Victory Medal: Earth

Mobs:
- Mired Cerberus
- Mired Khimaira
- Mired Hydra
- Mired Orthrus
- Mired Khrysokhimaira
- Mired Alfard
- Mired Mantis


Hall of Winds
Title for completion: Subjugator of the Soaring
Key item for completion: Victory Medal: Wind

Mobs:
- Soaring Corse
- Soaring Dvergr
- Soaring Vampyr
- Soaring Kumakatok
- Soaring Dweorg
- Soaring Strigoi
- Soaring Naraka

When you complete these 3 basic ones you get access to new battlefield

Hall Of Clouds:
Title for completion: Subjugator of the Veiled
Key item for completion: Victory Medal: Clouds

- Veiled Amphiptere
- Veiled Ixion
- Veiled Sandworm
- Veiled Sanguiptere
- Veiled Alicorn
- Veiled Gigaworm
- Veiled Iron Giant

Possible bosses - no info yet which boss is where:
- Paramount Naraka
- Paramount Harpeia
- Paramount Mantisa
- Paramount Iron Giant
- Paramount Gallu
- Paramount Botulus
- Paramount Avatar

More importantly, the NA team is interested in doing it as well. If you would like for the NA team to have an event as well please log in on the official forums and request it!

01-27-2012 12:47 PM
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Camate
Community Rep

Heya

This was an activity setup by our Japanese Community Team counterparts to show off the Legion content with some guidance as well as give players an opportunity to experience Legion in a large party setting.

We are also looking into doing this for our English speaking players in the near future, so if you are really interested in participating please let us know
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 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-01-27 13:06:02
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If the time will be feasible for me, I'll be there.
 Siren.Kalilla
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By Siren.Kalilla 2012-01-27 13:10:15
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Phoenix.Sehachan said: »
If the time will be feasible for me, I'll be there.
The event was at 3-5 AM CST, which would be.... 6-9 PM JST...right?

I would assume that would be the time during PST hours, or 9-12 PM EST.

I would think they would lower it for EST coast though to have a middle ground so it isn't so late for them.
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By Leviathan.Draugo 2012-01-27 13:22:02
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I am so going....
 Siren.Kalilla
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By Siren.Kalilla 2012-01-31 14:37:09
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01-31-2012 02:25 PM
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Camate
Community Rep

Based on feedback received from players that participated on the test server meet-up the other day, the development team is planning some adjustments to the Legion system.

While a number of ideas are being looked into, I’d like to let you know about the battle related changes first.
*We will make some announcements about aspects other than battle in the future, so please wait a bit for those.

  • Adjustments to special ability AoE
    Planning to reduce the effect range for AoE special abilities. Working currently to have this changed reflected in this week’s test server update.

  • Changes to make it possible to try again after a wipe
    We will be performing two adjustments, which will create an area that will be safe from monsters as well as reducing monsters’ detection range.

    *There will be no changes to link range.
    These adjustments are planned to be implemented during next week’s test server update.


Please try out these changes once the test server is updated and let us know your thoughts!
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 Siren.Kalilla
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By Siren.Kalilla 2012-02-06 17:58:05
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Update on topic today:

02-06-2012 04:01 PM
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Camate
Community Rep

Test Server Feedback Event: Legion

Greetings everyone!

The North American Community Team will be holding their very first test server gathering, which will be used to focus test the new Legion content. Myself, Bayohne and Rukkirii will be making an appearance to join you in battle and help you get familiar with the content in a large group setting.

Please read over the below notes and the event overview before participating.
We are looking forward to seeing as many of you as possible!

Requests and things to note

  • Everyone is welcome to participate, even those that have not experience large scale battles.

  • As we would like to get feedback that is close to actual play as possible, please use the jobs and equipment that you would normally use.

    ※Please refrain from using equipment that you can obtain from the test server (i.e. don’t use relics if you really don’t have one)

  • Please participate on a level 99 job.

  • The Community Team will not be organizing or explaining battle strategies as we will leave this up to the players to decide.

    ※If there are experienced players present, allow them to lead and offer advice.

  • In the case we have more than 36 participants we will go into separate rooms


Event Overview

  • Date and Time
    2/10/2012 (Friday) 6:30PM-9:00PM PST (9:30PM-12:00AM EST)

    ※The event will begin promptly at 7:00PM PST, so please gather and have your parties ready to go so we can move through the schedule on time.

  • Meeting Place
    Undine (Test server)
    Sauromugue Champaign (E-6)


Event Schedule
6:30PM:Preparation (30 minutes)
Please make sure to prepare your equipment and establish your parties before we begin.
*The Community Team will be distributing linkshells to everyone.
7:00PM:Flow Explanation & Questions (10 min.)/Strategy meeting (10 min.)
Staff explains about Legion progression and points to note
7:20PM:Battle 1 (30 min.)
Tackle a Legion battle
7:50PM:Feedback (10 min.)
Time for participants to post feedback, thoughts and questions on the official feedback thread
8:00PM:Intermission (10 min.)
8:10PM:Strategy meeting 2 (10 min.)
Reflection on first battle and reassessment of battle strategy/party setup
8:20PM:Battle 2 (30 min.)
Legion battle round 2
8:50PM:Feedback 2 (10 min.)
Time for participants to post feedback, thoughts and questions on the official feedback thread
9:00PM:Disband
※The Community Team will leave at 9:00PM, but everyone is free to continue to test and discuss the content afterwards.

Points to note

  • We ask that you do not send tells to the members of the Community Team. When it comes to discussion, we ask that you focus on the event itself as the Community Team will not be answering any unrelated questions.

  • We may release videos and/or screenshots from the event, so please understand that character names may be shown in chat windows and party lists.

  • There may be cases the event is canceled due to unforeseeable circumstances.

  • If we determine that a player is impeding the flow of the event in any way or disturbing other players, that player will be warned and/or reprimanded. If it is determined that the actions are being performed that interrupt service, we will terminate the event.

  • Any players that do not follow staff directions and cause problems with the event will be penalized.


Feedback

Please leave feedback about the Legion system after participating.

Using the below template, please post feedback into this thread.

------------------------------------------------------------------------
Job you participated with
(Main job/support job/level)

Thoughts on content

 -System:
  
 -Battle:

Other feedback and opinions

------------------------------------------------------------------------
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Feel free to discuss this news here, but I'll be making a thread just for this event here:

 Siren.Kalilla
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By Siren.Kalilla 2012-02-07 14:32:01
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Update on topic today:

02-07-2012 02:21 PM
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Camate
Community Rep

Howdy!

I’d like to share some responses to feedback gained through the Legion event held on the Japan side as well as other feedback received.

Quote:
This may be because I have gotten used to the 2nd battle, but I can defeat the first 3 HNMs in about 15 minutes. However, I feel like the 2nd stage opponents are way too strong. They are too hard and I cannot chip away at them. I would prefer battles with more exhilaration.
I would hope that players get a better feel for each stage of battle as they attempt this content. Players should be able to advance further with each attempt as they get a better feel for the battles. I feel that the battles will become more exhilarating as players are able to complete them at a faster pace.

In addition, we will continue to make adjustments to the difficulty of the battles.

Quote:
I feel that every opponent is “an NM with powerful AoE attacks and lots of HP,” which makes the content monotonous and a bit lacking in variety…
Wouldn’t it be better to make this content more exciting by adding NMs with more individuality(such as NMs with low HP, but very powerful AoE or NMs who hardly use AoE attacks, but have very high HP)?
The individuality of each monster is displayed in their actions and behavior. Understanding the characteristics of the monsters is the key to defeating them. We will continually adjust AoE attacks, so if there are any attacks that are deemed too powerful, they will definitely be adjusted.

Quote:
My Valoredge automaton receives 300-400 damage from normal attacks, so this content is extremely difficult for me.
Thank you for providing us detailed statistics. We will use this as reference when evaluating potential adjustments. By the way, what was your enemy?

Quote:
Considering that I was only able to defeat 3 monsters my last try and that the difficulty was set so that about 6 monsters can be defeated by a good player, I feel like there is basically no room for error.
We have set the difficulty of the monsters so that players can defeat 6 monsters even if they do not play perfectly, as long as they thoroughly understand the monsters’ characteristics and behavior patterns.

Quote:
I don’t want the battles to come down to the point where everyone needs to just wipe and have one person hold the monsters until they can recover.
This is something we would certainly like to avoid, so we will continue to make adjustments to prevent this from happening.

Quote:
As I expected, if you participate in this content with 36 players, it is impossible to know what is going on between the two alliances. If you move close enough to read the opponents’ battle logs, you will probably die from AoE attacks. It is very difficult to coordinate with 36 players and some adjustments are necessary.
I apologize for certain AoE skills that reach too far. We were able to allow communication among 36 players through linkshells in the Legion test server event, but we believe that communicating as best possible within alliances is the key to this content.

Quote:
I would like the following spec to be changed: The temporary item obtained when you defeat an elemental can only be obtained by the player who defeated the elemental.
In exchange for the temporary item only being obtainable by the player who defeated the elemental, the temporary item has AoE effects. We have set up the battles so that they are not impossible to complete without the temporary item, so we would appreciate it if you view the temporary items as a bonus.

Quote:
I believe I read somewhere that if you are defeated, you can return to the lobby to recuperate, but I feel like this was never implemented. Does this refer to the fact that reraise is granted in the lotting room after you are kicked?
Yes, that is what we’re referring to. (Actually raise is granted, not reraise)
Even if every party member is defeated, players are not forcefully kicked from the area. Players can recuperate in the lobby, distribute loot and then leave the area.

Quote:
I feel like it is very difficult to lot on items during the battle, since we are very busy during battle and some players may be dead.
We are looking into allowing players to cast raise on defeated players as soon as every monster that has appeared is defeated.

Quote:
I believe it is good that we are allowed a window of time to decide whether or not to enter or leave a room. However, it bothered me that the announced time remaining until entrance changes every time you enter a room. Is the time still counted even after every player has left the room?
The announced remaining time is the remaining time available for the legion passes.
The sooner you enter the room after receiving your legion pass, the more time you have to prepare, so we hope players are able to allocate their time easily.
※In the test server update on 2/3(Fri), we changed the time displayed in the help text for legion passes to match the countdown format of the announced remaining time.

Quote:
The available time for legion passes is 5 minutes, so I have run out of time several times. Isn’t the available time for legion passes unnecessary?
This relates to the fundamental system of instanced areas, but if we do not implement a time limit for legion passes, it would be possible for a party to constantly claim an area, making the area inaccessible for other parties. We believe that 5 minutes is enough time to prepare for entering the room after receiving the legion pass, but do you feel like more time is necessary? If there are many requests to increase this time, we will look into it.

Quote:
I have not gotten involved much with the legion passes personally, so I may not be in a position to comment, but I am very grateful that entire alliances can warp to the area. However, if possible, I think it would be better if all 36 participants can warp to the area.
That would be very convenient, indeed, but we are currently unable to connect multiple alliances…

Quote:
I am not sure if this is a permanent spec, but I only received 1 dropped item (Dragon Chronicles) from an NM. Unless the drops are increased, people will stop participating in this content. I feel like 3-5 drops per NM defeated would be more fitting.
Incidentally, it seems like many players received only 1 drop per monster defeated in the Legion event, but it is certainly possible to receive multiple drops. Also, the expected drops are increased from the 2nd set of monsters on, so the more monsters you defeat, the more drops you will receive.

Regarding the quality of loot, this is determined by chance, so players will not always receive good items, but we will be sure to make adjustments so that players are not disappointed often.

Quote:
Regarding dropped loot, would it be possible to implement a system similar to Union boxes from Campaign Battles, in which a certain number of loot items, based on the number of opponents defeated, are placed in the loot pool at the end?
First of all, there is a system limitation of ten items as the maximum number of items that fit in a loot box. If any more items are placed on the loot box, they will be lost, so we have thought about possibly splitting up loot into multiple boxes. However, if players have to split up loot from multiple boxes, players may not have enough time to distribute loot. Players may also mistakenly open the boxes before the loot is placed in the box.

Also, if loot is distributed at the end, players who can only participate partway through the content cannot receive their rewards. If we allow players to distribute loot after defeating each set of monsters, the pace of battle will be ruined and players will be even further pressed for time. Placing dropped items to the loot box and distributing these items through the lot system has been tried and tested in Dynamis content, and many players asked that this system be implemented in Walk of Echoes.

With that said, we decided that this system would be best suited for Legion content, which involves many loot items. (We also used the same though process for determining how legion points are obtained.)

----------
We will also be implementing adjustments based on player feedback in this week’s test server update and we would like to get even more feedback from the North American led Legion event.
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 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-07 14:33:02
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Q: My Valoredge automaton receives 300-400 damage from normal attacks, so this content is extremely difficult for me.
A: Thank you for providing us detailed statistics. We will use this as reference when evaluating potential adjustments. By the way, what was your enemy?

lol


Q: I feel like it is very difficult to lot on items during the battle, since we are very busy during battle and some players may be dead.
A: We are looking into allowing players to cast raise on defeated players as soon as every monster that has appeared is defeated.

......?
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 Siren.Kalilla
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By Siren.Kalilla 2012-02-07 14:46:40
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So many players having problems using the treasure pool... just... *sigh*...

I don't even know what to say to that. It's not that difficult to open a menu and click enter twice to lot something and check after each boss is defeated...

Maybe if you killed 30 things within 30 minutes... but they are having problems with just 6?

I don't know what to say...
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 Bismarck.Recaldy
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By Bismarck.Recaldy 2012-02-07 15:17:00
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^ ...what?
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 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-07 15:17:46
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I normally don't gripe on people with bad English but, I genuinely cannot decipher what you're saying sir.


YEA KAL TALKIN' ABOUT YOU, YOU'VE BUTCHERED OUR LANGUAGE >:C
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 Odin.Eikechi
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By Odin.Eikechi 2012-02-07 15:17:47
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Ragnarok.Godsmack said: »
I REALLY THINK THAT THE ONLY THINK WILL WORK ON FFXI IS VOIDWATCH NOW,all ppl do own think with mule/dual wield that,i dont think really just a single event will change new game system that u give after abyssea time...really i'm a veteran player and every day in my life i say "do thing on your own couse no 1 will help u",this will happens in a game too..legion so will sure sux if u really dont will give same lot system as vW...
take care.


.....what?
 Odin.Eikechi
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By Odin.Eikechi 2012-02-07 15:19:33
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And for the record, i think this guy's complaint says legion has the same loot system as VW, and it for sure, does not..
 Odin.Minefield
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By Odin.Minefield 2012-02-07 15:21:27
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Aaand it's gone. Now it looks like "what" to kal D: poor kal
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 Ragnarok.Kongming
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By Ragnarok.Kongming 2012-02-07 16:43:24
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Quote:
I REALLY THINK THAT THE ONLY THINK WILL WORK ON FFXI IS VOIDWATCH NOW,all ppl do own think with mule/dual wield that,i dont think really just a single event will change new game system that u give after abyssea time...really i'm a veteran player and every day in my life i say "do thing on your own couse no 1 will help u",this will happens in a game too..legion so will sure sux if u really dont will give same lot system as vW...
take care.
 Lakshmi.Mahoro
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By Lakshmi.Mahoro 2012-02-07 16:44:51
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That's some hardcore Engrish leetspeak lol...also gross generalization.
 Siren.Kalilla
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By Siren.Kalilla 2012-02-07 18:39:05
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Took a nap, and now it so looks like I've missed something.

/confused >.>;
 Valefor.Monkeynutz
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By Valefor.Monkeynutz 2012-02-07 19:24:44
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My only problems with what is proposed (I haven't tried this content or anything) is that lotting will likely end up a lot like dynamis of old such that run after run you might not even see the item you're looking for and when it does finally show up you have competition from not only the 3 or 4 other people on the applicable job, but from virtually every other player since most players have a lot of jobs leveled (and some people are just loot ***). I thought they were preemptively remedying this with the legion points since they said that you could save up for an item that repeatedly eluded you, but then they took that back and said it will be an entirely different set of items that you buy (not terrible necessarily, but a let down for the unlucky among us).
 Siren.Kalilla
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By Siren.Kalilla 2012-02-16 20:11:20
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Feedback from the feedback event:

02-16-2012 01:31 PM
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Camate
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To everyone that made it out to our Legion test server event, thanks so much! It was a lot of fun

We definitely hope to do it again soon, so if you missed out on last week’s event, try and come out for a future test server event!

We passed off all the feedback that you submitted and below are some comments from the development team in regards to some points we have seen mentioned.

BGM
While it might be a bit difficult to get a totally brand-new BGM in right away, it might be possible to have something similar to Moblin Maze Mongers where you can select your BGM from a list of tracks upon entry. We will be proactively looking into this.

Safe spot
We are currently adjusting the pathing range and detection range, so there will be a safe spot; however, in cases where you use the entire battlefield to fight, it may be difficult to get positioned properly. You’ll be able to recognize the spot where the monsters won’t come by looking at their behavior when their name turns yellow after a wipe.

Time interval after defeating a wave of monsters
We’ve read some comments asking to quickly spawn the next set of monsters since time is of the essence. It’s definitely possible to adjust the time; however, this will ultimately reduce the time where you can recast buffs and recover MP, so this really depends on how many requests there are for this.
As a side note, we do not have any plans of fully restoring HP/MP when the first wave is defeated.

Legion Points
There were some comments saying that 10 points for one kill is too low. The points that you receive are not a static value. The point values actually go up as you kill more enemies, starting with 10 points for 1 kill, 20 points for 2 kills, and 30 points for 3 kills. Clearing the first wave of monsters you would get 60 points and by defeating the second wave you would get a total 210 points.

As a guideline we are planning so that if you are able to defeat one wave of monsters in each of the four halls as well as the fifth hall and do this twice, you will have enough points to exchange them for an item.

As the development team works on adjusting the system and we prep for the next test server event, please continue to submit your feedback
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 Siren.Kalilla
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By Siren.Kalilla 2012-02-21 14:20:52
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02-21-2012 02:15 PM
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Camate
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Howdy!

I wanted to let you all know about some plans for Legion in regards to loot.

In addition to the items you can see on the test server currently, we are planning to add materials for new synthesis recipes (*) that will be added.
(Synthesis materials that were dropping were not very desirable and they have been removed.)
  
One more thing, in regards to various equipment stats.
There are items that we have been revamping a little bit. I don’t want to get anyone’s hopes up for game breaking stats, so please consider these slightly reworked items, but nothing that will make them into a completely different item. 
 
*I will be letting you all know some information related to synthesis soon.
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