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[dev1065] Relic/Mythic/Empyrean Weapon Upgrades
Serveur: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-01-25 15:31:23
This trial only encourages people to be selfish and hoard items. There is no worthwhile incentive for helpers, the drops are garbage in comparison to the time spent.
Ragnarok.Ashman
Serveur: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2012-01-25 15:33:47
Ragnarok.Nekonarf said: »the reaction from the JP community
Serveur: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2012-01-25 15:35:17
I keep trying to make that face, everytime I see that picture :<
Fenrir.Demomo
Serveur: Fenrir
Game: FFXI
Posts: 160
By Fenrir.Demomo 2012-01-25 15:37:26
Yep, knew I shouldn't have gotten out of bed today. At least everyone will have pimp cataclysm rings?
Lakshmi.Eyrhika
Serveur: Lakshmi
Game: FFXI
Posts: 764
By Lakshmi.Eyrhika 2012-01-25 15:38:12
Admittedly, the screenshot a LS member said they saw showed 5 dropping from 1 ADL. I still think Phase 1 should be kills, phase 2 ADL drops...
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-01-25 15:38:42
Ragnarok.Sekundes said: »Ragnarok.Yathatguy said: »Completion of sadistic trials is far from satisfying and I feel sorry for any moron that actually submits themselves to completing another person's weapon at this point.
Maybe the moron is the person that cannot see how to balance the incentives for any "helpers". My shell is so eager we started 3 nights ago and I have people from outside our shell wanting to do it with us. Other than gil or offering help with other events what incentives are there to offer? There's not enough gained from spamming this to reward more than just a couple people so you have to make up for that by spending more time or gil to reward them. Doing that for 17 other people can get costly. This. Any such incentives will increase the total cost of upgrading a weapon as well because the upgrader is obviously locked out of such incentives. The effort/reward ratio isn't improved at all, merely shifted further onto the upgrader.
Cerberus.Tikal
Serveur: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2012-01-25 15:39:22
Just what I need, to owe people more!
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-25 15:41:52
The idea of making them time-restricted trials to begin with is ***. For relics, you have one shot at ADL per day, on average. For mythics, it takes a set amount of time just to get enough Zeni to pop the damn NMs (a limitation which shouldn't even exist to begin with, but that's another story).
This can also be extended to the T4ZNM, Salvage Boss, and Animated Weapon trials to some extent, though they aren't nearly as bad as this.
[+]
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-01-25 15:43:14
Admittedly, the screenshot a LS member said they saw showed 5 dropping from 1 ADL. I still think Phase 1 should be kills, phase 2 ADL drops...
POIDH
[+]
Ragnarok.Yathatguy
Serveur: Ragnarok
Game: FFXI
Posts: 181
By Ragnarok.Yathatguy 2012-01-25 15:49:31
Ragnarok.Sekundes said: »Ragnarok.Yathatguy said: »Completion of sadistic trials is far from satisfying and I feel sorry for any moron that actually submits themselves to completing another person's weapon at this point.
Maybe the moron is the person that cannot see how to balance the incentives for any "helpers". My shell is so eager we started 3 nights ago and I have people from outside our shell wanting to do it with us. Other than gil or offering help with other events what incentives are there to offer? There's not enough gained from spamming this to reward more than just a couple people so you have to make up for that by spending more time or gil to reward them. Doing that for 17 other people can get costly. This. Any such incentives will increase the total cost of upgrading a weapon as well because the upgrader is obviously locked out of such incentives. The effort/reward ratio isn't improved at all, merely shifted further onto the upgrader.
Exactly. Dynamis is done for gil/currency; their synonymous. Half of my LS has their own relic statics. To accomplish this event you need to be able to match the incentive of their individual runs. If the average person brings in 100 currency (just an example) then the average ADL needs to bring in 800k x12 (you don't need 18 for ADL...). That's 9,600,000 per run needed. Selling the drops from ADL initially will gain 3~15mil per run. Umbral cost should offset bad drops or failures. There will be good runs 2~4 mil per person and there will be bad runs 150k per person (fails). But the average run needs to top 100 currency/800k. This is disregarding the want for the items from ADL and the currency that minus the 100's will free fall to everyone. Plus half the organized LS's out there will have a buttload of relic owners wanting to upgrade as well.
Lakshmi.Toioiz
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Toioiz 2012-01-25 15:50:03
That was my bad, a friend linked me to a photoshopped pic.
Bahamut.Zangada
Serveur: Bahamut
Game: FFXI
Posts: 383
By Bahamut.Zangada 2012-01-25 15:53:57
Ragnarok.Yathatguy said: »Ragnarok.Sekundes said: »Ragnarok.Yathatguy said: »Completion of sadistic trials is far from satisfying and I feel sorry for any moron that actually submits themselves to completing another person's weapon at this point.
Maybe the moron is the person that cannot see how to balance the incentives for any "helpers". My shell is so eager we started 3 nights ago and I have people from outside our shell wanting to do it with us. Other than gil or offering help with other events what incentives are there to offer? There's not enough gained from spamming this to reward more than just a couple people so you have to make up for that by spending more time or gil to reward them. Doing that for 17 other people can get costly. This. Any such incentives will increase the total cost of upgrading a weapon as well because the upgrader is obviously locked out of such incentives. The effort/reward ratio isn't improved at all, merely shifted further onto the upgrader.
Exactly. Dynamis is done for gil/currency; their synonymous. Half of my LS has their own relic statics. To accomplish this event you need to be able to match the incentive of their individual runs. If the average person brings in 100 currency (just an example) then the average ADL needs to bring in 800k x12 (you don't need 18 for ADL...). That's 9,600,000 per run needed. Selling the drops from ADL initially will gain 3~15mil per run. Umbral cost should offset bad drops or failures. There will be good runs 2~4 mil per person and there will be bad runs 150k per person (fails). But the average run needs to top 100 currency/800k. This is disregarding the want for the items from ADL and the currency that minus the 100's will free fall to everyone. Plus half the organized LS's out there will have a buttload of relic owners wanting to upgrade as well.
Thats just what i wanted, to spend more gil on a relic.
Ragnarok.Sekundes
Serveur: Ragnarok
Game: FFXI
Posts: 4215
By Ragnarok.Sekundes 2012-01-25 15:54:55
Ragnarok.Yathatguy said: »Exactly. Dynamis is done for gil/currency; their synonymous. Half of my LS has their own relic statics. To accomplish this event you need to be able to match the incentive of their individual runs. If the average person brings in 100 currency (just an example) then the average ADL needs to bring in 800k x12 (you don't need 18 for ADL...). That's 9,600,000 per run needed. Selling the drops from ADL initially will gain 3~15mil per run. Umbral cost should offset bad drops or failures. There will be good runs 2~4 mil per person and there will be bad runs 150k per person (fails). But the average run needs to top 100 currency/800k. This is disregarding the want for the items from ADL and the currency that minus the 100's will free fall to everyone. Plus half the organized LS's out there will have a buttload of relic owners wanting to upgrade as well. Maybe it's just me but I'm having a hard time telling which side of this argument you're on.
Ragnarok.Yathatguy
Serveur: Ragnarok
Game: FFXI
Posts: 181
By Ragnarok.Yathatguy 2012-01-25 15:58:44
Ragnarok.Sekundes said: »Ragnarok.Yathatguy said: »Exactly. Dynamis is done for gil/currency; their synonymous. Half of my LS has their own relic statics. To accomplish this event you need to be able to match the incentive of their individual runs. If the average person brings in 100 currency (just an example) then the average ADL needs to bring in 800k x12 (you don't need 18 for ADL...). That's 9,600,000 per run needed. Selling the drops from ADL initially will gain 3~15mil per run. Umbral cost should offset bad drops or failures. There will be good runs 2~4 mil per person and there will be bad runs 150k per person (fails). But the average run needs to top 100 currency/800k. This is disregarding the want for the items from ADL and the currency that minus the 100's will free fall to everyone. Plus half the organized LS's out there will have a buttload of relic owners wanting to upgrade as well. Maybe it's just me but I'm having a hard time telling which side of this argument you're on.
LOL. Fair enough. Didn't know there was sides really... I am ummm on the side that isn't freaking out? I mean 20 is a lot especially when you have 20+ relics in your LS with your closest friends. I'm just offering a viable solution that is/will work in an LS event scenario. It's going to be an accomplishment that the last relic trials (post trial nerf patch) haven't had so I'm actually really excited about it. Challenging? Hell ya. Disproportionate? Absolutely. Scurd of having fun and paying gil to upgrade to the ultimate weapon? Not at all. I mean...we have relics...you should know how to make gil.
Lakshmi.Eyrhika
Serveur: Lakshmi
Game: FFXI
Posts: 764
By Lakshmi.Eyrhika 2012-01-25 16:21:27
Thing is, I really don't see these being sold. Yeah they -can- be bazarred, but I doubt you will ever see it. If you do, you are likely talking 10M+ per. I don't see people going out to farm the pops, farm ADL just to sell the item. In most cases I think it will be for someone in the group.
[+]
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-01-25 16:24:23
Ragnarok.Yathatguy said: »Ragnarok.Sekundes said: »Ragnarok.Yathatguy said: »Exactly. Dynamis is done for gil/currency; their synonymous. Half of my LS has their own relic statics. To accomplish this event you need to be able to match the incentive of their individual runs. If the average person brings in 100 currency (just an example) then the average ADL needs to bring in 800k x12 (you don't need 18 for ADL...). That's 9,600,000 per run needed. Selling the drops from ADL initially will gain 3~15mil per run. Umbral cost should offset bad drops or failures. There will be good runs 2~4 mil per person and there will be bad runs 150k per person (fails). But the average run needs to top 100 currency/800k. This is disregarding the want for the items from ADL and the currency that minus the 100's will free fall to everyone. Plus half the organized LS's out there will have a buttload of relic owners wanting to upgrade as well. Maybe it's just me but I'm having a hard time telling which side of this argument you're on.
LOL. Fair enough. Didn't know there was sides really... I am ummm on the side that isn't freaking out? I mean 20 is a lot especially when you have 20+ relics in your LS with your closest friends. I'm just offering a viable solution that is/will work in an LS event scenario. It's going to be an accomplishment that the last relic trials (post trial nerf patch) haven't had so I'm actually really excited about it. Challenging? Hell ya. Disproportionate? Absolutely. Scurd of having fun and paying gil to upgrade to the ultimate weapon? Not at all. I mean...we have relics...you should know how to make gil. All I'm getting out of this is that you want to completely disregard any sort of economic logic in order to justify the upgrade process to yourself. That's fine if you place no value on your time, but it's not true for everyone.
[+]
Bahamut.Zangada
Serveur: Bahamut
Game: FFXI
Posts: 383
By Bahamut.Zangada 2012-01-25 16:24:58
Theres still no big reason to do some sadistic trial for 99 considering there hasent been any real end game in a long time. Yes u get a 99 relic but for what the same abyssea and VW crap we've been doing for the past year.
Cerberus.Tikal
Serveur: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2012-01-25 16:25:55
Thing is, I really don't see these being sold. Yeah they -can- be bazarred, but I doubt you will ever see it. If you do, you are likely talking 10M+ per. I don't see people going out to farm the pops, farm ADL just to sell the item. In most cases I think it will be for someone in the group. Who knows. One day, when the level cap finally goes up to Lv99, people will probably be solo'ing Dynamis Lord and Arch Dynamis Lord for fun.
Oh wai–
Leviathan.Phenomena
Serveur: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-01-25 16:36:06
I think it would make it a little better if they made it to where you need to "20 Umbral marrow, 10 Mulcibar's Scoria and 60 riftdross/cinder" to get the ability for the moogle to offer you the quest to get your relic/mythic/emp weapon to 99. and each weapon has its own rare/ex item (only 1 needed) to get it to 99.
Meaning once you got your 20 marrows all you need to do is farm the rare/ex for the relics you have and you can upgrade all 3 to 99 (instead of needing 60 marrows)
cause honestly ppl with more than 1 relic/myth/emp can really only do 1.
Same with the afterglow it should be a quest for the character. so the character has the trait for when he wields any relic/mythic/emp the afterglow works. not having to do a trial/quest for each single relic/mythic/emp.
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-01-25 16:39:16
You can't shout for this because it boils down to:
"ADL Do you need it? You can have this - nothing - looking members @1 /tell"
Any LS composed of mostly relics will be doing this trial for years to cap members while permanently locking themselves out of any Dynamis zone not labeled Xarcabard.
From 500 ADLs to 300 to 20 and they still don't get what a cost/benefit analysis is.
The supply for this demand will be near zilch as few LS' would put resources on the crapshoot that ADL most certainly is. 20M? Yeah, thats 20M if you even win with a loss being a huge waste of time that amounts to some stray currency and a couple mil if the trigger pops drop stuff.
Cerberus.Tikal
Serveur: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2012-01-25 16:41:17
NM drops won't be worth jack after a few weeks.
Sylph.Zohnax
Serveur: Sylph
Game: FFXI
Posts: 248
By Sylph.Zohnax 2012-01-25 16:45:39
Ragnarok.Nekonarf said: »the reaction from the JP community
 Just burst out laughing in class when I saw that. lol
[+]
Ragnarok.Yathatguy
Serveur: Ragnarok
Game: FFXI
Posts: 181
By Ragnarok.Yathatguy 2012-01-25 16:47:10
Ragnarok.Yathatguy said: »Ragnarok.Sekundes said: »Ragnarok.Yathatguy said: »Exactly. Dynamis is done for gil/currency; their synonymous. Half of my LS has their own relic statics. To accomplish this event you need to be able to match the incentive of their individual runs. If the average person brings in 100 currency (just an example) then the average ADL needs to bring in 800k x12 (you don't need 18 for ADL...). That's 9,600,000 per run needed. Selling the drops from ADL initially will gain 3~15mil per run. Umbral cost should offset bad drops or failures. There will be good runs 2~4 mil per person and there will be bad runs 150k per person (fails). But the average run needs to top 100 currency/800k. This is disregarding the want for the items from ADL and the currency that minus the 100's will free fall to everyone. Plus half the organized LS's out there will have a buttload of relic owners wanting to upgrade as well. Maybe it's just me but I'm having a hard time telling which side of this argument you're on.
LOL. Fair enough. Didn't know there was sides really... I am ummm on the side that isn't freaking out? I mean 20 is a lot especially when you have 20+ relics in your LS with your closest friends. I'm just offering a viable solution that is/will work in an LS event scenario. It's going to be an accomplishment that the last relic trials (post trial nerf patch) haven't had so I'm actually really excited about it. Challenging? Hell ya. Disproportionate? Absolutely. Scurd of having fun and paying gil to upgrade to the ultimate weapon? Not at all. I mean...we have relics...you should know how to make gil. All I'm getting out of this is that you want to completely disregard any sort of economic logic in order to justify the upgrade process to yourself. That's fine if you place no value on your time, but it's not true for everyone.
Disregard any sort of economic logic? My whole post was based on economic logic. If you don't see it and hate the game then quit. I love this game and welcome a new challenge. How do you derive "no value on your time" from that? What do you do with your time? Hang out in Port J? I love being on vent with a full LS having fun. You don't even have a relic so I don't expect you to understand a good challenge. Go back to abyssea and farm some more emps...
Phoenix.Lucasta
Serveur: Phoenix
Game: FFXI
Posts: 88
By Phoenix.Lucasta 2012-01-25 16:50:31
inb4 3 ???s for ADL....
Cerberus.Tikal
Serveur: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2012-01-25 16:57:59
And if a group wipes, anyone waiting can't even grab the mob. It has to depop. Can't be stolen either though.
Sylph.Zohnax
Serveur: Sylph
Game: FFXI
Posts: 248
By Sylph.Zohnax 2012-01-25 16:58:25
lol Three ls's there at once, and they all shadow clone split.
Ragnarok.Yathatguy
Serveur: Ragnarok
Game: FFXI
Posts: 181
By Ragnarok.Yathatguy 2012-01-25 16:58:57
I ...would not be surprised. Holy lag spikes batman with 9 Arch DL clones in play at once.
Cerberus.Tikal
Serveur: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2012-01-25 16:59:20
Don't forget Ying and Yang.
Cerberus.Tikal
Serveur: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2012-01-25 17:00:21
On a side note, this stuff MIGHT drop in Legion.
Leviathan.Phenomena
Serveur: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-01-25 17:02:08
And if a group wipes, anyone waiting can't even grab the mob. It has to depop. Can't be stolen either though.
just need 35 ppl and 1 being a place holder pld xD
1 alliance (17ppl wait for wipe)
while the alliance (18 ppl including a pld with some hate but a safe distance away) so when a wipe happens you have get hate, drop alliance, get invited to the alliance with a fresh 17 ppl. and you can just toss it back and forth til you kill him. (if you really need to do that)
or you can just do the classic (barney is dead kick him and invite jesus) tactic.
Edit: also i haven't faced/read into the ADL fight. when he splits into 2 can another alliance take care of the second ADL? if so what if they get both to 1% and a blm ES>> aoe and kills them both? like ying and yang.

| 01-13-2012 05:17 AM | | Gildrein | | Community Rep |  |
| [dev1065] Relic, Mythic, and Empyrean Weapon Upgrades
With the forthcoming version update, players will be able to upgrade equipment to level 99 in two stages:
Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
Step 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
*Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
Upgraded Attributes
Please refer to the following charts for descriptions of upgraded weapon attributes:
To test this content, please talk to the Magian Moogle and input the corresponding trial number, as listed in the charts above.
Afterglow
Upgrading a weapon to stage two will result in the addition of an Afterglow effect.
Afterglow bestows beneficial status effects upon party members in an area surrounding (but excluding) the wielder.
*Party members must be inside the specified area when Afterglow is activated to receive status effects.
The duration for each Afterglow is thirty seconds.
*The effect of a certain Afterglow will be overwritten if an identical one is activated within that thirty-second timeframe.
Separate Afterglow effects will stack if they are cast within the same effect duration.
There are five categories of Afterglow effects:
- Relic Weapons: Increased accuracy and ranged accuracy
- Mythic weapons: Increased attack and ranged attack
- Empyrean weapons: Increased critical hit rate
- Aegis: Reduced magic damage taken
- Ochain: Reduced physical damage taken
Afterglow effects activate when the weapon skill corresponding to the equipped weapon
For Aegis and Ochain, the effects activate when Shield Bash is used.
The hierarchy for overwriting Aftermath and Afterglow effects is as follows:
One's Own Aftermath: Lv3>Lv2>Lv1>Party Member's Afterglow
Visual Effects
Weapons upgraded to stage two will display special visual effects when equipped:
Relic Weapons

Mythic Weapons

Empyrean Weapons

Visual effects will display in the following priority:
Main Weapon>Ranged Weapon>Sub Weapon
Other Information of Note
Additional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3560 |
Spharai |
Rare ExDMG:+52Delay:+86 |
Attack+40 Enhances "Counter" effect V"Final Heaven"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3556 |
Mandau |
Rare ExDMG:55Delay:176 |
Attack+40 "Mercy Stroke"(+40%) Additional effect: PoisonIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3563 |
Excalibur |
Rare ExDMG:73Delay:233 |
Attack+40 "Knights of Round"(+40%)Additional effect: Damage varies with HPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3567 |
Ragnarok |
Rare ExDMG:143Delay:431 |
Accuracy+40 Increases rate of critical hits V"Scourge"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3568 |
Guttler |
Rare ExDMG:88Delay:280 |
Attack+40 "Onslaught"(+40%) Additional effect: "Choke"Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3570 |
Bravura |
Rare ExDMG:158Delay:488 |
Accuracy+40 "Metatron Torment"(+40%)Additional effect: Impairs evasionIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3574 |
Gungnir |
Rare ExDMG:159Delay:492 |
Accuracy+40 "Geirskogul"(+40%) Additional effect: Weakens defenseIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3572 |
Apocalypse |
Rare ExDMG:167Delay:513 |
Accuracy+40 "Catastrophe"(+40%) Additional effect: BlindIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3576 |
Kikoku |
Rare ExDMG:64Delay:210 |
Attack+40 "Blade: Metsu"(+40%) Additional effect: ParalysisIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3578 |
Amanomurakumo |
Rare ExDMG:132Delay:437 |
Accuracy+40 "Tachi: Kaiten"(+40%) Additional effect: Weakens attacksIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3580 |
Mjollnir |
Rare ExDMG:93Delay:308 |
Attack+40 "Randgrith"(+40%) Additional effect: Recover MPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3582 |
Claustrum |
Rare ExDMG:113Delay:390 |
Accuracy+40 "Gate of Tartarus"(+40%) Additional effect: DispelIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3587 |
Annihilator |
Rare ExDMG:76Delay:582 |
Ranged Accuracy+40 Ranged Attack+30 "Coronach"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3586 |
Yoichinoyumi |
Rare ExDMG:126Delay:524 |
Ranged Accuracy+40 Ranged Attack+30 "Namas Arrow"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3591 |
Gjallarhorn |
Rare Ex |
CHR+10 Singing skill +25 Wind instrument skill +25 All songs +4 |
| 4453 |
Aegis |
Rare Ex |
Augments "Shield Bash" VIMagic damage taken -50%Afterglow (Reduces magic damage taken) |
|
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3571 |
Conquerer |
Rare ExRare ExDMG:154Delay:504 |
Augments "Berserk" V"King's Justice"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3561 |
Glanzfaust |
Rare ExDMG:+51Delay:+96 |
Augments "Focus" and "Dodge" V"Ascetic's Fury"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3581 |
Yagrush |
Rare ExDMG:74Delay:267 |
Magic Accuracy+25 Augments "Divine Veil"Enhances "Divine Benison" effect IV"Mystic Boon"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3583 |
Laevateinn |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+10 "Magic Atk. Bonus"+60Enhances "Elemental Seal" effect"Vidohunir"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3564 |
Murgleis |
Rare ExDMG:65Delay:224 |
Magic Accuracy+30Augments "Convert""Death Blossom"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3557 |
Vajra |
Rare ExDMG:53Delay:200 |
Enhances "Sneak Attack" effect VEnhances "Trick Attack" effect V"Mandalic Stab"(+30%)Aftermath: Increases Acc./Atk.Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3565 |
Burtgang |
Rare ExDMG:73Delay:264 |
Enmity+18 Physical damage taken -18%Reduces Enmity decrease when taking damage."Atonement"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3573 |
Liberator |
Rare ExDMG:162Delay:528 |
Magic Accuracy+35Augments "Absorb" spells V"Insurgency"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3569 |
Aymur |
Rare ExDMG:89Delay:312 |
Pet: Attack Bonus VEnhances "Sic" and "Ready" effects"Primal Rend"(+30%)Aftermath (Incl. Pets): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3558 |
Carnwenhan |
Rare ExDMG:48Delay:186 |
Magic Accuracy+25Increases song effect duration V"Mordant Rime"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3588 |
Gastraphetes |
Rare ExDMG:80Delay:432 |
Enhances "Snapshot" effectIncreases "Barrage" accuracy V"Trueflight"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3579 |
Kogarasumaru |
Rare ExDMG:128Delay:450 |
Enhances "Third Eye" effect V ("Third Eye"+25)"Tachi: Rana"(+30%)(Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3577 |
Nagi |
Rare ExDMG:62Delay:227 |
Magic Accuracy+30 Enmity+30Augments "Mijin Gakure""Blade: Kamu"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3575 |
Ryunohige |
Rare ExDMG:151Delay:492 |
Augments "Jump" V ("Jump"+35)"Drakesbane"(+30%)Aftermath (Incl. Wyvern): Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3584 |
Nirvana |
Rare ExDMG:104Delay:402 |
Avatar perpetuation cost -8Avatar: "Magic Atk. Bonus"+40 "Garland of Bliss"(+30%)Aftermath (Incl. Avatars): Inc. Acc./Atk., Occ. attacks 2-3 timesAfterglow (Increases Attack and Ranged Attack) |
| 3566 |
Tizona |
Rare ExDMG:66Delay:236 |
Magic Accuracy+25Occ. converts damage dealt to MP V"Expiacion"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3589 |
Death Penalty |
Rare ExDMG:64Delay:480 |
Enhances "Quick Draw" effect V"Leaden Salute"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3562 |
Kenkonken |
Rare ExDMG:+41Delay:+49 |
Enhances "Martial Arts" effect VSuppresses "Overload""Stringing Pummel"(+30%)Aftermath (Incl. Automaton): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3559 |
Terpsichore |
Rare ExDMG:53Delay:205 |
Increases "Steps" accuracy VAugments "Steps" V"Pyrrhic Kleos"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3585 |
Tupsimati |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+30 "Magic Atk. Bonus"+40Same elemental magic as weather: Enmity-20"Omniscience"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
|
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3203 |
Verethragna |
Rare ExDMG:+42Delay:+51 |
STR+20 "Victory Smite"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3179 |
Twashtar |
Rare ExDMG:55Delay:176 |
DEX+20 "Rudra's Storm"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3235 |
Almace |
Rare ExDMG:70Delay:224 |
DEX+20 "Chant du Cygne"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3259 |
Caladbolg |
Rare ExDMG:142Delay:430 |
VIT+20 "Torcleaver"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3283 |
Farsha |
Rare ExDMG:86Delay:276 |
STR+13 MND+13 "Cloudsplitter"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3315 |
Ukonvasara |
Rare ExDMG:156Delay:482 |
STR+20 "Ukko's Fury"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3339 |
Redemption |
Rare ExDMG:163Delay:502 |
STR+13 MND+13 "Quietus"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3363 |
Rhongomiant |
Rare ExDMG:159Delay:492 |
VIT+20 "Camlann's Torment"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3395 |
Kannagi |
Rare ExDMG:64Delay:210 |
AGI+20 "Blade: Hi"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3419 |
Masamune |
Rare ExDMG:132Delay:437 |
STR+20 "Tachi: Fudo"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3443 |
Gambanteinn |
Rare ExDMG:90Delay:300 |
HP+90 MP+90 "Dagan"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3467 |
Hvergelmir |
Rare ExDMG:113Delay:390 |
MP+150 "Myrkr"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3524 |
Gandiva |
Rare ExDMG:117Delay:490 |
DEX+20 "Jishnu's Radiance"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3540 |
Armageddon |
Rare ExDMG:76Delay:582 |
AGI+20 "Wildfire"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3590 |
Daurdabla |
Rare Ex |
Singing skill +20 String instrument skill +20Increases song effect duration by 30%Grants two additional song effects |
| 4452 |
Ochain |
Rare Ex |
DEF:40 VIT+25 Coverts 35% of damage taken to MP upon successful block
Afterglow (Reduces physical damage taken) |
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