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[dev1065] Relic/Mythic/Empyrean Weapon Upgrades
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-18 00:05:54
You know some dumbfuck will actually put their linkshell and themselves through making one of these afterglow weapons. This has got to be the worst reward:effort in the history of anything.
Bahamut.Mizuharu
Serveur: Bahamut
Game: FFXI
Posts: 1988
By Bahamut.Mizuharu 2012-01-18 00:21:51
Tanaka said: Relic/Mythic/Empy-player-base said: 
[+]
Leviathan.Hohenheim
Serveur: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-01-18 00:26:49
makes me sad ; ; i want a blue-glowing ranger! but 500 PW... >_>
[+]
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-18 00:28:39
Just gonna leave this here, since if it wasn't coming already (which it was), it is now in earnest.
By Blazed1979 2012-01-18 02:11:19
Afterglow trials wouldn't be so terrible if it required kills instead of drops.
You could easily set up a PW LS that did nothing but farm zeni and kill PW. Everyone in LS would benefit by getting their Stage 2 uber glowing graphics. That's not going to happen.
SE doesn't realize they can no longer seperate newbs from vets. If they make it possible for vets to attain something, newbs will follow. U
But making it items based just shows SE didn't think this through.
At the very least, make the items bazarable or even sellable on the AH, like heavy metal.
Phoenix.Darkzeru
Serveur: Phoenix
Game: FFXI
Posts: 1420
By Phoenix.Darkzeru 2012-01-18 08:48:28
Afterglow trials wouldn't be so terrible if it required kills instead of drops.
You could easily set up a PW LS that did nothing but farm zeni and kill PW. Everyone in LS would benefit by getting their Stage 2 uber glowing graphics. That's not going to happen.
SE doesn't realize they can no longer seperate newbs from vets. If they make it possible for vets to attain something, newbs will follow. U
But making it items based just shows SE didn't think this through.
At the very least, make the items bazarable or even sellable on the AH, like heavy metal. I can't speak for PW but the item for relic can be bazaar'd
Cerberus.Taint
Serveur: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-01-18 09:42:27
Afterglow trials wouldn't be so terrible if it required kills instead of drops. You could easily set up a PW LS that did nothing but farm zeni and kill PW. Everyone in LS would benefit by getting their Stage 2 uber glowing graphics. That's not going to happen. SE doesn't realize they can no longer seperate newbs from vets. If they make it possible for vets to attain something, newbs will follow. U But making it items based just shows SE didn't think this through. At the very least, make the items bazarable or even sellable on the AH, like heavy metal. I can't speak for PW but the item for relic can be bazaar'd
The point is changing the trial to kills would allow multiple people to benefit everytime it was killed, the way it is right now is the mob drops 1 item that can be used by 1 person.
[+]
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-19 20:02:14
| 01-19-2012 07:53 PM | | Camate | | Community Rep |  |
| I’d like to share the developers’ thoughts and plan for these new trials and upgrades.
When it comes to the first stage of upgrades for relic/mythic/empyrean weapons, this is considered to be the weapon’s complete form and is also the one the developers expect most players can achieve. They don’t want to dangle a carrot in front of everyone saying, “you can make these weapons even more powerful!” and then make it so only small fraction of players achieve this.
On the other hand, as some of you have already mentioned, the second stage of these weapon enhancements is left for those players who wish to go above and beyond—the “completionists” so to speak. This is why there will be no difference in weapon skill damage or other stats and only an AoE benefit as well as a special effect will be given for completing this upgrade. | |
What I don't understand is...
Why waste time, money, and manpower on something so silly and useless. I would have rather that been spent on a different project.
Bahamut.Serj
Serveur: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2012-01-19 20:05:36
Some people will put their entire ls through the horrific grind to get that stage done.
To almost everyone else, it's just stupid.
Leviathan.Phenomena
Serveur: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-01-19 20:06:25
| 01-19-2012 07:53 PM | | Camate | | Community Rep |  |
| I’d like to share the developers’ thoughts and plan for these new trials and upgrades.
When it comes to the first stage of upgrades for relic/mythic/empyrean weapons, this is considered to be the weapon’s complete form and is also the one the developers expect most players can achieve. They don’t want to dangle a carrot in front of everyone saying, “you can make these weapons even more powerful!” and then make it so only small fraction of players achieve this.
On the other hand, as some of you have already mentioned, the second stage of these weapon enhancements is left for those players who wish to go above and beyond—the “completionists” so to speak. This is why there will be no difference in weapon skill damage or other stats and only an AoE benefit as well as a special effect will be given for completing this upgrade. | |
What I don't understand is...
Why waste time, money, and manpower on something so silly and useless. I would have rather that been spent on a different project.
because your not a completionist... nuff said. don't judge ppl who when they get their pretty colors say "Oh nice (Insert weapon here) too bad you can't see in dark tunnels like me and my superior flashlight weapon"
Also note that while under the affect of *Pretty colors* you will not be able to become invisible or sneak around. Thus everything aggros you
now that last part is fine for me. because im so leet that i actually aggro mobs. they dont aggro me.
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-19 20:09:02
lol :x
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-19 20:13:08
It's ridiculously stupid no matter which way it's turned. The trials are pointless and serve nothing other than to annoy entire groups of people that will inevitably be sheep and help one person finish their weapon over the next 2-4 years.
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Phoenix.Fredjan
Serveur: Phoenix
Game: FFXI
Posts: 2326
By Phoenix.Fredjan 2012-01-19 20:18:16
This is just wrong.
Mainly because, in freaking 2012, games like this entertain a wider audience of people:
By macsdf1 2012-01-20 20:19:02
Anyone who tries to force their shell to do 500 pw for them deserves to be abandoned.
[+]
Lakshmi.Odude
Serveur: Lakshmi
Game: FFXI
Posts: 83
By Lakshmi.Odude 2012-01-20 21:24:21
I had 3 ideas in my head in anticipation of the Lv.99 weapons.
1) You would need 2 out of the 3 Relic/Mythic/Empy weapons in order to get the Lv.99 Own-Face-ga weapon. The Magian trial would combine them into something awesome. (Insert S-E troll face here.)
2) They would actually change the weaponskill. Since all of the Relic WSs are 1 hit, I was hoping they'd add some awesome looking flourish that includes extra hits to up the damage.
3) Lv.99 would require something from each stage of the weapon's progress. So for a Relic you would need one of the weapons you traded in Stage 2, an Attestation, a Fragment, and then something new. Just in case I already have Attestations for my Great Katana and Scythe, and the Fragment for Great Katana in my Storage.
Serveur: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2012-01-20 21:26:08
Actually, it'd probably be something as simple as Straight DL kills, but something to bring the relics creation aspect back would be an interesting trial.
Valefor.Philemon
Serveur: Valefor
Game: FFXI
Posts: 660
By Valefor.Philemon 2012-01-20 21:40:22
I think it's going to be exactly the same as what was originally planned, just lower numbers.
Serveur: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2012-01-20 21:41:38
edit: Wrong thread
Serveur: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-01-25 12:21:21
99 NQ trials according to JP test server are:
20 Umbral marrow for Relics(20 ADL drops)
10 Mulcibar's Scoria for Mythics(PW drops)
60 Riftdross/Riftcinder for Empyreans
Because 20 Arch dynamis lord drops are completable by an average player, yeah ok SE. *** you.
Serveur: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-01-25 12:27:27
Phoenix.Dramatica said: »99 NQ trials according to JP test server are:
20 Umbral marrow for Relics(20 ADL drops)
10 Mulcibar's Scoria for Mythics(PW drops)
60 Riftdross/Riftcinder for Empyreans
Because 20 Arch dynamis lord drops are completable by an average player, yeah ok SE. *** you.
yea i saw this, told my ls...theymad lol.
i like the suggestion one guy said, that it should be kills not items. that way getting people together to kill ADL would be a lot more realistic rather than getting 18 people together for 1 person. lol.
Serveur: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-01-25 12:29:35
Seriously, do they want to encourage people to loot *** drops or something? I'd rather 100 kills than 20 drops easily.
Bismarck.Recaldy
Serveur: Bismarck
Game: FFXI
Posts: 412
By Bismarck.Recaldy 2012-01-25 12:32:54
Well the game is based on timers so ofcourse they'd pick the longest method.
Phoenix.Caligula
Serveur: Phoenix
Game: FFXI
Posts: 11
By Phoenix.Caligula 2012-01-25 12:34:08
Don't you know how it works drama? When they show you the big, black, razor blade covered ***, you are supposed to respond; "Yes SE, how far must I shove it?"
Bismarck.Ramyrez
Serveur: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-25 12:36:10
Phoenix.Dramatica said: » Because 20 Arch dynamis lord drops are completable by an average player, yeah ok SE. *** you.
Agreed. My rage commences. What a steaming load.
[+]
Bismarck.Ramyrez
Serveur: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-25 12:37:38
this is the only way they can keep the item sellable/bazaarable and people time sink more into farming to pay inflated prices at their leisure For some reason, who knows why they slowly decided all trials need to be rolanberryized. woe first and empy with heavy metal and now relic trials too bleh
"Game balance" means "make it so all the old Japanese players with maxed gil can buy everything they want at will." Didn't you know that?
[+]
Serveur: Cerberus
Game: FFXI
Posts: 454
By Cerberus.Deadplaything 2012-01-25 12:40:50
IF I did not read correctly , the items listed above are for the 95-99? then what is it for the afterglow?
Serveur: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2012-01-25 12:42:40
The same x 50

| 01-13-2012 05:17 AM | | Gildrein | | Community Rep |  |
| [dev1065] Relic, Mythic, and Empyrean Weapon Upgrades
With the forthcoming version update, players will be able to upgrade equipment to level 99 in two stages:
Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
Step 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
*Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
Upgraded Attributes
Please refer to the following charts for descriptions of upgraded weapon attributes:
To test this content, please talk to the Magian Moogle and input the corresponding trial number, as listed in the charts above.
Afterglow
Upgrading a weapon to stage two will result in the addition of an Afterglow effect.
Afterglow bestows beneficial status effects upon party members in an area surrounding (but excluding) the wielder.
*Party members must be inside the specified area when Afterglow is activated to receive status effects.
The duration for each Afterglow is thirty seconds.
*The effect of a certain Afterglow will be overwritten if an identical one is activated within that thirty-second timeframe.
Separate Afterglow effects will stack if they are cast within the same effect duration.
There are five categories of Afterglow effects:
- Relic Weapons: Increased accuracy and ranged accuracy
- Mythic weapons: Increased attack and ranged attack
- Empyrean weapons: Increased critical hit rate
- Aegis: Reduced magic damage taken
- Ochain: Reduced physical damage taken
Afterglow effects activate when the weapon skill corresponding to the equipped weapon
For Aegis and Ochain, the effects activate when Shield Bash is used.
The hierarchy for overwriting Aftermath and Afterglow effects is as follows:
One's Own Aftermath: Lv3>Lv2>Lv1>Party Member's Afterglow
Visual Effects
Weapons upgraded to stage two will display special visual effects when equipped:
Relic Weapons

Mythic Weapons

Empyrean Weapons

Visual effects will display in the following priority:
Main Weapon>Ranged Weapon>Sub Weapon
Other Information of Note
Additional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3560 |
Spharai |
Rare ExDMG:+52Delay:+86 |
Attack+40 Enhances "Counter" effect V"Final Heaven"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3556 |
Mandau |
Rare ExDMG:55Delay:176 |
Attack+40 "Mercy Stroke"(+40%) Additional effect: PoisonIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3563 |
Excalibur |
Rare ExDMG:73Delay:233 |
Attack+40 "Knights of Round"(+40%)Additional effect: Damage varies with HPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3567 |
Ragnarok |
Rare ExDMG:143Delay:431 |
Accuracy+40 Increases rate of critical hits V"Scourge"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3568 |
Guttler |
Rare ExDMG:88Delay:280 |
Attack+40 "Onslaught"(+40%) Additional effect: "Choke"Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3570 |
Bravura |
Rare ExDMG:158Delay:488 |
Accuracy+40 "Metatron Torment"(+40%)Additional effect: Impairs evasionIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3574 |
Gungnir |
Rare ExDMG:159Delay:492 |
Accuracy+40 "Geirskogul"(+40%) Additional effect: Weakens defenseIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3572 |
Apocalypse |
Rare ExDMG:167Delay:513 |
Accuracy+40 "Catastrophe"(+40%) Additional effect: BlindIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3576 |
Kikoku |
Rare ExDMG:64Delay:210 |
Attack+40 "Blade: Metsu"(+40%) Additional effect: ParalysisIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3578 |
Amanomurakumo |
Rare ExDMG:132Delay:437 |
Accuracy+40 "Tachi: Kaiten"(+40%) Additional effect: Weakens attacksIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3580 |
Mjollnir |
Rare ExDMG:93Delay:308 |
Attack+40 "Randgrith"(+40%) Additional effect: Recover MPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3582 |
Claustrum |
Rare ExDMG:113Delay:390 |
Accuracy+40 "Gate of Tartarus"(+40%) Additional effect: DispelIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3587 |
Annihilator |
Rare ExDMG:76Delay:582 |
Ranged Accuracy+40 Ranged Attack+30 "Coronach"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3586 |
Yoichinoyumi |
Rare ExDMG:126Delay:524 |
Ranged Accuracy+40 Ranged Attack+30 "Namas Arrow"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3591 |
Gjallarhorn |
Rare Ex |
CHR+10 Singing skill +25 Wind instrument skill +25 All songs +4 |
| 4453 |
Aegis |
Rare Ex |
Augments "Shield Bash" VIMagic damage taken -50%Afterglow (Reduces magic damage taken) |
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| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3571 |
Conquerer |
Rare ExRare ExDMG:154Delay:504 |
Augments "Berserk" V"King's Justice"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3561 |
Glanzfaust |
Rare ExDMG:+51Delay:+96 |
Augments "Focus" and "Dodge" V"Ascetic's Fury"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3581 |
Yagrush |
Rare ExDMG:74Delay:267 |
Magic Accuracy+25 Augments "Divine Veil"Enhances "Divine Benison" effect IV"Mystic Boon"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3583 |
Laevateinn |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+10 "Magic Atk. Bonus"+60Enhances "Elemental Seal" effect"Vidohunir"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3564 |
Murgleis |
Rare ExDMG:65Delay:224 |
Magic Accuracy+30Augments "Convert""Death Blossom"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3557 |
Vajra |
Rare ExDMG:53Delay:200 |
Enhances "Sneak Attack" effect VEnhances "Trick Attack" effect V"Mandalic Stab"(+30%)Aftermath: Increases Acc./Atk.Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3565 |
Burtgang |
Rare ExDMG:73Delay:264 |
Enmity+18 Physical damage taken -18%Reduces Enmity decrease when taking damage."Atonement"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3573 |
Liberator |
Rare ExDMG:162Delay:528 |
Magic Accuracy+35Augments "Absorb" spells V"Insurgency"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3569 |
Aymur |
Rare ExDMG:89Delay:312 |
Pet: Attack Bonus VEnhances "Sic" and "Ready" effects"Primal Rend"(+30%)Aftermath (Incl. Pets): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3558 |
Carnwenhan |
Rare ExDMG:48Delay:186 |
Magic Accuracy+25Increases song effect duration V"Mordant Rime"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3588 |
Gastraphetes |
Rare ExDMG:80Delay:432 |
Enhances "Snapshot" effectIncreases "Barrage" accuracy V"Trueflight"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3579 |
Kogarasumaru |
Rare ExDMG:128Delay:450 |
Enhances "Third Eye" effect V ("Third Eye"+25)"Tachi: Rana"(+30%)(Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3577 |
Nagi |
Rare ExDMG:62Delay:227 |
Magic Accuracy+30 Enmity+30Augments "Mijin Gakure""Blade: Kamu"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3575 |
Ryunohige |
Rare ExDMG:151Delay:492 |
Augments "Jump" V ("Jump"+35)"Drakesbane"(+30%)Aftermath (Incl. Wyvern): Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3584 |
Nirvana |
Rare ExDMG:104Delay:402 |
Avatar perpetuation cost -8Avatar: "Magic Atk. Bonus"+40 "Garland of Bliss"(+30%)Aftermath (Incl. Avatars): Inc. Acc./Atk., Occ. attacks 2-3 timesAfterglow (Increases Attack and Ranged Attack) |
| 3566 |
Tizona |
Rare ExDMG:66Delay:236 |
Magic Accuracy+25Occ. converts damage dealt to MP V"Expiacion"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3589 |
Death Penalty |
Rare ExDMG:64Delay:480 |
Enhances "Quick Draw" effect V"Leaden Salute"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3562 |
Kenkonken |
Rare ExDMG:+41Delay:+49 |
Enhances "Martial Arts" effect VSuppresses "Overload""Stringing Pummel"(+30%)Aftermath (Incl. Automaton): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3559 |
Terpsichore |
Rare ExDMG:53Delay:205 |
Increases "Steps" accuracy VAugments "Steps" V"Pyrrhic Kleos"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3585 |
Tupsimati |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+30 "Magic Atk. Bonus"+40Same elemental magic as weather: Enmity-20"Omniscience"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
|
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3203 |
Verethragna |
Rare ExDMG:+42Delay:+51 |
STR+20 "Victory Smite"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3179 |
Twashtar |
Rare ExDMG:55Delay:176 |
DEX+20 "Rudra's Storm"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3235 |
Almace |
Rare ExDMG:70Delay:224 |
DEX+20 "Chant du Cygne"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3259 |
Caladbolg |
Rare ExDMG:142Delay:430 |
VIT+20 "Torcleaver"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3283 |
Farsha |
Rare ExDMG:86Delay:276 |
STR+13 MND+13 "Cloudsplitter"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3315 |
Ukonvasara |
Rare ExDMG:156Delay:482 |
STR+20 "Ukko's Fury"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3339 |
Redemption |
Rare ExDMG:163Delay:502 |
STR+13 MND+13 "Quietus"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3363 |
Rhongomiant |
Rare ExDMG:159Delay:492 |
VIT+20 "Camlann's Torment"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3395 |
Kannagi |
Rare ExDMG:64Delay:210 |
AGI+20 "Blade: Hi"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3419 |
Masamune |
Rare ExDMG:132Delay:437 |
STR+20 "Tachi: Fudo"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3443 |
Gambanteinn |
Rare ExDMG:90Delay:300 |
HP+90 MP+90 "Dagan"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3467 |
Hvergelmir |
Rare ExDMG:113Delay:390 |
MP+150 "Myrkr"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3524 |
Gandiva |
Rare ExDMG:117Delay:490 |
DEX+20 "Jishnu's Radiance"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3540 |
Armageddon |
Rare ExDMG:76Delay:582 |
AGI+20 "Wildfire"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3590 |
Daurdabla |
Rare Ex |
Singing skill +20 String instrument skill +20Increases song effect duration by 30%Grants two additional song effects |
| 4452 |
Ochain |
Rare Ex |
DEF:40 VIT+25 Coverts 35% of damage taken to MP upon successful block
Afterglow (Reduces physical damage taken) |
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