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[dev1065] Relic/Mythic/Empyrean Weapon Upgrades
By Lye 2012-02-01 14:01:18
Never lament having a choice, even if both options suck.
Good point. I choose to stop feeding the troll.
I'm glad we agree!
Carbuncle.Shokox
Serveur: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2012-02-01 14:07:35
Also... people didn't "ditch" the LS thing for low man abyssea. The game has died, people have grown up over the last 7 years. People have got lives, kids, jobs and stuff to attend to. This is not the hardcore game it used to be, and it never will be. If they try to make it hardcore again, it'll die faster than it already is. Server merger thing happened, populations on servers were huge again, but they've since thinned out in the course of 6-8 months and are back down to around the same populations before the mergers. I keep seeing the RL and "grownup" card played. Again, having lives/job/stuff to attend to is not mutually exclusive to achieving your goals in a group setting.
It's not worth trying to argue with them. The more you try and explain that they're *** HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE for using that angle, the more they think "umad bro, umad" and will continue to say it. I posted earlier in this thread that my job, habits, and free time prohibit me from accomplishing as much in the game as some of the younger/college generation, but because I don't agree with him I must be some no-life nerd.
I got into a tiff with some kid in the "bring back ground king" thread because I make a hefty salary, go out often, and have no troubles with my love life (well meeting the girls anyhow.... finding a not bat-***crazy one is another story), and yet i needed to "get a life" because I didn't agree with their point of view.
Ad-hominem is the go-to when you don't have facts to back up your opinion in the debate.
Actually Seankp knows what he's talking about, but it's easy to house that argument when you don't see it from his perspective or know him at all.
You don't know him well, but I do. He works, he takes care of his girlfriend, he has a life outside of FFXI (a good one too), and he STILL gets things done in FFXI as well. Grandscale events. He leads the good majority of them too. ADL isn't beyond his capability, he can and will probably set up events for it soon if he hasn't already.
The fact that he's making is very true, and any one thinking against is blinded by something seen or un-for-seen. People don't want to hardcore this game anymore. Isn't this entire argument for lvl 99 weapons coming up because of a stupidly long list of BS to accomplish? One of which has a huge element of randomness (ADL) no matter what you do.
The game is reaching a 10 year mark. People ARE getting older and having lives now. However, people still love FFXI. It's not HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE to use the real life card when something like this pops up. I know you dudes are all still playing the game I used to play.
Ragnarok.Ashman
Serveur: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2012-02-01 14:11:14
Also... people didn't "ditch" the LS thing for low man abyssea. The game has died, people have grown up over the last 7 years. People have got lives, kids, jobs and stuff to attend to. This is not the hardcore game it used to be, and it never will be. If they try to make it hardcore again, it'll die faster than it already is. Server merger thing happened, populations on servers were huge again, but they've since thinned out in the course of 6-8 months and are back down to around the same populations before the mergers. I keep seeing the RL and "grownup" card played. Again, having lives/job/stuff to attend to is not mutually exclusive to achieving your goals in a group setting. It's not worth trying to argue with them. The more you try and explain that they're *** HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE for using that angle, the more they think "umad bro, umad" and will continue to say it. I posted earlier in this thread that my job, habits, and free time prohibit me from accomplishing as much in the game as some of the younger/college generation, but because I don't agree with him I must be some no-life nerd. I got into a tiff with some kid in the "bring back ground king" thread because I make a hefty salary, go out often, and have no troubles with my love life (well meeting the girls anyhow.... finding a not bat-***crazy one is another story), and yet i needed to "get a life" because I didn't agree with their point of view. Ad-hominem is the go-to when you don't have facts to back up your opinion in the debate. Actually Seankp know what he's talking about, but it's easy to house that argument when you don't see it from his perspective or know him at all. You don't know him well, but I do. He works, he takes care of his girlfriend, he has a life outside of FFXI (a good one too), and he STILL gets things done in FFXI as well. Grandscale events. He leads the good majority of them too. ADL isn't beyond his capability, he can and will probably set up events for it soon if he hasn't already. The fact that he's making is very true, and any one thinking against is blinded by something seen or un-for-seen. People don't want to hardcore this game anymore. Isn't this entire argument for lvl 99 weapons coming up because of a stupidly long list of BS to accomplish? One of which has a huge element of randomness (ADL) no matter what you do. The game is reaching a 10 year mark. People ARE getting older and having lives now. However, people still love FFXI. It's not HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE to use the real life card when something like this pops up.
Not only was I not implicating that, I was actually saying the opposite. I will chaulk it up to your broken English (genuine, not intended to insult) that you misunderstood me.
By Lye 2012-02-01 14:12:14
So you want some divine entity to absolve you of the guilt you CHOOSE to feel by providing incentive for your "friends" to assist you?
I want my friends to not have to essentially forfeit millions of gil to upgrade my weapon. Is that really so crazy?
Why shouldn't I be pissed off that my path to re-completing a weapon I already finished five damn years ago forces me to punish my friends, or pay them off, to compensate?
Mine wouldn't charge, but if the argument you want to come back with is, "just compensate them for the lost gil", then stop; that's an absolutely insane game mechanic, and anyone who says with a straight face that that's okay is huffing paint.
Actually, my reply would be: "5 years ago? Upon how many backs was your relic carried by then? Were you so generous then?" If you're friends time/gil means more to you than completing your "already finished weapon," then don't do it?
Never lament having a choice, even if both options suck.
back then people had "incentives" to go to dyna, Af2 and some shells even let you lot the 1st 100 piece.
honestly your logic has many holes, you should just stop now Trollin lol. So you want some divine entity to absolve you of the guilt you CHOOSE to feel by providing incentive for your "friends" to assist you?
I want my friends to not have to essentially forfeit millions of gil to upgrade my weapon. Is that really so crazy?
Why shouldn't I be pissed off that my path to re-completing a weapon I already finished five damn years ago forces me to punish my friends, or pay them off, to compensate?
Mine wouldn't charge, but if the argument you want to come back with is, "just compensate them for the lost gil", then stop; that's an absolutely insane game mechanic, and anyone who says with a straight face that that's okay is huffing paint.
Actually, my reply would be: "5 years ago? Upon how many backs was your relic carried by then? Were you so generous then?" If you're friends time/gil means more to you than completing your "already finished weapon," then don't do it?
Never lament having a choice, even if both options suck.
back then people had "incentives" to go to dyna, Af2 and some shells even let you lot the 1st 100 piece.
honestly your logic has many holes, you should just stop now Trollin lol.
Now stop. Here's the deal. I realize that my opinion is WILDLY unpopular mostly because individuals of this opinion have no reason to post in this tragedy of a thread. I also realize that my tone/patterns of speech are meant to provoke some frustration among you, hence why you regard me as a troll.
Do you DISAGREE with this summary:
You want/need 5 Umbral Marrows:
You can:
A) Appeal to SE to provide incentive to players that will (directly or indirectly) garner support for relic holders to obtain Umbral Marrow.
B) Provide your own incentive (gil/help/sexting) to players to quid-pro-quot players into assisting you.
C) Choose not to upgrade your relic.
You choose A and lament the fact that it didn't work. I believe that you dismiss the viability of B or C. Is this incorrect?
Serveur: Odin
Game: FFXI
Posts: 9
By Odin.Auronku 2012-02-01 14:14:38
I don't understand this notion that it's a terrible design simply because you're going to require the help of people who don't have Relics and "they will get screwed". Nothing is stopping you from trying to pay back those people who helped you or help them in their own larger endeavors whether it be Empyreans or Mythics or something else.
Crunkie has summed it up pretty well. Yes, people in bigger linkshells come to ADL with little to no incentive to do so. They are rewarded in turn with points and/or gil produced from the event in addition to assistance with events that they do have an interest in when those come around. Dunno what to tell people really other than to learn a little give and take and understand that working with more than 5 other people isn't as unfeasible as it sounds.
Carbuncle.Shokox
Serveur: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2012-02-01 14:19:04
Also... people didn't "ditch" the LS thing for low man abyssea. The game has died, people have grown up over the last 7 years. People have got lives, kids, jobs and stuff to attend to. This is not the hardcore game it used to be, and it never will be. If they try to make it hardcore again, it'll die faster than it already is. Server merger thing happened, populations on servers were huge again, but they've since thinned out in the course of 6-8 months and are back down to around the same populations before the mergers. I keep seeing the RL and "grownup" card played. Again, having lives/job/stuff to attend to is not mutually exclusive to achieving your goals in a group setting. It's not worth trying to argue with them. The more you try and explain that they're *** HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE for using that angle, the more they think "umad bro, umad" and will continue to say it. I posted earlier in this thread that my job, habits, and free time prohibit me from accomplishing as much in the game as some of the younger/college generation, but because I don't agree with him I must be some no-life nerd. I got into a tiff with some kid in the "bring back ground king" thread because I make a hefty salary, go out often, and have no troubles with my love life (well meeting the girls anyhow.... finding a not bat-***crazy one is another story), and yet i needed to "get a life" because I didn't agree with their point of view. Ad-hominem is the go-to when you don't have facts to back up your opinion in the debate. Actually Seankp know what he's talking about, but it's easy to house that argument when you don't see it from his perspective or know him at all. You don't know him well, but I do. He works, he takes care of his girlfriend, he has a life outside of FFXI (a good one too), and he STILL gets things done in FFXI as well. Grandscale events. He leads the good majority of them too. ADL isn't beyond his capability, he can and will probably set up events for it soon if he hasn't already. The fact that he's making is very true, and any one thinking against is blinded by something seen or un-for-seen. People don't want to hardcore this game anymore. Isn't this entire argument for lvl 99 weapons coming up because of a stupidly long list of BS to accomplish? One of which has a huge element of randomness (ADL) no matter what you do. The game is reaching a 10 year mark. People ARE getting older and having lives now. However, people still love FFXI. It's not HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE to use the real life card when something like this pops up.
Not only was I not implicating that, I was actually saying the opposite. I will chaulk it up to your broken English (genuine, not intended to insult) that you misunderstood me.
My English isn't broken; I misunderstood you because your retort to the other guy was poor. (Thanks for seeing that I wasn't trying to insult however.) Sorry about that, lol.
Leviathan.Phenomena
Serveur: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-02-01 14:21:06
You know, I certainly understand people complaining. My initial reaction was to complain too... but, if the great concern is people forming linkshell groups to get their items but then leaving when they get their drops... why not avoid that issue by everyone taking turns, one drop at a time?
Person #1 gets one. Person #2 gets one. etc. Person #18 gets one. Person #1 gets his second one... and so on.
Sure, Person #1 can leave after his five, but at least he's leaving everyone else at 4/5 (or something equally fair for people who have joined into this late and are only 2/5 or something.)
Don't get me wrong... I agree that we should encourage content rewarding EVERYONE who takes part, but it doesn't have to be so black-and-white. If a system doesn't work, find a way to make it work.
I was going to say this as well. same idea. but didnt because i realized its a waste of breath. the ppl complaining will still complain about your idea. biggest probably being "That would takes months before even a single person has a relic"
seriously people who complain will just keep on complaining until they get "Alight the new 99 relic trial is to kill Bubbly Burnie 5 times.
[+]
Serveur: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-02-01 14:21:21
So you want some divine entity to absolve you of the guilt you CHOOSE to feel by providing incentive for your "friends" to assist you?
I want my friends to not have to essentially forfeit millions of gil to upgrade my weapon. Is that really so crazy?
Why shouldn't I be pissed off that my path to re-completing a weapon I already finished five damn years ago forces me to punish my friends, or pay them off, to compensate?
Mine wouldn't charge, but if the argument you want to come back with is, "just compensate them for the lost gil", then stop; that's an absolutely insane game mechanic, and anyone who says with a straight face that that's okay is huffing paint.
Actually, my reply would be: "5 years ago? Upon how many backs was your relic carried by then? Were you so generous then?" If you're friends time/gil means more to you than completing your "already finished weapon," then don't do it?
Never lament having a choice, even if both options suck.
back then people had "incentives" to go to dyna, Af2 and some shells even let you lot the 1st 100 piece.
honestly your logic has many holes, you should just stop now Trollin lol. So you want some divine entity to absolve you of the guilt you CHOOSE to feel by providing incentive for your "friends" to assist you?
I want my friends to not have to essentially forfeit millions of gil to upgrade my weapon. Is that really so crazy?
Why shouldn't I be pissed off that my path to re-completing a weapon I already finished five damn years ago forces me to punish my friends, or pay them off, to compensate?
Mine wouldn't charge, but if the argument you want to come back with is, "just compensate them for the lost gil", then stop; that's an absolutely insane game mechanic, and anyone who says with a straight face that that's okay is huffing paint.
Actually, my reply would be: "5 years ago? Upon how many backs was your relic carried by then? Were you so generous then?" If you're friends time/gil means more to you than completing your "already finished weapon," then don't do it?
Never lament having a choice, even if both options suck.
back then people had "incentives" to go to dyna, Af2 and some shells even let you lot the 1st 100 piece.
honestly your logic has many holes, you should just stop now Trollin lol.
Now stop. Here's the deal. I realize that my opinion is WILDLY unpopular mostly because individuals of this opinion have no reason to post in this tragedy of a thread. I also realize that my tone/patterns of speech are meant to provoke some frustration among you, hence why you regard me as a troll.
Do you DISAGREE with this summary:
You want/need 5 Umbral Marrows:
You can:
A) Appeal to SE to provide incentive to players that will (directly or indirectly) garner support for relic holders to obtain Umbral Marrow.
B) Provide your own incentive (gil/help/sexting) to players to quid-pro-quot players into assisting you.
C) Choose not to upgrade your relic.
You choose A and lament the fact that it didn't work. I believe that you dismiss the viability of B or C. Is this incorrect?
i pretty much disagree with everything lol. while i do think the trial sucks, it's still doable for me as long as i'm in a ls, and my ls offers no incentives to go we just try to help each other.
i also have no account on the OF, so i was not part of the QQ fest, nor would i have wasted my time with it even if i was.
i don't mind you taking an opinion and voicing it, but you are taking your opinion and antagonizing people with it, not to mention you keep making assumptions for half your arguments.
By Lye 2012-02-01 14:21:44
If a system doesn't work, find a way to make it work.
THIS. You've gotten this far. Figure it out. I didn't see /sob as required for the next trial.
[+]
Carbuncle.Shokox
Serveur: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2012-02-01 14:23:23
Leviathan.Phenomena said: »You know, I certainly understand people complaining. My initial reaction was to complain too... but, if the great concern is people forming linkshell groups to get their items but then leaving when they get their drops... why not avoid that issue by everyone taking turns, one drop at a time?
Person #1 gets one. Person #2 gets one. etc. Person #18 gets one. Person #1 gets his second one... and so on.
Sure, Person #1 can leave after his five, but at least he's leaving everyone else at 4/5 (or something equally fair for people who have joined into this late and are only 2/5 or something.)
Don't get me wrong... I agree that we should encourage content rewarding EVERYONE who takes part, but it doesn't have to be so black-and-white. If a system doesn't work, find a way to make it work.
I was going to say this as well. same idea. but didnt because i realized its a waste of breath. the ppl complaining will still complain about your idea. biggest probably being "That would takes months before even a single person has a relic"
seriously people who complain will just keep on complaining until they get "Alight the new 99 relic trial is to kill Bubbly Burnie 5 times.
This is the truth. I didn't see much problem after the first fix to the trial that they agreed upon. There's a limit to asking for fixes and needless bitching just because. People are lazy.
[+]
Leviathan.Hohenheim
Serveur: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-02-01 14:24:11
If a system doesn't work, find a way to make it work.
THIS. You've gotten this far. Figure it out. I didn't see /sob as required for the next trial.
Yes guys, everyone shut up and take it up the ***.
/whiners
*sarcasm off
By Lye 2012-02-01 14:24:20
So you want some divine entity to absolve you of the guilt you CHOOSE to feel by providing incentive for your "friends" to assist you?
I want my friends to not have to essentially forfeit millions of gil to upgrade my weapon. Is that really so crazy?
Why shouldn't I be pissed off that my path to re-completing a weapon I already finished five damn years ago forces me to punish my friends, or pay them off, to compensate?
Mine wouldn't charge, but if the argument you want to come back with is, "just compensate them for the lost gil", then stop; that's an absolutely insane game mechanic, and anyone who says with a straight face that that's okay is huffing paint.
Actually, my reply would be: "5 years ago? Upon how many backs was your relic carried by then? Were you so generous then?" If you're friends time/gil means more to you than completing your "already finished weapon," then don't do it?
Never lament having a choice, even if both options suck.
back then people had "incentives" to go to dyna, Af2 and some shells even let you lot the 1st 100 piece.
honestly your logic has many holes, you should just stop now Trollin lol. So you want some divine entity to absolve you of the guilt you CHOOSE to feel by providing incentive for your "friends" to assist you?
I want my friends to not have to essentially forfeit millions of gil to upgrade my weapon. Is that really so crazy?
Why shouldn't I be pissed off that my path to re-completing a weapon I already finished five damn years ago forces me to punish my friends, or pay them off, to compensate?
Mine wouldn't charge, but if the argument you want to come back with is, "just compensate them for the lost gil", then stop; that's an absolutely insane game mechanic, and anyone who says with a straight face that that's okay is huffing paint.
Actually, my reply would be: "5 years ago? Upon how many backs was your relic carried by then? Were you so generous then?" If you're friends time/gil means more to you than completing your "already finished weapon," then don't do it?
Never lament having a choice, even if both options suck.
back then people had "incentives" to go to dyna, Af2 and some shells even let you lot the 1st 100 piece.
honestly your logic has many holes, you should just stop now Trollin lol.
Now stop. Here's the deal. I realize that my opinion is WILDLY unpopular mostly because individuals of this opinion have no reason to post in this tragedy of a thread. I also realize that my tone/patterns of speech are meant to provoke some frustration among you, hence why you regard me as a troll.
Do you DISAGREE with this summary:
You want/need 5 Umbral Marrows:
You can:
A) Appeal to SE to provide incentive to players that will (directly or indirectly) garner support for relic holders to obtain Umbral Marrow.
B) Provide your own incentive (gil/help/sexting) to players to quid-pro-quot players into assisting you.
C) Choose not to upgrade your relic.
You choose A and lament the fact that it didn't work. I believe that you dismiss the viability of B or C. Is this incorrect?
i pretty much disagree with everything lol. while i do think the trial sucks, it's still doable for me as long as i'm in a ls, and my ls offers no incentives to go we just try to help each other.
i also have no account on the OF, so i was not part of the QQ fest, nor would i have wasted my time with it even if i was.
i don't mind you taking an opinion and voicing it, but you are taking your opinion and antagonizing people with it, not to mention you keep making assumptions for half your arguments.
If you don't like my opinion, just block me. Again, you have the power.
Lakshmi.Mahoro
Serveur: Lakshmi
Game: FFXI
Posts: 100
By Lakshmi.Mahoro 2012-02-01 14:27:20
I don't understand this notion that it's a terrible design simply because you're going to require the help of people who don't have Relics and "they will get screwed". Nothing is stopping you from trying to pay back those people who helped you or help them in their own larger endeavors whether it be Empyreans or Mythics or something else.
Crunkie has summed it up pretty well. Yes, people in bigger linkshells come to ADL with little to no incentive to do so. They are rewarded in turn with points and/or gil produced from the event in addition to assistance with events that they do have an interest in when those come around. Dunno what to tell people really other than to learn a little give and take and understand that working with more than 5 other people isn't as unfeasible as it sounds.
This is exactly the point I was trying to make a couple pages back, except Auron said it more concisely than I did. Totally agreed.
[+]
Bismarck.Ramyrez
Serveur: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-02-01 14:37:06
Frankly, at this point, it is what it is. It will be implemented and I'll find a way to do it one way or another.
Knee-jerk reaction is that it's been done the wrong way. And I still feel that way. Lazy solution by the devs trying to find a cross between balance, difficulty and access. It's lame. But I want my 99. So it will get done somehow.
Edit: But at this point, we're all just shouting at each other like so many braying donkeys. We're not going to significantly change SE's mind about how they want to implement it. Some people will be more happy with it than others.
Bismarck.Sylow
Serveur: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-02-01 14:38:55
Edit: how the heck did I get into this thread!?
Serveur: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-02-01 14:42:26
So you want some divine entity to absolve you of the guilt you CHOOSE to feel by providing incentive for your "friends" to assist you?
I want my friends to not have to essentially forfeit millions of gil to upgrade my weapon. Is that really so crazy?
Why shouldn't I be pissed off that my path to re-completing a weapon I already finished five damn years ago forces me to punish my friends, or pay them off, to compensate?
Mine wouldn't charge, but if the argument you want to come back with is, "just compensate them for the lost gil", then stop; that's an absolutely insane game mechanic, and anyone who says with a straight face that that's okay is huffing paint.
Actually, my reply would be: "5 years ago? Upon how many backs was your relic carried by then? Were you so generous then?" If you're friends time/gil means more to you than completing your "already finished weapon," then don't do it?
Never lament having a choice, even if both options suck.
back then people had "incentives" to go to dyna, Af2 and some shells even let you lot the 1st 100 piece.
honestly your logic has many holes, you should just stop now Trollin lol. So you want some divine entity to absolve you of the guilt you CHOOSE to feel by providing incentive for your "friends" to assist you?
I want my friends to not have to essentially forfeit millions of gil to upgrade my weapon. Is that really so crazy?
Why shouldn't I be pissed off that my path to re-completing a weapon I already finished five damn years ago forces me to punish my friends, or pay them off, to compensate?
Mine wouldn't charge, but if the argument you want to come back with is, "just compensate them for the lost gil", then stop; that's an absolutely insane game mechanic, and anyone who says with a straight face that that's okay is huffing paint.
Actually, my reply would be: "5 years ago? Upon how many backs was your relic carried by then? Were you so generous then?" If you're friends time/gil means more to you than completing your "already finished weapon," then don't do it?
Never lament having a choice, even if both options suck.
back then people had "incentives" to go to dyna, Af2 and some shells even let you lot the 1st 100 piece.
honestly your logic has many holes, you should just stop now Trollin lol.
Now stop. Here's the deal. I realize that my opinion is WILDLY unpopular mostly because individuals of this opinion have no reason to post in this tragedy of a thread. I also realize that my tone/patterns of speech are meant to provoke some frustration among you, hence why you regard me as a troll.
Do you DISAGREE with this summary:
You want/need 5 Umbral Marrows:
You can:
A) Appeal to SE to provide incentive to players that will (directly or indirectly) garner support for relic holders to obtain Umbral Marrow.
B) Provide your own incentive (gil/help/sexting) to players to quid-pro-quot players into assisting you.
C) Choose not to upgrade your relic.
You choose A and lament the fact that it didn't work. I believe that you dismiss the viability of B or C. Is this incorrect?
i pretty much disagree with everything lol. while i do think the trial sucks, it's still doable for me as long as i'm in a ls, and my ls offers no incentives to go we just try to help each other.
i also have no account on the OF, so i was not part of the QQ fest, nor would i have wasted my time with it even if i was.
i don't mind you taking an opinion and voicing it, but you are taking your opinion and antagonizing people with it, not to mention you keep making assumptions for half your arguments.
If you don't like my opinion, just block me. Again, you have the power.
done, blocked.
Serveur: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2012-02-01 14:59:47
Edit: how the heck did I get into this thread!?
Bahamut.Danthebk
Serveur: Bahamut
Game: FFXI
Posts: 198
By Bahamut.Danthebk 2012-02-01 15:30:04
I think the real issue is, why the *** do we have trials to begin with. After doing an obnoxious grind to get the item (more related to those that have had theirs pre-change), why is there even more of an obnoxious grind to improve it.
We wouldn't even have to argue about this if they had done a better job transitioning the level cap from 75 to 99. It was just a messy, rushed, terribly planned, cluster *** when they attempted to increase the level cap.
Bismarck.Pauladeen
Serveur: Bismarck
Game: FFXI
Posts: 32
By Bismarck.Pauladeen 2012-02-01 15:39:18
I think the real issue is, why the *** do we have trials to begin with. After doing an obnoxious grind to get the item (more related to those that have had theirs pre-change), why is there even more of an obnoxious grind to improve it.
We wouldn't even have to argue about this if they had done a better job transitioning the level cap from 75 to 99. It was just a messy, rushed, terribly planned, cluster *** when they attempted to increase the level cap.
You expected what, just talk to an NPC and "LOL K UR RELIC IS MORE POWERFUL NOW!"
... I mean really? WTF game are YOU playing?
Ragnarok.Crunkie
Serveur: Ragnarok
Game: FFXI
Posts: 189
By Ragnarok.Crunkie 2012-02-01 15:41:01
Bismarck.Pauladeen said: »I think the real issue is, why the *** do we have trials to begin with. After doing an obnoxious grind to get the item (more related to those that have had theirs pre-change), why is there even more of an obnoxious grind to improve it.
We wouldn't even have to argue about this if they had done a better job transitioning the level cap from 75 to 99. It was just a messy, rushed, terribly planned, cluster *** when they attempted to increase the level cap.
You expected what, just talk to an NPC and "LOL K UR RELIC IS MORE POWERFUL NOW!"
... I mean really? WTF game are YOU playing?
The "Test Server"
Bismarck.Pauladeen
Serveur: Bismarck
Game: FFXI
Posts: 32
By Bismarck.Pauladeen 2012-02-01 15:46:01
Touché.
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-02-01 15:48:18
1-3 ADLs per run? I'm calling ***.
Clones using Tera Slash is an instant wipe, hitting a clone boils down to an element of luck and the time taken to farm up trigs is not enough to hammer out 3 ADLs in 2hours. Even if you do everything right at ADL, you can still lose. The drops that are currently semi-pricy would crash given any demand builds for ADL and a PUG would be lucky to even get to ADL before timing out.
SE encourages people to solo farm Dynamis for currency and then turns around and requires runs at ADL that have ***for benefits. Asking people to do all the CoP bosses + Icelands would have made more sense but we know SE doesn't know their heads from their ***.
If you're doing 1-3 ADLs (without prefarming) as an LS, show us the evidence because you're either a rare case or inflating the results of Xarcs to make the trial seem easier than it is.
Without bringing in a ton of mules, you're going to average 1 ADL per run. Last I recall, you weren't supposed to need an army of mules to be successful at this game but that makes it 'harder'. lol
Bahamut.Danthebk
Serveur: Bahamut
Game: FFXI
Posts: 198
By Bahamut.Danthebk 2012-02-01 15:50:56
Bismarck.Pauladeen said: »I think the real issue is, why the *** do we have trials to begin with. After doing an obnoxious grind to get the item (more related to those that have had theirs pre-change), why is there even more of an obnoxious grind to improve it.
We wouldn't even have to argue about this if they had done a better job transitioning the level cap from 75 to 99. It was just a messy, rushed, terribly planned, cluster *** when they attempted to increase the level cap.
You expected what, just talk to an NPC and "LOL K UR RELIC IS MORE POWERFUL NOW!"
... I mean really? WTF game are YOU playing?
The "Test Server"
At no point did I say that. What the *** were you reading. I'm saying, why the *** are there 6 of the exact same weapon with different stats on them. And why the *** did they even make trial of the magians in the first place.
You're still making assumptions based on a game that did a terrible job increasing the level cap. They either should have just left the Relics at the 75 cap or just not increased the level cap at all.
Or better yet, scaled the levels up better, exactly what I said in the intial post, which you apparently didn't understand. There's this very, very clear cut level 75 where everything starts happening. Pre-75 gear was ***, level 75 is where merits start happening. Why? What is so special about level 75 that justifies this exponential spike in quality gear and ability to increase your character and jobs potency?
Nothing anymore, because the cap is 99. So why the *** is level 75 so important to us. Why are you investing 100mil in a level 75 weapon? We're level 99 now.
Serveur: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-02-01 16:02:27
Lakshmi.Sparthosx said: »1-3 ADLs per run? I'm calling ***.
Clones using Tera Slash is an instant wipe, hitting a clone boils down to an element of luck and the time taken to farm up trigs is not enough to hammer out 3 ADLs in 2hours. Even if you do everything right at ADL, you can still lose. The drops that are currently semi-pricy would crash given any demand builds for ADL and a PUG would be lucky to even get to ADL before timing out.
SE encourages people to solo farm Dynamis for currency and then turns around and requires runs at ADL that have ***for benefits. Asking people to do all the CoP bosses + Icelands would have made more sense but we know SE doesn't know their heads from their ***.
If you're doing 1-3 ADLs (without prefarming) as an LS, show us the evidence because you're either a rare case or inflating the results of Xarcs to make the trial seem easier than it is.
Without bringing in a ton of mules, you're going to average 1 ADL per run. Last I recall, you weren't supposed to need an army of mules to be successful at this game but that makes it 'harder'. lol
believe what you what. this is with prefarming pops btw.
while i'm not going give you exact details on our strategy (not my place etc)
i assure you it is possible.
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-02-01 16:04:37
So you're not going to give the exact details and I'm supposed to take it on faith that you aren't bullshitting us?
If it's possible then by all means drop the strategy bomb. You afraid of competition? We're not even on the same server.
Ragnarok.Crunkie
Serveur: Ragnarok
Game: FFXI
Posts: 189
By Ragnarok.Crunkie 2012-02-01 16:06:48
Lakshmi.Sparthosx said: »1-3 ADLs per run? I'm calling ***. Clones using Tera Slash is an instant wipe, hitting a clone boils down to an element of luck and the time taken to farm up trigs is not enough to hammer out 3 ADLs in 2hours. Even if you do everything right at ADL, you can still lose. The drops that are currently semi-pricy would crash given any demand builds for ADL and a PUG would be lucky to even get to ADL before timing out.
Like I said, perhaps you have never fought the NM yourself, Nor farmed the pops as a stable 18 man alliance linkshell. Also if you have the correct party formations you can nullify his Tera Slash with the use of a 2hr ability from a certain job. The fight itself is like 3minutes. I'll see if anybody has recorded the fights. And you are correct, you can still wipe even if you do it perfect. I never mentioned anything about that.
Serveur: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-02-01 16:08:10
It's likely some form of wild card rotation or SMN mules. Could easily do more kills if you had excess smn, or a way to get PD back.
[+]
Ragnarok.Crunkie
Serveur: Ragnarok
Game: FFXI
Posts: 189
By Ragnarok.Crunkie 2012-02-01 16:08:58
Lakshmi.Sparthosx said: »So you're not going to give the exact details and I'm supposed to take it on faith that you aren't bullshitting us?
If it's possible then by all means drop the strategy bomb. You afraid of competition? We're not even on the same server.
You can easily go to our guildwork website and see our stream. There is screenshots.
Bismarck.Sylow
Serveur: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-02-01 16:10:10
Bismarck.Pauladeen said: »I think the real issue is, why the *** do we have trials to begin with. After doing an obnoxious grind to get the item (more related to those that have had theirs pre-change), why is there even more of an obnoxious grind to improve it.
We wouldn't even have to argue about this if they had done a better job transitioning the level cap from 75 to 99. It was just a messy, rushed, terribly planned, cluster *** when they attempted to increase the level cap.
You expected what, just talk to an NPC and "LOL K UR RELIC IS MORE POWERFUL NOW!"
... I mean really? WTF game are YOU playing?
The "Test Server"
At no point did I say that. What the *** were you reading. I'm saying, why the *** are there 6 of the exact same weapon with different stats on them. And why the *** did they even make trial of the magians in the first place.
You're still making assumptions based on a game that did a terrible job increasing the level cap. They either should have just left the Relics at the 75 cap or just not increased the level cap at all.
Or better yet, scaled the levels up better, exactly what I said in the intial post, which you apparently didn't understand. There's this very, very clear cut level 75 where everything starts happening. Pre-75 gear was ***, level 75 is where merits start happening. Why? What is so special about level 75 that justifies this exponential spike in quality gear and ability to increase your character and jobs potency?
Nothing anymore, because the cap is 99. So why the *** is level 75 so important to us. Why are you investing 100mil in a level 75 weapon? We're level 99 now.
1.) You should say what you mean, instead of implying otherwise. "th. After doing an obnoxious grind to get the item (more related to those that have had theirs pre-change), why is there even more of an obnoxious grind to improve it." sounds pretty much like "I want free item." Not that "I worked really hard for this item, now they can never raise the level cap because I don't want to do more work to make it keep up with my growth" is a lot better. (Actually, I'd argue it's worse).
2.) Everything else you said served to point out that at one point, the level cap was 75. Duh, it makes sense that a lot of the game would still be 75-centric. It was only the level cap for years. You can't re-centralize a complex system overnight.
3.) Here's another picture:

| 01-13-2012 05:17 AM | | Gildrein | | Community Rep |  |
| [dev1065] Relic, Mythic, and Empyrean Weapon Upgrades
With the forthcoming version update, players will be able to upgrade equipment to level 99 in two stages:
Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
Step 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
*Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
Upgraded Attributes
Please refer to the following charts for descriptions of upgraded weapon attributes:
To test this content, please talk to the Magian Moogle and input the corresponding trial number, as listed in the charts above.
Afterglow
Upgrading a weapon to stage two will result in the addition of an Afterglow effect.
Afterglow bestows beneficial status effects upon party members in an area surrounding (but excluding) the wielder.
*Party members must be inside the specified area when Afterglow is activated to receive status effects.
The duration for each Afterglow is thirty seconds.
*The effect of a certain Afterglow will be overwritten if an identical one is activated within that thirty-second timeframe.
Separate Afterglow effects will stack if they are cast within the same effect duration.
There are five categories of Afterglow effects:
- Relic Weapons: Increased accuracy and ranged accuracy
- Mythic weapons: Increased attack and ranged attack
- Empyrean weapons: Increased critical hit rate
- Aegis: Reduced magic damage taken
- Ochain: Reduced physical damage taken
Afterglow effects activate when the weapon skill corresponding to the equipped weapon
For Aegis and Ochain, the effects activate when Shield Bash is used.
The hierarchy for overwriting Aftermath and Afterglow effects is as follows:
One's Own Aftermath: Lv3>Lv2>Lv1>Party Member's Afterglow
Visual Effects
Weapons upgraded to stage two will display special visual effects when equipped:
Relic Weapons

Mythic Weapons

Empyrean Weapons

Visual effects will display in the following priority:
Main Weapon>Ranged Weapon>Sub Weapon
Other Information of Note
Additional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3560 |
Spharai |
Rare ExDMG:+52Delay:+86 |
Attack+40 Enhances "Counter" effect V"Final Heaven"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3556 |
Mandau |
Rare ExDMG:55Delay:176 |
Attack+40 "Mercy Stroke"(+40%) Additional effect: PoisonIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3563 |
Excalibur |
Rare ExDMG:73Delay:233 |
Attack+40 "Knights of Round"(+40%)Additional effect: Damage varies with HPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3567 |
Ragnarok |
Rare ExDMG:143Delay:431 |
Accuracy+40 Increases rate of critical hits V"Scourge"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3568 |
Guttler |
Rare ExDMG:88Delay:280 |
Attack+40 "Onslaught"(+40%) Additional effect: "Choke"Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3570 |
Bravura |
Rare ExDMG:158Delay:488 |
Accuracy+40 "Metatron Torment"(+40%)Additional effect: Impairs evasionIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3574 |
Gungnir |
Rare ExDMG:159Delay:492 |
Accuracy+40 "Geirskogul"(+40%) Additional effect: Weakens defenseIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3572 |
Apocalypse |
Rare ExDMG:167Delay:513 |
Accuracy+40 "Catastrophe"(+40%) Additional effect: BlindIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3576 |
Kikoku |
Rare ExDMG:64Delay:210 |
Attack+40 "Blade: Metsu"(+40%) Additional effect: ParalysisIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3578 |
Amanomurakumo |
Rare ExDMG:132Delay:437 |
Accuracy+40 "Tachi: Kaiten"(+40%) Additional effect: Weakens attacksIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3580 |
Mjollnir |
Rare ExDMG:93Delay:308 |
Attack+40 "Randgrith"(+40%) Additional effect: Recover MPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3582 |
Claustrum |
Rare ExDMG:113Delay:390 |
Accuracy+40 "Gate of Tartarus"(+40%) Additional effect: DispelIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3587 |
Annihilator |
Rare ExDMG:76Delay:582 |
Ranged Accuracy+40 Ranged Attack+30 "Coronach"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3586 |
Yoichinoyumi |
Rare ExDMG:126Delay:524 |
Ranged Accuracy+40 Ranged Attack+30 "Namas Arrow"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3591 |
Gjallarhorn |
Rare Ex |
CHR+10 Singing skill +25 Wind instrument skill +25 All songs +4 |
| 4453 |
Aegis |
Rare Ex |
Augments "Shield Bash" VIMagic damage taken -50%Afterglow (Reduces magic damage taken) |
|
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3571 |
Conquerer |
Rare ExRare ExDMG:154Delay:504 |
Augments "Berserk" V"King's Justice"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3561 |
Glanzfaust |
Rare ExDMG:+51Delay:+96 |
Augments "Focus" and "Dodge" V"Ascetic's Fury"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3581 |
Yagrush |
Rare ExDMG:74Delay:267 |
Magic Accuracy+25 Augments "Divine Veil"Enhances "Divine Benison" effect IV"Mystic Boon"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3583 |
Laevateinn |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+10 "Magic Atk. Bonus"+60Enhances "Elemental Seal" effect"Vidohunir"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3564 |
Murgleis |
Rare ExDMG:65Delay:224 |
Magic Accuracy+30Augments "Convert""Death Blossom"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3557 |
Vajra |
Rare ExDMG:53Delay:200 |
Enhances "Sneak Attack" effect VEnhances "Trick Attack" effect V"Mandalic Stab"(+30%)Aftermath: Increases Acc./Atk.Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3565 |
Burtgang |
Rare ExDMG:73Delay:264 |
Enmity+18 Physical damage taken -18%Reduces Enmity decrease when taking damage."Atonement"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3573 |
Liberator |
Rare ExDMG:162Delay:528 |
Magic Accuracy+35Augments "Absorb" spells V"Insurgency"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3569 |
Aymur |
Rare ExDMG:89Delay:312 |
Pet: Attack Bonus VEnhances "Sic" and "Ready" effects"Primal Rend"(+30%)Aftermath (Incl. Pets): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3558 |
Carnwenhan |
Rare ExDMG:48Delay:186 |
Magic Accuracy+25Increases song effect duration V"Mordant Rime"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3588 |
Gastraphetes |
Rare ExDMG:80Delay:432 |
Enhances "Snapshot" effectIncreases "Barrage" accuracy V"Trueflight"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3579 |
Kogarasumaru |
Rare ExDMG:128Delay:450 |
Enhances "Third Eye" effect V ("Third Eye"+25)"Tachi: Rana"(+30%)(Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3577 |
Nagi |
Rare ExDMG:62Delay:227 |
Magic Accuracy+30 Enmity+30Augments "Mijin Gakure""Blade: Kamu"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3575 |
Ryunohige |
Rare ExDMG:151Delay:492 |
Augments "Jump" V ("Jump"+35)"Drakesbane"(+30%)Aftermath (Incl. Wyvern): Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3584 |
Nirvana |
Rare ExDMG:104Delay:402 |
Avatar perpetuation cost -8Avatar: "Magic Atk. Bonus"+40 "Garland of Bliss"(+30%)Aftermath (Incl. Avatars): Inc. Acc./Atk., Occ. attacks 2-3 timesAfterglow (Increases Attack and Ranged Attack) |
| 3566 |
Tizona |
Rare ExDMG:66Delay:236 |
Magic Accuracy+25Occ. converts damage dealt to MP V"Expiacion"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3589 |
Death Penalty |
Rare ExDMG:64Delay:480 |
Enhances "Quick Draw" effect V"Leaden Salute"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3562 |
Kenkonken |
Rare ExDMG:+41Delay:+49 |
Enhances "Martial Arts" effect VSuppresses "Overload""Stringing Pummel"(+30%)Aftermath (Incl. Automaton): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3559 |
Terpsichore |
Rare ExDMG:53Delay:205 |
Increases "Steps" accuracy VAugments "Steps" V"Pyrrhic Kleos"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3585 |
Tupsimati |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+30 "Magic Atk. Bonus"+40Same elemental magic as weather: Enmity-20"Omniscience"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
|
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3203 |
Verethragna |
Rare ExDMG:+42Delay:+51 |
STR+20 "Victory Smite"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3179 |
Twashtar |
Rare ExDMG:55Delay:176 |
DEX+20 "Rudra's Storm"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3235 |
Almace |
Rare ExDMG:70Delay:224 |
DEX+20 "Chant du Cygne"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3259 |
Caladbolg |
Rare ExDMG:142Delay:430 |
VIT+20 "Torcleaver"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3283 |
Farsha |
Rare ExDMG:86Delay:276 |
STR+13 MND+13 "Cloudsplitter"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3315 |
Ukonvasara |
Rare ExDMG:156Delay:482 |
STR+20 "Ukko's Fury"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3339 |
Redemption |
Rare ExDMG:163Delay:502 |
STR+13 MND+13 "Quietus"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3363 |
Rhongomiant |
Rare ExDMG:159Delay:492 |
VIT+20 "Camlann's Torment"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3395 |
Kannagi |
Rare ExDMG:64Delay:210 |
AGI+20 "Blade: Hi"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3419 |
Masamune |
Rare ExDMG:132Delay:437 |
STR+20 "Tachi: Fudo"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3443 |
Gambanteinn |
Rare ExDMG:90Delay:300 |
HP+90 MP+90 "Dagan"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3467 |
Hvergelmir |
Rare ExDMG:113Delay:390 |
MP+150 "Myrkr"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3524 |
Gandiva |
Rare ExDMG:117Delay:490 |
DEX+20 "Jishnu's Radiance"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3540 |
Armageddon |
Rare ExDMG:76Delay:582 |
AGI+20 "Wildfire"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3590 |
Daurdabla |
Rare Ex |
Singing skill +20 String instrument skill +20Increases song effect duration by 30%Grants two additional song effects |
| 4452 |
Ochain |
Rare Ex |
DEF:40 VIT+25 Coverts 35% of damage taken to MP upon successful block
Afterglow (Reduces physical damage taken) |
|
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