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FFXIAH:USAEA3TTO(DE)
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 Bahamut.Savannahlynn
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By Bahamut.Savannahlynn 2012-01-16 11:11:10
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volkom said: »
Bahamut.Savannahlynn said: »
Asura.Dameshi said: »
Bumping for great justice.

Why am I just now seeing this thread? >.>
cuz you're blind to the awesomeness

Nah...thinking about it I haven't actually been on the forums too much lately but to lurk...lol

I'm offended as to not being included on the character screen..what is this nonsense?!
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 11:07:42
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Anyone have any experience in programming in Direct 3D for 2D graphics?
 Bahamut.Jetackuu
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By Bahamut.Jetackuu 2012-01-26 11:09:08
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Leviathan.Chaosx said: »
Anyone have any experience in programming in Direct 3D for 2D graphics?

no, but as far as compatibility on systems go I'd say go for opengl.

(this comes from not being able to get directx to work properly in virtualbox /rage)
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 11:20:02
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Hmm, I'll look into how hard opengl is.

Still trying to get the hang of Visual Studio 2010.

***is confusing.
 Bahamut.Jetackuu
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By Bahamut.Jetackuu 2012-01-26 11:23:25
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Leviathan.Chaosx said: »
Hmm, I'll look into how hard opengl is.

Still trying to get the hang of Visual Studio 2010.

***is confusing.

I have that...

the difference being from what I understand is opengl is opensource, making it great for cross-platform projects, directx really only works in windows...

like if you wanted it to be on windows, linux, android etc you'd want it to be in opengl.

what are you playing with? xna game studio?
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 11:41:01
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Bahamut.Jetackuu said: »
Leviathan.Chaosx said: »
Hmm, I'll look into how hard opengl is.

Still trying to get the hang of Visual Studio 2010.

***is confusing.

I have that...

the difference being from what I understand is opengl is opensource, making it great for cross-platform projects, directx really only works in windows...

like if you wanted it to be on windows, linux, android etc you'd want it to be in opengl.

what are you playing with? xna game studio?
Nah just MS Visual Studio C++

Apparently you can't make stand alone .exe's like you could with Borland.

Lame.
 Bahamut.Jetackuu
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By Bahamut.Jetackuu 2012-01-26 11:48:57
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Leviathan.Chaosx said: »
Bahamut.Jetackuu said: »
Leviathan.Chaosx said: »
Hmm, I'll look into how hard opengl is.

Still trying to get the hang of Visual Studio 2010.

***is confusing.

I have that...

the difference being from what I understand is opengl is opensource, making it great for cross-platform projects, directx really only works in windows...

like if you wanted it to be on windows, linux, android etc you'd want it to be in opengl.

what are you playing with? xna game studio?
Nah just MS Visual Studio C++

Apparently you can't make stand alone .exe's like you could with Borland.

Lame.


I've only played with VB and installed the xna and windows phone extensions to VIsual Studio, I haven't played with the latter two after installing though...
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 12:31:17
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I'm messing around with SDL now. Worst case scenario I make an installer with the runtime ***.
 Caitsith.Zahrah
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By Caitsith.Zahrah 2012-01-26 12:36:35
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This thread puts me in a doodlin' mood. Hmmm...

/needs to PM Yomi and Leila

Triple team! RAWR!
[+]
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 12:49:27
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Caitsith.Zahrah said: »
This thread puts me in a doodlin' mood. Hmmm...

/needs to PM Yomi and Leila

Triple team! RAWR!
Sounds sexy.
By volkom 2012-01-26 12:51:04
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Caitsith.Zahrah said: »
This thread puts me in a doodlin' mood. Hmmm...

/needs to PM Yomi and Leila

Triple team! RAWR!

can make those League of Legend's style champion art pics ;o
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 13:54:25
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Ok checklist:

Compiler... check
Graphics and Sound Libraries... check

Testing:
Set to full screen using hardware double buffering... check
Get pixel and set pixel colors... check
Load and display .bmp's anywhere on the screen... check
Display text... check

Still to do:
Display and move sprites
Test out sound and music
Make installer with all necessary files for run time
Code the actual game (lol)

So far so good.
[+]
 Caitsith.Zahrah
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By Caitsith.Zahrah 2012-01-26 14:21:02
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Leviathan.Chaosx said: »
Ok checklist:

Compiler... check
Graphics and Sound Libraries... check

Testing:
Set to full screen using hardware double buffering... check
Get pixel and set pixel colors... check
Load and display .bmp's anywhere on the screen... check
Display text... check

Still to do:
Display and move sprites
Test out sound and music
Make installer with all necessary files for run time
Code the actual game (lol)

So far so good.

/gasp

Wait! Are you doing this?!?

/cheer
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 14:36:58
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Ok well SDL only let's you use wave files, but that shouldn't be a problem. Someones already got a nicely coded sound engine so I can have one wav playing for music and other wav's for sound effects.

Getting a .wav file to play was the easiest thing I've done all day, lol.


Also all images are in .bmp format
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 14:37:53
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I'm not too fancy with graphics, so I'm going with 800x600x8 (256 colors).
[+]
 Phoenix.Lillicarnage
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By Phoenix.Lillicarnage 2012-01-26 14:38:31
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If you didn't want to make one from scratch couldn't MUGEN be used for this? I am not really familiar with it but from what I understood you just need your own pixel art for various movesets, most move types are downloadable or included otherwise.
 Quetzalcoatl.Yomisha
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By Quetzalcoatl.Yomisha 2012-01-26 14:43:48
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Ramuh.Haseyo said: »
Asura.Ludoggy said: »
Ramuh.Haseyo said: »
Asura.Ludoggy said: »
TRPGs all the way >:

That's a silly acronym! SRPG sounds better >:
I like the letter T! >:

Then we'll just name you T-Doggy in-game.
LOL Reminds me of T-Dog from Waiting. Oh no, just no! XD
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 14:44:10
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Nah I'm using SDL. People already have a lot of examples, engines, etc. for it.
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 14:47:33
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I wasted like 3 hours this morning/afternoon trying to code direct draw from scratch, lol >.<

EDIT: /uninstall DirectX SDK
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 Caitsith.Zahrah
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By Caitsith.Zahrah 2012-01-26 15:23:02
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I just thought of a great mob...
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 Bahamut.Jetackuu
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By Bahamut.Jetackuu 2012-01-26 15:23:54
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Leviathan.Chaosx said: »
I wasted like 3 hours this morning/afternoon trying to code direct draw from scratch, lol >.<

EDIT: /uninstall DirectX SDK

lol
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 15:34:25
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Caitsith.Zahrah said: »
I just thought of a great mob...
That was on after Colbert last night too.
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 Caitsith.Zahrah
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By Caitsith.Zahrah 2012-01-26 15:37:18
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Leviathan.Chaosx said: »
Caitsith.Zahrah said: »
I just thought of a great mob...
That was on after Colbert last night too.

That's awesome! I haven't thought of that episode in a long time!
 Bahamut.Jetackuu
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By Bahamut.Jetackuu 2012-01-26 15:55:14
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Leviathan.Chaosx said: »
Ok well SDL only let's you use wave files, but that shouldn't be a problem. Someones already got a nicely coded sound engine so I can have one wav playing for music and other wav's for sound effects.

Getting a .wav file to play was the easiest thing I've done all day, lol.


Also all images are in .bmp format

eww .bmp
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 18:23:21
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Ok I got a simple sprite of Mario from Super Mario Bros (NES) just walking (only 2 frames) on a blank background.

Using this image:

Only problem is I'm not sure how it's going to look on a background with the black in there...
 Carbuncle.Lolserj
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By Carbuncle.Lolserj 2012-01-26 18:28:44
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chaos what are you programming this in?

want to know for CS related reasons >:
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 18:32:37
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Microsoft Visual Studio 2010: Visual C++
Win32 Console Application
 Carbuncle.Lolserj
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By Carbuncle.Lolserj 2012-01-26 18:34:05
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ew

just had my first experience with that programming in C >_>

I dislike
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 18:37:19
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I didn't like it at first, but I'm getting used to it.
 Leviathan.Chaosx
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By Leviathan.Chaosx 2012-01-26 18:48:55
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lol.. well Mario is walking on the background, but he's in a black box.
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