Sam Gear Lvl 99

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Sam gear lvl 99
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 Sylph.Mirvana
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By Sylph.Mirvana 2012-12-08 00:20:14
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Also, isn't "The Ideal Set" above overkilling a tad on StoreTP? Obviously more is needed to let you use less on WS set, but that's over by like +10 unless I mathed something way wrong.

EDIT: New paged so adding the set below.
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2012-12-08 00:21:38
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+10 sounds like perhaps you're forgetting merits?

Edit: Derp, you said over; not under.
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By Gimp 2012-12-08 00:24:30
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are you sure you don't get increased counter rate with just seigan and relic pants active, like I've said I haven't parsed but I do know my twilight helm (part of rr hp latent in SC) gets in the way with setting seigan I still have noticeable boots in counter rate with relic pants.

but loleyeballing.
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By Sylph.Mirvana 2012-12-08 00:26:36
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I ran em as both with and without. With 5/5 it's almost 20 over (10+10). I'd have to see the WS sets to see how much is being made up for, but it still appears that set has some StP that might can be dropped.

EDIT: Think I see the issue. The page for the item set has "Store TP" listed as +64, but the gear only adds up to +48, so the site is randomly adding +16 to it.
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2012-12-08 00:29:26
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Believe the site adds +20 on Rose Strap rather than +4. Best to count yourself~ There are many other errors like that as well if viewing the stats on Item Set pages.
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By Sylph.Mirvana 2012-12-08 00:32:30
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Yeah, it's late and I tried to shortcut that adding to save braincells. Lotta good that did me ;-; Set puts you at 21% not the 22.8% I was coming out with at first.

EDIT: Since I'm still awake and have my calculator out, decide to CRUNCHALLTHENUMBERS |_O/ And the "Ideal Set" is overshooting by +2 (Assuming StoreTP on WS set is JA/Merits/Strap/Stone/Rajas/Brutal for +53). So can probably swap Misuuchi/Ace's for Atheling/Usukane unless that setup has already been shot down from the Haste+1% lost for Attack+19 Acc+11 gained (Situational blahblahblah)
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2012-12-08 01:14:45
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Not the end of the world if you're over-shooting by a little bit. :3 Chances are if you need accuracy you're getting buffs to accommodate. And for the STP in WS part it should be Saotome Sune-ate +2 rather than Hagneia Stone.
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By Sylph.Mirvana 2012-12-08 01:31:24
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Using Unkai Sune-Ate+2 on WS (or any piece with no StoreTP) and dropping H.Stone for another ammo (StoreTP +50 on WS, 16.7% on first hit) puts you still over on melee cycles by StoreTP +1 (20.9%/hit) which is the amount you lose in Atheling/Usukane swap. So you shouldn't be WS'ing in Saotome+2 (for the StoreTP+5) unless there's some DEX mod I'm not aware of.

EDIT: Decided to crunch for 464 delay for any Kanto users: With Merits/Brutal/Rajas alone you get 17.8% on first WS hit, meaning you need +29 (+19 less than for 437 weapons) on melee set to keep a 5-hit.
Can hit that with Phorcys Head/Rajas/Tyrant's(or Goading)/Brutal/Unkai Pants/Usukane feet
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2012-12-08 01:37:37
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I wasn't suggesting using Atheling/Usukane.

Saotome Sune-ate/Thew Bomblet: STR9 Att20
Unkai Sune-ate/Hagneia Stone: STR8 Att18

Maintaining your x-hit with either combo
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By Sylph.Mirvana 2012-12-08 01:48:42
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Yeah, but you don't need the StoreTP+5 from Saotome was my point.
You can use Unkai/Thew on WS for STR+10 Acc+15 Atk+23 and still keep the hit build even with the small overshoot on melee set (16.7 + 21x4 = 100.7) or if you go down to +47 (16.7 +20.9x4 =100.3).
You can even drop the Rajas for a 2nd PyroRing (+45, 16.2 first hit) if you keep all +48 on melee (16.2 + 21x4 = 100.2)
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By Bismarck.Llewelyn 2012-12-08 01:52:42
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You're getting 20.8 TP per hit with the ideal set; not 21.
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By Sylph.Mirvana 2012-12-08 02:00:05
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(5.0+((437-180)×6.5)÷270)1.88 = 21.0(316 < dropped digits)

I'm not saying I might not be wrong, but this is what I'm coming out with.
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By Bismarck.Llewelyn 2012-12-08 02:10:13
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I'll be honest and say I don't even know what formula that is (I calculate my STP differently and easier). Using the formula here I come up with 20.8. I see you don't have Masamune/Amanomurakumo so I can't just tell you to go out and hit something with the posted set to see you won't be getting 21 TP per hit.
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By Sylph.Mirvana 2012-12-08 02:17:03
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No SAM my 3rd string job, so I'm just a Kanto/Mura user. I'm going purely off what the math is telling me, but if I have an old/busted formula, I have an old/busted formula. I am using the ones on BG though, I literally copy/pasted the one off their Tactical Points page and just changed "Delay" to "437" then ran it through my TI.

EDIT: Ran some numbers using the listed "TP/hit" on 437's (11.1) instead of the full formula:
Using Saotome Feet for WS to hit +55, you get 17.2% first hit, meaning you need 20.7% per hit in Melee (total StoreTP +87). So even by the numbers you're coming with Llewelyn, Melee set over shoots by +1 (Again which Atheling/Usukane compesates for vs Misuuchi/Ace's)
BUT, you can also drop Saotome in WS set (+50, 16.6%) and use Misuuchi/Usukane to maintain 5-hit (+89, 20.9%) should you find you want/need the Accuracy.

So in a way, even if my first numbers were off, I was still right about "Ideal Set" having a slight overshoot on StoreTP ^_^
 Odin.Jassik
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By Odin.Jassik 2012-12-08 09:16:03
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Yea.i have head and legs on with both up and the counter combined with that high parry rate mitigates a ton of the attacks that your third eye could go down to. Often its exactly what's needed for a party to recover.
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By Odin.Jassik 2012-12-08 09:23:18
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Odin.Jassik said: »
Yea.i have head and legs on with both up and the counter combined with that high parry rate mitigates a ton of the attacks that your third eye could go down to. Often its exactly what's needed for a party to recover.

Also my masamune didn't show up on ah until i force updated it, ah profile doesn't necessarily mean anything.
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By Bismarck.Llewelyn 2012-12-08 10:00:30
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Odin.Jassik said: »
Odin.Jassik said: »
Yea.i have head and legs on with both up and the counter combined with that high parry rate mitigates a ton of the attacks that your third eye could go down to. Often its exactly what's needed for a party to recover.

Also my masamune didn't show up on ah until i force updated it, ah profile doesn't necessarily mean anything.
It's not like I was saying "IF YOU DON'T HAVE IT THEN YOU DON'T KNOW WHAT YOU'RE TALKING ABOUT!". Was just saying it would be easier to go hit something rather than to run formulas that were apparently incorrect.
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By Bismarck.Llewelyn 2012-12-08 10:03:01
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Sylph.Mirvana said: »
So in a way, even if my first numbers were off, I was still right about "Ideal Set" having a slight overshoot on StoreTP ^_^
I didn't deny they overshot TP. x_x Gonna be difficult making a set that leaves you at exactly 100.0% TP that's doesn't have other better sets.
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By Odin.Jassik 2012-12-08 10:14:31
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Bismarck.Llewelyn said: »
Odin.Jassik said: »
Odin.Jassik said: »
Yea.i have head and legs on with both up and the counter combined with that high parry rate mitigates a ton of the attacks that your third eye could go down to. Often its exactly what's needed for a party to recover.
Also my masamune didn't show up on ah until i force updated it, ah profile doesn't necessarily mean anything.
It's not like I was saying "IF YOU DON'T HAVE IT THEN YOU DON'T KNOW WHAT YOU'RE TALKING ABOUT!". Was just saying it would be easier to go hit something rather than to run formulas that were apparently incorrect.


Oh I know, his numbers were based on 437 delay which openned the possibility that he did have it and it wasn't showing up.

@OP:
The only issue with TP overflow of that sort is when you have STP in a slot you could be utilizing haste or other impotant stats. If the ideal in slot piece happens to put you over on STP and there isn't a better option in your other STP slots, I don't see what the issue would be.
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By Cerberus.Taint 2012-12-08 10:24:12
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16.8 needed in WS is why it over shoots.

Rose+Brutal = 5 stp, no good combo for the remaining 7.
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By Odin.Zelphes 2012-12-08 10:41:06
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Sylph.Mirvana said: »
(5.0+((437-180)×6.5)÷270)1.88 = 21.0(316 < dropped digits)

I'm not saying I might not be wrong, but this is what I'm coming out with.

The "ideal" TP sets land on 100.4 TP which isn't really "overshooting" TP assuming you WS in 15 STP for 1-hit WS.

Any gear combo involving using Misuuchi Kappa or Hagneia Stone in WS instead of Saotome feet+2 performs worse on WS.

Ideal TP Set:
1.88*11.1 = 20.8 (round down fraction to nearest digit)
20.8*4 = 83.2

Using +15 STP on 1-hit WS (Rose, Brutal, Rajas, Saotome+2)
1.55*11.1 = 17.2 (round down fraction to nearest digit)
total = 100.4

Using +13 STP on 1-hit WS (Rose, Brutal, Rajas & Misuuchi/Hagneia or Saotome+2 & Misuuchi/Hagneia)
1.53*11.1 = 16.9 (round down fraction to nearest digit)
total = 100.1

At best you can remove brutal on WS for those who prefer using
Moonshade+STR earring or 2x STR earrings on 1-hit WS

Using +14 STP on 1-hit WS (Rose, Rajas, Saotome+2)
1.54*11.1 = 17.0 (round down fraction to nearest digit)
total = 100.2

Sylph.Mirvana said: »
You can use Unkai/Thew on WS for STR+10 Acc+15 Atk+23 and still keep the hit build even with the small overshoot on melee

Remember that Rose/Brutal/Rajas/Saotome+2 combo beats using Unkai legs+2 instead of Rajas or Saotome+2 because it allows you to WS in Ogier's legs (20 ATK/ACC/WS DMG+3%) for more DMG.
 Odin.Jassik
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By Odin.Jassik 2012-12-08 10:43:10
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Tenryu legs have 5, rajas has 5, Saotome Sune-Ate have 5... Tenryu obviously being the BEST legs for that slot anyway, and using rajas isn't really gimp.
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By Odin.Zelphes 2012-12-08 10:46:41
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With Tenryu +1 Legs you can swap out either Rajas or Saotome +2 for say Fudo for more power and still maintain 5-hit.

May be useful info for Amano users:
In situations you can use Kaiten alot (NNI, trash content, buffs with capped ATK AND able to self-SC alot) you only need to use +5 STP (Rose/Brutal) during Kaiten WS so you can stack more STR/ATK for effect.

In addition to that you can put on AM gear (say Atheling & Mars Ring for +20ATK/8ACC during TP phase) and still rebuild @100 TP on the dot.

Using Atheling+Mars
1.87*11.1 = 20.757
20.757*4 = 83.028


Add the last STP on WS (Using Kaiten lands you on 17 TP right away)
1.45*11.1 = 16.095+1 = 17.095

Total = 83.028+17.095 = 100.123~100.1
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By Odin.Jassik 2012-12-08 11:22:51
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Odin.Zelphes said: »
With Tenryu +1 Legs you can swap out either Rajas or Saotome +2 for say Fudo for more power and still maintain 5-hit. May be useful info for Amano users: In situations you can use Kaiten alot (NNI, trash content, buffs with capped ATK AND able to self-SC alot) you only need to use +5 STP (Rose/Brutal) during Kaiten WS so you can stack more STR/ATK for effect. In addition to that you can put on AM gear (say Atheling & Mars Ring for +20ATK/8ACC during TP phase) and still rebuild @100 TP on the dot. Using Atheling+Mars 1.87*11.1 = 20.757 20.7*4 = 83.028 Add the last STP on WS (Using Kaiten lands you on 17 TP right away) 1.45*11.1 = 16.095+1 = 17.095 Total = 83.028+17.095 = 100.123~100.1

Are you saying Kaiten's AM might be relevant for the first time ever?
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By Odin.Zelphes 2012-12-08 11:24:50
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Yep. I do think alots of Amano-users already know about this.

If you don't use Spellcast, this will be such a hassle to implement though.
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By Odin.Jassik 2012-12-08 11:29:10
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I would hope so, but in the past, the upgrades that AM gained you wasn't really sigificant, gaining 28 att and 8 acc in TP gear while maintaining capped haste is IMO worth having seperate sets, before it was more of a hassel than anything.
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By Ramuh.Austar 2012-12-08 11:34:06
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Odin.Zelphes said: »
With Tenryu +1 Legs you can swap out either Rajas or Saotome +2 for say Fudo for more power and still maintain 5-hit.

May be useful info for Amano users:
In situations you can use Kaiten alot (NNI, trash content, buffs with capped ATK AND able to self-SC alot) you only need to use +5 STP (Rose/Brutal) during Kaiten WS so you can stack more STR/ATK for effect.

In addition to that you can put on AM gear (say Atheling & Mars Ring for +20ATK/8ACC during TP phase) and still rebuild @100 TP on the dot.

Using Atheling+Mars
1.87*11.1 = 20.757
20.757*4 = 83.028


Add the last STP on WS (Using Kaiten lands you on 17 TP right away)
1.45*11.1 = 16.095+1 = 17.095

Total = 83.028+17.095 = 100.123~100.1
It's truncated at each step, just so you know.
1.87*11.1 = 20.7, 20.7*4 = 82.8
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By Cerberus.Taint 2012-12-08 11:53:13
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Odin.Zelphes said: »
Yep. I do think alots of Amano-users already know about this.

If you don't use Spellcast, this will be such a hassle to implement though.


If you don't use Spellcast it isn't that bad. Just have your post Kaiten TP set assume the after math.

/ws macro Shoha
/wait 1
/tp set

/ws macro kaiten
/wait 1
/tp AMset
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By Odin.Zelphes 2012-12-08 12:03:43
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Ramuh.Austar said: »
It's truncated at each step, just so you know.
1.87*11.1 = 20.7, 20.7*4 = 82.8

Glad you noticed this. I was waiting for someone to point it out.

If you see my earlier post, I mentioned to round down to nearest digit on fractions, but then I forgot my Kaiten AM testings. They contradict each other.

I was testing this on fortifications. Using minimum haste (easier to see normal attack animation) I removed multi-attack gear, TP-conserve gear (WS). I subbed /blm. No Hasso.

TP Set:

Phorcys Salade (5), Hagneia (3), Unkai Body +2 (10), Rajas (5), Brutal (1), Tyrant (4), Misuuchi (3), Goading (5) instead of Rose/Unkai earring, Unkai Legs+2 (7), Ace's feet (5).

WS Set: Rajas (5)

With AM active Atheling]=> Misuuchi & Mars]=> Tyrant.

I wanted 30 x controlled tests where Zanshin/Ikoshoten didn't interfere. They rebuild @100 TP. Anytime Zanshin/Ikoshoten proc'd, I'd just reset cycle, and wait for AM to wear off.

To make sure, I redid this test 30 times in Sauromugue Champaign.
(This test was annoying since if I got hit, I would have to restart whole cycle.)
This time with normal TP/WS gear.
It came out @100 TP aswell.

If the fractions were truncated, it wouldn't rebuild @100 TP.

I don't know what to make of it, feel free to test this out yourself if you got access to Amano/test server. Maybe I overlooked something here.
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By Ramuh.Austar 2012-12-08 12:09:50
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What exactly were you even trying to test? Because it adds up to 100.

20.8 TP per hit
16.8 from WS

20.8 * 4 = 83.2, 83.2 + 16.8 = 100.
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