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Is FFXI gonna be more of a challenge again?
Ragnarok.Darkdevil
Serveur: Ragnarok
Game: FFXI
Posts: 54
By Ragnarok.Darkdevil 2012-01-03 00:06:09
Either your shell is completely fabricated or a simple fluke. The amounts of people who read and agree with my post proves that.
I assure you it's not fabricated, but it's rarity is I guess why I enjoy the game less now and other people enjoy it more.
A simple solution I see is to make a 10 year anniversary classic ffxi edition, advertise it and sell it in game stores. One server, no transfers allowed starting all over again at 50 cap and applying the same version updates in the same order as when the game originally came out. I'd drop my character in its tracks and join such a server as long as I knew they would never raise the cap past 75. I never got a chance to see 2002 KA or 2004 aery, it'd be a lot of fun and I'm sure they could get a single server-full.
Agree+2
Carbuncle.Riaka
Serveur: Carbuncle
Game: FFXI
Posts: 43
By Carbuncle.Riaka 2012-01-03 00:23:37
Lakshmi.Sparthosx said: »
This isn't an offline game like Skyrim either. I shouldn't need to create challenges to keep me going as the point of paying for a sub is to be given exciting content that keeps the community aflutter. The majority of conversations on XI boards now is bitching about content or complaining about what could have been.
This soo much had to +1 it
I think people are mainly going threw content to fast and SE can't really keep up with the player base. As much as I know it won't happen FFXI really needs an expansion, and not one of those mini add-on scenarios.
[+]
Lakshmi.Jesi
Serveur: Lakshmi
Game: FFXI
Posts: 576
By Lakshmi.Jesi 2012-01-03 01:28:22
Lakshmi.Sparthosx said: »This isn't an offline game like Skyrim either. I shouldn't need to create challenges to keep me going as the point of paying for a sub is to be given exciting content that keeps the community aflutter. The majority of conversations on XI boards now is bitching about content or complaining about what could have been.
What a different MMO does which is actually a pretty good idea is this.
When they release the endgame content they make one easy, one medium and one hard. And this isn't the same content just with different difficulties, it's three different zones.
This way, the casual players don't get frustrated that they can't finish them all, because they can still get gear from the easy or medium one. The more hardcore players are happy because they have something challenging.
Sometimes when devs make a piece of content, they are scared to push the limits because they want more of the player base to be able to complete it.
Oh and just a side note from when I took a game design class. In my experience, it's 1000x times harder to make something challenging and balanced as opposed to easy. It's so much less work to make something easy and I see devs do it all the time.
Shiva.Mohit
Serveur: Shiva
Game: FFXI
Posts: 38
By Shiva.Mohit 2012-01-03 08:05:55
Be careful what you wish for.
SE is known to go all crazy on us. see kings changes.
Serveur: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2012-01-03 09:14:38
Lakshmi.Sparthosx said: »
This isn't an offline game like Skyrim either. I shouldn't need to create challenges to keep me going as the point of paying for a sub is to be given exciting content that keeps the community aflutter. The majority of conversations on XI boards now is bitching about content or complaining about what could have been.
Then stop paying.
Also, the "majority of conversations on XI board now is bitching about content" ..... I dunno how long you've been around, but the majority of conversations on XI boards have been bitching about content for like 10 years ... it's nothing new. In general, FFXI players like to complain ... they go out of their way to complain. Granted, some of the complaining is warranted (lol Evolith system and "Logwatch" loot system) ... but even if it wasn't warranted, FFXI players would STILL ***.
Serveur: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2012-01-03 09:17:07
In other news ...
Since MMOs were capitalized upon heavily after WoW's success, XIV was doomed to failure. I think the last of the FF fans who pined for the old days despite its Tanakaisms only saw a glimmer of hope because SE's name was on it and their first MMO predated that capitalism and so their second could follow in its footsteps.
I agree X 100%, Vael.
Lofty, unrealistic player expectations + rushed, mediocre development and testing = doomed game from the start.
And ... LoL at this ...
ff14 is really good now, it will be potentially take over ffxi this year , you will see
No.
Fenrir.Yuriki
Serveur: Fenrir
Game: FFXI
Posts: 583
By Fenrir.Yuriki 2012-01-03 10:23:51
*** FFXIV vs. FFXI debate. No company has two MMOs that coexist! FFXI is over!
http://en.m.wikipedia.org/wiki/EverQuest
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-01-03 11:07:52
I think people are mainly going threw content to fast and SE can't really keep up with the player base. As much as I know it won't happen FFXI really needs an expansion, and not one of those mini add-on scenarios.
SE could keep up if they made the content point based rather than random which leads to frustration and quitting in most people, especially since the content isn't too engaging to begin with. If the content was built like a step pyramid where every effort is rewarded, the feeling of the event being more like a casino would cease to exist.
Perception drives content in addition to the rewards. The running joke that all you're gonna get is logs and ore deters people from shouting for the content which leads to a quieter game (jeuno shoutwise) which further leads people to believe the game is in decline - the classic snowball effect at work.
The refusal to improve Walk of Echoes again makes that content DoA and removes another choice from the pool of events a player can participate in. The rewards underwhelm, the WoE coin weapons are impossible to finish and you're pretty much dead meat if you're a DD in attendance.
Done.
By Nevill 2012-01-03 11:15:34
Yeah, those WOE changes pissed me off. At least I could solo a few coins before. Now I am better off just going for the actual NM.
Bismarck.Angeleus
Serveur: Bismarck
Game: FFXI
Posts: 2614
By Bismarck.Angeleus 2012-01-03 13:11:37
The main 8 reactions of each poster, who has express their feelings on this thread.
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Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-01-03 14:45:44
Congratulations on discovering the obvious.
Bob, tell him what he's won.
Unicorn.Kemper
Serveur: Unicorn
Game: FFXI
Posts: 7
By Unicorn.Kemper 2012-01-03 22:25:31
I think what i miss most is it taking around 8 months get level 75,the good thing about this game back then was everyone had played the jobs long enough to get a feel for them...time and time again i run into people who don't know how to play certain jobs..now everyone and their aunt has like 15 75+ jobs ...Being '75' (now 99) does not have the value it used to. It's just not what it used to be anymore... I'm sorry if someone posted something similar to this already, i only read about 5 pages of posts...
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-03 23:01:41
i really agree with Sparthosx. There just isnt much to do in game anymore and they havent given me in hope over the next few months that we will get new events. Just more VW and rehash of old events.
We havent gotten any info at all of what Last Stand or "dungeon crawling" is going to be.
Unicorn.Kemper
Serveur: Unicorn
Game: FFXI
Posts: 7
By Unicorn.Kemper 2012-01-03 23:14:20
Ragnarok.Evandis said: »
Either your shell is completely fabricated or a simple fluke. The amounts of people who read and agree with my post proves that.
I assure you it's not fabricated, but it's rarity is I guess why I enjoy the game less now and other people enjoy it more.
A simple solution I see is to make a 10 year anniversary classic ffxi edition, advertise it and sell it in game stores. One server, no transfers allowed starting all over again at 50 cap and applying the same version updates in the same order as when the game originally came out. I'd drop my character in its tracks and join such a server as long as I knew they would never raise the cap past 75. I never got a chance to see 2002 KA or 2004 aery, it'd be a lot of fun and I'm sure they could get a single server-full.
>>I'd join! And i know ,my brother would come back to the game
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-03 23:16:33
75 cap wasnt as great as people seem to remember. 2007-2009 was pretty shitty years because no new events were added really. The last really great event SE added before abyssea was Salvage. WoTG gave us nothing really.
Ragnarok.Evandis
Serveur: Ragnarok
Game: FFXI
Posts: 463
By Ragnarok.Evandis 2012-01-03 23:35:52
Either your shell is completely fabricated or a simple fluke. The amounts of people who read and agree with my post proves that.
I assure you it's not fabricated, but it's rarity is I guess why I enjoy the game less now and other people enjoy it more.
A simple solution I see is to make a 10 year anniversary classic ffxi edition, advertise it and sell it in game stores. One server, no transfers allowed starting all over again at 50 cap and applying the same version updates in the same order as when the game originally came out. I'd drop my character in its tracks and join such a server as long as I knew they would never raise the cap past 75. I never got a chance to see 2002 KA or 2004 aery, it'd be a lot of fun and I'm sure they could get a single server-full.
I would kill to let you people see 2004 Aery. See you back on your normal server in level 99 land after 8 months.
Serveur: Bahamut
Game: FFXI
Posts: 642
By Bahamut.Fistandantilus 2012-01-03 23:52:02
Einherjar was a fantastic event. The most fun of any imo. Decent difficulty. Nice, and quick. It just suffered from ridiculously low drop rates as did most of the end game events at 75 cap.
In regards to the game from 09' until abyssea I personally had the most fun of my XI career. I had a great LS that was run fairly, and efficiently with a great sense of team/family. We did 2 days of dynamis. 2 of Einherjar. A day for sky, and 2 days of Limbus. With Fridays off from events. Interspersed in there were the occasional ENM, and storage crate fights. We camped HNM around the clock as long as the windows didn't interfere with event start times.
Every night had an activity, and we usually figured out something constructive to do on our off day if people were bored. I miss the sense of purpose, and commitment our group felt in those days.
Nowadays I just feel like I am going through the motions. Voidwatch just doesn't give that sense of team. Dynamis is OK now, and then. However, having done it for years just doesn't thrill me. I'm hoping the revamp to ToaU goes well. Miss those events.
[+]
Ragnarok.Evandis
Serveur: Ragnarok
Game: FFXI
Posts: 463
By Ragnarok.Evandis 2012-01-03 23:55:46
How about they make alternatives to farming up and buying Dynamis currency for relics?
I mean really...what is the purpose of making it so damn monotonous?
Ragnarok.Harpunnik
Serveur: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2012-01-04 00:11:49
Bahamut.Fistandantilus said: »Einherjar was a fantastic event. The most fun of any imo. Decent difficulty. Nice, and quick. It just suffered from ridiculously low drop rates as did most of the end game events at 75 cap.
In regards to the game from 07' until abyssea I personally had the most fun of my XI career. I had a great LS that was run fairly, and efficiently with a great sense of team/family. We did 2 days of dynamis. 2 of Einherjar. A day for sky, and 2 days of Limbus. With Fridays off from events. Interspersed in there were the occasional ENM, and storage crate fights. We camped HNM around the clock as long as the windows didn't interfere with event start times.
Every night had an activity, and we usually figured out something constructive to do on our off day if people were bored. I miss the sense of purpose, and commitment our group felt in those days.
Nowadays I just feel like I am going through the motions. Voidwatch just doesn't give that sense of team. Dynamis is OK now, and then. However, having done it for years just doesn't thrill me. I'm hoping the revamp to ToaU goes well. Miss those events.
Worded well. This is exactly how I feel and my experience from my "endgame ls." For about the same time frame you speak of. Good post.
[+]
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-04 00:35:37
Bahamut.Fistandantilus said: »Einherjar was a fantastic event. The most fun of any imo. Decent difficulty. Nice, and quick. It just suffered from ridiculously low drop rates as did most of the end game events at 75 cap.
In regards to the game from 09' until abyssea I personally had the most fun of my XI career. I had a great LS that was run fairly, and efficiently with a great sense of team/family. We did 2 days of dynamis. 2 of Einherjar. A day for sky, and 2 days of Limbus. With Fridays off from events. Interspersed in there were the occasional ENM, and storage crate fights. We camped HNM around the clock as long as the windows didn't interfere with event start times.
Every night had an activity, and we usually figured out something constructive to do on our off day if people were bored. I miss the sense of purpose, and commitment our group felt in those days.
Nowadays I just feel like I am going through the motions. Voidwatch just doesn't give that sense of team. Dynamis is OK now, and then. However, having done it for years just doesn't thrill me. I'm hoping the revamp to ToaU goes well. Miss those events.
The question I have for you is then, How much of those events did you do before that time? In that period of WoTG, I had already done sea, sky, dynamis, limbus, salvage, hnm, einherjar for years. So when WoTG came out and was hoping for new fun events, they just weren't there.
If you are someone who didn't experience those events till later in game, then yes, it was exciting for you. Just like people now who can do those events because they are easier to do enjoy them because they never experienced it.
For older players, who did events and mastered them as they came out, WoTG era was a pretty boring era.
And honestly, back then having events every day was pretty shitty. If you worked, had a life outside of game (I don't mean this as an attack or saying people have no lifes) You hardly had any time to level or do things for your self. You either had to make all events to keep up your points to get items you actually wanted, or if you missed events, leaders would keep track of you and see where you are and start drama because you arent at every event "earning" your gear.
Serveur: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2012-01-04 00:40:52
that's cause Wotg is a content filled with very long CS's and little else. SE's hardly done with Wotg though, I'm sure, as they've added WoE and probably will be adding more, no doubt.
What I'd really like to see is a Dynamis-Aht Urhgan Whitegate!!
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-04 00:47:43
Its taken them 3-4 years to finish the WOTG story line. That ***better be done. WoE is a failure of an event so its basically not even content. Even after the changes, no one hardly does it because its very little reward. New chambers have come out and people still hardly do it.
Bahamut.Zangada
Serveur: Bahamut
Game: FFXI
Posts: 383
By Bahamut.Zangada 2012-01-04 00:48:48
Bahamut.Fistandantilus said: »Einherjar was a fantastic event. The most fun of any imo. Decent difficulty. Nice, and quick. It just suffered from ridiculously low drop rates as did most of the end game events at 75 cap.
In regards to the game from 09' until abyssea I personally had the most fun of my XI career. I had a great LS that was run fairly, and efficiently with a great sense of team/family. We did 2 days of dynamis. 2 of Einherjar. A day for sky, and 2 days of Limbus. With Fridays off from events. Interspersed in there were the occasional ENM, and storage crate fights. We camped HNM around the clock as long as the windows didn't interfere with event start times.
Every night had an activity, and we usually figured out something constructive to do on our off day if people were bored. I miss the sense of purpose, and commitment our group felt in those days.
Nowadays I just feel like I am going through the motions. Voidwatch just doesn't give that sense of team. Dynamis is OK now, and then. However, having done it for years just doesn't thrill me. I'm hoping the revamp to ToaU goes well. Miss those events.
The question I have for you is then, How much of those events did you do before that time? In that period of WoTG, I had already done sea, sky, dynamis, limbus, salvage, hnm, einherjar for years. So when WoTG came out and was hoping for new fun events, they just weren't there.
If you are someone who didn't experience those events till later in game, then use it was exciting for you, just like people now who can do those events because they are easier to do enjoy them because they never experienced it.
For older players, who did events and mastered them as they came out, WoTG era was a pretty boring era.
Wotg offered a little more new end game, new nms, new 18 person bc, i had alot of fun with that stuff in my ls. Campaign battlle offered a new alternative to lvl jobs and walk of echos. Found it to be the last good expansion, better then all these mini ones that barly amuse me for a month.
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-04 00:52:06
Last good expansion? It was the last expansion, lol. The mini ones (i assume you mean Crystal line, kupo and shanttoto) were pretty much crap and basically "pay $10 to augment gear"
WoTG has the issue that SE is doing again. most of the gear just wasn't worth the work it took to get since it was such a minor upgrade/side grade.
Bahamut.Zangada
Serveur: Bahamut
Game: FFXI
Posts: 383
By Bahamut.Zangada 2012-01-04 01:10:35
Last good expansion? It was the last expansion, lol. The mini ones (i assume you mean Crystal line, kupo and shanttoto) were pretty much crap and basically "pay $10 to augment gear"
WoTG has the issue that SE is doing again. most of the gear just wasn't worth the work it took to get since it was such a minor upgrade/side grade.
I meant abyssea too since it was all recycled zones and mobs, i think the only orginal mob was caturae.
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-04 01:18:32
Last good expansion? It was the last expansion, lol. The mini ones (i assume you mean Crystal line, kupo and shanttoto) were pretty much crap and basically "pay $10 to augment gear"
WoTG has the issue that SE is doing again. most of the gear just wasn't worth the work it took to get since it was such a minor upgrade/side grade.
I meant abyssea too since it was all recycled zones and mobs, i think the only orginal mob was caturae.
Oh, so you mean abyssea was basically wotg except actually had fun and worthwhile content?
Abyssea was iron giants and caturaes. WOTG gave us sandworms and ixion.
Phoenix.Vael
Serveur: Phoenix
Game: FFXI
Posts: 384
By Phoenix.Vael 2012-01-04 01:26:53
I think WoE should be attributed to Abyssea, not WotG. I don't understand how any of the content starting with Fields of Valor has been WotG-related or WotG-era.
There's really no connection to that expansion besides the zone it's in. I guess it was supposed to be the sky/sea of the expansion, maybe. In any case, whatever you attribute it to actually deserves even less praise; It's a non-event and an insult to equivalent endgames like the sky/sea mentioned.
Phoenix.Vael
Serveur: Phoenix
Game: FFXI
Posts: 384
By Phoenix.Vael 2012-01-04 01:30:24
Either your shell is completely fabricated or a simple fluke. The amounts of people who read and agree with my post proves that.
I assure you it's not fabricated, but it's rarity is I guess why I enjoy the game less now and other people enjoy it more.
A simple solution I see is to make a 10 year anniversary classic ffxi edition, advertise it and sell it in game stores. One server, no transfers allowed starting all over again at 50 cap and applying the same version updates in the same order as when the game originally came out. I'd drop my character in its tracks and join such a server as long as I knew they would never raise the cap past 75. I never got a chance to see 2002 KA or 2004 aery, it'd be a lot of fun and I'm sure they could get a single server-full.
I would kill to let you people see 2004 Aery. See you back on your normal server in level 99 land after 8 months.
Seen it back then, and I really still have to agree with the other post. I want the '04-'06 game back for the same reasons you probably never want to see it again.
Serveur: Shiva
Game: FFXI
Posts: 208
By Shiva.Durtiesweat 2012-01-04 02:15:30
With the shear ease of everything in this game do you think with any possible updates it will become more of a challange?
Lets face it this has gotten so mindlessly easy its borderline pathetic, for how many months have we been able to solo gods, solo dyna, hell we low man vw mobs with 4-5 people on farming.
Just hoping for something more of a challange that puts skills to test vs throw 500 bodies at it and you'll eventually win or i can solo the world. Dev threads just seem mor elike nerf all the things.
What ya think?
I must be missing something... Been playing this for years and no matter how much I do/finish, there is another challenge/goal waiting for me and most of the time there are prerequisite challenges/goals to achieve. Not to mention LS Events for helping each other with their challenges.
The thing about experience is things gets easier. I think that SE grip on challenging its players is a neck and neck race with SE's player's requesting more challenge. So being mad because you had to crawl before you walk and when running/sprinting was unlocked your mad because you don't have to crawl 1st to get it is kinda sad. The game is as challenging as the goals you set for yourself just like life in general.
I think the game is just fine but i wouldn't recommend it to a new adventurer because I think now its (re)designed for veteran players. Think about it... there is never 'no challenge' left to do in this game and if there is, there's an update for that.
With the shear ease of everything in this game do you think with any possible updates it will become more of a challange?
Lets face it this has gotten so mindlessly easy its borderline pathetic, for how many months have we been able to solo gods, solo dyna, hell we low man vw mobs with 4-5 people on farming.
Just hoping for something more of a challange that puts skills to test vs throw 500 bodies at it and you'll eventually win or i can solo the world. Dev threads just seem mor elike nerf all the things.
What ya think?
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