The Last Dance: Gearing Paradigms For A New Age

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The Last Dance: Gearing Paradigms for a New Age
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 Siren.Thoraeon
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By Siren.Thoraeon 2012-02-08 22:04:42
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Bismarck.Sylow said: »
Laughed way too much at this xD
 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-08 22:06:22
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That said, the way the RNG works in the game, you'll always triple attack and get a good roll on Conserve TP and be back at 50+ TP before you can switch out Oynos immediately after your first WS after haste procs.

IDK if there's a way for Spellcast to handle it. I'm not a spellcast superwhiz.
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By mortontony1 2012-02-08 22:17:51
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I'm sure you could have 2 spellcast scripts both identical except for the oyonos rule, one solo one party. The solo one could be like if buff active haste and spell= <name of WS (probably list all relevant WSs)> then off hand = weapon x or something like that
 Siren.Thoraeon
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By Siren.Thoraeon 2012-02-08 22:21:10
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I personally have a button I push to manually switch the dagger.
 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-08 22:22:02
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I usually just force my duo partner to sub RDM so I don't have to worry about it.
[+]
 Siren.Thoraeon
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By Siren.Thoraeon 2012-02-08 22:24:26
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Genius xD
 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-09 01:01:37
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This is a useful tool if you aren't aware of it.

If you put in DNC/No Support Job ... you'll see why Dynamis sucks so horribly with no support job.
 Lakshmi.Sirafiinikkusu
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By Lakshmi.Sirafiinikkusu 2012-02-09 17:04:54
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Siren.Thoraeon said: »
I personally have a button I push to manually switch the dagger.
the big reason why i wish the elemental thockchas had different names..... i have so many @.@
 Phoenix.Darkzeru
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By Phoenix.Darkzeru 2012-02-09 21:31:30
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HP MP STR DEX VIT AGI INT MND CHA
99 1338 0 83 97 80 97 78 71 81
99 1168 0 72 85 69 85 69 66 74



First is /49 NIN
Second is /00 NIN

I went to dyna yesterday as DNC/00
Not fun ><
(sorry for it not being aligned better)
 Bahamut.Krizz
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By Bahamut.Krizz 2012-02-09 21:48:34
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Code
 HP   MP  STR DEX VIT AGI INT MND CHA
1338  0   83  97  80  97  78  71  81
1168  0   72  85  69  85  69  66  74
 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-09 23:31:13
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Who knows what the blue line shows? :3
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 Siren.Thoraeon
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By Siren.Thoraeon 2012-02-09 23:33:26
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Bismarck.Sylow said: »


Who knows what the blue line shows? :3
Revised:
[+]
 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-09 23:36:37
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lol
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-02-10 01:37:05
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Bismarck.Sylow said: »

The probability, were I a billionare, that I would get another puppy (Y) given that I have a certain number (X) of puppies already.

Your mission, should you chose to accept it, is to determine how many puppies I would end up with on average after two weeks with one chance to buy a puppy per day.
 Shiva.Vosslerr
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By Shiva.Vosslerr 2012-02-10 02:35:51
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Hello Sylow, awesome piece of work here. Offtopic a little, but if I was going to main DNC, which Attribute Merits should I consider? I started a bit of Str and dex, but I just wanted to know what you would think as optimal as a reference! Thanks again for the awesome guide, I've pretty much followed it to a "T" atm.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-02-10 02:46:15
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At the moment, the answer is to do STR 12/12.

If we get more sources of STR, WHMs cap/learn to cast Boost-STR, and depending what you fight, some day DEX or AGI may be preferrable.
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By Shiva.Vosslerr 2012-02-10 03:43:12
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Ok thanks Byrth :) Also for another question I had.. Which atmacites in voidwatch should I also invest time into?
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-02-10 03:52:17
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For Dancer? I guess the answers I have to give here are:
* Coercion - 3 Regain, 5 STR, 5 AGI, 10 Acc
* Discipline - HP+10%, 20 Save TP, 10 MDB, +3 to all stats
* Valiant - HP+10%, 5 Acc, +15 to all stats, 5% Haste (probably gear-based)

Coercion will be used almost all the time. Valiant would be used if you don't have a COR. Discipline would be used if you do.

Look here to decide for yourself.
 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-10 07:51:23
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Lakshmi.Byrth said: »
Bismarck.Sylow said: »

The probability, were I a billionare, that I would get another puppy (Y) given that I have a certain number (X) of puppies already.

Your mission, should you chose to accept it, is to determine how many puppies I would end up with on average after two weeks with one chance to buy a puppy per day.

~4.3 puppies!
 Phoenix.Elspetta
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By Phoenix.Elspetta 2012-02-10 07:55:49
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I started working on WoTG missions the other day and I couldn't help but think of you guys as I was doing the CS mission with the dancing troop in Sandy . :)
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-02-10 07:59:49
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Bismarck.Sylow said: »
Lakshmi.Byrth said: »
Bismarck.Sylow said: »

The probability, were I a billionare, that I would get another puppy (Y) given that I have a certain number (X) of puppies already.

Your mission, should you chose to accept it, is to determine how many puppies I would end up with on average after two weeks with one chance to buy a puppy per day.

~4.3 puppies!

John, Jacob, Jingleheimersmith, Fluffywumpkins The Proud, and dinner.

What else are you going to do with 0.3 puppies, really? The cuter they are, the better they taste.
 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-10 09:42:34
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;-;
 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-10 14:44:50
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classin' it up in valk
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 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-10 16:32:42
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So on Gobli, Requiescat/Ruinator despite having 1.0ftp on their first hit have listed "全段倍率有効" which means "(Damage) Ratio Augmentation Effective for All Stages." Damage Ratio is the JP name for fTP, and Damage Ratio Augmentation is what they call the bonus from gorgets etc. Basically, this means that the fTP bonus applies to all hits (despite having 1.0ftp)

Have we actually tested and ruled this out for Exenterator?
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-02-11 02:32:25
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I did using a brew and mighty strikes on the test server but I don't know how many updates before release it was. If it worked, the difference would be dramatic (~+15% WS damage)
 Phoenix.Azaron
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By Phoenix.Azaron 2012-02-11 11:29:33
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Guys fast question my damm Excel maths dont have the etoile hands +2 and Idk if use Charis hands +2 9AGI 9DEX for exenterator or Etoile Bangles +2 6AG 7attack 7Acc
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By mortontony1 2012-02-11 11:38:54
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Probably the Etoile imo. Unless you're closing a skillchain then I'd use Charis. I'm not a math whiz, so I'd wait for Sylow, Byrth, or Dawnn to reply.
 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-11 12:21:58
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Rough guide to comparing gear for Exenterator:

1.) "Line up" the two pieces of gear with the greater AGI piece on the right.

(6 AGI, 7 Attack 7 Acc) vs. (9 AGI 9 DEX)

2.) Cancel out like amounts of stats (AGI and STR) toward the right

(7 Attack 7 Acc)vs. (3 AGI 9 DEX)

3.) Delete any remaining STR from the left and subtract the (STR/4) from the AGI on the right.

(nothing to do here)

4.) Delete the attack from the left and subtract floor(Attack/3) from the AGI on the right.

(7 acc) vs. (1 agi 9 dex)

tl;dr Charis +2 is slightly better.

On top of that it's relatively common (at least in Dynamis) to do Wild Flourish --> Exenterator, or Evisceration --> Exenterator.
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 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-11 12:23:31
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Lakshmi.Byrth said: »
I did using a brew and mighty strikes on the test server but I don't know how many updates before release it was. If it worked, the difference would be dramatic (~+15% WS damage)

It probably wouldn't hurt to try again since I don't think it worked for any of them until after they started dicking around with the fTP on Shun/Resolution/Realmrazer etc.
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By mortontony1 2012-02-11 12:26:18
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I don't understand what's going on in step 3 up there. Or why it's happening. Explain?
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