Crafting Is Skewed

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Crafting is skewed
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By Botsan 2011-11-21 23:05:50
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700 exp per synth at level 23 Armorer on Mythril Ingots which is a level 30+ synth. No complaints and not may breakages. I have more issues with synths. that yield less than 500 exp per synth.

It seems there is a sweet spot in crafting synths when it comes to ingots and turning ingots into rings. Yahoo!

Anyone else got any sweet spot synths they yield even more than 700 exp and don't break every other synth?
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By Darksandro 2011-11-22 04:53:53
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It's only how new recipes works, easier to craft and range of 10 ranks above yours, proper tool + gear = easy to craft.

Just not forget to update your tool. that's it.

Sanlord Maelon (Trabia). Good luck getting 777 exp while crafting.
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By Artemys 2011-11-22 06:38:34
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Don't forget they took of the KI requirements for new synths also, new synths pretty much with the right Stat boost and Support you can go near 100% and get max exp.
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By Midgardsormr.Soki 2011-11-22 10:05:23
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new synths dont need support, does nothing for the craft,
Try with the right skills, knowing your colors, and what stats are for what, doing any of the new synths at the 10 lvl cap or the old ones with the right book/support, you can hit the 1250 exp per synth.
woodworking masks are a good example.

Woodworking to 50
2-10 Lauan Half Mask x1→ Ice Shard x1 + Wind Shard x1 + Lauan Lumber x1 NPCs for 280+ Gil.
11-20 Willow Half Mask x1→ Earth Shard x2 + Wind Shard x2 + Willow Lumber x1 NPCs for 630+ Gil.
21-30 Oak Half Mask x1→ Earth Shard x3 + Wind Shard x3 + Oak Lumber x1 NPCs for 980+ Gil.
31-40 Yew Half Mask x1→ Ice Shard x4 + Wind Shard x4 + Yew Lumber x1 NPCs for 1330+ Gil.
41-50 Walnut Mask x1→ Ice Shard x4 + Wind Shard x4 + Walnut Lumber x1 NPCs for 1,505+ Gil.
The crystal amounts needed are to get Woodworking to 50 are the 2nd least needed only bested by Alch because Alch is making the Crystals.
You will need 9,000 Wind Shard, 8,000 Ice shard and 2,000 Earth Shard

Control vs Craftsmanship

Control and Craftsmanship are values associated with synthesis. These values are found on crafting gear and tools. These values, also called stats, are used to enhance the synthesis process. Control as a value affects risk and prevents destabilization, while craftsmanship affects the amount of progress made by successful actions and to a certain extent the success itself

Orb Colors and what to do.
1. White Orb- The most stable of the orb conditions and also the starting condition of the orb when a synthesis is begun. Typically I always strive to maintain the orb as white when possible using stabilizing commands. White orbs also tend to be the best condition for quality pushes (use of Bold Synthesis as well as advanced commands that further increase quality).

2. Yellow Orb- A slightly less stable version of white. This orb condition is usually pretty stable and can allow for quality pushes following a string of successful actions.

3. Red Orb- The least stable solid color orb I have found from experience. But, you will get the best quality from this color.

4. Flashing Multicolor Orb- When the orb changes in color and pulses between all colors this means the orb is the least stable. I recommend never using Bold Synthesis on a flashing orb unless you out rank the synthesis.

WHAT MOST EFFECTIVE MEANS
When an ability states most effective for finished items, that means it will last for 4 turns instead of 3. This is true for others that state materials/parts/finished items. The finished items, however, has to be used at the end to cary over into the touch up stage.

A single chance at +30% progress at the expense of -10 durability or less. If failed a maximum of -10 durability.
Assemble r35 CRP
Grand Design r35 WVR
Mass Production r35 ALC
Piece by Piece r35 ARM
Pride of Labor r35 GSM
All purchasable after r30 quest. They have essentially the exact same function.

The HAVE-TO HAVE ABILITIES
#1 Hand of the Gods-
ALC, R36 required and 12k Marks
I and every crafter I spoke with could agree on as a top priority ability to get. Hand of the Gods allows a player to take several actions without losing durability (4 actions for finished items and 3 actions for anything else) while increasing the difficulty. Hands of the Gods (often shortened to Gods) gives great protection against unstable and chaotic orbs. You actually can lose durability while Gods is active, the real value is -20 durability loss so chaotic orbs will often reduce durability greater then 20, thus resulting in a small loss.

For higher end finished items, Gods is most often used in two capacities, one being to push the progress through using standard synthesis where the goal is to simply end the synthesis with the highest durability value (leaving more Touch Up attempts), and the other capacity is called free bolds. Bold pushes during an HQ oriented synthesis are a double edged sword, with successful Bolds netting nice increases to quality and conversely terrible decreases in durability when they fail. With Gods active players effectively can Bold Synthesis without the fear of durability loss, however the difficulty component of Gods comes more into play when using Bold Synthesis, often producing unstables which as I described earlier are a very bad thing for HQ attempts.

#2 Ingenuity-
BSM R30 learned at rank up.
Effectively and very noticeably reduces the difficulty of your synthesis for 3 actions finished items and 4 actions parts. I use this on almost every synthesis with the exception of very low ranking parts. It has the passive ability due to the decrease in difficulty of restablizing orbs and adding quality to each successful action while it is active.

#3 Clean Slate-
LW guild, R36 required and 12k Marks.
Resets your progress to zero while maintaining quality, also destabilizes the synthesis. Clean Slate when it works is awesome, however it very rarely works (possibly intended, possibly bugged). I use it most on parts although it is intended for enhanced items. When clean slate works it resets the progress bar back to zero and retains the quality you have acquired. I use this ability for very low rank parts where I am using HQ materials. A successful Clean Slate can turn a final Quality value from 450 to a staggering 650. However, I have seen NQ's that high, and this further reinforces the idea that a parts relationship to ending quality is very random.

#4Manipulation-
GSM R30 quest required and 10k Marks.
This ability is actually one of a series of abilities that add quality to every action (including failures) based on the stat associated to it. In the case of Manipulation the amount of DEX you have will translate into dramatic increases in quality gained on every action. Two important points are that abilities like Manipulation are available from every Guild, with each Guild offering one based on a different stat, and the other point is that these abilities work even cross class where the given stat plays no stated part on the effect of a given tool. An example of this would be using Manipulation as a Carpenter using the MH tool and the player would still see an increase in quality on all actions even though Carpentry MH tool is governed by VIT.

Stats
Carpenter- MH/VIT - OH/DEX
Blacksmith- MH/STR- OH/MND
Armorer- MH/VIT- OH/STR
Goldsmith- MH/DEX- OH/INT
Leatherworker-MH/VIT- OH/INT
Weaver- MH/DEX- OH/MND
Alchemist- MH/INT- OH/PIE
Culinarian- MH/MND- OH/PIE
[+]
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By Botsan 2011-11-23 17:24:22
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@Soki

That's really helpful, thanks for posting all the detailed information. I noticed that having the right tools, including secondary tools really made a difference when leveling GSM. With this new information I can rely less on levs. past 36 and concentrate on synths.

Many thanks!
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By FrankPenote 2011-11-23 17:42:55
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I'm brand new to 14, so I have a crafting question if you would :P. Does having your off-hand tool (like the goldsmith's wheel) further increase your stats on the main hand, like if you wanted to use the hammer cuz it had more craftsmanship or w/e? or does it only affect, synths initiated with the off-hand?
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By Fenrir.Gradd 2011-11-23 22:45:21
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Is there a decent list made up at all of what people should be crafting as they level? I'm a 26 Armorer just been leveling through leves as I go.
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By Botsan 2011-11-24 00:40:45
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@25 Armorer I am doing Mythril Ingots, Mythril Rivets or Mythril Rings, whichever is best exp. until 28 then when I switch tools I'll take a look at what synths are good for the materials I have.

I have 44 miner though which makes mining mythril ore simple.
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By Botsan 2011-11-24 00:46:42
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FrankPenote said: »
I'm brand new to 14, so I have a crafting question if you would :P. Does having your off-hand tool (like the goldsmith's wheel) further increase your stats on the main hand, like if you wanted to use the hammer cuz it had more craftsmanship or w/e? or does it only affect, synths initiated with the off-hand?

As far as I undestand:

Off-hand doesn't affect main hand.

Off-hand tools give you a different set of stats and are good bridges between main hand tools when you are leveling and need a good deal of control. I.e. you are crafting synths that give you good exp. and require as much magic craftsmanship / control as you can get.

If you aren't aiming for 600+ a synth. then you may well get away without using off-hand at lower levels.

I'd say that for leveling, off-hand tools are very useful.
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By Botsan 2011-11-24 00:52:56
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Fenrir.Gradd said: »
Is there a decent list made up at all of what people should be crafting as they level? I'm a 26 Armorer just been leveling through leves as I go.

There are lots of synthesis that give good exp. Just a matter of what your budget is and what materials you have. Soki mentioned that dated-oak half masks from 21-30 woodworking but you would have to buy the lumber to craft these as the synthesis from log to lumber is now above rank 32, at CRP 22 it came up as try this synthesis when you have more skill. That would mean buying the lumber which at the moment is around 2k per log. 200k for 99 pieces of lumber. Best case scenario you would get back 100k from NPC'ing the lumber. But given that at lower levels you will break some maybe a 50k return is more likely.

In this case, it is better to look at sites that have the old synthesis recipes listed such as Eorzepedia and at the synthesis recipes on the Lodestone.

The lodestone recipes are a lot easier to craft than the dated recipes I have found.
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By Midgardsormr.Soki 2011-11-24 16:12:59
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The mats you will always want to hang on to to get to 50. basing 20-50 as 3000 synths.
[color=#eeeeee]Armorer to 50
Iron Square These are made by Armorer (21) Iron Nugget (x3) Earth Shard (x12)
Might want to get Sheeting Training
Noting you can farm Iron Ore, Limonite, and Iron Sand with Miner 15+ easily, this synth from Ore to Nugget to Square will get you to 25 on its own. then 25-50 will be all Squares.
You will need 60,000 Iron Squares, 20 stacks of Buffalo Leather Strap 30,000 Earth Shard and 20,000 Wind Shard to get to 50 Armorer.
[/color]
[color=#7a7a7a]Blacksmith to 50
Iron Nuggets
and Iron Ingot
Again, you can farm Iron Ore, Limonite, and Iron Sand with Miner 15+ easily, this synth from Ore to Nugget and to Ingot will get you to 25 on its own. then 25-50 will be all Nuggets and Ingots
This time its 40,000 Wind Shard, 10,000 Fire Shard and 2,500 Fire Crystal[/color]
[color=#ddd123]

[color=#d113ee]
Alchemist / fishing
This will be the only way to get to 50 in most crafts if you dint have 100's of millions of gil.
The goal is to keep up on lighting shards and crystals the entire time
1-4 Brass Loach or Malm Kelp in any salt water waters.
4/5-11 Vongola Clam or Razor Clam
11-17 use Fine Sand to break all your Crystals except Fire and Lightning.
18-21 Box Turtles fished out of pond at Horizon.
22-30 Nether Newt fished from Hollows and Bone Crayfish Grade 3
Remember to switch to other fish when you get 9999 crystals or shards
31-40 money maker Crimson Crayfish R42 fish in Hollows. To fish up a lot of these, you need to be R32+ fisher
These turn into 6 wind shards a piece, meaning 1 fish + 2 lightning Crystals + 6 Fine sand= 96 shards. Wind Shards sell 120-160 a piece in wards, or 10k to 15k per fish.
From 40-50 is tricky, only good synth is Boar leather Dye. The linseed oil is made from a prime weaver item and the Bugs for the dye are Mined in grade 5. you will need 1000+ bugs, 6000 Wind Shards and 2000 Lightning Shards to get to 50.[/color]



Woodworking to 50
2-10 Lauan Half Mask x1→ Ice Shard x1 + Wind Shard x1 + Lauan Lumber x1 NPCs for 280+ Gil.
11-20 Willow Half Mask x1→ Earth Shard x2 + Wind Shard x2 + Willow Lumber x1 NPCs for 630+ Gil.
21-30 Oak Half Mask x1→ Earth Shard x3 + Wind Shard x3 + Oak Lumber x1 NPCs for 980+ Gil.
31-40 Yew Half Mask x1→ Ice Shard x4 + Wind Shard x4 + Yew Lumber x1 NPCs for 1330+ Gil.
41-50 Walnut Mask x1→ Ice Shard x4 + Wind Shard x4 + Walnut Lumber x1 NPCs for 1,505+ Gil.
The crystal amounts needed are to get Woodworking to 50 are the 2nd least needed only bested by Alch because Alch is making the Crystals.
You will need 9,000 Wind Shard, 8,000 Ice shard and 2,000 Earth Shard[/color]

[color=#6cdd23]Weaver to 50
Starting at R2
You will need 2000 Cotton Boll and Lightning Crystal to get the 12,000 or 120 stacks of Cotton Yarn to get to 40.
You will also need around 27,000 Earth Shard
You might want Weaving Training book
The steps are
2-11 Cotton Yarn
12-20 Undyed Cotton Cloth
21-30 Undyed Canvas
31-38 Undyed Velveteen
The next set
39-41 500 Flax into Linen Yarn
42-50 is 1000-1500 synths making Undyed Linen[/color]
[color=#2360dd](Sam please confirm amounts)[/color]
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By Botsan 2011-11-24 20:36:50
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OK, so hit 23 CRP today and tried to synth. oak logs again.

This works from 23 so possibly the actual synthesis level is 33.

So, instead of forking out 400k for Oak lumber I can make my own. Oak logs going for 700 a piece, so total outlay of 150k for 200 logs makes it a good deal compared to the masks.

Successful synthesis yields 750-756 exp for Oak logs @23.

Successful synthesis yields around 616 exp for Oak half-masks @23.

@Soki, not to contradict what you are posting but I would suggest that there are other synthesis now that are potentially better than just working on masks in the 20-30 range. Interestingly, yew logs are fairly low level synthesis now and yield 4 per synth. All good stuff. It's very useful to have a guide to look at how it is possible to deviate from it.
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By Botsan 2011-11-24 21:55:22
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1.20 -NEW- EXP bonus based on synthesis quality
-NEW- Adjustment of EXP bonus based on target synthesis quality
-NEW- EXP bonus amount to be displayed via the log

Reading about the upcoming adjustments makes me wonder whether crafting is just about to get more complicated.

...ummm you mean I have to look at the screen now when crafting??
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By GraddHelian 2011-11-25 07:16:33
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Thanks for the info, appreciate the help~
 Midgardsormr.Soki
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By Midgardsormr.Soki 2011-11-27 15:43:47
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Botsan Bahamut said: »
1.20 -NEW- EXP bonus based on synthesis quality
-NEW- Adjustment of EXP bonus based on target synthesis quality
-NEW- EXP bonus amount to be displayed via the log

Reading about the upcoming adjustments makes me wonder whether crafting is just about to get more complicated.

...ummm you mean I have to look at the screen now when crafting??

You mean you didn't just set xpadder on rapid fire enter?

I still don't think i will be trying to get quality up before hitting 50, but i don't really have that many more to go
Alchemy 41
Armorcraft 50
Clothcraft 50
Cooking 34
Goldsmithing 40
Leatherworking 42
Smithing 50
Woodworking 50
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By Cailleach 2011-11-28 21:20:33
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Just so you're aware they changed many of the synths making it very difficult to go 40-50. The undyed linen for example is a sub 40 synth now. I took wvr from 40-50 with leves alone as there was nothing else to grind. I have found leather to be about the same leaving me stuck at 45 with a lack of leves all together.
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