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Ideal (Job) Merits (Level 75)
Ragnarok.Afania
Serveur: Ragnarok
Game: FFXI
By Ragnarok.Afania 2011-10-09 17:10:46
You're a COR, not Pringles, it's not *all* about you, it's about your group's damage output as a whole. COR just happens to be a good DD. Don't sacrifice your damage output if you don't have to, but don't make all the DDs wish they brought someone else. :x
Longer lasting buffs on good number(especially No.11) doesn't help pt as a whole?
Fold isn't pointless? You NEED fold to be able to chain 11s...? You're not always going to be lucky and get 11 right off the bat without busting...
But it is still unlikely that 5 min Fold will help when you aim for No.11. You still can't bust twice in a roll, and by the time you got No.11 5 min or 15 min recast doesn't matter anymore. I'm not saying get rid of fold and make it 0/5, just saying you don't really need that much fold merit and sacrifice everything else in that category, when the effectiveness of fold already halved after No.11 chain update.
He's level 75, they don't GET a lot of AGI and MACC from gear. If he were 95, I'd agree with you. He still is probably going to throw out lightshots and the like while engaging. :x
Rolling on the mages isn't efficient at 75(for most of the content), and if you care enough ask Nightfyre for his math when he gets home.
No comment on those, light shot was fairly accurate at lv 75 as well even without light staff, but it may depend on what he's doing.
Fenrir.Niniann
Serveur: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-10-09 17:15:08
Longer lasting buffs on good number(especially No.11) doesn't help pt as a whole?
Except you're ignoring the tool that helps you get the 11s. :x
Quote: But it is still unlikely that 5 min Fold will help when you aim for No.11. You still can't bust twice in a roll, and by the time you got No.11 5 min or 15 min recast doesn't matter anymore. I'm not saying get rid of fold and make it 0/5, just saying you don't really need that much fold merit and sacrifice everything else in that category, when the effectiveness of fold already halved after No.11 chain update.
It's not that unlikely, Fold still gets rid of a bust effect so you can go balls to the walls at least once before settling. I can go bug Night for a probability if you're really being that stubborn. That is assuming he cares enough. If you don't have fold up, you can't try for that 11 because it's far too risky. :/
Edit: He doesn't love me enough to do probabilities. Oh well.
No comment on those, light shot was fairly accurate at lv 75 as well, but it may depend on what he's doing.
It was accurate whilst wielding a non-staff(without merits)? Seriously? >_>;
Ragnarok.Afania
Serveur: Ragnarok
Game: FFXI
By Ragnarok.Afania 2011-10-09 17:23:08
No comment on those, light shot was fairly accurate at lv 75 as well, but it may depend on what he's doing.
It was accurate whilst wielding a non-staff(without merits)? Seriously? >_>;
Not sure about all* the lv 75 EG content, but typical bird camp it was fairly accurate on birds with a melee weapon without 5/5 QD acc merit(I never have 5/5 QD acc merit even at 75, and light shot worked just fine in dyna/merit pt and such with a melee weapon or fire staff).
Fenrir.Niniann
Serveur: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-10-09 17:30:29
Not sure about all* the lv 75 EG content, but typical bird camp it was fairly accurate on birds with a melee weapon without 5/5 QD acc merit(I never have 5/5 QD acc merit even at 75, and light shot worked just fine in dyna/merit pt and such with a melee weapon or fire staff).
I had some issues in Xarc and some other places that idr, but since he's not doing that maybe he doesn't need the acc, idk. I'd at least merit it until he gets shiny gear (which I doubt he'll have for a long time).
Phoenix.Sehachan
Serveur: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-10-09 17:44:19
Quote: Rolling on the mages isn't efficient at 75(for most of the content) What do you mean?
Fenrir.Niniann
Serveur: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-10-09 17:53:05
The damage you lose on COR doesn't justify it unless your mages suck at MP efficiency and can't deal with what they have. In which case you have to suck it up and roll on them. But if you compare the excess MP you give a RDM, and the damage they can do with it vs the damage you lose from having the two rolls off of you for ~40sec each, you lose more than they can do.
RDMs shouldn't be having MP problems, they should have refresh, convert and ballads. :|
And you should have a DNC curing people for most of the content, but even if you didn't it shouldn't matter...
Keep in mind Seha, this is for level 75, not 95. I have no idea about 95 as I don't play COR anymore/don't care.
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-10-09 18:00:53
The damage you lose on COR doesn't justify it unless your mages suck at MP efficiency and can't deal with what they have. In which case you have to suck it up and roll on them. But if you compare the excess MP you give a RDM, and the damage they can do with it vs the damage you lose from having the two rolls off of you for ~40sec each, you lose more than they can do.
RDMs shouldn't be having MP problems, they should have refresh, convert and ballads. :|
And you should have a DNC curing people for most of the content, but even if you didn't it shouldn't matter...
Keep in mind Seha, this is for level 75, not 95. I have no idea about 95 as I don't play COR anymore/don't care.
Wizard's?
Edit: nvm, no caster's at 75. still
Phoenix.Sehachan
Serveur: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-10-09 18:06:48
Yes 75. Depends what you're doing and who you're with, but I honestly was never in a situation where dancers were main healing except maybe in a couple of bird parties. Always done stuff with whms and rdms(did anyone even play sch?)and even if the rdm can handle himself well enough, the whm surely appreciated having evoker's roll(and if the rdm isn't good, he better have it too). And the bard may not be there(Arte will tell). If a cor was called it's for buffing and deal damage in between. Shooting a couple of bullets with evoker's on won't be such a tragedy if you're benefitting the party's performance. Sure you can skip on healer's/scholar's rolls(conserve mp is pure crap).
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-10-09 18:13:22
What are you thoughts on Muted Soul now, specifically for VW, Night? I don't think it has enough impact to really be worth considering even if you're just bringing DRK to Voidwatch. Even if you're not fulltime DDing during Fanatic's (putting potential Souleater uptime at 30-50%), you can gain quite a bit of TP via Meditate, Save TP, 2/tic Regain (or even 3/tic if you use regain earring, engage out of AoE range), Dusty Wings + Sekkanoki, and also via Occult Acumen considering the amount of MP that's available to you (2 ethers, 2 mana powders, refresh gear, mob may be aspirable, refresh /head/neck/body/subligar/potentially grip/earring, buffs), you can WS fairly often and still build a lot of hate. When you are engaged, most damage you'll take through Fanatic's is AoE so it won't make much difference there even for the extra ~30 seconds it'll take you to cap CE and once you've done that it's completely worthless.
Fenrir.Niniann
Serveur: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-10-09 18:23:59
Yes 75. Depends what you're doing and who you're with, but I honestly was never in a situation where dancers were main healing except maybe in a couple of bird parties. Always done stuff with whms and rdms(did anyone even play sch?)and even if the rdm can handle himself well enough, the whm surely appreciated having evoker's roll(and if the rdm isn't good, he better have it too).
Not to be a stick in the mud, but if you're playing with WHMs you're doing it wrong. And DNC was ALWAYS a healer, if they were able to attend the event. If they weren't, they too were also doing it wrong.
Quote: And the bard may not be there(Arte will tell). If a cor was called it's for buffing and deal damage in between.
You should always have a BRD... why is this an argument?
Quote: Shooting a couple of bullets with evoker's on won't be such a tragedy if you're benefitting the party's performance. Sure you can skip on healer's/scholar's rolls(conserve mp is pure crap).
It's a tragedy if you don't have to do it in the first place.
Valefor.Prothescar said: »Wizard's?
Edit: nvm, no caster's at 75. still
You really don't want to get into an argument with me about this.
It's pretty crazy of me, but I am making a mission to play all 20 jobs available in FFXI among four characters I have on two separate accounts.
Slowly but surely a cluster of them are making their way to 75 and some of them; heck, most of them I haven't even taken past subjob levels, so I need some advice on what would be the ideal merit setup for each specific job.
Bear in mind I specifically mean the job specific merit categories and the HP/MP, Combat Skills, Attributes, Magic Skills and Others should have no influence on any of it.
Also bear in mind I have not bothered to do anything Abyssea related and have no intention to any time soon. I doubt that would highly influence merits, but it is worth noting nevertheless.
Here's what I mustered up from just general thinking; so feel free to correct me or cross examine my choices:
Warrior
5/5 Berserk Recast
5/5 Double Attack Rate
5/5 Warrior Charge
1/5 Tomahawk
4/5 Savagery
Monk
5/5 Counter Rate
5/5 Kick Attack Rate
1/5 Formless Strikes
4/5 Invigorate
5/5 Penance
White Mage
5/5 Cure Cast time
5/5 Regen Potency
1/5 Martyr
3/5 Devotion
1/5 Protectra V
5/5 Shellra V
(I realize most pick Bar Spell Effect for large groups and difficult NMs, but most of my tasks are done in lowman groups, though the benefit is probably equally vital, and this can be discussed with subsequent posts)
Black Mage
5/5 Ice Magic Potency
5/5 Lightning Magic Potency
1/5 Flare II
3/5 Freeze II
1/5 Tornado II
1/5 Quake II
3/5 Burst II
1/5 Flood II
Red Mage
5/5 Convert Recast
3/5 Ice Magic Accuracy (Paralyze, Bind)
2/5 Wind Magic Accuracy (Silence, Gravity)
1/5 Dia III
5/5 Slow II
1/5 Paralyze II
1/5 Phalanx II
1/5 Bio II
1/5 Blind II
Thief
5/5 Sneak Attack Recast
5/5 Triple Attack Rate
4/5 Assassin's Charge
5/5 Feint
1/5 Aura Steal
Paladin
5/5 Sentinel Recast
5/5 Rampart Recast
1/5 Fealty
5/5 Chivalry
1/5 Iron Will
3/5 Guardian
Dark Knight
5/5 Last Resort Recast
5/5 Last Resort Effect
5/5 Dark Seal
5/5 Desperate Blows
Beastmaster
5/5 Reward Recast
5/5 Call Beast Recast
5/5 Beast Affinity
5/5 Beast Healer
*Fixed
Bard
5/5 Lullaby Recast
5/5 Minuet Effect
5/5 Nightingale
5/5 Troubadour
Ranger
5/5 Unlimited Shot Recast
5/5 Rapid Shot Rate
1/5 Stealth Shot
1/5 Flashy Shot
5/5 Snapshot
3/5 Recycle
Samurai
5/5 Store TP Effect
5/5 Meditate Recast
1/5 Shikikoyo
1/5 Blade Bash
3/5 Ikishoten
5/5 Overwhelm
(Not sure how the recent Hasso/Seigan with Zanshin update influences merits here, but I look forward to tests to see if Zanshin Rate with Ikishoten measure up well)
Ninja
5/5 Subtle Blow Effect
2/5 Hyoton (Ice)
3/5 Raition (Lightning)
4/5 Ninja Tool Expertise
1/5 Katon: San
1/5 Hyoton: San
1/5 Huton: San
1/5 Doton: San
1/5 Raiton: San
1/5 Suiton: San
Dragoon
5/5 Jump Recast
5/5 High Jump Recast
5/5 Deep Breathing
1/5 Angon
4/5 Empathy (Because I dual box, I will almost always have readily available buffs)
*Fixed
Summoner
5/5 Avatar Physical Accuracy
5/5 Avatar Magical Attack
1/5 Meteor Strike
1/5 Heavenly Strike
5/5 Wind Blade
1/5 Geocrush
1/5 Thunderstorm
1/5 Grand Fall
Blue Mage
5/5 Physical Potency
5/5 Magical Accuracy
1/5 Convergence
1/5 Diffusion
3/5 Enchainment
5/5 Assimilation
(I want to fiddle around with Convergence/Diffusion uses before getting rid of them for capped Enchainment)
Corsair
5/5 Phantom Roll Recast
5/5 Quick Draw Recast
5/5 Snake Eye
5/5 Fold
*Double Fixed
Puppetmaster
(Honestly no idea what to do here)
Dancer
5/5 Haste Samba Effect
5/5 Reverse Flourish Effect
1/5 Saber Dance
1/5 Fan Dance
5/5 No Foot Rise
3/5 Closed Position
Scholar
5/5 Helix Magic Acc/Atk
5/5 Max Sublimation
5/5 Enlightenment
5/5 Stormsurge
Thank you for your input everyone.
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