this is my noobish speelcast ruleset. i just begun on using it so bear with me
i want to make it so that i always cast in my fastcast in precast phase for all spells.
how do i set that up ?
How To Always Fastcast On All Spells In Spellcast |
||
how to always fastcast on all spells in spellcast
this is my noobish speelcast ruleset. i just begun on using it so bear with me
i want to make it so that i always cast in my fastcast in precast phase for all spells. how do i set that up ? I'm sure at the start of your rules section you can just put:
<action type="equip" when="precast" set="FastCast" /> rather than have it for each of your spells. That will make every action regardless of if it is a spell or not gear fastcast on precast. You'll want to at least limit it to magic and then there are some spells you don't want to do this with. On whm na spells and bar-element spells are too fast for this.
Be sure to account for spells that cast too fast and plan your rules accordingly. Example: bar element need enhancing gear and are short casts but bar-status are long casts so you want fastcast on them. Code <if Spell="Bar*"> <if spell="Barfir*|Barbliz*|Baraer*|Barston*|Barthun*|Barwat*"> <action type="equip" set="Enhancing" when="precast"/> <action type="return" /> </if> <else> <action type="Equip" when="Precast" Set="Fastcast" /> <action type="Equip" when="Midcast" Set="Haste" /> </else> </if> Also another small note:
If spell cur* will also catch cursna. I recommend "Cure*|Cura*" to catch all cures, cura's and curagas without messing with cursna. Code <if skill="Ninjutsu|DarkMagic|ElementalMagic|EnfeeblingMagic|EnhancingMagic|HealingMagic|DivineMagic"> <equip when="precast" set="fastcast" /> </if> <if Type="Magic"> should work.
TY for all the help-
i don't know how i could live before without spellcast. the opportunities and gearing is much better now. Ragnarok.Sekundes said: » <if Type="Magic"> should work. From what I read Type has: WhiteMagic, BlackMagic, Ninjutsu and so on, no base Magic value. Though Type="BlackMagic|WhiteMagic" would still be less than my one. Now how do you make precast sets work properly :<
Going from af3+2(idle) -> FC\hp down body(dalmy) -> back to af3+2 (nuke, cures, enfeebs, whatever depending on job) Makes it not equip af3+2 body again, and just keeps dalmy on. Tried tons of stuff, never got this to work >_> Tried with altering midcast delay, still didnt work. ANYBODY else getting this problem? Could try increasing the precast delay, it fixed that issue for me when it happened.
Cerberus.Kvazz said: » Now how do you make precast sets work properly :< Going from af3+2(idle) -> FC\hp down body(dalmy) -> back to af3+2 (nuke, cures, enfeebs, whatever depending on job) Makes it not equip af3+2 body again, and just keeps dalmy on. Tried tons of stuff, never got this to work >_> Tried with altering midcast delay, still didnt work. ANYBODY else getting this problem? I could look at your SC if you post it. The purpose of these gear flips are for latent rings? SC only naturally has 3 time spaces to gear equipment. precast midcast and aftercast*. To use hp down gear to achieve a particular hp level each cast can be difficult if you also want to use fastcast gear. I can give targeted advice if I see the XML. Edit: derp Lakshmi.Toniudontknowme
Offline
Pretty sure sekundes meant to say precast midcast and aftercast*
Lakshmi.Toniudontknowme said: » Pretty sure sekundes meant to say precast midcast and aftercast* Um- you don't want to always use a precast set, because some spells cast too quickly and you won't switch to the appropriate midcast set. Just something to think about.
Phoenix.Cathaldus said: » Could try increasing the precast delay, it fixed that issue for me when it happened. What's the point of a fast cast set in precast, if you're just going to set a delay? I'm happy to look at your SC if you post it or better yet, pastebin it and post the link... |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|