|
Ninja Job Adjustments - Answers to User Suggest.
Ragnarok.Nemesio
Serveur: Ragnarok
Game: FFXI
Posts: 747
By Ragnarok.Nemesio 2011-08-19 13:50:56
Bismarck.Rinomaru said: »Issekigan (Lv. 95)
Increases chance of parrying, and gives an enmity bonus upon a successful parry attempt.
Son of a *** Assuming this isn't like a perfect counter, I am pretty pumped.
Serveur: Sylph
Game: FFXI
Posts: 1066
By Sylph.Siccmade 2011-08-19 13:54:48
Just watch them add an empyrean fuuma shuriken. I would love this...
Bismarck.Rinomaru
Serveur: Bismarck
Game: FFXI
Posts: 2056
By Bismarck.Rinomaru 2011-08-19 14:22:46
it's not bad but it's just more ichi spells...
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-09-02 15:46:33
Small update for NIN today:
09-02-2011 02:48 PM | Bayohne | Community Rep | |
| Issekigan was designed as an ability that makes it easier for the player to avoid attacks and target the opponent.
As I'm sure you know, the order for avoiding attacks goes: Evade>Parry>Utsusemi, so the stronger the opponent (with higher physical attack accuracy), the bigger the effects.
We have received feedback saying that "I would like this ability to parry every time, so I can use it to support Utsusemi," but this would make the ability way too strong, so we cannot implement this kind of change.
However, we felt like the effect duration was too short, so we changed the duration from 30 seconds to 60 seconds. This has been reflected in the Test Server, so try it out! |
Serveur: Bismarck
Game: FFXI
Posts: 67
By Bismarck.Sesshomaru 2011-09-28 02:10:19
So....did they end up adding the shurikens they were talking about or? >.> cause I haven't seen any new Shurikens /sadface
Cerberus.Evilpaul
Serveur: Cerberus
Game: FFXI
Posts: 91
By Cerberus.Evilpaul 2011-09-28 11:41:33
No new shuriken in the .dats that I've seen.
Cerberus.Wojo
Serveur: Cerberus
Game: FFXI
Posts: 416
By Cerberus.Wojo 2011-09-28 11:59:11
If you put Issekigan up and never see a parry does that mean a tree fell in the woods?
Carbuncle.Shokox
Serveur: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2011-09-28 15:59:55
If you put Issekigan up and never see a parry does that mean a tree fell in the woods?
Seen hella parries on my Tyger run yesterday. :(
Ballin' for 75 content.
And it means a tree never fell, indeed.
Bismarck.Altar
Serveur: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2011-09-28 16:10:34
Quote: We have received feedback saying that "I would like this ability to parry every time, so I can use it to support Utsusemi,"
lol....
Ragnarok.Nemesio
Serveur: Ragnarok
Game: FFXI
Posts: 747
By Ragnarok.Nemesio 2011-10-07 13:07:55
Issekigan is actually very useful for skilling up Parry, for those that are wondering. Decided to go test it out today, with an Elshena. With about 15-20 mandies and a phalanx ***, I am averaging about 20-30 skillups per half hour, popping Issekigan with Aggressor and Innin to lower evasion rate.
Just figured for anyone who cares about this blue box, they can handle it pretty quick.
[+]
Serveur: Asura
Game: FFXI
Posts: 2106
By Asura.Xenophire 2011-10-07 13:09:51
Issekigan is actually very useful for skilling up Parry, for those that are wondering. Decided to go test it out today, with an Elshena. With about 15-20 mandies and a phalanx ***, I am averaging about 20-30 skillups per half hour, popping Issekigan with Aggressor and Innin to lower evasion rate.
Just figured for anyone who cares about this blue box, they can handle it pretty quick. I agree. I wish it'd last a bit longer given the recast. I was in Dynamis and insisted on pulling MNK mobs with it, haha.
Ragnarok.Nemesio
Serveur: Ragnarok
Game: FFXI
Posts: 747
By Ragnarok.Nemesio 2011-10-07 13:15:55
Its actually really fun, when I pop it I feel like I have an Ochain proccing all the time, average 3-4 levels during that short time alone!
Serveur: Asura
Game: FFXI
Posts: 2106
By Asura.Xenophire 2011-10-07 13:18:10
Where'd you go for this? Altepa? I may get a RDM friend to come out and help me out later today.
Ragnarok.Nemesio
Serveur: Ragnarok
Game: FFXI
Posts: 747
By Ragnarok.Nemesio 2011-10-07 13:25:41
Altepa is where I am at now. With some good PDT you can take 0 damage, meaning you can pull EVERYTHING in site as long as its a little mandy. Makes the skillups fly. Use walls to line them up(If you have never done this before). Any questions let me know!
09-02-2011 02:48 PM | Bayohne | Community Rep | |
| Issekigan was designed as an ability that makes it easier for the player to avoid attacks and target the opponent.
As I'm sure you know, the order for avoiding attacks goes: Evade>Parry>Utsusemi, so the stronger the opponent (with higher physical attack accuracy), the bigger the effects.
We have received feedback saying that "I would like this ability to parry every time, so I can use it to support Utsusemi," but this would make the ability way too strong, so we cannot implement this kind of change.
However, we felt like the effect duration was too short, so we changed the duration from 30 seconds to 60 seconds. This has been reflected in the Test Server, so try it out! |
08-16-2011 06:50 PM | Camate | Community Rep | |
| Ninja feedback!
Go ninja, go ninja, go! <3
Quote: I want shurikens to be improved. Shurikens are not weak weapons, but they are not used very much because they are expensive, and it is difficult to obtain a shuriken that fits your level. We are working towards addressing these issues.
Regarding adjustments to ninja itself, we are planning on focusing on merit point categories initially. Concurrently, we would like to work on adding high level shuriken and increasing accessibility. We have received requests for adding additional effects and enfeebling effects to shuriken, but it would be very inconvenient to have to carry various types of shuriken in addition to ninja tools, so we plan to continue to separately utilize ninjutsu for enfeebling effects and shuriken for damage.
Quote: I would like Yonin/Innin to be sustained abilities. In exchange for the effects wearing off after a predetermined time, we were able to craft effects that are very powerful. It is possible for the ability to be changed so that the effects are sustained for a long period. In this case, the effects will not wear off, and a weaker version of the effects could be maintained. However, the strong effects that exist currently would have to be weakened, so we don’t think this is desirable.
Quote: I want an ability that resets hate by throwing a smoke bomb. For a job that has the versatility of not only dealing damage but also the ability to tank quite efficiently, we don’t have any plans of adding an ability that controls hate.
Quote: I would like the power of elemental ninjutsu increased. The power of elemental ninjutsu can be increased through ninjutsu skill, skill bonuses, abilities such as Innin and Futae, and gear with magic attack bonus. We believe that elemental ninjutsu is sufficiently effective when used in conjunction with the above. However, we do think there is an issue with accuracy, so we are looking into a solution.
Quote: I want the duration of Monomi/Tonko to be increased to a length similar to the duration of magic spells. Ninjutsu doesn’t have the downside of being detected by magic aggressive enemies when casting, so it’s much easier to recast ninjutsu than magic spells. Thus, the duration of ninjutsu is shorter than magic spells.
Quote: I want some way to recover HP using ninjutsu. We have no plans of adding recovery type spells for ninjas. We would like players to choose a job with recovery spells as their support job or have their party members cover them.
Quote: I would like “Ni” and “San” upgrades added to enfeebling ninjutsu. If we are to add upgrades to ninjutsu, we would like them to be learned as merit points similar to red mage, so we will look into this during our adjustment of merit points.
Quote: I would like ninjutsu that protects players from AoE spells added. We have decided that ninjas will be weak against AoE spells in exchange for having strong defense against single attacks, with Utsusemi being the focal point.
Quote: Ninja Tools: I want to be able to create inoshishinofuda/shikanofuda/chonofuda through synthesis. We are planning on implementing this. |
|
|