ok frist off this is an idea and i havent tried it yet but with the posting from SE on there plans for stuff comming in the next update this came to mind. Its something i will call DPH or damage per hit this includes all hits from melee and WS alike.
Frist SE said that ninja will be getting a spell that increases tp gain(like a store tp trait but we can only hope it works like Phalax and is a % increase based on your magic skill{10skill=1%stp}). That made me wonder how much TP ninja could get per hit. we get like 5tp per hit now so lets start there.
/sam +15
raja +5
goading belt +5
brutal +1
hoard ring +4
chiv chain +1
awing +5
byakko haidate augmented +3-5
lastly a store tp ToM off hand weapon +10
this equals +49-51 store tp pushing are tp per hit to 7.5!
Now here is where i start asking for help from the math guys out there. If you didnt worry about TP return from your WS's and went for strait damage. would the number of ws you do out way the loss of attack from your melee hits thus increasing your DPH.
To sum you the title of this thread if you avg more DPH you would be hitting the target less and feeding less TP making it possible to low man more mobs. Yes this idea is a lil out there but instering just the same.
thought,suggestions and help welcomed