Quote:
We plan to broaden the range of monsters that beastmasters can coax into becoming their pets. Furthermore, we'd like to see beastmasters shed their reputation as lone wolves by endowing their pets with more abilities that provide assistance to party members.
Example Adjustments
-A new ability to call forth pets that, like the avatars Odin and Alexander, immediately use their characteristic ability then disappear.
-Adding more pet-specific abilities.
-Revising the effects of the Familiar ability.
Example Adjustments
-A new ability to call forth pets that, like the avatars Odin and Alexander, immediately use their characteristic ability then disappear.
-Adding more pet-specific abilities.
-Revising the effects of the Familiar ability.
What it could mean:
-New jugs
-Possibility to charm monsters in Abyssea? (yay)
-Jug Pets having benefic aura for the pt
-New monsters to charm? (Hyppo? Peiste? Wivre? :yes please!: )
-Dragons or Behemoth instant jug pets (TP move then disappear)
New "familiar"... it could be:
-A form of sync=> You charm a lv10 pet but it becomes 90?
-Charm-ga?(yummy but not very realistic)
Etc...