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 Bismarck.Seiver
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By Bismarck.Seiver 2011-05-05 23:45:25
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ok i need help getting my macro working. im trying to macro in the AF1 body and get the waltz to go off with <stpc>. anyone care to share there macro?
 Cerberus.Kvazz
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By Cerberus.Kvazz 2011-05-05 23:47:20
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Bismarck.Seiver said:
ok i need help getting my macro working. im trying to macro in the AF1 body and get the waltz to go off with <stpc>. anyone care to share there macro?

I guess you can do
/target <stpc>
/gearswaps
/ja waltz blabla

Edit: Or just use spellcast!
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 Asura.Daleterrence
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By Asura.Daleterrence 2011-05-06 00:24:20
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Cerberus.Kvazz said:
Or just use spellcast!
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 Phoenix.Kirana
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By Phoenix.Kirana 2011-05-06 00:30:51
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If you use <stpt> or <stal> instead, the gearswap will not cancel it. However, you wont be able to target people outside your party.
 Bismarck.Seiver
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By Bismarck.Seiver 2011-05-06 00:48:14
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even if you target them first?
 Phoenix.Kirana
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By Phoenix.Kirana 2011-05-06 01:04:52
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Bismarck.Seiver said:
even if you target them first?

<stpt> and <stal> put the selection cursor into the party/alliance list. Gearswaps do not cancel it.
 Bismarck.Seiver
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By Bismarck.Seiver 2011-05-06 01:31:34
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so

waltz
swap
swap back
 Siren.Kalilla
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By Siren.Kalilla 2011-05-06 01:41:56
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If your not totally against using spellcast you could always do something like this:

Code
<if spell="*Waltz*">
<equip when="Precast" set="Waltz" />
<equip when="Aftercast" set="Gain TP" />
</if>
and you just make a macro that says

Code
/jobability "Healing Waltz III" <stpc>
It will achieve the same thing with less complications.

I recommend using spellcast because it will always work (as long as you use it properly) with no human error or lag error.
 Bahamut.Gimpness
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By Bahamut.Gimpness 2011-05-06 01:43:52
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/ja "waltz" <stpc>
/equip body "af body"
/wait 1
/equip body "w/e u use to tp in"

isn't working?

edit: the post above me makes spellcast seem way complicated >_>; if you're using spellcast for waltzes you can really just use something simple in your rules like:

<if spell="*Waltz*">
<action type="castdelay" delay=".2" />
<action type="Equip" when="Precast" set="Waltz" />
</if>

then at the beginning of your rules put something in so if you're engaged it'll equip an engaged set after a ja, or if you're idle it'll equip an idle set after a ja. You must put in the cast delay of .2 otherwise the 10% potency or whatever it is may not take effect (maybe affect, was never good at that stuff ;;):

My autoset rules for mnk look like this (you should be able to change things up so it works for your sets, some of the complicated stuff like focus up/down and counterstance up/down were taken out):

<if spell="autoset">
<equip when="Idle" set="Idle" />
<equip when="engaged" set="Normal" />
</if>
<if status="engaged">
<equip when="aftercast" set="Normal" />
</if>
<if status="idle">
<equip when="aftercast" set="idle" />
</if>

in my case, i called my engaged/tp set normal.

if you do decide to use spellcast and have any questions, just ask :D it can be a little trippy when you just start using it
 Bismarck.Seiver
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By Bismarck.Seiver 2011-05-06 01:55:38
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win i got it to work ^_^ ty guys
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