Ukko's Fury Setup |
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Ukko's Fury Setup
Quetzalcoatl.Zubis said: » to go HQ. Get an Armadabody/Pbody with augments, HQ Mekira-Oto +1, Pyrosoul, augmented Af2+2 legs (also hands and head for the occasions you use the JAs), and a TP Bonus Moonshade Earring for WS. ALso HQ and Augmented Heca Hands/Legs will prove useful for WS. The combinations in the WS phase will vary depending on content acc needs Shiva.Alistrianna
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There is a new body piece that seems like it should come from Meeble Burrows called Grandoyne's Mail. This should probably be the best body piece for Ukko's if you cannot obtain Phorcys Korazin.
Quetzalcoatl.Zubis said: » Rancor Collar instead of gorget, Warrior's Cuisses +2 instead of Ogier's. I'm not sure if a STR earring is better then Ghillie+1 if you don't have Moonshade. Is ele belts > windbuffet the standard now? What about Wanion? Edit; Pyrosoul instead of Spiral, and I see someone beat me to the TP side so meh! Rancor collar for tp, rancor mantle for ws using an ele neck and windbuffet belt (unless you need extra acc, in which case you'd use ele belt as well)
Quetzalcoatl.Zubis said: » I'd use AF3+2 Mask most of the time, on days corresponding Mekira is fine from what I understand though. Throw in a Rancorous Mantle on your back for WS, and get your hands on AF2+2 Legs. Also, go for a Strigoi Ring or Pyrosoul Ring for WS as well, and the ATT/TP Bonus Moonshade Earring for ws as well. EDIT: Beaten twice, haha. I forgot all about Rancorous Mantle. /fired
Good stuff, thanks all.
*heads to the AH* >.> TP Set
WS Set For me, there are quite a few upgrades to be had. Pyrosoul Ring on ws set. TP Bonus Ear, as well as a STR ear for when TP is at 300%. E:Body+1 Fully aug'd, and even a P:Body+1 Fully aug'd as well. As far as those go, I can get them relatively easy since the LS I'm in does Odin regularly. I'm waiting though to see what the Salvage Update brings, though that may just be a bad idea. All in all +2 AF3 body treats me rather well. Neo-Nyzul has not been relatively kind to my group, though we are making progress. I expect to see some Phorcys to fill out the head slot in TP and Body/Hands in WS soon. Other than those upgrades, is there anything else that I happen to have missed? Any feedback would be welcome, been back for a few months, just looking for a direction to go. Gotta prioritize my goals. Ragnarok.Connavarr said: » I forgot all about Rancorous Mantle. /fired It lives in the shadow of the Rancor Collar, man. It's like that one child in a family that happened to be a mistake. A glorious mistake. I won't lie, I ignored it's existence for awhile. I'm quite happy with it after I bought it. iirc Hecatomb hands +1 with critdmg Aug are good for whenever BR/Warcry/crit boosters are up/if you're at a certain point in TP. (Above... 120?). Idr, been a while. :<.
And iirc, Windbuffet belt is better than ele belt, but it's a small enough boost that doesn't warrant the 2.3m~(or more/less) pricetag. (Not sure about this, so check a few pages back, where almost everything was handled) Offline
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Sylph.Binckry said: » iirc Hecatomb hands +1 with critdmg Aug are good for whenever BR/Warcry/crit boosters are up/if you're at a certain point in TP. (Above... 120?). Idr, been a while. :<. And iirc, Windbuffet belt is better than ele belt, but it's a small enough boost that doesn't warrant the 2.3m~(or more/less) pricetag. (Not sure about this, so check a few pages back, where almost everything was handled) Heca +1 with *just* 4% crit damage beat Phorcys hands if you're getting any kind of crit boost, yes. They're also pretty good if you need Accuracy, especially if you can get an accuracy augment on them. Windbuffet's a decent amount ahead of Elemental Belts as long as your accuracy's capped. Worth 2.3mil over other upgrades... probably not, but I thought it was like 500k or something. If that's true there's no reason not to have one. edit: just kidding... 1.6mil now, guess I got lucky for once. Windbuffet is something like a 0.36% increase over an elemental WS belt in Acc capped situations. If you have Fighter's Roll, it breaks even with the elemental WS belt.
Considering I use WAR for harder content stuff and frequently get debuffed, don't have songs 100% of the time, etc. I think I can justify not even bothering with it. ***is 3mil and I have better things to do with my gil: I don't think I have laughed so hard after unspoilering a spoiler, ever.
Byrth, you owe be part of my nasal passages. Appreciate all the feedback. Surprised I missed Heca +1, but I'm definitely striving for them now.
Windbuffet is 3M+ on my server.. not even gonna mess with it. I could devote that money towards currency, or HMP, or w/e and feel like it's a more responsible use of my money. Anyone have any idea, or projections, on what the V2 Salvage gear will bring? As I understand it, there will be two sets for each armor types much like Enif/Murzim etc from Neo-Limbus. Bismarck.Bloodbathboy
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I would like to know about the new items also. Windbuffet is great when all hits connect. When it does not I find myself wishing I had used my lightbelt. If its at 3 million. I would pass on it. Gfot minre for 225K.
Went out and did some preliminary tests this morning. First I re-confirmed that Light gorget/belt work on Ukko's. Then I tried to see if AF2+2 pants' "Enhances Double Attack damage" works on WSs. It doesn't look like it does.
153 STR, 99 Ukon, light Gorget/belt, AF3+2 feet, forcing DA with Warrior's Charge and crit with SA. 156 + 25 (fSTR) + 77 (60% STR) = 258 No bonus damage to WS from AF2+2 legs: floor(258*3*(2+50/256))*1.18 = 2004 for 3.0 floor(258*3.15*(2+50/256))*1.18 = 2105 for 3.15 With +3% damage from AF2+2 legs: floor(258*3*(2+50/256))*1.18*1.03 = 2064 for 3.0 floor(258*3.15*(2+50/256))*1.18*1.03 = 2168 for 3.15 Observed values: 2052, 2050, 2016, 2037, 2079, 2022 So it doesn't look like this bonus applies to the main hit if you force DA with Warrior's Charge. It might still affect the actual DA, but I think it's unlikely enough and difficult enough to test that it isn't worth testing. Obviously would suck if it has no effect on ws at all, but does that devalue af2++2 vs say augmented heca+1? And when/where
It'd probably put heca back up top and push af2+2 behind ogier except for when you use warrior's charge. SE loves to keep ffxi's mathematician community constantly rolling in their numbers.
If I had 5/5 Warrior's Charge, I would use those pants when doing WC -> Ukko's Fury. If you aren't using Warrior's Charge, they're just kind of gimpy Avant Cuisses +1 (same STR, no Atk, 1% more DA).
Grouping ones that are kind-of similar: Huginn Hose : 10 STR, 12 Acc, 16 Atk, 5 Conserve TP Tussle Breeches : 8 STR, 10 Acc/Atk, 8 Conserve TP Hachiryu Haidate : 10 STR, 5 Atk Avant +1 : 8 STR, 15 Atk, 2% DA AF2 +2 : 8 STR, 3% DA Heca +1 (max) : 9 DEX, 22 Atk, 6 Acc, 4% Crit Rate Bellicus (Max) : 3 STR, 2% WS damage, 3% Crit Rate AF2+2 (5/5, with WC) : 8 STR, 3% DA, 5% Crit Rate Ogier's : 5% WS damage, 20 Acc/Atk For hard stuff, I get that a well-augmented Heca +1 is a bit better than Ogier's (if you don't need the extra Acc from Ogier's). I honestly see a bunch of expensive sidegrades from one another that exceed each other in specific situations. That would be fine in itself, but those situations are so specific that you aren't even going to know which you should be using in most cases. If you were going to pick two and run with them, I'd say Avant +1 for weakshit and Ogier's for hardstuff. I'm not going to dump hours and millions of gil into my leg armor until I've seen Ares v2 and Remix. Lakshmi.Byrth said: » If I had 5/5 Warrior's Charge, I would use those pants when doing WC -> Ukko's Fury. If you aren't using Warrior's Charge, they're just kind of gimpy Avant Cuisses +1 (same STR, no Atk, 1% more DA). Grouping ones that are kind-of similar: Huginn Hose : 10 STR, 12 Acc, 16 Atk, 5 Conserve TP Tussle Breeches : 8 STR, 10 Acc/Atk, 8 Conserve TP Hachiryu Haidate : 10 STR, 5 Atk Avant +1 : 8 STR, 15 Atk, 2% DA AF2 +2 : 8 STR, 3% DA Heca +1 (max) : 9 DEX, 22 Atk, 6 Acc, 4% Crit Rate Bellicus (Max) : 3 STR, 2% WS damage, 3% Crit Rate AF2+2 (5/5, with WC) : 8 STR, 3% DA, 5% Crit Rate Ogier's : 5% WS damage, 20 Acc/Atk For hard stuff, I get that a well-augmented Heca +1 is a bit better than Ogier's (if you don't need the extra Acc from Ogier's). I honestly see a bunch of expensive sidegrades from one another that exceed each other in specific situations. That would be fine in itself, but those situations are so specific that you aren't even going to know which you should be using in most cases. If you were going to pick two and run with them, I'd say Avant +1 for weakshit and Ogier's for hardstuff. I'm not going to dump hours and millions of gil into my leg armor until I've seen Ares v2 and Remix. Fixed for ya ;P But wasn't the WS Dmg on Ogier's just 3% Oh wow, it is only 3%. Hmm.... I still don't really want to drain the swimming pool but perhaps I should consider leaking a little out.
Hmm... Well damn. At least I have Avant +1 for SAM.
Quick question on TP. Until I can get better Augs on my Hauby +1, is it safe to say using Tyrants ring for Tp is a safe bet(assuming no form of regain)?
Which brings me to my second question, what should I be swapping in the case of regain? Wether it be from Embrava, or Atmacites. Lakshmi.Byrth said: » I'd say Avant +1 for weakshit and Ogier's for hardstuff. Not to burn anyone or anything, especially ppl I like, but honestly this is basically what ppl said ~ 6 months ago before everyone started messing around with the hierarchy I'm just gunna stop wearing pants.
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Lakshmi.Byrth said: » With +3% damage from AF2+2 legs: floor(258*3*(2+50/256))*1.18*1.03 = 2064 for 3.0 Observed values: 2052, 2050, 2016, 2037, 2022 So If I'm understanding this correctly, you're saying that 3.0 is the lowest value you can achieve from attack vs mob defense on a critical hit on whatever you were testing on, and that if you got a 3% damage increase from AF2+2 pants 2064 is the lowest value you could possibly have gotten, and you got 5 values lower than that while testing? EDIT: Can I ask how long you were testing for? I've done WC>Ukkos on Tiny Mandragoras for about 14 hours now and I have no values that approach anything close to what I think the min or max of either value should be. Lakshmi.Byrth said: » If you were going to pick two and run with them, I'd say Avant +1 for weakshit and Ogier's for hardstuff. For weak stuff the attack on Avant+1 won't be useful, and then it's 8 STR 2 DA on Avant+1 VS 8 STR 3 DA on AF2+2 if the DA increase doesn't work. Did you consider this when making your decision? |
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