Ukko's Fury Setup

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Ukko's Fury Setup
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By Kaerin 2012-09-05 14:46:04
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leva said: »
Huginn feet with even 9% crit dmg should be better than Emp+2 feet right? Are they omitted from gear sets because of rareness?

Most likely, and yes. I only ever mentioned them like twice, same with duplus grip, cause there's only like 2-3 huggin boots if we're lucky and 10~ duplus grips.

http://www.ffxiah.com/search/player/?owned[]=10636
This actually shows 4

http://www.ffxiah.com/search/player/?owned[]=18820
And this 16
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By charlo999 2012-09-05 15:23:27
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To be fair though is it worth carrying round a capped acc belt for a <0.5% increase at best on weak stuff. Just cant justify the inv and price.
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By Fenrir.Motenten 2012-09-05 15:34:09
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Phoenix.Suji said: »
Lakshmi.Byrth said: »
Motenten updated his WAR spreadsheet. Just download it and find the answer.
Any clue what was changed? I find it somewhat disconcerting that an updated version would be an incentive to use it, since the formulas shouldn't be changing, unless there were just a few gear additions to make things easier (which I add whenever they are missing anyway).

Hopefully there were no bugs! :)

Bug fix: Average ratio used for crits when cRatio was above 2.0 was wrong for both melee and weaponskills. This caused an overestimation of resulting damage in those scenarios.

Bug fix: second tier of Attack Bonus trait was missing.

Bug fix: Blood Rage hadn't been properly corrected for the nerf that removed crit damage.

Additions: Handling of the following buffs: Minuet 4/5, Soul Voice, Brd AF2+2 set bonus stats, Boost-Str, Boost-Dex, Inferno Howl, general sch (or rdm) enspells, Fighter's Roll and Rogue's Roll. Miser's Roll also got its own buff slot instead of being lumped in to the general Save TP pool.

In addition, it now handles Mythic AM2 and AM3.
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By Phoenix.Suji 2012-09-05 15:57:24
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Thanks for clarifying and for the ongoing maintenance!
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By Lakshmi.Rearden 2012-09-05 18:41:42
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Good job team
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By Kaerin 2012-09-06 06:15:31
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So now that we know I accidentally missed a ( in my original math, and that other than that everything I was doing was correct, let's look at thunder and windbuffet belts again.

w/ fighters roll, 50% DA.
Windbuffet
((((280*2.1)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*2.1092)*(((3*.5)*1.22)+(2*.5)))
3451

Thunder
((((280*2.2)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*2)*(((3*.5)*1.22)+(2*.5)))
3450



30% DA
Windbuffet
((((280*2.1)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*1.7212)*(((3*.5)*1.22)+(2*.5)))
3144

Thunder
((((280*2.2)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*1.60)*(((3*.5)*1.22)+(2*.5)))
3133


20% DA
Windbuffet
((((280*2.1)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*1.5272)*(((3*.5)*1.22)+(2*.5)))
2990

Thunder
((((280*2.2)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*1.40)*(((3*.5)*1.22)+(2*.5)))
2974

Even though I missed some ('s, the end result is still the same. At best (when you only have 20% DA during WS) Windbuffet is a 0.5% damage increase, but if you have Fighter's roll (which puts DA up to around 50%) it's no longer better, it performs pretty much exactly the same. This is exactly what I originally said about windbuffet, so if you find a 0.5% damage increase when you have low buffs and no ACC concerns worth -1 inventory, and 1.2+ million gil... then go ahead and keep it. Generally speaking, when you don't have fighters roll, you have 25%~ DA, which drops windbuffet to only being 0.35%~ better, so I guess thats the number I should really be using instead of 0.5%, as thats the maximum for how much better it can be compared to where it really falls.

Lakshmi.Rearden said: »
Good job team

I agree, good job.

Kaerin said: »
And strangely enough, Wanion belt (8 STR 8 DEX) actually beats both if you gain 1% crit rate from it, even if you don't get any fSTR.

This is the one part of my statement about belts that was not true, you will have to get at least 2% crit rate for Wanion to win. Which means you should only use it if it pushes your DEX to at least 41 over the mobs AGL. I was kind of surprised when Wanion won with 1 crit rate to begin with, but the corrected problem will probably reduce Heca+1 pants effectiveness too, not sure how much yet, but I'll let you all know in a minute.


Kaerin said: »
Unless I did something very wrong, Heca pants+1 with 4 crit rate always win.

90% base crit rate, 4wsc and 2 fstr from af2+2, and only getting 4 crit rate from heca+1, and not counting the attack gains on heca+1 over af2+2, because your attack is capped and you have 2.2 pdif

af2+2 pants 4 wsc 2 fstr
((((245*2.2)*1.07)*(((3*.9)*1.22)+(2.2*.1))+
((245*1)*(((3*.9)*1.22)+(2.2*.1)))+
(((245*.6)*1.03)*(((3*.9)*1.22)+(2.2*.1)))
3419

heca+1 pants 95 crit
((((239*2.2)*1.07)*(((3*.95)*1.22)+(2.2*.05))+
((239*1.54)*(((3*.95)*1.22)+(2.2*.05)))
3338

In my extreme example, Heca+1 no longer win. Which I didn't actually think they should of won to begin with, so this falls in line with what I originally expected. So the statement that they always win is no longer true. Now to just determine when/how/if they can win. Just as a note, we'll be using thunder belt and gorget for this since I already stated that I think windbuffet is crap.

25% DA 50% Crit, These are about the average for DA and Crit rate so we will do them first, then compare some different options. We're going to use very high attack values since these pants comparisons are for weaker content where you do not need the ACC on Ogiers.

af2+2 pants 4 wsc 2 fstr 28% DA
((((280*2.2)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*1)*(((3*.5)*1.22)+(2*.5)))+
((280*.56)*1.03)*(((3*.5)*1.22)+(2*.5)))
3114

af2+2 pants 4 wsc 28% DA
((((278*2.2)*1.07)*(((3*.5)*1.22)+(2*.5))+
((278*1)*(((3*.5)*1.22)+(2*.5)))+
((278*.56)*1.03)*(((3*.5)*1.22)+(2*.5)))
3092

heca+1 pants 55 crit +5%
((((274*2.2)*1.07)*(((3*.55)*1.22)+(2*.45))+
((274*1.5)*(((3*.55)*1.22)+(2*.45)))
3076

54 crit +4%
((((274*2.2)*1.07)*(((3*.54)*1.22)+(2*.46))+
((274*1.5)*(((3*.54)*1.22)+(2*.46)))
3058

Ogiers
((((274*2.2)*1.1)*(((3*.5)*1.22)+(2*.5))+
((274*1.5)*(((3*.5)*1.22)+(2*.5)))
3039

At this point I really expected Heca+1 to pull ahead, but they didn't. So lets try adding a bit of pdif to the 2 so we gain something from the attack on Heca+1 and see if that helps.
http://images.bluegartr.com/bucket/gallery/5319cda7d796184b5f13731287fe759c.png
Looking at my WAR with AF2+2 on with hasso and berserk up we can see I have 847 attack, add in a red curry bun and I would basically have 1000 even. So if that is 2 pDIF, mob has 500 defense and then Ogiers would give 1013, Heca+1 1015, even gonna throw in Avant+1 for good measure.

af2+2 pants 4 wsc 2 fstr
3114

af2+2 pants 4 wsc
3092

Avant+1 4WSC 2fSTR
((((280*2.2)*1.07)*(((3*.5)*1.22)+(2.03*.5))+
((280*1.54)*(((3*.5)*1.22)+(2.03*.5)))
3101

Avant+1 4WSC
((((278*2.2)*1.07)*(((3*.5)*1.22)+(2.03*.5))+
((278*1.54)*(((3*.5)*1.22)+(2.03*.5)))
3079

heca+1 pants 55 crit +5%
((((274*2.2)*1.07)*(((3*.55)*1.22)+(2.03*.45))+
((274*1.5)*(((3*.55)*1.22)+(2.03*.45)))
3090

54 crit +4%
((((274*2.2)*1.07)*(((3*.54)*1.22)+(2.03*.46))+
((274*1.5)*(((3*.54)*1.22)+(2.03*.46)))
3073

Ogiers
((((274*2.2)*1.1)*(((3*.5)*1.22)+(2.026*.5))+
((274*1.5)*(((3*.5)*1.22)+(2.026*.5)))
3053

So even giving Heca+1 some reasonable gains from attack they can't beat AF2+2 without fSTR. So lets try adding Fighters roll and see if it hurts AF2+2 or helps it and just bump the DA up to 50%.

af2+2 pants 4 wsc 2 fstr
((((280*2.2)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*1)*(((3*.5)*1.22)+(2*.5)))+
((280*1)*1.03)*(((3*.5)*1.22)+(2*.5)))
3473

af2+2 pants 4 wsc
((((278*2.2)*1.07)*(((3*.5)*1.22)+(2*.5))+
((278*1)*(((3*.5)*1.22)+(2*.5)))+
((278*1)*1.03)*(((3*.5)*1.22)+(2*.5)))
3449

Avant+1 4WSC 2fSTR
((((280*2.2)*1.07)*(((3*.5)*1.22)+(2.03*.5))+
((280*1.98)*(((3*.5)*1.22)+(2.03*.5)))
3452

Avant+1 4WSC
((((278*2.2)*1.07)*(((3*.5)*1.22)+(2.03*.5))+
((278*1.98)*(((3*.5)*1.22)+(2.03*.5)))
3427

heca+1 pants 55 crit +5%
((((274*2.2)*1.07)*(((3*.55)*1.22)+(2.03*.45))+
((274*1.94)*(((3*.55)*1.22)+(2.03*.45)))
3443

54 crit +4%
((((274*2.2)*1.07)*(((3*.54)*1.22)+(2.03*.46))+
((274*1.94)*(((3*.54)*1.22)+(2.03*.46)))
3424

Ogiers
((((280*2.2)*1.1)*(((3*.5)*1.22)+(2.026*.5))+
((274*1.94)*(((3*.5)*1.22)+(2.026*.5)))
3437

And AF2+2 still win, with Ogiers always trailing way behind. Reduce the crit rate to the minimum it could be, and Heca+1 should break even with AF2+2, but I really don't see any situation where Heca+1 can actually beat AF2+2, aside from when using them to break into the 40-50 DEX over mob AGL range, since it would require the attack mattering a lot, and then ACC would matter too and you'd be back to using Ogiers anyway.

But this makes me think about that 27% DA~ windbuffet belt build for weaker content. Can the enhance DA damage 3% on AF2+2 legs bring using thunder belt up to par with windbuffet in this scenario?

af2+2 pants 4 wsc 2 fstr 27% DA Thunder belt
((((280*2.2)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*1)*(((3*.5)*1.22)+(2*.5)))+
((280*.54)*1.03)*(((3*.5)*1.22)+(2*.5)))
3098

af2+2 pants 4 wsc 2 fstr 27% DA Windbuffet belt
((((280*2.1)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*1.1392)*(((3*.5)*1.22)+(2*.5)))+
((280*.5238)*1.03)*(((3*.5)*1.22)+(2*.5)))
3110

Nope, Windbuffet still wins, but not by enough to justify -1 inventory to me, and I assume lots of other people too.

Adding in Duplus Grip:
af2+2 pants 4 wsc 2 fstr 27% DA Thunder belt
((((280*2.2)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*1)*(((3*.5)*1.22)+(2*.5)))+
((280*.6)*1.03)*(((3*.5)*1.22)+(2*.5)))
3147

af2+2 pants 4 wsc 2 fstr 27% DA Windbuffet belt
((((280*2.1)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*1.1392)*(((3*.5)*1.22)+(2*.5)))+
((280*.582)*1.03)*(((3*.5)*1.22)+(2*.5)))
3158

Recap: Wanion and Heca legs+1 are back to being dDEX only set. Sell Windbuffet and use Thunder belt forever, use AF2+2 legs forever unless you need ACC on Ogiers.

Clicking submit now and then going back to double check everything, it's been a long time writing all this, and I dont want to accidentally close this and lose it all or something.
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By Jassik 2012-09-06 09:26:08
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So if I'm reading this right, windbuffet in high da situations capped acc until wanion, thunder anytime hitrate is less than 95. And after warriors +2 if it gains crit rate, heca +4 if it doesn't.

P.s. Kaerin you're killing my inventory
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By Kaerin 2012-09-06 09:37:40
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Jassik said: »
So if I'm reading this right, windbuffet in high da situations capped acc until wanion, thunder anytime hitrate is less than 95. And after warriors +2 if it gains crit rate, heca +4 if it doesn't.

P.s. Kaerin you're killing my inventory

I just made your inventory awesome, you only need af2+2 and Ogiers legs and thunder belt, unless you want a dDEX set. By dumping Windbuffet belt you only lose 0.35% damage on weak mobs, and all pants other than AF2+2 and Ogiers are not useful, unless you want a dDEX set.

Legion/High tier VW stuff:


Anything weaker than that:


dDEX set:

But don't ask me when this one is useful.
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By Jassik 2012-09-06 09:49:56
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Well I still windbuffet for shoha. But that is a lot simpler. My guess would be anytime a dDEX set is useful, you would need acc buffs to realistically use it.

Good stuff man.
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By Quetzalcoatl.Diasetsu 2012-09-06 09:50:24
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It won't change things all that much but you, and everybody should really use 25/256 for gorgets/belts seeing how that is what they are. They add .0976562ftp not .1ftp.

50%DA= 3448, 30%=3131, 20%=2972
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By Odin.Hirokei 2012-09-06 09:55:07
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So are you saying the attack from Avant will never beat out af2+2, or unlikely enough to even bother?
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By Kaerin 2012-09-06 10:01:25
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Odin.Hirokei said: »
So are you saying the attack from Avant will never beat out af2+2, or unlikely enough to even bother?

Your attack would need to be really low for avant+1 to win. But if youre fighting something and you need lots of attack, chances are you will have minuets and chaos roll and isht, and then they wont be worth using again.

Quetzalcoatl.Diasetsu said: »
It won't change things all that much but you, and everybody should really use 25/256 for gorgets/belts seeing how that is what they are. They add .0976562ftp not .1ftp.

50%DA= 3448, 30%=3131, 20%=2972

Good point.

Jassik said: »
My guess would be anytime a dDEX set is useful, you would need acc buffs to realistically use it.

Good stuff man.

Incorrect.
A dDEX set is for when that set gives you 41+ DEX over the mobs AGL, this pretty much will only happen on mobs you're capped ACC on with just skill/DEX/Hasso.
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By Jassik 2012-09-06 10:07:03
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Ah ok, that makes more sense.
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By Cerberus.Taint 2012-09-06 11:33:45
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How does:
Fulad-zereh

Stack up for WARs without Valk body?
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By Kaerin 2012-09-06 11:36:33
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Cerberus.Taint said: »
How does:
Fulad-zereh

Stack up for WARs without Valk body?

Exactly the same as Armada really, better when you need the extra acc, slightly worse when you dont. But you have to use tyrants ring with it instead of mars, unlike armada.
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By Ragnarok.Connavarr 2012-09-06 11:50:48
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Just to clarify: Light Gorget/Belts also works, yes? I don't have Thunder Gorget and would very much like to *not* farm it lol.
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By Odin.Hirokei 2012-09-06 11:54:02
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Ragnarok.Connavarr said: »
Just to clarify: Light Gorget/Belts also works, yes? I don't have Thunder Gorget and would very much like to *not* farm it lol.
Yes.
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By charlo999 2012-09-06 12:21:40
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Thats pretty much what i use kaerin except phorcys hands on weak stuff and af3+2 on hard stuff.
The question mainly though is how much better is mekira +1 head on activation days than af3+2?
Prob stick to af3+2 head regardless on high end stuff anyway.
And how close is phorcys hands to heca if we are using af2+2 pants for the DA boost?
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By Lakshmi.Rearden 2012-09-06 12:33:14
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charlo999 said: »
Thats pretty much what i use kaerin except phorcys hands on weak stuff and af3+2 on hard stuff.
The question mainly though is how much better is mekira +1 head on activation days than af3+2?
Prob stick to af3+2 head regardless on high end stuff anyway.
And how close is phorcys hands to heca if we are using af2+2 pants for the DA boost?
I am curious about this as well
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By Odin.Hirokei 2012-09-06 12:36:15
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I assumed the DA boost didn't even work in WS tbh. >.>
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By Jassik 2012-09-06 13:40:05
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+2 set bonus doesn't work on ws right, I would assume the bonus on warriors +2 wouldn't either, anyone done. Any actual testing?
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By Eijii 2012-09-07 02:48:31
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Odin.Hirokei said: »
I assumed the DA boost didn't even work in WS tbh. >.>
Jassik said: »
+2 set bonus doesn't work on ws right, I would assume the bonus on warriors +2 wouldn't either, anyone done. Any actual testing?

"Enhances Warrior's Charge effect by adding 1% Critical Hit Rate per merit level" +8 Str,Double Attack+3%
This is why. And sorry for using your pic Kaerin.. People just don't bother to click on links I guess.
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By Odin.Hirokei 2012-09-07 06:05:37
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Eijii said: »
Odin.Hirokei said: »
I assumed the DA boost didn't even work in WS tbh. >.>
Jassik said: »
+2 set bonus doesn't work on ws right, I would assume the bonus on warriors +2 wouldn't either, anyone done. Any actual testing?

"Enhances Warrior's Charge effect by adding 1% Critical Hit Rate per merit level" +8 Str,Double Attack+3%
This is why. And sorry for using your pic Kaerin.. People just don't bother to click on links I guess.
Ok? First off, once every 5 mins doesn't justify full timing.
Second, we were referring to the DA boost, not warrior's charge.

See:
charlo999 said: »
And how close is phorcys hands to heca if we are using af2+2 pants for the DA boost?
I assumed they meant "DA boost" as in "Increases Double Attack Damage", not "Enhances Warrior's Charge effect".
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By Kaerin 2012-09-07 07:29:49
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I posted the picture to reference that I would have 1000 attack even with a red curry bun. Nothing else lol.

As far as whats being discussed now, I don't really understand. The idea that the DA damage +3% would not work during WS seems strange to me. The idea that the extra crit rate during warrior's charge would not work during WS also seems strange to me.

AF2+2 pants come out ahead because of the 3% DA damage, not because of the extra crit rate.

Bold =DA damage +3% Underlined = Critical hit rate

af2+2 pants 4 wsc 2 fstr
((((280*2.2)*1.07)*(((3*.5)*1.22)+(2*.5))+
((280*1)*(((3*.5)*1.22)+(2*.5)))+
((280*1)*1.03)*(((3*.5)*1.22)+(2*.5)))
3473

When doing the math for AF2+2 pants, I broke the DA's away from everything else and added a *1.03 in there, that section is in italics. And if you look at any of the others, you can see that part isn't in there, I just put the extra fTP onto the second hit so it did not get the Phorcys body bonus. And also you can see that the crit rate is the same.

Avant+1 4WSC 2fSTR
((((280*2.2)*1.07)*(((3*.5)*1.22)+(2.03*.5))+
((280*1.98)*(((3*.5)*1.22)+(2.03*.5)))
3452

Odin.Hirokei said: »
charlo999 said: »
And how close is phorcys hands to heca if we are using af2+2 pants for the DA boost?
I assumed they meant "DA boost" as in "Increases Double Attack Damage", not "Enhances Warrior's Charge effect".

Awhile ago I checked Phorcys hands VS Heca+1 with crit damage 4. No one ever said it was wrong, so it must have been right (people like to correct me, which I view as a good thing) At minimum possible crit rate Phorcys won (47% I think I used). But this didn't include the DA damage on AF2+2. So I guess I should look at that again and account for new pants.

However, the answer is very gear specific, and very buff specific. Like in VW Heca+1 will always win since you have Champions up full time (and if you dont you probably wipe), During Blood rage/Warcry Heca+1 will always win, With Embrava or lots of regain, Heca+1 will probably always win because of the gains in crit rate from overflow TP, etc.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I have a serious question though if anyone knows. Lets say you have 3 Warriors. Warriors 1, 2 and 3 all have full savagery merits and are in a party together. Warrior1 puts on augmented WAR AF2+2 mask, Warrior2 is wearing Phorcys hat, and Warrior3 puts on his augmented WAR AF2+2 mask after they switch their hats and uses Warcry. How much TP Bonus due to savagery do Warriors 1 and 2 have during WS now?
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By Lakshmi.Byrth 2012-09-07 07:43:13
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I still haven't seen any testing of the "Enhances Double Attack Damage" potency on those things.
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By Sylph.Binckry 2012-09-07 07:50:23
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Kaerin said: »

Awhile ago I checked Phorcys hands VS Heca+1 with crit rate 4. No one ever said it was wrong, so it must have been right (people like to correct me, which I view as a good thing) At minimum possible crit rate Phorcys won (47% I think I used). But this didn't include the DA damage on AF2+2. So I guess I should look at that again and account for new pants.
I think it might have just been a typo here, but you meant crit... damage, right? Unless you were talking about heca pants, then nvm I'm stupid <_<
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By Kaerin 2012-09-07 08:09:21
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Sylph.Binckry said: »
I think it might have just been a typo here

Brain fart.

Lakshmi.Byrth said: »
I still haven't seen any testing of the "Enhances Double Attack Damage" potency on those things.

This is the cap attack, hit things for an hour, put on af2+2 pants and hit things for another hour then check the max crits you did with and without the pants test right?

Also: Didn't it originally say 3% on the test server when they were added?
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By Lakshmi.Byrth 2012-09-07 08:12:48
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I'm not sure about the test server thing, but you're essentially right. You would do it similarly to this test:
http://www.bluegartr.com/threads/108377-Relic-2-Bonuses-and-Augments-Thread?p=5024865&viewfull=1#post5024865
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user: Binckly
Posts: 529
By Sylph.Binckry 2012-09-07 08:14:24
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Kaerin said: »
Also: Didn't it originally say 3% on the test server when they were added?
I remember reading somewhere it was tested to be 3%, and that they justified the 3% to match the Double attack+ Number.
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