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Random Thoughts.....What are you thinking?
Ragnarok.Jessikah
Serveur: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2023-03-23 15:38:06
We live in an age where video games are no longer for the enthusiasts that grew the hobby till it burgeoned into the mainstream. We live in an age where games are controlled by corporate interests, not creatives. Yep, unfortunately.
And I mean, I get it how it appeals to the masses. I'll never be able to enjoy it as much as I try, but I'm also not going to tell people they aren't allowed to enjoy it.
But Jiminy Cricket, I really wish people could see it the other way around as well. Too many people making too many assumptions and too many influencers feeding people too many opinions. I will never forget the time my 'friend' implied I was delusional for liking a game.
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Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2023-03-23 15:42:24
Ain't no goin back. Only going to get worse.
Ragnarok.Jessikah
Serveur: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2023-03-23 15:47:32
Ain't no goin back. Only going to get worse. That's fine. At my current rate of playing video games it'll take me until I'm in a retirement home to catch up on my backlog anyway. And then I can go back and play my favourites again.
I used to worry about all of the fun experiences and great stories I was missing out on, but I really just don't care anymore. I'm content with doing a little bit of whatever I feel like at any time.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2023-03-23 15:49:28
It's a treadmill you can never keep up with. They release a neverending supply of things. You beat one, 5 come out. You beat another one and the first one has DLC now. You go back for the DLC they drop 5 more.
Or they remaster it and one cool new thing on a new system so you have to beat it all over again to see it.
Exhausting. (it's why watching games is such a big industry now)
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Ragnarok.Jessikah
Serveur: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2023-03-23 15:58:15
I do hold onto a tiny shred of hope, though. Every industry and indeed every company can have waves of success and failure. There's even a couple games coming out soon that I'm mildly interested in. And then there's the indie scene that occasionally releases a diamond in the rough.
Ultimately, I think the goal is to just not overhype oneself on a game until it comes out. It's smart to wait for sales and stuff too. Avoid games with FOMO as much as possible, not even just to vote with your wallet, but just so you don't have to deal with it.
Going back to the topic of RPGs with satisfying grind, I really enjoyed Ruined King. Even the most mundane fights offer challenges and unique mechanics. Maintaining resources between rest points is a challenge in itself. It feels very old-school in a very good way.
Asura.Vyre
Forum Moderator
Serveur: Asura
Game: FFXI
Posts: 15708
By Asura.Vyre 2023-03-23 16:23:32
Ragnarok.Jessikah said: »
And I mean, I get it how it appeals to the masses.
There's a quote that goes something like:
"In the world's audience hall the simple blades of grass sit on the same carpet as the sunbeams and the stars."
By Pantafernando 2023-03-23 17:35:48
Bahamut.Drumskull said: »matusi making ff17 is real?
Considering how they have been flunking in their sales, I guess they could be desperate trying to try everything they can.
Last sales report I saw from them (from a YT video that reviewed they last year report) they had bad score even with their so called MMORPG products. Funny is, they only considered FFXIV and DQX in their report.
No consideration to FFXI performance.
By Draylo 2023-03-23 21:08:35
Got this really fast. The coaster set is nice but I really like the details on this mirror. There isn't any reflection tho unless I hang to peal something off lol
Garuda.Chanti
Serveur: Garuda
Game: FFXI
Posts: 11402
By Garuda.Chanti 2023-03-23 21:26:16
No consideration to FFXI performance. Profitable enough to maintain at least a bit but of no importance annual reportwise. Or even mentionable in passing.
XI is almost a fixed income for them. You keep the lights on, maybe more.
Heard you got a cut in development staff. /comfort BUT they are still developing for you! /cheer
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By Pantafernando 2023-03-24 02:32:47
got a new laptop where they placed the power button adjacent to both delete and backspace keys. haven't fat fingered yet but its inevitable.
I once posted a photo of my work notebook placing that button in the delete button neighborhood, but, unlike what i myself thought, maybe i just pressed it by mistake only oncein a year, and that right at the beginning.
Its less an issue than i supposed to be at first, given how long its expected to press the power off button for it to do anything harmful
By Pantafernando 2023-03-24 02:34:31
Got this really fast. The coaster set is nice but I really like the details on this mirror. There isn't any reflection tho unless I hang to peal something off lol
At first glance, it reminded me of Legend of Mana.
I guess i need to play the remake of it.
I do remember how joyful it was to play that game. Despite being not linear, some “arcs” really are well written
By Pantafernando 2023-03-24 02:37:58
Ow ***….
Right at the end of the XB3 playing i got in the ring gacha sustem, so i think this will take a little longer before i can completely stop playing this game.
Good thing the gacha can be save/load-ed. less troublesome to aim for a 1/100000 chance for 5 possibilities
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2023-03-24 20:13:49
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By Pantafernando 2023-03-25 19:14:49
Dude simply nailed
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2023-03-25 22:42:07
Damn bois Scream movies just get better.
A little too close to scream 2 but still dope. Erbody gettin stabbded.
“I've always wanted to stick something inside you” Killer to Ortega
me too playa, me too
By Draylo 2023-03-25 22:45:55
It was good, I still don't forgive them for the last movie but I'm happy with it. Some moments were like "wtf, how?" but otherwise was good.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2023-03-25 22:49:49
Yeah, the bad guy (even when they're a teenage girl) are *** super human.
But, ya know, they have to be.
By Draylo 2023-03-25 22:54:39
Yeah or the bad guy (either young teen or old dad) is infront of like 5 of them in the apartment and they all scatter like rats? Uh yea, not too believable lol.
The stu reference was funny because of the rumors. I was like on edge thinking they would kill gale lol. I kinda didnt like how Sydney wasnt in it either but oh well
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2023-03-25 23:09:31
Well they just heard the girl get murdered and then she was thrown at them. Panic in that moment is super believable!
Plus, no knives, no guns, no weapons of any kind, so yeah, what can they do but run.
Dogpile the guy with a 8" hunting knife and maybe be the one that doesn't get stabbed? Pass!
By Afania 2023-03-26 02:20:09
Ragnarok.Jessikah said: » mechanics must be streamlined so no mistakes can be made.
Real issue is entertainment has changed, and the corpos control the companies.
Games all wanna be action oriented so the hands are always kept active, so that the brain doesn't have to do much processing/reading etc.
Just FYI, action has always been a dominating genre....I vaguely recall in the 80-90s the most popular IP were Pac-Man, Mario, Sonic the hedgehog, Mega man...etc. On PC it was Diablo, Doom, Quake...
Turn based rpg weren't that popular until ff7/pokemon tbh.
Except a number of turn based/narrative gamee are indie/mobile now. And narrative focused game(walk sim included) become a genre on it's own and split the market. So it feels like it's dying if you don't play indie nor mobile games.
Another fyi, I personally feel action games use brain power at a higher frequency. I usually can't play action games for more than 30min to 1hr, I will need a break. I can play 1-2hr+ of turn based games or reading non stop. So the idea of action game needs less brain processing is kinda weird, lol.
To me I almost always use more brain power in action games, within shorter time frames at least. Since I am making decisions every second in action games instead of having a downtime in turn based games as the enemies move.
Reading stories doesn't require much thinking unless the game ask you to make a choice or solve puzzles as you read them, since reading alone doesn't require player input
Serveur: Bahamut
Game: FFXI
Posts: 97
By Bahamut.Drumskull 2023-03-26 05:08:39
YouTube Video Placeholder
Asura.Vyre
Forum Moderator
Serveur: Asura
Game: FFXI
Posts: 15708
By Asura.Vyre 2023-03-26 05:41:33
Turn based rpg weren't that popular until ff7/pokemon tbh.
This is not entirely correct.
It is true that Super Mario and the like were far more popular and sold far more copies of games, but that has more to do with the ease of play and multiplayer aspects of those games. As well as them being bundled with the console. On the Atari there weren't really turn based RPGs. Games like Pac-man were also bought by arcades. Also bear in mind that Super Mario and other action type games were made by the same companies selling the consoles (received better/more marketing as a result).
The original Final Fantasy outsold Mega Man 3 and nearly sold as well as Mega Man 2. Dragon Quest III sold 3.9 million copies, 10 times less than Super Mario but almost the same as Sonic 3 on the Genesis (a higher tech action game).
As you move into the 90s on the SNES and Genesis you start to encounter forced unit sales with the game bundles far more. Of the top 20 selling SNES games, 6 of them are well known RPGs, none of which were sold bundled, whereas 11 of the games are bundled with the SNES with the remaining 3 being the two Donkey Kong Country sequels and the alternate Turbo version of Street Fighter II(a bundled game).
The lower sales numbers for RPGs has more to do with inferior marketing as well as the games including elements that made them harder to play/desire for kids and families. For starters, most all of them were single player experiences on something advertised as, "The Family Computer(Famicom + NES)." For the mid 80s till the late 90s, gaming was seen as a child's activity. Most families had more than one child to entertain. Secondly, they required intensive time, dedication, and reading comprehension to advance the gameplay. Super Mario you push start game, and the gameplay is 100% consistent throughout. Nothing changes, you read almost nothing, and you only have to think about how to traverse the world via running and jumping across platforms, creating the, "Platformer" genre.
Not everyone is you. Hell, the other 7.whatever billion people on this planet are not you (google says there's 3.09 billion gamers worldwide nowadays something I don't entirely believe). I can play either style of game all day long. The only thing that gets tired for me is my hands, if I play an action game with intensive amounts of button pressing for at least 4 hours.
I'm sure a lot of people when faced with the requirement to read and remember would choose a different game facing that reason alone. The average person plays a game for only a few hours at a time, if that long. Games that get right to the action will always perform better on a massive scale. People, on average, do not like to read or pay attention to games in that way. People don't even like to slow down and listen to NPCs speak.
There's a lot of games that outsold RPGs over the decades, but even series that succeeded in that died out before the RPG series have due to having less dedicated fan bases(if they even actually develop fan bases beyond their sales) and creative teams.
Gaming enthusiasts chose RPGs and made them succeed, in other words. Spiraling out to endorse creatives efforts, causing later, future RPGs to spawn in different flavors. We aren't talking about this on an MMO-Mario site, now are we?
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By Afania 2023-03-26 06:45:36
Quote: Not everyone is you. Hell, the other 7.whatever billion people on this planet are not you (google says there's 3.09 billion gamers worldwide nowadays something I don't entirely believe). I can play either style of game all day long.
Okay...sure, you have longer attention span than me. but that does not mean action games require less brain processing than turn based rpg. You still need to make decisions on where to move, what move to use, when to attack, when to dodge every single second. Some games even have stealth gameplay which requires observation and planning.
You don't make player input decisions in turn based games this often.
The real brain processing difference between a turn based game and action, imo, is the amount of decisions that you can make everytime when you input something. Action games are limited by controller buttons because you have to make decisions on a shorter timeframe, so selecting command from a long list is not possible in action games.
So possibly 4 directions and 2-6 move set everytime you input something in most action games I think.
In turn based rpg, if 1 character has 5-10 moves, with 4 characters you get 20-40 choices per turn. That may feel like you are doing more brain processing because you must filter out more suboptimal choices every turn. But you aren't doing them in higher a frequency than action games.
Unfortunately I find at least 95% of optimal choices in a 90s turn based rpg like FF being totally obvious. The game may give me 20-40 choices per turn, but in reality the most optimal choices are generally the strongest attack or heal if HP is low. Enemies are weak against fire? Cast fire for maximum damage. That's it.
What's worse is that many older rpg bosses are immune to status ailments, further lowered choices available per turn.
So the brain processing power required wasn't that high, at least not in early FF games.
There's a lot of games that outsold RPGs over the decades, but even series that succeeded in that died out before the RPG series have due to having less dedicated fan bases(if they even actually develop fan bases beyond their sales) and creative teams.
This has more to do with world building, not the genre, imo. If a game has deeper world building and characters then it's more likely to survive for longer. Players remember interesting characters and the world.
Case to the point, Mario and Legend of Zelda is still alive even though those IP are mainly action. (Although Mario has a few rpg titles). But Pac-Man is mostly dead since the main selling point is game mechanics.
The lower sales numbers for RPGs has more to do with inferior marketing as well as the games including elements that made them harder to play/desire for kids and families.
Well yeah, rpg are harder to market to kids for sure. FF literally didn't exist in my childhood until ff7, unlike Mario or Sonic the hedgehog that was so well known in the 90s.
By Jetackuu 2023-03-26 09:08:15
Super Mario RPG: The Legend of the Seven Stars.
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Serveur: Bahamut
Game: FFXI
Posts: 1783
By Bahamut.Celebrindal 2023-03-26 11:30:51
Super Mario RPG: The Legend of the Seven Stars. its a game about the Pleiades? Sign me up!
By Pantafernando 2023-03-26 13:22:25
Im finally in my last hours of XB3 playing, only having to beat the hard mode superbosses, what I plan to finish still today, at most tomorrow, but there is a thing that I really didnt like.
I just beat the Gauntlet mode, that is a massive run of 140 waves with increasing stronger mobs, and, despite all preparation I spent to make a proper setup, in the end, the only viable strategy was cheesing the mobs with a move that also provide "evasion", whats basically a short time near invulnerability to all dmg, only having 2 or 3 moves in the entire 140 waves that can break that status evasion.
I mean, all gear, party composition, grinding spent to, in the end, resorting to a gimmick of timing buttons to smash at the right time to basically dish absurd dmg while being invincible near 100% of time. Still, stressing as *** concentrating for like 4h of smashing buttons...
This gimmick is so broken that I dont feel like using anything else to beat the other foes. I guess, maybe better get this done by tonight and move on, a lot of things to study and this leftover of play time isnt allowing me to concentrate in that.
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2023-03-26 14:51:40
Action RPG vs Turn Based RPG: A Gamer's Perspective
If you are a fan of role-playing games (RPGs), you may have encountered the debate between action RPGs and turn based RPGs. Some gamers prefer the fast-paced and dynamic gameplay of action RPGs, while others enjoy the strategic and tactical elements of turn based RPGs. But which one is better? And why?
In this blog post, I will try to answer these questions from my own perspective as a gamer who loves both genres. I will compare and contrast the main features of action RPGs and turn based RPGs, and give some examples of games that represent each style. I will also share my personal preferences and opinions on what makes a good RPG.
What are action RPGs and turn based RPGs?
Action RPGs are games that combine the elements of role-playing games with real-time combat. The player controls a character or a party of characters, and can move freely in the game world, interact with NPCs, explore locations, and complete quests. However, when the player encounters enemies, the game switches to a combat mode where the player has to use various skills, items, and weapons to defeat them. The combat is usually fast-paced and requires quick reflexes, timing, and coordination.
Some examples of action RPGs are:
- The Legend of Zelda series
- The Witcher series
- Dark Souls series
- Diablo series
- Mass Effect series
Turn based RPGs are games that also combine the elements of role-playing games with combat, but in a different way. The player still controls a character or a party of characters, and can move freely in the game world, interact with NPCs, explore locations, and complete quests. However, when the player encounters enemies, the game switches to a combat mode where the player and the enemies take turns to perform actions. The combat is usually slower-paced and requires careful planning, strategy, and resource management.
Some examples of turn based RPGs are:
- Final Fantasy series
- Dragon Quest series
- Persona series
- Pokemon series
- Divinity: Original Sin series
What are the pros and cons of action RPGs and turn based RPGs?
Both action RPGs and turn based RPGs have their own advantages and disadvantages. Here are some of them:
Action RPGs:
Pros:
- They offer more immersion and excitement in combat, as the player has to react to the enemy's movements and attacks in real time.
- They allow more freedom and creativity in combat, as the player can use different skills, items, and weapons to suit their playstyle and situation.
- They often have more responsive and fluid controls, as the player can move their character with ease and precision.
- They often have more realistic and detailed graphics, animations, and sound effects, as they aim to create a believable and immersive game world.
Cons:
- They can be more challenging and frustrating for some players, as they require quick reflexes, timing, and coordination to succeed in combat.
- They can be more repetitive and monotonous for some players, as they often rely on similar mechanics and patterns in combat.
- They can be more prone to technical issues and glitches, as they have to handle more complex systems and interactions in real time.
- They can be more demanding on hardware and software resources, as they have to render more graphics and effects at high quality.
Turn based RPGs:
Pros:
- They offer more depth and strategy in combat, as the player has to think carefully about their actions and their consequences.
- They allow more customization and optimization in combat, as the player can choose different skills, items, and weapons to suit their preferences and goals.
- They often have more variety and diversity in combat, as they often feature different types of enemies, environments, scenarios, and challenges.
- They often have more story-driven and character-focused narratives, as they have more time and space to develop them.
Cons:
- They can be more boring and tedious for some players, as they have to wait for their turn to act in combat.
- They can be more restrictive and limiting in combat, as they often follow predefined rules and systems in combat.
- They often have less intuitive and user-friendly controls, as they often rely on menus and commands to perform actions.
- They often have less impressive and immersive graphics, animations, and sound effects, as they focus more on gameplay than presentation.
What are my personal preferences and opinions on action RPGs and turn based RPGs?
As I said before, I love both genres of RPGs. I think they both offer different kinds of experiences that appeal to different kinds of gamers. However, if I had to choose one over the other, I would say that I prefer action RPGs over turn based RPGs.
First of all, let me say that I love both genres and I have played many games from both sides. I think they both have their strengths and weaknesses, and they appeal to different types of players. However, I do have a personal preference and I will explain why in this post.
Action RPGs are games where you control your character's actions in real time, such as attacking, dodging, casting spells, etc. Examples of action RPGs are The Witcher 3, Dark Souls, Horizon Zero Dawn, etc. Turn-based RPGs are games where you take turns with your enemies to perform actions, such as choosing commands from a menu, selecting targets, using items, etc. Examples of turn-based RPGs are Final Fantasy, Persona, Dragon Quest, etc.
So why do I prefer action RPGs over turn-based RPGs? Well, there are several reasons:
- Action RPGs are more immersive and engaging. You feel like you are actually in the game world, controlling your character's movements and actions. You have to react quickly and strategically to the situations that arise. You feel the thrill of combat and the satisfaction of overcoming challenges. Turn-based RPGs can feel more detached and passive. You watch your character perform actions that you selected from a menu. You wait for your turn and for the enemy's turn. You don't have much control over the flow of the battle.
- Action RPGs are more dynamic and varied. You can explore different environments and interact with different objects and NPCs. You can use different weapons and skills to suit your playstyle and preferences. You can customize your character's appearance and stats. You can face different types of enemies and bosses that require different tactics and strategies. Turn-based RPGs can feel more static and repetitive. You often follow a linear path and encounter the same enemies over and over. You use the same commands and abilities for most battles. You have less freedom and options to shape your character and your experience.
- Action RPGs are more challenging and rewarding. You have to master the game mechanics and learn the enemy patterns and behaviors. You have to manage your resources and equipment wisely. You have to adapt to different situations and scenarios. You have to overcome difficult obstacles and enemies that test your skills and patience. Turn-based RPGs can feel more easy and boring. You can often rely on grinding levels and items to overpower your enemies. You can often exploit the game's weaknesses and loopholes to win battles. You don't have to think much or try hard to progress through the game.
Of course, these are just my opinions and I respect that some people may prefer turn-based RPGs for their own reasons. Maybe they like the strategic aspect of planning their moves ahead of time. Maybe they like the nostalgic feel of classic RPGs from the past. Maybe they like the story and characters more than the gameplay.
I think both genres have their merits and their fans, and there is no definitive answer to which one is better. It all depends on what you enjoy and what you look for in a game.
Dark and Darker is a game that has been mired in legal issues since its inception. The developer, Ironmace Studios, is accused by Nexon of stealing code and assets from a cancelled project called P3, which was supposed to be a similar fantasy extraction game. Nexon has filed a cease and desist order and a DMCA claim against Ironmace, resulting in the game being delisted from Steam and its servers being shut down. Ironmace denies any wrongdoing and claims that its game is original and does not use any stolen material.
The debate around this issue is heated and complex, as both sides have their supporters and detractors. Some argue that Nexon is trying to stifle competition and innovation, and that Ironmace is a victim of corporate bullying. They point out that Dark and Darker has received positive feedback from players and critics, and that it offers a fresh take on the extraction genre by combining it with dungeon crawling and fantasy elements. They also question the validity of Nexon's evidence and motives, and accuse them of abusing their power and influence.
Others argue that Ironmace is guilty of plagiarism and fraud, and that Nexon is justified in protecting its intellectual property rights. They point out that Dark and Darker bears striking similarities to P3, which was developed by former Nexon employees who later joined Ironmace. They also cite the police raid on Ironmace's studio, where development materials were seized for investigation, as proof of their wrongdoing. They also criticize Ironmace for being dishonest and disrespectful to Nexon and the gaming community.
The legal battle between Nexon and Ironmace is still ongoing, and the fate of Dark and Darker remains uncertain. The game has a loyal fanbase that hopes for its return, but also faces strong opposition from Nexon and its supporters. The case raises important questions about the ethics and boundaries of game development, as well as the rights and responsibilities of developers and publishers.
this is the part where I tell you that this post was automatically written by Edge's new ChatGPT fueled AI features.
Serveur: Bahamut
Game: FFXI
Posts: 97
By Bahamut.Drumskull 2023-03-26 15:57:03
too much to read but in general Turn based rpg >> Action RPG, unless if the camera is on top like diablo thanks and bye.
- The Legend of Zelda series *NOT ACTION RPGS BUT HAS ELEMENTS OF*
- The Witcher series
- Dark Souls series
- Diablo series
- Mass Effect series
Ragnarok.Jessikah
Serveur: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2023-03-26 16:13:10
The definition of RPG still eludes me. By its most technical definition, you'd assume it would be any game wherein you could create, customize, and develop a character with which you could make choices that have a cascading impact on the game world.
By the way video game media seems to describe it, RPG seems to involve any game that includes Experience Points, typically leading to new features and/or higher stats on one or more characters. "RPG elements" was something used to describe nearly every game I saw in the 7th gaming generation, from shooters to action games, as you would earn stuff like Prestige for better guns and stuff. Nowadays it seems to just be assumed every game has some kind of progression system, so I rarely even hear that term anymore.
But by neither definition does something like Legend of Zelda seem to fit within that category, yet I see it described as a roleplaying game all the time. It's just confusing.
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.
Inb4thisthreadgetsreallywtf
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