Random Thoughts.....What Are You Thinking?

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Random Thoughts.....What are you thinking?
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 Ragnarok.Ghishlain
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By Ragnarok.Ghishlain 2017-05-31 21:00:20
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Random Healer Analysis I put into my raid Discord:
Quote:
We'll see, I could be horribly mistaken and pessimistic but I honestly do believe SOMEONE in the S-E dev team has a hardon for AST right now
D.AST versus WHM
440 Benefic vs 450 Cure
710 Benefic II vs 700 Cure II
1,144 Aspected Benefic vs 1,050 Regen (Aspected Benefic also finishes faster)

Benefic also retains the 20% less MP cost and Benefic II retains the 10% less MP cost compared to their counterparts

WHM's ability heals are fairly RNG based now so it's hard to build around how much HPS they'l lactually have and of course AST still has Essential Dignity and CO

They also have that 900 potency AoE heal every minute if planned well >>;

N.AST's mitigation is now also consitently stronger than SCH :/

A.Benefic = 235 Potency Heal w/ 705 Potency Shield (eHP 940) vs Adlo = 300 potency heal w/ 300 potency shield (eHP 600)

Even critted AB gets 1,410 eHP potency (1,057 potency shield) versus Adlo's 1,350 (900 potency shield) >>;

And Aspected Helios just knocks Succor totally outta the water.

Aspected Helios w/ the current buffs and Langress actually has a higher potency shield than deployed adlo non-crit..

And Aspected Benefic's MP cost = Adlo's MP cost.

[edit] @Proth - don't forget that a lot of your oGCDs that generated stacks in the past don't do so anymore, thus slowing down your cleave potential further.
 Ramuh.Austar
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By Ramuh.Austar 2017-05-31 21:10:08
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Asura.Kingnobody said: »
Now that I got it to 99....finally....
soon™
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 Asura.Vyre
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By Asura.Vyre 2017-05-31 21:11:30
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Shield AST having stronger shields than Scholar is already a thing. Except right now it's Synastry vs. Fey Illumination. In Stormblood, non-crit deploy will win out vs. AH, due to it then being Langress vs. Langress + Fey Illum. Unless they take away Fey abilities or nerf the crap out of them, which I would hope they have the sense to not do, if they don't want AST to take over more than it already has.

I mean the only reason people don't take double AST now, is that it requires card coordination, slows LB build, can't rely on card RNG for mitigation vs. Fey stuff, and Noct Ast DPS < SCH DPS due to more stance swapping required.
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By Sylph.Cherche 2017-05-31 21:14:00
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Valefor.Prothescar said: »
I don't understand why you bother asking, none of Warrior's potencies got increased. Potency over time is exactly the same as before minus Brutal Swing, and potentially even worse when accounting for the fact that A) Berserk is contributing up to 30% less potency than before and B) stance dancing now costs up to an entire Fell Cleave.

Aka, WAR's potency is lower in SB than it is in HW right now.

And as a tank, it offers nothing aside from personal mitigation.
I mean sure, if you want to ignore your Slashing debuff and damage boost duration increase, resulting in more Butcher Blocks.

Upheaval and Onslaught offset Brutal Swing and Mercy Stroke quite handily.

Infuriate can be used more often, due to the new trait. And pairs extremely well with Inner Release. Also, Path does the equivalent of granting 2 wrath stacks per use.

But hey, feel free to jump ship at the first sign of potential problems.
 Asura.Kingnobody
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By Asura.Kingnobody 2017-05-31 21:24:42
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Sylph.Cherche said: »
But hey, feel free to jump ship at the first sign of potential problems.
Ok.

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 Ragnarok.Ghishlain
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By Ragnarok.Ghishlain 2017-05-31 21:30:57
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Asura.Vyre said: »
Shield AST having stronger shields than Scholar is already a thing. Except right now it's Synastry vs. Fey Illumination. In Stormblood, non-crit deploy will win out vs. AH, due to it then being Langress vs. Langress + Fey Illum. Unless they take away Fey abilities or nerf the crap out of them, which I would hope they have the sense to not do, if they don't want AST to take over more than it already has.

I mean the only reason people don't take double AST now, is that it requires card coordination, slows LB build, can't rely on card RNG for mitigation vs. Fey stuff, and Noct Ast DPS < SCH DPS due to more stance swapping required.

Yar, time will tell. As I said I just hope I'm stupidly wrong about my initial assessment on the AST kit.

As a whole, all healers took a DPS hit with the loss of DoTs (WHM taking the smallest hit in that regard), so Balance may still come out ahead over SCH's DPS augmentation kit. Time will tell.
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By Valefor.Prothescar 2017-05-31 21:38:10
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Sylph.Cherche said: »
Valefor.Prothescar said: »
I don't understand why you bother asking, none of Warrior's potencies got increased. Potency over time is exactly the same as before minus Brutal Swing, and potentially even worse when accounting for the fact that A) Berserk is contributing up to 30% less potency than before and B) stance dancing now costs up to an entire Fell Cleave.

Aka, WAR's potency is lower in SB than it is in HW right now.

And as a tank, it offers nothing aside from personal mitigation.
I mean sure, if you want to ignore your Slashing debuff and damage boost duration increase, resulting in more Butcher Blocks.

Upheaval and Onslaught offset Brutal Swing and Mercy Stroke quite handily.

Infuriate can be used more often, due to the new trait. And pairs extremely well with Inner Release. Also, Path does the equivalent of granting 2 wrath stacks per use.

But hey, feel free to jump ship at the first sign of potential problems.

Let me outline it for you more clearly since you seem to think you know better than me.

Heavensward
Opener: Heavy Swing (150) + Brutal Swing (100) -> Maim (190) +20% -> Storm's Eye (324) -> Heavy Swing (180) -> Skull Sunder (240) -> Butcher's Block (336) -> Heavy Swing (180) + Berserk +50% -> Fell Cleave (680) -> Heavy Swing (255) + Brutal Swing (170) -> Maim (323) -> Storm's Eye (459) -> Heavy Swing (255) -> Maim (323) -> Storm's Eye (459) -> Fell Cleave (680) -> Fell Cleave (680) + Brutal Swing (170) -> Fracture (510) -50%
6,664

Rotation: -> Heavy Swing (180) -> Maim (228) -> Storm's Eye (324) -> Heavy Swing (180) -> Skull Sunder (240) -> Butcher's Block (336) + Brutal Swing (120) -> Heavy Swing (180) -> Maim (228) -> Fell Cleave (480) -> x3
7,488

Burst: Heavy Swing (180) + Brutal Swing (120) -> Maim (228) -> Storm's Eye (324) -> Heavy Swing (180) -> Skull Sunder (240) -> Butcher's Block (336) -> Heavy Swing (180) + Berserk +50% -> Fell Cleave (680) -> Heavy Swing (255) + Brutal Swing (170) -> Maim (323) -> Storm's Eye (459) -> Heavy Swing (255) -> Maim (323) -> Storm's Eye (459) -> Fell Cleave (680) -> Fell Cleave (680) + Brutal Swing (170) -> Fracture (510) -50% -> back to rotation
6,752

Total: 20,904 per cycle w/ opener



Stormblood
Opener: Heavy Swing (150) -> Maim (190)1 -> Storm's Eye (270)2 +20% -> Heavy Swing (180) -> Maim (228)3 -> Storm's Path (300)5 -> Heavy Swing (180) -> Maim (228)6 -> Storm's Eye (324)7 -> Heavy Swing (180) -> Maim (228)8 -> Storm's Eye (324)9 -> Heavy Swing (180) -> Maim (228)10 + Berserk +30% + Inner Release 8 -> Storm's Path (375)10 -> Fell Cleave (600)7.5 -> Fell Cleave (600)5 -> Fell Cleave (600)2.5 -> Fell Cleave (600)0 -> Infuriate 5 -> Fell Cleave (600)2.5 -> Fell Cleave(600)0 -30%
7,013

Rotation: -> Heavy Swing (180) -20% -> Maim (190/228)1 -> Storm's Eye (270/324)2 +20% -> Heavy Swing (180) -> Maim (228)3 -> Storm's Path (300)5 -> Fell Cleave (480)0 -> x3
5,668

Burst: Heavy Swing (180) -> Maim (228)1 -> Storm's Eye (324)2 +20% -> Heavy Swing (180) -> Maim (228)3 -> Storm's Path (300)5 -> Heavy Swing (180) -> Maim (228)6 -> Storm's Eye (324)7 -> Heavy Swing (180) -> Maim (228)8 -> Storm's Eye (324)9 -> Heavy Swing (180) -> Maim (228)10 + Berserk +30% + Inner Release 8 -> Storm's Path (375)10 -> Fell Cleave (600)7.5 -> Fell Cleave (600)5 -> Fell Cleave (600)2.5 -> Fell Cleave (600)0 -> Infuriate 5 -> Fell Cleave (600)2.5 -> Fell Cleave(600)0 -30% -> back to rotation
7,135

Total: 19,816 per cycle w/ opener



This isn't including slashing debuff because I forgot to add it in and don't want to go back to adjust for it, but HW rotation never drops it and SB rotation MIGHT drop it between bursts. So roughly a 1,000 potency loss as of right now AND loss of all party utility with the removal of Storm's Path debuff. Fitting in Upheaval is difficult without clipping into Berserk recast, but if we waste 3 GCDs to build enough meter to use that twice per berserk burst then you gain 900 potency, which is still insufficient to break even, let alone come out on top.

So please, continue lecturing me on how I'm wrong about reacting this way.
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By Anna Ruthven 2017-05-31 21:42:56
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My brain is full of ***.
 Asura.Kingnobody
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By Asura.Kingnobody 2017-05-31 21:43:35
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Anna Ruthven said: »
My brain is full of ***.
Stop reading Trump's twitter feed then.

Gawd.
 Valefor.Prothescar
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By Valefor.Prothescar 2017-05-31 21:43:45
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And also @ "more Butcher's Blocks": if you're using Butcher's Block as a part of your DPS rotation post-SB, you're losing damage by giving up the extra beast stack from Path.


edit: and actually, the overall potency for the SB rotation is even lower than I thought since you can only Inner Release once every 2 berserks, so you get half as many Fell Cleaves per every 2 bursts. This would give time to fit at least 1 Upheaval, but that alone does not make up for the loss of 3 fell cleaves. This would also take more time, in seconds, to do than the Heavensward rotation instead of less.
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By Asura.Vyre 2017-05-31 21:51:24
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Well, I don't think you have to worry bout dropping the slashing debuff, even after 6 consecutive Fell Cleaves, it'll still be at roughly 7 seconds, so you can get it back unless you need hate for some reason.
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By Sylph.Cherche 2017-05-31 21:51:58
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2.18% PPS loss. Muh bad. RIP WAR 2k17.
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By Asura.Vyre 2017-05-31 21:55:15
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Also Tank Nerf 2.0 incoming makes me sad panda. Another 150 ATP down the toliet. Thanks SE.
 Valefor.Prothescar
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By Valefor.Prothescar 2017-05-31 21:56:20
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Sylph.Cherche said: »
2.18% PPS loss. Muh bad. RIP WAR 2k17.

And a 100% loss in party utility.

And in the same patch where PLD is getting an almost across the board potency buff on its weaponskills and a Fell Cleave-like spell that they can cast 3-5 times during their Requiescat spell buff.

And in the same patch where PLD and DRK are gaining lots of party and OT/MT synergy/utility abilities.

What were they thinking...?
 Asura.Vyre
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By Asura.Vyre 2017-05-31 21:58:18
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Valefor.Prothescar said: »
Sylph.Cherche said: »
2.18% PPS loss. Muh bad. RIP WAR 2k17.

And a 100% loss in party utility.

And in the same patch where PLD is getting an almost across the board potency buff on its weaponskills and a Fell Cleave-like spell that they can cast 3-5 times during their Requiescat spell buff.

And in the same patch where PLD and DRK are gaining lots of party and OT/MT synergy/utility abilities.

What were they thinking...?
 
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 Valefor.Prothescar
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By Valefor.Prothescar 2017-05-31 22:12:36
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im rdy
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By Anna Ruthven 2017-05-31 22:15:11
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I'm kinda worried about WHM. WHM is my lover but it looks like it may be like "Stand there and cast cures for flowers."

I'll be doing WHM first and AST second. =/

Kinda looking forward to RDM tho.
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 Ramuh.Austar
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By Ramuh.Austar 2017-05-31 22:18:35
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Bismarck.Lennart said: »
I don't enjoy pet jobs but I unlocked pup to get it 99 and 2100 jp before I retire it. Here's hoping it's a good dd against CP mobs
better than mnk, especially if you do piercing weak ones
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By Sylph.Oraen 2017-05-31 22:21:30
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RDM looks fantastic, but I'm worried about their MP management. Outside of cross-role stuff, it doesn't look like they have any MP regeneration tools.

SCH and AST, the two healers who needed the least, got the most. Suck it, White Mage.
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By Asura.Vyre 2017-05-31 22:23:41
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Sylph.Oraen said: »
RDM looks fantastic, but I'm worried about their MP management. Outside of cross-role stuff, it doesn't look like they have any MP regeneration tools.

SCH and AST, the two healers who needed the least, got the most. Suck it, White Mage.
Most of RDM's spells have a very low MP cost from what I saw, and if those numbers are accurate, Lucid Dreaming + Ranged Support will keep them fresh even in long fights.
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By Sylph.Oraen 2017-05-31 22:42:09
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My issue is having to rely on ranged support. I much prefer self-reliability than potentially running into problems if you're not bringing a BRD or MCH. Then again, with the pretty crazy buffs they're both getting, I don't see many people not bringing them.
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By Anna Ruthven 2017-05-31 22:43:12
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Asura.Vyre said: »
Sylph.Oraen said: »
RDM looks fantastic, but I'm worried about their MP management. Outside of cross-role stuff, it doesn't look like they have any MP regeneration tools.

SCH and AST, the two healers who needed the least, got the most. Suck it, White Mage.
Most of RDM's spells have a very low MP cost from what I saw, and if those numbers are accurate, Lucid Dreaming + Ranged Support will keep them fresh even in long fights.
From what I saw, the tier two spells had 550 potency and I didn't see the tier three.

I did hear something about different tooltips and some being wrong though. Wasn't paying much attention to FC chat tho.
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By Anna Ruthven 2017-05-31 22:46:16
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One thing RDM seems to have that causes the minor *** up is Dualcast; if you land a melee blow, it drops your Dualcast. So it'll be interesting attacking from varying distances for different types of damage.
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By Chu Chu 2017-05-31 23:24:03
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 Asura.Vyre
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By Asura.Vyre 2017-06-01 01:20:45
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Sylph.Oraen said: »
My issue is having to rely on ranged support. I much prefer self-reliability than potentially running into problems if you're not bringing a BRD or MCH. Then again, with the pretty crazy buffs they're both getting, I don't see many people not bringing them.
Well something else to take into consideration, is that it is part of your rotation to use melee attacks after you build up your manas, and your MP will regenerate quite a bit even in battle, once you've gone in to do the 3 or 4 slash n poke moves, before you go back to casting. Its MP longevity will probably be similar to SMNs.
 
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 Asura.Vyre
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By Asura.Vyre 2017-06-01 01:27:57
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Was thinking to myself, "I wonder if Direct Hit will affect DOTs? I wonder what the king substat will be in Stormblood?"
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By Asura.Ina 2017-06-01 07:55:51
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Asura.Vyre said: »
Sylph.Oraen said: »
My issue is having to rely on ranged support. I much prefer self-reliability than potentially running into problems if you're not bringing a BRD or MCH. Then again, with the pretty crazy buffs they're both getting, I don't see many people not bringing them.
Well something else to take into consideration, is that it is part of your rotation to use melee attacks after you build up your manas, and your MP will regenerate quite a bit even in battle, once you've gone in to do the 3 or 4 slash n poke moves, before you go back to casting. Its MP longevity will probably be similar to SMNs.
You only do 3 melee GCDs everytime you charge 85 black and white mana so thats not much in the regeneration field. Most of their spells are fairly low MP cost so I'm not particularly worried about it unless you have to raise a bunch or keep feeding healers/tanks MP. Any fight long enough for it to be an issue is probably one you'd plan around having a brd/mch.

Anna Ruthven said: »
From what I saw, the tier two spells had 550 potency and I didn't see the tier three.
The 550s are finishers to your melee combo. The basic flow will go Jolt/impact(240/270 potency) > instant Aero/thunder (300 potency, casting without chain cast or swift cast is like *** to mouth), if aero/thunder doesn't get a proc you go back to jolt/impact, if it procs you use stone/fire (270, which would be the tier 3s) then back instant aero/thunder.

Asura.Vyre said: »
Was thinking to myself, "I wonder if Direct Hit will affect DOTs? I wonder what the king substat will be in Stormblood?"
Probably crit > DH > SS/Det depending on job since % based boost vs flat, det might still be good initially like it was in HW.
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By Odin.Hitoseijuro 2017-06-01 09:21:55
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Sylph.Cherche said: »
2.18% PPS loss. Muh bad. RIP WAR 2k17.
Its roughly a 5-7% DPS loss. Depending on the added notes Proth talked about with inner beast.

Warrior was already 13-15% Ahead of PLD already from parses. Just with the potency upgrades to PLD alone, that's a little over 5% dps increase for PLD. The 2 new abilities they get havent been factored to that, which could be some where around a total of 8-10% over increase if you also factor the buff to FoF. On single target the gap may not be as great as it was, with the other party buffs that pld can bring, the "rip warriors" feeling that people are getting may be justified. Only time will tell.
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