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Random Thoughts.....What are you thinking?
Asura.Vyre
Forum Moderator
Serveur: Asura
Game: FFXI
Posts: 15712
By Asura.Vyre 2017-03-24 00:45:26
Bismarck.Dracondria said: »Dualshockers interview with Yoshida
Quote: There are still many questions floating in the air about the upcoming Final Fantasy XIV expansion Stormblood, and in order to get some answers, we sat down with Director and Producer Naoki Yoshida.
Yoshida-san talked about a variety of topics, including improvements to existing jobs, specifically Paladin, technical progress done thanks to the discontinuation of PS3 support, size and scope of the expansion’s story and cities and much more.
If you’re curious to read more, check out what he told us below.
DualShockers: At the latest fanfest, you mentioned that Paladins are going to receive some love. Could you provide some details on what this will entail?
Naoki Yoshida: There have been a lot of comments on the fact that Paladins’ magic defense is not very strong. That’s definitely one of the big elements that we’ll be modifying.
We always aimed for Paladin to be one of the most streamlined tank jobs to control, so we want ton make changes so that they will have a strong defense against both physical and magical attacks.
DS: Considering that there won’t be a new tank or healer job in Stormblood, are you thinking of any measure to encourage players to play tanks and healers as much as possible, to balance the large influx of those covering DPS roles?
NY: We don’t want to force people to transition into those roles. Yet, for those who already like to play a tank or a healer, we’ll prepare more content encouraging players to play those roles. This is the direction that we’d like to take, as we don’t want to force DPS players to play tanks of healers if they don’t want to.
Looking at it from a role balance perspective, our data shows that the percentage of players who prefer tanks is about 22%, while healers are at 21%. Of course, ideally it would be nice if it was closer to 25% for each of those roles, but it’s still very close to that, so we feel that there is no point in trying to force people into doing something they don’t enjoy.
DS: We’re quite curious about the identity of the lady in red in the cinematic trailer of the expansion, Stormblood. Some say she’s Yda, others theorize that she is her sister… If you can’t tell us, maybe you can at least give us a hint?
NY: You’ll find out in about two weeks [Editor’s Note: The interview was recorded about a week ago, so we should be close].
DS: The expansion is supposed to revolve about the liberation of Doma and Ala Mhigo. We saw Kugane, and it’s gorgeous, but we actually did not see Ala Mhigo yet. Will we be able to visit the city as a location in the game?
NY: Yes, players will be able to enter the Ala Mhigo region. The reason why we weren’t able to reveal the landscapes of the Ala Mhigo area is that unfortunately we didn’t yet have the assets to show at the Las Vegas Fanfest at the required level of quality.
Also, there are some buildings that are prominent in the main scenario. They’re key locations, and it was very difficult to shoot around them to avoid them.
Before the release of Stormblood, we expect to create a field walkthrough trailer, as we did for the previous expansion, so you will be able to get a glimpse on how beautiful the landscape is.
DS: How large and complex will Kugane be compared to Ishgard?
NY: In terms of scale, we think it will be approximately the same as Ishgard, but it’s one of the first areas where there won’t be loading screens. It will be seamless. We also made it so that you can climb on top of roofs and traverse from there, like ninja running on the rooftops. We’d like to encourage players to explore that way as well.
You’ll be surprised to see how climbable some of these buildings are.
DS: With the release of Stormblood, support for PS3 will be discontinued, and you’re encouraging players to move to a 64-bit version of Windows. Could you explain if this change will lead to visible effects in the expansion? Perhaps bigger areas, better effects or something else?
NY: Just to clarify, the ability to traverse seamlessly within large areas is something that was aleady possible. We just wanted to have dynamic changes in the scenery, which is why we included some of those loading screens. It’s not completely related to technical specs.
With the improvements in the baseline hardware, the biggest boon for us is that memory size will be vastly increased, but our intent isn’t to create graphics that might be even higher quality than what we have now. Instead, we want to increase how many assets we can show on your screen at the same time.
Outher improvements would be being able to travel faster on the map, and while some haven’t been announced yet, we are planning for various updates and upgrades.
DS: A while ago, you mentioned the possibility of a crossover event with Final Fantasy XV, how are the plans for that proceeding? Is there any chance of a crossover event with Nier: Automata?
NY: If we were to consider some sort of crossover or collaboration, it would probably be with Final Fantasy XV, but right now all of our resources are focused on 4.0, so we’ll have to wait for until after release before we start even considering it.
For example, our collaboration with the Garo IP took a whole year just to get the assets creation done. If you include the promotional discussions, and the contract negotiations, it’s about a year and a half in total. So, that’s how seriously we would approach it if we were to do some sort of collaboration. It would take time, but if there is any sort of progress we’ll make sure to inform the players.
DS: With the new Shirogane housing zone, and the feature that will allow free companies to move, aren’t you concerned about the possibility of the old housing areas becoming empty? Is there any plan to prevent that?
NY: We don’t think they would become empty, because as soon as they open up, there’s someone who wants to move in. Of course the plots in Shirogane will be limited, so I don’t think there will be any empty space left.
DS: The Heavensward expansion came with a very long (and quite awesome) main story questline at launch. How will the story in Stormblood compare to Heavensward in terms of gameplay lenght and content size?
NY: We believe that it won’t be any shorter than Heavensward. The voice over scenes are definitely longer than Heavensward‘s, so it’ll probably be longer than Heavensword.
DS: There has been a lot of speculation about the name of the new raid “Return to Ivalice.” Is the name just homage to Yasumi Matsuno who will design the raid, or there is more to it?
NY: It’s definitely not an homage. It also depends on how the players will interpret it when they’ll actually enter the raid. In terms of the world of Ivalice, and whether or not it is connected to the realm of Final Fantasy XIV, it’s still a mystery, and that’s something that you will have to enjoy while playing the scenario.
All I can say is that I encourage people to get an idea from Final Fantasy Tactics, and sort of brief themselves on that lore.
DS: At Fanfest in Frankfurt you mentioned that Samurai was the first job that was decided for Stormblood, with Red Mage decided afterwards. Were there other candidates for that slot? Why did the selection fall on Red Mage?
NY: …But if I mention what other jobs we were considering alongside Red Mage, that might raise people’s hopes about the next job (laughs). When we were looking at it from a game design perspective, we wanted to introduce a long-range magic DPS. It was more about determining whether if Red Mage fit into that perspective would meet people’s expectations or not. They’ve waited a long time for Red Mage to be included.
That’s the part that took the most time. It wasn’t about choosing which job it would be. It was more about how do we make Red Mage fit into the world of FFXIV. Of course, there other jobs were considered: when thinking of magic you might think of Time Mage, which could have been a good candidate, but of course there was a very high demand for Red Mage, so we thought long and hard on how to present Red Mage in Final Fantasy XIV, and how to get people to feel that it’s the Red Mage they were expecting.
We were able to shape the job and establish it as a suitable caster type, so after finalizing that design, we announced the implementation of Red Mage.
DS: Considering that Stormblood‘s theme is liberation against the Garlean Empire, large-scale battles seem to fit pretty well into the scenario. Have you thought to tie the Frontlines PvP feature with the story of the expansion?
NY: I’m sorry, but no. Even when we announced that the Garo collaboration was bound primarily to PvP, there were a lot of people against the idea, as they didn’t like the fact that it involved PvP. There are people who are still adamant against participating in PvP, so I don’t think we would incorporate such an element into the main story quest.
Personally, I love PvP, I would love to consider something like that, but…
DS: After steering the Final Fantasy XIV ship to its successful rebirth and to a stable present, have you been thinking about your own future as a developer? Do you foresee continuing to work on FFXIV for a long time, or maybe you’d like to create a new game?
NY: First and foremost, this kind of decision isn’t determined much by my personal feelings, but more by how the company wants me to move forward.
The company decides on the projects they want me to work on, but that being said, FFXIV is a title in which we put a lot of work and effort, and we gathered so much support from the players, so I would love to continue working on Final Fantasy XIV. This doesn’t mean that i’m not considering other projects, if the company and the fans have a strong demand for me to create another title, it might be something that can move the needle. I won’t die any time soon so…
That said, it would be a really great feeling if there was a demand among the media and the players for me to create a new game.
DS: Do you have any final message about the expansion?
NY: At Fanfest in Frankfurt we were able to communicate the largest key points of expansion, but there is a lot of information that hasn’t been shared yet, including the battle updates, the new actions that the current jobs will learn, changes to PvP, system changes… There are many details that are yet to be revealed. We’re going to plan a media tour and Letter from the Producer Live broadcasts to share that information with our players.
For now enjoy patch 3.5 Part 2, find out who that lady in red is, and then we’ll shift towards 4.0.
Serveur: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2017-03-24 00:53:28
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2017-03-24 02:08:10
[+]
Serveur: Asura
Game: FFXI
Posts: 1544
By Asura.Vienner 2017-03-24 03:16:08
Bismarck.Dracondria said: »That was kind of...disgusting. Now I dont want to touch my fingers anymore!
Ragnarok.Ghishlain
Serveur: Ragnarok
Game: FFXI
Posts: 1081
By Ragnarok.Ghishlain 2017-03-24 08:31:22
Bismarck.Dracondria said: »Dualshockers interview with Yoshida
Quote: There are still many questions floating in the air about the upcoming Final Fantasy XIV expansion Stormblood, and in order to get some answers, we sat down with Director and Producer Naoki Yoshida.
Yoshida-san talked about a variety of topics, including improvements to existing jobs, specifically Paladin, technical progress done thanks to the discontinuation of PS3 support, size and scope of the expansion’s story and cities and much more.
If you’re curious to read more, check out what he told us below.
DualShockers: At the latest fanfest, you mentioned that Paladins are going to receive some love. Could you provide some details on what this will entail?
Naoki Yoshida: There have been a lot of comments on the fact that Paladins’ magic defense is not very strong. That’s definitely one of the big elements that we’ll be modifying.
We always aimed for Paladin to be one of the most streamlined tank jobs to control, so we want ton make changes so that they will have a strong defense against both physical and magical attacks.
DS: Considering that there won’t be a new tank or healer job in Stormblood, are you thinking of any measure to encourage players to play tanks and healers as much as possible, to balance the large influx of those covering DPS roles?
NY: We don’t want to force people to transition into those roles. Yet, for those who already like to play a tank or a healer, we’ll prepare more content encouraging players to play those roles. This is the direction that we’d like to take, as we don’t want to force DPS players to play tanks of healers if they don’t want to.
Looking at it from a role balance perspective, our data shows that the percentage of players who prefer tanks is about 22%, while healers are at 21%. Of course, ideally it would be nice if it was closer to 25% for each of those roles, but it’s still very close to that, so we feel that there is no point in trying to force people into doing something they don’t enjoy.
DS: We’re quite curious about the identity of the lady in red in the cinematic trailer of the expansion, Stormblood. Some say she’s Yda, others theorize that she is her sister… If you can’t tell us, maybe you can at least give us a hint?
NY: You’ll find out in about two weeks [Editor’s Note: The interview was recorded about a week ago, so we should be close].
DS: The expansion is supposed to revolve about the liberation of Doma and Ala Mhigo. We saw Kugane, and it’s gorgeous, but we actually did not see Ala Mhigo yet. Will we be able to visit the city as a location in the game?
NY: Yes, players will be able to enter the Ala Mhigo region. The reason why we weren’t able to reveal the landscapes of the Ala Mhigo area is that unfortunately we didn’t yet have the assets to show at the Las Vegas Fanfest at the required level of quality.
Also, there are some buildings that are prominent in the main scenario. They’re key locations, and it was very difficult to shoot around them to avoid them.
Before the release of Stormblood, we expect to create a field walkthrough trailer, as we did for the previous expansion, so you will be able to get a glimpse on how beautiful the landscape is.
DS: How large and complex will Kugane be compared to Ishgard?
NY: In terms of scale, we think it will be approximately the same as Ishgard, but it’s one of the first areas where there won’t be loading screens. It will be seamless. We also made it so that you can climb on top of roofs and traverse from there, like ninja running on the rooftops. We’d like to encourage players to explore that way as well.
You’ll be surprised to see how climbable some of these buildings are.
DS: With the release of Stormblood, support for PS3 will be discontinued, and you’re encouraging players to move to a 64-bit version of Windows. Could you explain if this change will lead to visible effects in the expansion? Perhaps bigger areas, better effects or something else?
NY: Just to clarify, the ability to traverse seamlessly within large areas is something that was aleady possible. We just wanted to have dynamic changes in the scenery, which is why we included some of those loading screens. It’s not completely related to technical specs.
With the improvements in the baseline hardware, the biggest boon for us is that memory size will be vastly increased, but our intent isn’t to create graphics that might be even higher quality than what we have now. Instead, we want to increase how many assets we can show on your screen at the same time.
Outher improvements would be being able to travel faster on the map, and while some haven’t been announced yet, we are planning for various updates and upgrades.
DS: A while ago, you mentioned the possibility of a crossover event with Final Fantasy XV, how are the plans for that proceeding? Is there any chance of a crossover event with Nier: Automata?
NY: If we were to consider some sort of crossover or collaboration, it would probably be with Final Fantasy XV, but right now all of our resources are focused on 4.0, so we’ll have to wait for until after release before we start even considering it.
For example, our collaboration with the Garo IP took a whole year just to get the assets creation done. If you include the promotional discussions, and the contract negotiations, it’s about a year and a half in total. So, that’s how seriously we would approach it if we were to do some sort of collaboration. It would take time, but if there is any sort of progress we’ll make sure to inform the players.
DS: With the new Shirogane housing zone, and the feature that will allow free companies to move, aren’t you concerned about the possibility of the old housing areas becoming empty? Is there any plan to prevent that?
NY: We don’t think they would become empty, because as soon as they open up, there’s someone who wants to move in. Of course the plots in Shirogane will be limited, so I don’t think there will be any empty space left.
DS: The Heavensward expansion came with a very long (and quite awesome) main story questline at launch. How will the story in Stormblood compare to Heavensward in terms of gameplay lenght and content size?
NY: We believe that it won’t be any shorter than Heavensward. The voice over scenes are definitely longer than Heavensward‘s, so it’ll probably be longer than Heavensword.
DS: There has been a lot of speculation about the name of the new raid “Return to Ivalice.” Is the name just homage to Yasumi Matsuno who will design the raid, or there is more to it?
NY: It’s definitely not an homage. It also depends on how the players will interpret it when they’ll actually enter the raid. In terms of the world of Ivalice, and whether or not it is connected to the realm of Final Fantasy XIV, it’s still a mystery, and that’s something that you will have to enjoy while playing the scenario.
All I can say is that I encourage people to get an idea from Final Fantasy Tactics, and sort of brief themselves on that lore.
DS: At Fanfest in Frankfurt you mentioned that Samurai was the first job that was decided for Stormblood, with Red Mage decided afterwards. Were there other candidates for that slot? Why did the selection fall on Red Mage?
NY: …But if I mention what other jobs we were considering alongside Red Mage, that might raise people’s hopes about the next job (laughs). When we were looking at it from a game design perspective, we wanted to introduce a long-range magic DPS. It was more about determining whether if Red Mage fit into that perspective would meet people’s expectations or not. They’ve waited a long time for Red Mage to be included.
That’s the part that took the most time. It wasn’t about choosing which job it would be. It was more about how do we make Red Mage fit into the world of FFXIV. Of course, there other jobs were considered: when thinking of magic you might think of Time Mage, which could have been a good candidate, but of course there was a very high demand for Red Mage, so we thought long and hard on how to present Red Mage in Final Fantasy XIV, and how to get people to feel that it’s the Red Mage they were expecting.
We were able to shape the job and establish it as a suitable caster type, so after finalizing that design, we announced the implementation of Red Mage.
DS: Considering that Stormblood‘s theme is liberation against the Garlean Empire, large-scale battles seem to fit pretty well into the scenario. Have you thought to tie the Frontlines PvP feature with the story of the expansion?
NY: I’m sorry, but no. Even when we announced that the Garo collaboration was bound primarily to PvP, there were a lot of people against the idea, as they didn’t like the fact that it involved PvP. There are people who are still adamant against participating in PvP, so I don’t think we would incorporate such an element into the main story quest.
Personally, I love PvP, I would love to consider something like that, but…
DS: After steering the Final Fantasy XIV ship to its successful rebirth and to a stable present, have you been thinking about your own future as a developer? Do you foresee continuing to work on FFXIV for a long time, or maybe you’d like to create a new game?
NY: First and foremost, this kind of decision isn’t determined much by my personal feelings, but more by how the company wants me to move forward.
The company decides on the projects they want me to work on, but that being said, FFXIV is a title in which we put a lot of work and effort, and we gathered so much support from the players, so I would love to continue working on Final Fantasy XIV. This doesn’t mean that i’m not considering other projects, if the company and the fans have a strong demand for me to create another title, it might be something that can move the needle. I won’t die any time soon so…
That said, it would be a really great feeling if there was a demand among the media and the players for me to create a new game.
DS: Do you have any final message about the expansion?
NY: At Fanfest in Frankfurt we were able to communicate the largest key points of expansion, but there is a lot of information that hasn’t been shared yet, including the battle updates, the new actions that the current jobs will learn, changes to PvP, system changes… There are many details that are yet to be revealed. We’re going to plan a media tour and Letter from the Producer Live broadcasts to share that information with our players.
For now enjoy patch 3.5 Part 2, find out who that lady in red is, and then we’ll shift towards 4.0.
I believe Yoshi-P mentioned at a FanFest that if you liked the AST changes you'll love what they're doing to PLD for Stormblood.
....so I've lost all confidence in PLD actually being "balanced" in Stormsblood >>;.....
[Double post Edit] Hmmm... e-mail servers are down for work right now. O.Ops
Ragnarok.Ghishlain
Serveur: Ragnarok
Game: FFXI
Posts: 1081
By Ragnarok.Ghishlain 2017-03-24 09:01:20
Ragnarok.Ghishlain said: »Bismarck.Dracondria said: »Dualshockers interview with Yoshida
Quote: There are still many questions floating in the air about the upcoming Final Fantasy XIV expansion Stormblood, and in order to get some answers, we sat down with Director and Producer Naoki Yoshida.
Yoshida-san talked about a variety of topics, including improvements to existing jobs, specifically Paladin, technical progress done thanks to the discontinuation of PS3 support, size and scope of the expansion’s story and cities and much more.
If you’re curious to read more, check out what he told us below.
DualShockers: At the latest fanfest, you mentioned that Paladins are going to receive some love. Could you provide some details on what this will entail?
Naoki Yoshida: There have been a lot of comments on the fact that Paladins’ magic defense is not very strong. That’s definitely one of the big elements that we’ll be modifying.
We always aimed for Paladin to be one of the most streamlined tank jobs to control, so we want ton make changes so that they will have a strong defense against both physical and magical attacks.
DS: Considering that there won’t be a new tank or healer job in Stormblood, are you thinking of any measure to encourage players to play tanks and healers as much as possible, to balance the large influx of those covering DPS roles?
NY: We don’t want to force people to transition into those roles. Yet, for those who already like to play a tank or a healer, we’ll prepare more content encouraging players to play those roles. This is the direction that we’d like to take, as we don’t want to force DPS players to play tanks of healers if they don’t want to.
Looking at it from a role balance perspective, our data shows that the percentage of players who prefer tanks is about 22%, while healers are at 21%. Of course, ideally it would be nice if it was closer to 25% for each of those roles, but it’s still very close to that, so we feel that there is no point in trying to force people into doing something they don’t enjoy.
DS: We’re quite curious about the identity of the lady in red in the cinematic trailer of the expansion, Stormblood. Some say she’s Yda, others theorize that she is her sister… If you can’t tell us, maybe you can at least give us a hint?
NY: You’ll find out in about two weeks [Editor’s Note: The interview was recorded about a week ago, so we should be close].
DS: The expansion is supposed to revolve about the liberation of Doma and Ala Mhigo. We saw Kugane, and it’s gorgeous, but we actually did not see Ala Mhigo yet. Will we be able to visit the city as a location in the game?
NY: Yes, players will be able to enter the Ala Mhigo region. The reason why we weren’t able to reveal the landscapes of the Ala Mhigo area is that unfortunately we didn’t yet have the assets to show at the Las Vegas Fanfest at the required level of quality.
Also, there are some buildings that are prominent in the main scenario. They’re key locations, and it was very difficult to shoot around them to avoid them.
Before the release of Stormblood, we expect to create a field walkthrough trailer, as we did for the previous expansion, so you will be able to get a glimpse on how beautiful the landscape is.
DS: How large and complex will Kugane be compared to Ishgard?
NY: In terms of scale, we think it will be approximately the same as Ishgard, but it’s one of the first areas where there won’t be loading screens. It will be seamless. We also made it so that you can climb on top of roofs and traverse from there, like ninja running on the rooftops. We’d like to encourage players to explore that way as well.
You’ll be surprised to see how climbable some of these buildings are.
DS: With the release of Stormblood, support for PS3 will be discontinued, and you’re encouraging players to move to a 64-bit version of Windows. Could you explain if this change will lead to visible effects in the expansion? Perhaps bigger areas, better effects or something else?
NY: Just to clarify, the ability to traverse seamlessly within large areas is something that was aleady possible. We just wanted to have dynamic changes in the scenery, which is why we included some of those loading screens. It’s not completely related to technical specs.
With the improvements in the baseline hardware, the biggest boon for us is that memory size will be vastly increased, but our intent isn’t to create graphics that might be even higher quality than what we have now. Instead, we want to increase how many assets we can show on your screen at the same time.
Outher improvements would be being able to travel faster on the map, and while some haven’t been announced yet, we are planning for various updates and upgrades.
DS: A while ago, you mentioned the possibility of a crossover event with Final Fantasy XV, how are the plans for that proceeding? Is there any chance of a crossover event with Nier: Automata?
NY: If we were to consider some sort of crossover or collaboration, it would probably be with Final Fantasy XV, but right now all of our resources are focused on 4.0, so we’ll have to wait for until after release before we start even considering it.
For example, our collaboration with the Garo IP took a whole year just to get the assets creation done. If you include the promotional discussions, and the contract negotiations, it’s about a year and a half in total. So, that’s how seriously we would approach it if we were to do some sort of collaboration. It would take time, but if there is any sort of progress we’ll make sure to inform the players.
DS: With the new Shirogane housing zone, and the feature that will allow free companies to move, aren’t you concerned about the possibility of the old housing areas becoming empty? Is there any plan to prevent that?
NY: We don’t think they would become empty, because as soon as they open up, there’s someone who wants to move in. Of course the plots in Shirogane will be limited, so I don’t think there will be any empty space left.
DS: The Heavensward expansion came with a very long (and quite awesome) main story questline at launch. How will the story in Stormblood compare to Heavensward in terms of gameplay lenght and content size?
NY: We believe that it won’t be any shorter than Heavensward. The voice over scenes are definitely longer than Heavensward‘s, so it’ll probably be longer than Heavensword.
DS: There has been a lot of speculation about the name of the new raid “Return to Ivalice.” Is the name just homage to Yasumi Matsuno who will design the raid, or there is more to it?
NY: It’s definitely not an homage. It also depends on how the players will interpret it when they’ll actually enter the raid. In terms of the world of Ivalice, and whether or not it is connected to the realm of Final Fantasy XIV, it’s still a mystery, and that’s something that you will have to enjoy while playing the scenario.
All I can say is that I encourage people to get an idea from Final Fantasy Tactics, and sort of brief themselves on that lore.
DS: At Fanfest in Frankfurt you mentioned that Samurai was the first job that was decided for Stormblood, with Red Mage decided afterwards. Were there other candidates for that slot? Why did the selection fall on Red Mage?
NY: …But if I mention what other jobs we were considering alongside Red Mage, that might raise people’s hopes about the next job (laughs). When we were looking at it from a game design perspective, we wanted to introduce a long-range magic DPS. It was more about determining whether if Red Mage fit into that perspective would meet people’s expectations or not. They’ve waited a long time for Red Mage to be included.
That’s the part that took the most time. It wasn’t about choosing which job it would be. It was more about how do we make Red Mage fit into the world of FFXIV. Of course, there other jobs were considered: when thinking of magic you might think of Time Mage, which could have been a good candidate, but of course there was a very high demand for Red Mage, so we thought long and hard on how to present Red Mage in Final Fantasy XIV, and how to get people to feel that it’s the Red Mage they were expecting.
We were able to shape the job and establish it as a suitable caster type, so after finalizing that design, we announced the implementation of Red Mage.
DS: Considering that Stormblood‘s theme is liberation against the Garlean Empire, large-scale battles seem to fit pretty well into the scenario. Have you thought to tie the Frontlines PvP feature with the story of the expansion?
NY: I’m sorry, but no. Even when we announced that the Garo collaboration was bound primarily to PvP, there were a lot of people against the idea, as they didn’t like the fact that it involved PvP. There are people who are still adamant against participating in PvP, so I don’t think we would incorporate such an element into the main story quest.
Personally, I love PvP, I would love to consider something like that, but…
DS: After steering the Final Fantasy XIV ship to its successful rebirth and to a stable present, have you been thinking about your own future as a developer? Do you foresee continuing to work on FFXIV for a long time, or maybe you’d like to create a new game?
NY: First and foremost, this kind of decision isn’t determined much by my personal feelings, but more by how the company wants me to move forward.
The company decides on the projects they want me to work on, but that being said, FFXIV is a title in which we put a lot of work and effort, and we gathered so much support from the players, so I would love to continue working on Final Fantasy XIV. This doesn’t mean that i’m not considering other projects, if the company and the fans have a strong demand for me to create another title, it might be something that can move the needle. I won’t die any time soon so…
That said, it would be a really great feeling if there was a demand among the media and the players for me to create a new game.
DS: Do you have any final message about the expansion?
NY: At Fanfest in Frankfurt we were able to communicate the largest key points of expansion, but there is a lot of information that hasn’t been shared yet, including the battle updates, the new actions that the current jobs will learn, changes to PvP, system changes… There are many details that are yet to be revealed. We’re going to plan a media tour and Letter from the Producer Live broadcasts to share that information with our players.
For now enjoy patch 3.5 Part 2, find out who that lady in red is, and then we’ll shift towards 4.0.
I believe Yoshi-P mentioned at a FanFest that if you liked the AST changes you'll love what they're doing to PLD for Stormblood.
....so I've lost all confidence in PLD actually being "balanced" in Stormsblood >>;.....
[Double post Edit] Hmmm... e-mail servers are down for work right now. O.Ops Expect the "fair and balanced" meme from TF2 to surface in Stormblood, then. Instead of "random crits are fair and balanced", people'll say "stormblood PLD is fair and balanced".
I personally don't expect absolute balance as that would be totally unreasonable. I would like to see jobs balanced to a point where it becomes more about play style selection than if something is just grandly better compared to the similar job. AST versus WHM comes to mind - why bring a WHM when AST can do everything WHM can do while adding a ridiculous amount of raid DPS? I don't personally mind if someone wants to play WHM but understand that huge gulf does exist.
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By Asura.Ina 2017-03-24 09:06:29
Ragnarok.Ghishlain said: »....so I've lost all confidence in PLD actually being "balanced" in Stormsblood >>;..... My faith for stormsblood in general is kinda low... Much of heavensward has felt them flailing wildly trying to keep people happy.
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By Anna Ruthven 2017-03-24 09:39:00
Ragnarok.Ghishlain said: »....so I've lost all confidence in PLD actually being "balanced" in Stormsblood >>;..... My faith for stormsblood in general is kinda low... Much of heavensward has felt them flailing wildly trying to keep people happy. Yet no butt slider.
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By Ragnarok.Ghishlain 2017-03-24 09:54:55
Ragnarok.Ghishlain said: »....so I've lost all confidence in PLD actually being "balanced" in Stormsblood >>;..... My faith for stormsblood in general is kinda low... Much of heavensward has felt them flailing wildly trying to keep people happy.
I'm pretty much in the same boat. Not to say I feel the game is bad either - just... for lack of better words stale at the moment. Knowing myself though, I do believe I'll get rekindled for a period of time when the expansion drops.
[EDIT] Gotta stop looking at healer OF. The amount of ways people try to justify "forcing healer's to DPS" and the stupidity of the logic being thrown around makes me shake my head.
Apparently a healer not DPSing is equivalent to a soccer / football goalie intentionally shooting into their own net when they get possession of the ball..
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By Bismarck.Dracondria 2017-03-24 10:02:10
Quote: Sunrise announced on Friday that it is producing an anime adaptation of Ark Performance and Koujirou Nakamura's Mobile Suit Gundam Twilight AXIS novel. The anime will debut streaming for members of the Gundam Fan Club in June.
The novel's story takes place in Universal Century 0096, a few months after the events of Mobile Suit Gundam UC. Arlette Armaju (below left), a former weapons developer for the Principality of Zeon, and Danton Haireg (below right), a former test pilot for the Principality of Zeon, join a research team sent to investigate the shattered Axis outside the Earth's orbit.
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By Asura.Kingnobody 2017-03-24 10:02:48
Damn it Koj.....
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By Bismarck.Dracondria 2017-03-24 10:02:55
Quote: The official website for Polygon Pictures' Godzilla anime film revealed the film's November debut in Japan and the film's full title on Friday. The full title is Godzilla: Kaijū Wakusei (Godzilla: Monster Planet). The site also revealed a new visual for the film:
The tagline on the above poster reads "We will definitely take back this 'Planet'."
The official website describes the story:
The last summer of the 20th Century. That day, the human beings learn that they are not the only ruler of the planet Earth.
The appearance of the giant living creatures “Kaiju's” and the ultimate existence that destroys all monsters: Godzilla. Through the battle against kaiju's that lasted for half a century, human beings has experienced continuous defeat, and finally plans to escape from the Earth. And in 2048, only those who were selected by the A.I. managed under the central government boarded the inter-sidereal emigrant spaceship “Aratrum” to head for “Tau Cetus e”, the planet beyond the distance of 11.9 light-year. However, the environmental condition differences between that of the Earth and Tau e, which they finally arrived after 20 years were far beyond the predicted numbers, and was not an environment considered to be habitable by human beings.
The young man on the emigrant ship: Haruo, who saw his parents killed by Godzilla in front of his eyes when he was 4 years old, had only one thing in his mind for 20 years: to return to the Earth and defeat Godzilla. Shut out from the possibility of emigration, as the living environment in the ship deteriorates, the group of “Earth Returnists” led by Haruo became the majority, and determines to head back to Earth through a dangerous long-distance hyperspace navigation. However, the Earth they have returned has already passed the time of 20,000 years, and has become an unknown world with the ecosystem reigned by Godzilla.
At the end, will human beings win back the Earth? And what will Haruo see beyond his fate?
The film will also stream globally on the Netflix service this year.
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By Leon Kasai 2017-03-24 10:24:16
Bismarck.Dracondria said: »Quote: Sunrise announced on Friday that it is producing an anime adaptation of Ark Performance and Koujirou Nakamura's Mobile Suit Gundam Twilight AXIS novel. The anime will debut streaming for members of the Gundam Fan Club in June.
The novel's story takes place in Universal Century 0096, a few months after the events of Mobile Suit Gundam UC. Arlette Armaju (below left), a former weapons developer for the Principality of Zeon, and Danton Haireg (below right), a former test pilot for the Principality of Zeon, join a research team sent to investigate the shattered Axis outside the Earth's orbit.
Thought it was weird that novel suits would have HG kits announced almost as soon as the first chapter went out. Guess this explains it.
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By Bismarck.Dracondria 2017-03-24 10:34:16
Bismarck.Dracondria said: »Quote: Sunrise announced on Friday that it is producing an anime adaptation of Ark Performance and Koujirou Nakamura's Mobile Suit Gundam Twilight AXIS novel. The anime will debut streaming for members of the Gundam Fan Club in June.
The novel's story takes place in Universal Century 0096, a few months after the events of Mobile Suit Gundam UC. Arlette Armaju (below left), a former weapons developer for the Principality of Zeon, and Danton Haireg (below right), a former test pilot for the Principality of Zeon, join a research team sent to investigate the shattered Axis outside the Earth's orbit.
Thought it was weird that novel suits would have HG kits announced almost as soon as the first chapter went out. Guess this explains it.
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By Bismarck.Dracondria 2017-03-24 10:35:29
Quote: Bandai Visual began streaming a teaser promotional video on Friday for The Reflection anime project, listed on the video's title under the name The Reflection Wave One. The anime is a collaboration series between American comic pioneer Stan Lee (Spider-Man, X-Men, Heroman), his Pow! Entertainment company, Studio DEEN, and director Hiroshi Nagahama (Mushi-Shi, Flowers of Evil, Detroit Metal City).
YouTube Video Placeholder
The video's description reveals the anime's July premiere, and it will air on NHK on Saturdays at 11:00 p.m. to 11:25 p.m. The anime will have 12 episodes.
The video is the same as one revealed in October 2015 to announce the project, but also features a new message from Lee himself at the end. Lee also narrates the video. The video also reveals more of the show's staff.
Lee is credited with the original work, and Pow! Entertainment and Studio DEEN are credited with the project planning. Nagahama is co-creating and directing the series at Studio DEEN, and he is also providing the original character designs. Yoshihiko Umakoshi (Casshern Sins, Berserk, Mushi-Shi) is adapting those designs for animation. British music producer and songwriter Trevor Horn is producing the music for the anime. Japanese idol group 9nine (Star Driver, Magi, My Little Monster) is performing the show's ending theme song (the group was earlier credited with performing an insert song for the series).
The anime is planned for a worldwide simultaneous distribution in 2017. The series was originally planned for a Japanese television broadcast first before an expanded international release.
Studio DEEN describes the story:
After THE REFLECTION, some of the people in all parts of the world are discovered with super powers.
Some become heroes, and others villains.
How did the Reflection happen? What was the cause of it?
With many unsolved mysteries, the world is lead into turmoil.
Lee collaborated with the anime studio BONES on the Heroman television anime series. He also co-created the Ultimo manga series with Shaman King creator Hiroyuki Takei and collaborated with X Japan band co-founder YOSHIKI on a comic project. His creations at Marvel Comics have inspired several manga and anime adaptations.
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By Leon Kasai 2017-03-24 10:48:19
Bismarck.Dracondria said: »Thought it was weird that novel suits would have HG kits announced almost as soon as the first chapter went out. Guess this explains it.
Yeah, those.
I really like the Tristan's design (because it's just an Alex Mk II) but the kit looks like it's using the same ancient joints as the HG Alex kit. And that's weird because it's not exactly a cheap kit despite being pretty barebones in terms of equipment.
And the teaser trailer is out.
YouTube Video Placeholder
Also, Zeonic are translating the novel.
http://www.zeonic-republic.net/?page_id=3959
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By Bismarck.Dracondria 2017-03-24 10:49:38
The PV they had on their site was region locked to Japan so I didn't post it lol. Thanks for that
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By Asura.Ina 2017-03-24 11:16:11
Ragnarok.Ghishlain said: »Ragnarok.Ghishlain said: »....so I've lost all confidence in PLD actually being "balanced" in Stormsblood >>;..... My faith for stormsblood in general is kinda low... Much of heavensward has felt them flailing wildly trying to keep people happy.
I'm pretty much in the same boat. Not to say I feel the game is bad either - just... for lack of better words stale at the moment. Knowing myself though, I do believe I'll get rekindled for a period of time when the expansion drops. I don't think it's completely terrible but I also don't really think any long reaching vision atm. At the start of heavensward they said they were going to keep the savage raids really hard since story mode would be for more casual players, then they scaled back them back each time because people who don't push buttons weren't killing Faust. Monk they just keep tacking more onto greased lightning which does nothing to help it since it's weakness is lack of raid utility. You already mentioned the ast/whm thing, sure on paper whm has a bit more healing potency but it means *** because it all becomes overheal lol.
They've left us diadem as content to keep busy till 4.0, which means they want us to play the gear lottery for gear that will be replaced by dungeon gear in SB... I want to believe that they will clean up for SB but, well, *side eyes ulitma shoe horned into Dun Scaith*
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By Asura.Kingnobody 2017-03-24 11:42:59
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By Ragnarok.Ghishlain 2017-03-24 11:51:30
Ragnarok.Ghishlain said: »Ragnarok.Ghishlain said: »....so I've lost all confidence in PLD actually being "balanced" in Stormsblood >>;..... My faith for stormsblood in general is kinda low... Much of heavensward has felt them flailing wildly trying to keep people happy.
I'm pretty much in the same boat. Not to say I feel the game is bad either - just... for lack of better words stale at the moment. Knowing myself though, I do believe I'll get rekindled for a period of time when the expansion drops. I don't think it's completely terrible but I also don't really think any long reaching vision atm. At the start of heavensward they said they were going to keep the savage raids really hard since story mode would be for more casual players, then they scaled back them back each time because people who don't push buttons weren't killing Faust. Monk they just keep tacking more onto greased lightning which does nothing to help it since it's weakness is lack of raid utility. You already mentioned the ast/whm thing, sure on paper whm has a bit more healing potency but it means *** because it all becomes overheal lol.
They've left us diadem as content to keep busy till 4.0, which means they want us to play the gear lottery for gear that will be replaced by dungeon gear in SB... I want to believe that they will clean up for SB but, well, *side eyes ulitma shoe horned into Dun Scaith*
What's funny is that on paper and at absolute max potential with 0 MP constraints, AST actually outputs more than WHM and this was during 3.07 so it's gotten even higher since then too.
WHM might have a better "burst" but AST's overall potential output is actually higher than WHM. 100% Crit Benefic IIs are scary.
[edit] This is for single target potential. WHM definitely has higher AoE potential. My theorycraft on single target from 3.07.
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By Leon Kasai 2017-03-24 11:58:39
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By Bismarck.Dracondria 2017-03-24 12:03:55
I hope this doesn't make the game unplayable for me...
Quote: Important Information Regarding North American Data Center Relocation
Greetings FINAL FANTASY XIV players. As many of you already know, we made a special announcement during the Q&A session held at PAX East regarding the relocation of our North American data center.
I understand that this news came as quite a surprise for many, and so I would like to take this opportunity to explain some of the reasons behind this decision, as well as how it will affect users.
Current Facilities
During development for A Realm Reborn, we strongly felt that the establishment of a North American data center was necessary to achieve the type of game experience we wished to provide. Though faced with a tight development and preparation schedule, we were able to realize our goal in time for ARR’s launch.
However, the endeavor hasn’t been without its challenges. The FINAL FANTASY XIV NA data center was Square Enix’s first attempt at establishing game servers outside of Japan, and as such, we have spent much time quietly tackling related problems since the center’s inception four years ago.
Some of these problems have included voltage overload and a lack of physical space for additional servers, ultimately leading to an inability to efficiently optimize servers or expand the scale of data center itself.
As a result, players have been repeatedly inconvenienced with server crashes and protracted server maintenance periods.
Reasons behind the Relocation
Thanks largely in part to support from our loyal fan base, FINAL FANTASY XIV has continued to exhibit steady growth, allowing for even larger company investment into the project. As has been previously announced, with the release of our upcoming expansion Stormblood, we are planning major updates and upgrades to our server system to allow not only for increased server efficiency, but also:
•Increased inventory capacity •Worldless (cross-world) party matching and friend management •Additional content & increased field size for new areas All which we hope will contribute to increased playability.
To achieve these goals and, in turn, be in a position to better provide our user base an ever-improving game experience via future updates, we came to the conclusion that it would be in the project’s best interest to heavily invest in a move to a new data center equipped with more modern facilities.
Servers in the new data center.
While we are aware that many of you are curious as to the actual physical location of the new data center, please understand that for security reasons specific to the operation of an online game, we are unable to divulge that information to the public. What we can tell you is that the servers will remain on North American soil, in an area that features an advanced Internet infrastructure.
Changes to Ping* Times
In preparation for the move, we have conducted countless preliminary simulations and on-site verifications regarding ping times. However, due to the physical distance between the old and new data centers, players accessing the NA servers will most likely experience a change in their current ping times. While those who play FINAL FANTASY XIV closer to the new data center will see their ping time fall, those who are now further away from the servers may see those times increase.
FINAL FANTASY XIV was designed to be played in an environment featuring ping times of 200 – 220 milliseconds or less. Even if players experience an increase in ping times due to the data center relocation, as long as their times remain below 200 ms, then they may rest easy, for there should be no discernable difference in gameplay.
We expect that the players most likely to experience a significant increase in ping times will be those in Europe playing on an NA data center World. We will be working hard to minimize the anticipated increases, but there is the chance that based on their location, some players may be more severely affected by this relocation than others.
Data Center Relocation Schedule
The current plan is to conduct the relocation sometime in mid-May of 2017. Once a date has been solidified, we will make an official announcement on the Lodestone and via other channels.
In conjunction with the relocation, we expect a maximum downtime of 48 hours for those players using the NA servers. The EU and JP data centers will also experience downtime of up to 24 hours to allow for maintenance required to connect existing servers with the new NA data center. To compensate for play time lost, we are looking into extending all active account subscriptions by one day.
In Conclusion
It is rare for an online game, especially one that is currently operating with stability, to relocate data centers, even if the intention is to increase optimization and expandability while improving overall game experience. We did our best to explore options that would allow us to achieve these goals without having to move, but ultimately came to the conclusion that to ensure the continued growth of FINAL FANTASY XIV, relocation was the right choice.
In the coming months, there may be extended periods of maintenance. We humbly ask for your patience and thank you for your cooperation and understanding as we continue our work at providing our community with the best gaming environment possible.
FINAL FANTASY XIV Producer & Director, Naoki Yoshida
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By Anna Ruthven 2017-03-24 12:29:10
Why is Beatrix wielding not Save the Queen?
I declare shenanigans.
By Ramyrez 2017-03-24 12:55:40
Why is Beatrix wielding not Save the Queen?
Because she didn't?
Well, I mean, not the first one she was supposed to be saving.
TANGLED LOGIC IS THE BEST LOGIC.
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By Leon Kasai 2017-03-24 12:57:37
Why is Beatrix wielding not Save the Queen?
I declare shenanigans. Sprites change with the rarity, and it's probably considered her ultimate weapon, and none of the characters have those yet.
Probably saving them for the eventual 7-star rarity upgrade.
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.
Inb4thisthreadgetsreallywtf
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