Random Thoughts.....What Are You Thinking?

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Random Thoughts.....What are you thinking?
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By 2016-09-18 09:20:16
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 Bismarck.Dracondria
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By Bismarck.Dracondria 2016-09-18 09:20:49
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Wait so

You don't want new gear from new content that is actually better than what you had before? You just want to upgrade the same piece forever and have the rest be glamour pieces?
 
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By 2016-09-18 09:30:40
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 Asura.Ina
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By Asura.Ina 2016-09-18 09:37:32
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What do you mean by surviving?
Asura.Schizm said: »
but if on Bard you do a straight shot more often, it would have added attributes later.
And are you actually advocating that you should be able to just spam 1 skill over and over again and it get stronger or am I misunderstanding?
 
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By 2016-09-18 09:47:50
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 Bismarck.Dracondria
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By Bismarck.Dracondria 2016-09-18 09:59:52
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That would change nothing rotation or gear wise, people would still have an optimal rotation and everyone else copies it
 
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By Enuyasha 2016-09-18 10:16:40
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I mean in a perfect world where XIV wasnt just casual trap the game

Just like, either common sense adjustments or things that would provide a HUGE QoL for all players...Or like, not bad class design.

Gondai by far is the battle dev that has annoyed me the most in any game ive played ever.
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By Bismarck.Dracondria 2016-09-18 10:29:12
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Enuyasha said: »
-Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing

They only really do this at the start of the game and for people new to MMOs it's very useful.
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By Asura.Regicide 2016-09-18 10:30:44
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YouTube Video Placeholder


Some nice Insight but still thank you xi :D
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By Enuyasha 2016-09-18 10:37:20
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Bismarck.Dracondria said: »
Enuyasha said: »
-Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing

They only really do this at the start of the game and for people new to MMOs it's very useful.

Yes, but at level 60 high Ilvl there are still people who cant do max DPS, cant Tank/DPS at the same time, and cant Heal/DPS/Pop Cards at the same time.

When you have to play with people for 60 levels in 4 man dungeons that eliminate half of the party you would think that youd become accustomed to how to play a class that yove spent that much time with (Leveling isnt like abyburning a job from 1-99 in an hour and it's not like there arent a plethora of guides in every form for each learning style).Iunno, maybe i expect too much coming from XI.
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By Bismarck.Dracondria 2016-09-18 10:47:36
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Enuyasha said: »
When you have to play with people for 60 levels in 4 man dungeons that eliminate half of the party you would think that youd become accustomed to how to play a class that yove spent that much time with (Leveling isnt like abyburning a job from 1-99 in an hour and it's not like there arent a plethora of guides in every form for each learning style).Iunno, maybe i expect too much coming from XI.

This ***happened in 11 too, alllllllllllllllllllllllllllllllll the time
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By Sylph.Cherche 2016-09-18 10:52:52
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Enuyasha said: »
Bismarck.Dracondria said: »
Enuyasha said: »
-Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing

They only really do this at the start of the game and for people new to MMOs it's very useful.

Yes, but at level 60 high Ilvl there are still people who cant do max DPS, cant Tank/DPS at the same time, and cant Heal/DPS/Pop Cards at the same time.

When you have to play with people for 60 levels in 4 man dungeons that eliminate half of the party you would think that youd become accustomed to how to play a class that yove spent that much time with (Leveling isnt like abyburning a job from 1-99 in an hour and it's not like there arent a plethora of guides in every form for each learning style).Iunno, maybe i expect too much coming from XI.
The implication that even half of the people who played XI were any good at the game is hilarious.

This doesn't even apply to just XI or MMOs in general. Or even remotely competitive games. A lot of people don't put effort into any games because they're just games.
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 Asura.Ina
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By Asura.Ina 2016-09-18 10:58:10
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Sylph.Cherche said: »
Enuyasha said: »
Bismarck.Dracondria said: »
Enuyasha said: »
-Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing

They only really do this at the start of the game and for people new to MMOs it's very useful.

Yes, but at level 60 high Ilvl there are still people who cant do max DPS, cant Tank/DPS at the same time, and cant Heal/DPS/Pop Cards at the same time.

When you have to play with people for 60 levels in 4 man dungeons that eliminate half of the party you would think that youd become accustomed to how to play a class that yove spent that much time with (Leveling isnt like abyburning a job from 1-99 in an hour and it's not like there arent a plethora of guides in every form for each learning style).Iunno, maybe i expect too much coming from XI.
The implication that even half of the people who played XI were any good at the game is hilarious.

This doesn't even apply to just XI or MMOs in general. Or even remotely competitive games. A lot of people don't put effort into games because they're just games.
The talking down of other people while thinking there is no gain to war maintaining slashing debuff over ninja when war has to do it for maim anyways among other things is even more lulzy.
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By Anna Ruthven 2016-09-18 11:00:21
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Asura.Ina said: »
What do you mean by surviving?
Asura.Schizm said: »
but if on Bard you do a straight shot more often, it would have added attributes later.
And are you actually advocating that you should be able to just spam 1 skill over and over again and it get stronger or am I misunderstanding?
I like to use this rotation on MCH:

Hot Shot > Hot Shot > Lead Shot > Reload + Reassemble > Hot Shot > Hot Shot > Hot Shot then repeat.

It keeps my buff up.

I throw a wrench sometimes too.
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By 2016-09-18 11:08:30
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By Enuyasha 2016-09-18 11:13:51
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Asura.Ina said: »
Sylph.Cherche said: »
Enuyasha said: »
Bismarck.Dracondria said: »
Enuyasha said: »
-Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing

They only really do this at the start of the game and for people new to MMOs it's very useful.

Yes, but at level 60 high Ilvl there are still people who cant do max DPS, cant Tank/DPS at the same time, and cant Heal/DPS/Pop Cards at the same time.

When you have to play with people for 60 levels in 4 man dungeons that eliminate half of the party you would think that youd become accustomed to how to play a class that yove spent that much time with (Leveling isnt like abyburning a job from 1-99 in an hour and it's not like there arent a plethora of guides in every form for each learning style).Iunno, maybe i expect too much coming from XI.
The implication that even half of the people who played XI were any good at the game is hilarious.

This doesn't even apply to just XI or MMOs in general. Or even remotely competitive games. A lot of people don't put effort into games because they're just games.
The talking down of other people while thinking there is no gain to war maintaining slashing debuff over ninja when war has to do it for maim anyways among other things is even more lulzy.
You have to keep up the DT- debuff anyway which also includes Maim, the complaint is more that it invalidates one buff or the other for no reason other than "-20% slashing resistance/INT down is OP" (Which is another thing i absolutely hate about XIV, everything is OP because i say it is even though it isnt) and it makes one job have to sacrifice way more to eliminate a minor hassle for another.
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By Bismarck.Magnuss 2016-09-18 11:16:43
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Woah woah woah!

What is this, a forum for Final Fantasy XI or something?








I'm being told that's exactly what this is.
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By 2016-09-18 11:18:12
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By Anna Ruthven 2016-09-18 11:20:31
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Enuyasha said: »
Yes, but at level 60 high Ilvl there are still people who cant do max DPS
Eh, I get pretty close.

There's quite a bit of variation. For one getting geared up can take weeks due to having a 450 Tomestones per week limit on one set with the body and legs taking two weeks by themselves. Another set you can only get one piece of per week. On the gear side of things, not being at max damage is understandable for quite awhile. Then there's rotation, what happened with me was I got one opener down and apparently, at one point, even spiked higher than Dameion's DRG but after that returned to my usual damage. Then I took a break, came back and found that there was a more optimal rotation put together and over time forgot mine.

So I can see where people don't hit the max but for me, it's about 2/3 my fault due to not getting my rotation down and 1/3 not my fault due to weekly cap on gear. Dameion did help me out by crafting me ilv 220 HQ everything short of a weapon.

EDIT: Part of my point that got lost in that was that when you get one rotation down, especially for MCH, you may not be satisfied and try to learn another and get yourself all screwed up.
 
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By 2016-09-18 11:23:18
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By Anna Ruthven 2016-09-18 11:25:15
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Anna Ruthven said: »
Hot Shot > Hot Shot > Lead Shot > Reload + Reassemble > Hot Shot > Hot Shot > Hot Shot then repeat.
I did this on a Dummy for laughs, my third Hot Shot was 1337. Thought I'd share this massive damage.
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By Asura.Ina 2016-09-18 11:25:34
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Enuyasha said: »
You have to keep up the DT- debuff anyway which also includes Maim
No you don't... the only times you should be using storms path is progression tank busters or darkness damage.
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By Bismarck.Magnuss 2016-09-18 11:25:49
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Josiahkf said: »
Trust me mag, you don't want to know what getting dark handed entails.

This avatar is a 1% version
I can handle a little fi-OHGODITBURNSITBURNSUSITBURNSOHHOLYHELLITBURNS
 
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By 2016-09-18 11:28:31
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By Bismarck.Magnuss 2016-09-18 11:29:30
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Candlejack said: »
Magus
Hmm?

Oh, right. Stupid Magus, having a very similar name to me.
 Sylph.Cherche
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By Sylph.Cherche 2016-09-18 11:30:11
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Enuyasha said: »
Asura.Ina said: »
Sylph.Cherche said: »
Enuyasha said: »
Bismarck.Dracondria said: »
Enuyasha said: »
-Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing

They only really do this at the start of the game and for people new to MMOs it's very useful.

Yes, but at level 60 high Ilvl there are still people who cant do max DPS, cant Tank/DPS at the same time, and cant Heal/DPS/Pop Cards at the same time.

When you have to play with people for 60 levels in 4 man dungeons that eliminate half of the party you would think that youd become accustomed to how to play a class that yove spent that much time with (Leveling isnt like abyburning a job from 1-99 in an hour and it's not like there arent a plethora of guides in every form for each learning style).Iunno, maybe i expect too much coming from XI.
The implication that even half of the people who played XI were any good at the game is hilarious.

This doesn't even apply to just XI or MMOs in general. Or even remotely competitive games. A lot of people don't put effort into games because they're just games.
The talking down of other people while thinking there is no gain to war maintaining slashing debuff over ninja when war has to do it for maim anyways among other things is even more lulzy.
You have to keep up the DT- debuff anyway which also includes Maim, the complaint is more that it invalidates one buff or the other for no reason other than "-20% slashing resistance/INT down is OP" (Which is another thing i absolutely hate about XIV, everything is OP because i say it is even though it isnt) and it makes one job have to sacrifice way more to eliminate a minor hassle for another.
The damage your Warrior loses from using Storms Eye instead of Butchers Block (20 potency) is less than the damage Ninja loses from using Dancing Edge instead of Aeolian Edge (60 potency). Or harder to calculate, but even more importantly, Armor Crush. It's about teamwork and party synergy, not self e-peen stroking.
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By Enuyasha 2016-09-18 11:31:23
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Anna Ruthven said: »
Enuyasha said: »
Yes, but at level 60 high Ilvl there are still people who cant do max DPS
Eh, I get pretty close.

There's quite a bit of variation. For one getting geared up can take weeks due to having a 450 Tomestones per week limit on one set with the body and legs taking two weeks by themselves. Another set you can only get one piece of per week. On the gear side of things, not being at max damage is understandable for quite awhile. Then there's rotation, what happened with me was I got one opener down and apparently, at one point, even spiked higher than Dameion's DRG but after that returned to my usual damage. Then I took a break, came back and found that there was a more optimal rotation put together and over time forgot mine.

So I can see where people don't hit the max but for me, it's about 2/3 my fault due to not getting my rotation down and 1/3 not my fault due to weekly cap on gear. Dameion did help me out by crafting me ilv 220 HQ everything short of a weapon.

EDIT: Part of my point that got lost in that was that when you get one rotation down, especially for MCH, you may not be satisfied and try to learn another and get yourself all screwed up.
Yea, but when everyone else with the same level of gear is doing to put a number on it 1000/1000 and that one person is doing 300/1000 theres a problem somewhere either rotationally or gear choice wise. Most people i try to help with rotations are like "It's MY 12.99 and ill use whatever rotation i like" and then when you try to give them BiS (Because when youre given two choices of max ilvl gear, it shouldnt really be hard once ACC cap is figured out and all of the classes are pretty much ACC->Crit->DET->SkS/SPS anyway unless youre a BLM/BRD/MCH then SKS/SPS gets moved up there).

Its definitely more there are stupid people that just want to remain stupid instead of play the game that they pay to suck at and waste 3/7/23 other people's time who are trying to EXP/farm/clear content. Atleast on balmung most of the people do hardcore crafting...Which in itself is pretty lulzy since all they are doing is farming gil for no other reason than to farm gil after they buy a house and max out gear.

Quote:
The damage your Warrior loses from using Storms Eye instead of Butchers Block (20 potency) is less than the damage ninja loses from using Dancing Edge instead of Aeolian Edge (60 potency). Or harder to calculate, but even more importantly, Armor Crush. It's about teamwork and party synergy, not self e-peen stroking.

Your warrior gets to return to the highest DPS rotation one rotation faster (100+200+260 vs 150+190+250[Mandatory] then 150+190+270) while you still maintain DE (100+200+260 vs 100+200+320) wheras if both abilities stacked anyway, it wouldnt matter as both of you would be maintaining a 20% damage increase which provides more "Synergy" as the two jobs equally sacrifice to provide all three Slashing jobs with a damage bonus.

Meanwhile if we look at DRK and MNK, INT-20% on a magic damage centric raid boss is a HUGE survivability boost to the main tank in a single raid boss environment and the party for magical raidwide damage with again both jobs sacrificing to benefit one other and the party

In the first example the NIN gains one extra AE while the WAR has to refresh Maim for no reason when your rotation just places Armor Crush (Which by the way, you get an extra Raiton [360 potency] instead of Huton [No potency,Self buff] Which you can now delay because Armor Crush will restore it to full duration) in the same position it wouldve been anyway for the same potency as AE (A minor hassle that you WILL quickly recoup as NIN) whereas WAR has to skip out on damage (Although, without a NIN youd be doing SE anyway and without a WAR NIN would be doing DE anyway).

That part of "Party Synergy" Is one example of the backwards battle system Gondai has in place.
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By Anna Ruthven 2016-09-18 11:35:07
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Enuyasha said: »
"It's MY 12.99 and ill use whatever rotation i like"
Well, that's kinda a shitty way to be. I want to be maxing out, and I'm trying to get there. Not taking advice is just being thick-headed. That's not exactly a gear or rotation problem.
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