Leon Kasai said: »
... of course I page with this.
Random Thoughts.....What Are You Thinking? |
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Random Thoughts.....What are you thinking?
Leon Kasai said: » ... of course I page with this. Offline
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I can understand the trackball and the paddle (so one can play Missle command and Arkanoid respectively) but what is the point of the small joystick with two buttons at the top of 1P controls ?
As for "the room" just coat the top 6 feet or so of one wall with pegboard, give some room behind it obviously, but also support.
Mame: I want on one day, one day. Yeah,I'd want it to be 6 on each, even though they're not as common (I guess).
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There's a good reason why most games only have up to three or four buttons:
JAMMA JAMMA (Japanese Amusement Machinery Manufacturers Association) is a entity (I think USA had AMMA for itself) which defined standards for the machines and operation. Colloquially "JAMMA" is used to name the standard connector for the harness and interconnect for the cabinet and the boards. That interconnect defines four direction and six inputs for each player. That is: 4 directions; 4 buttons (3 action buttons and a select button); 2 "special" inputs: start and coin; Also it defines a "tilt" input, test and service buttons. Any game needing more buttons than that have to implement them on special connectors. For example Capcom has their "kick harness" for the kick buttons. Since most games/hardware targeted standard JAMMA configuration the games have three or less buttons. At most 4. Most interestingly early NEO-GEO hardware were not standard "JAMMA" because it had stereo amp on some configurations. To make it compatible with JAMMA cabs older boards had a Stereo/Mono switch. A interesting example of Capcom stuff which used extra buttons is the original SF2 games on CPS1 hardware. The extra buttons came from special inputs on the graphics chip. Because the graphics chip was fitted on a extra board they deemed it was a good idea to put the extra inputs on that extra board. The graphics chip was a security device(each game used a unique graphics chip). Offline
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Asura.Schizm said: » One of the coolest platforms and I only got to mess it them a few times... The Sega Naomi, first time I was messing with one was off a Marvel vs. Capcom 2, Google "Naomi netboot" hehehe. You gonna have a blast. It also apply to Triforce and Chihiro. Offline
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Team USA just scored !
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Scored again already damn lol !
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4 nothing USA !
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@Schizm
GBS 8220? I have one and it make the video a tad laggy. >_> Maybe you'd like to look for a LCD display which accepts 15khz video straight. Some VGA displays actually do. Damn, this fur baby is as needy as her hairless baby sibling....
Sorry fur baby, the hairless baby takes the top priority right now. ha
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You can check where a VGA monitor (this only work for Multi SYNC CRTs and some LCD panels) by connecting R,G and B straight. Connect CSYNC to the HSYNC pin of the monitor and leave VSYNC disconnected.
Some monitors may accept 15Khz but require H/V sync instead of CSYNC so you have to split sync and feed it proper signal. Usually injecting CVBS on CSYNC pin is acceptable for TVs (SCART standard actually requires a TV to take CVBS as sync and that's why PlayStation consoles don't have a CSYNC pin on the A/V plug. It forces you to use CVBS or Y as sync source) but VGA monitors are usually anal about SYNC and will want clean digital pulses on the SYNC pins... Alexander Trailer
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So most the time this morning I've been running Vault.
In The Vault there are some Knight chess piece robot things. Some are black, some are white. I've noticed DPS attack the black ones first and the white one last. Both are the same, abilities and health and damage are all the exact same. Just the color is different. I just found it interesting regardless of which I as a tank hit first the damage would gravitate to the Black Knights. noooooooo the weekend is over T_T
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