Random Thoughts.....What Are You Thinking?

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Random Thoughts.....What are you thinking?
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By Bloodrose 2014-11-23 04:01:23
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Lakshmi.Aelius said: »
Next time you hold dollar bills, just remember that there's a chance it's been sitting next to some fat sweaty old hag's titties.
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By Valefor.Prothescar 2014-11-23 04:03:37
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Voren said: »
next stage after the gold glowing curtana/holy shield I've heard is excaliber, but I've not been able to find anything concrete about it. Way to go on the upgrade, farming the atma alone is daunting as hell

nah one after gold glow is a white glow with rings. one after is probably excalibur, but may be a stage still left on curtana. NOT THAT I'LL EVER KNOW SINCE LIGHTS ARE AWFUL AND I DON'T GET TO PLAY PLD ANYMORE
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By Lakshmi.Aelius 2014-11-23 04:05:17
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Bloodrose said: »
Lakshmi.Aelius said: »
Next time you hold dollar bills, just remember that there's a chance it's been sitting next to some fat sweaty old hag's titties.

I also hear that there's a trace amount of cocaine in all the paper money that's over 5 years old.
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By Bloodrose 2014-11-23 04:06:48
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Dat schoolgirl sailor's shirt and them kinky leather boots, yo
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By Bloodrose 2014-11-23 04:08:13
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It goes:
Relic > Zenith > Atma > Animus > Novus > Nexus, or is it Nexus > Novus?
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By Valefor.Prothescar 2014-11-23 04:18:51
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novus -> nexus
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By Bloodrose 2014-11-23 04:24:11
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awesome, I was right the first time!
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By Valefor.Prothescar 2014-11-23 04:24:45
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The Super Grind to a Moderately Useful At The Time Weapon

melded base weapon + 24 beastmen + amdapor keep + hydra + khimaira + 3 HM primals + quenching oil -> 3x thavnarian mist -> 12x atma -> 4,500 soldieries + 900x monsters + 27 dungeons + 27 FATEs + 27 Leves -> 75 alexandrite (1-5 per day depending) + 75 pieces of materia (300k - 15m) -> 2,000 lights (500 HM primals/t4/t6 or 1000 cape westwinds)
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By Lakshmi.Aelius 2014-11-23 04:35:28
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Valefor.Prothescar said: »
The Super Grind to a Moderately Useful At The Time Weapon

melded base weapon + 24 beastmen + amdapor keep + hydra + khimaira + 3 HM primals + quenching oil -> 3x thavnarian mist -> 12x atma -> 4,500 soldieries + 900x monsters + 27 dungeons + 27 FATEs + 27 Leves -> 75 alexandrite (1-5 per day depending) + 75 pieces of materia (300k - 15m) -> 2,000 lights (500 HM primals/t4/t6 or 1000 cape westwinds)

That... no. You see, math... um. Too early in the morning to figure that out.
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By Bloodrose 2014-11-23 04:39:14
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Sadly, Proth is right.

500 soldiery tomes a book, 10 groups of 10 targets per book is 100, becomes 900. 3 dungeons/fates/leves per book, is 27 total dungeons/fates/leves.

Aaaand you get to repeat the entire process over for each relic weapon you choose to do to completion.
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By Lakshmi.Aelius 2014-11-23 04:39:59
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The grind. Ugh
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By Valefor.Prothescar 2014-11-23 04:41:17
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I just find the evolution of the grind to be hilarious. it's like they realized over time that they can't create content fast enough to keep up, so they had to make the grind last longer to compensate





also building an ilvl 115 weapon by fighting ilvl 55 content is amazing
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By Bloodrose 2014-11-23 04:42:43
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Yeah, but it seems to be working.

Then again, people are grinding out the 110 weapons, and even the ironworks weapons pretty fast to compensate for not having finished the relics.

And some of those, are damn beastly weapons.
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By Valefor.Prothescar 2014-11-23 04:43:26
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can just farm t9 and get a nearly nexus equivalent weapon for a fraction of the time investment too

main draw of relics is sadly always going to be prestige skins/sound effects. Unfortunately, it isn't by doing prestigious activities that you get them, it's by proving you have more time to throw at menial tasks that most people don't give a *** about.
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By Lakshmi.Aelius 2014-11-23 04:45:14
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What I find kinda ironic is that weapons are limited by level. I mean in the real world, you can handle any weapon regardless of whatever the item level is. I feel that mmo's should evolve away from the standard weapon level limitation and more towards experience with that weapon to increase the weapon's experience level for stronger use of it.

Therefore, you naturally get stronger.
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By Bloodrose 2014-11-23 04:49:08
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Well, technically, and realistically speaking, you can't just handle any weapon.

You have to be 1. Physically fit enough to use it, and 2. in a state of practice to be able to use it effectively, and with meaning.

Basically, you start your way at ilvl 1, which is essentially say, a potato peeler, before working your way up to a filet knife.


Unless you prefer the methods employed through weapon skill gain like in the Disgaea franchise.
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By Lakshmi.Aelius 2014-11-23 04:53:15
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I think this is why I liked the older RPG's better than today's "You must be level 70 to attack with the Ridill" limitation as oppose to if I can find a ridill, I can use it that instant.

Though, this ilvl thing does have me intrigued a bit. I can say that all weapons are ilvl 1 if you've never used it before. Naturally get stronger each time you use it.

I'm just speaking in general, no way related to any game.
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By Ohji Lunartail 2014-11-23 06:50:53
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Luckaly the light portion of it is the easyest just takes abit to do,
Only problem im going to have is doing the Teir IVs for my yoshimitsu lol basicly broke atm so might farm the mats to have a fc mate make me a few i90 sets to SB ( seen him convert 2 sets yesterday and only got one crap materia, others sell for 100k or more easy
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By Valefor.Sehachan 2014-11-23 06:56:11
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I don't like your concept Aelius, it would limit itemization even further, and that's one of the fun parts of a rpg.
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By Lakshmi.Feint 2014-11-23 07:01:53
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ummmm....
YouTube Video Placeholder
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By Kalila 2014-11-23 09:03:02
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Aelius, I'm putting you in charge of fixing the https youtube errors. Don't even say you can't do anything about it :O

*puts Aelius in charge and puts all the blame on him until otherwise*
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By Valefor.Sehachan 2014-11-23 09:28:01
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Can't believe people have actually donated over 100mil to someone else's mythic...or that someone asked for it at all for that matter.
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By Bahamut.Rulerofdarkness 2014-11-23 09:28:52
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Lakshmi.Feint said: »
ummmm....
YouTube Video Placeholder

Fixed.


Much easier to just take the part after "v=" in the address bar.
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By Lakshmi.Aelius 2014-11-23 10:11:27
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Kalila said: »
Aelius, I'm putting you in charge of fixing the https youtube errors. Don't even say you can't do anything about it :O

*puts Aelius in charge and puts all the blame on him until otherwise*

:I
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By Lakshmi.Aelius 2014-11-23 10:32:21
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Valefor.Sehachan said: »
I don't like your concept Aelius, it would limit itemization even further, and that's one of the fun parts of a rpg.

How would my concept limit itemization?
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By Valefor.Sehachan 2014-11-23 10:34:38
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There would be no point for a wide variety of weapons if all start from lv 1. Aside from appearance.
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By Lakshmi.Aelius 2014-11-23 10:43:25
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Valefor.Sehachan said: »
There would be no point for a wide variety of weapons if all start from lv 1. Aside from appearance.

Not if the item needs to be used to gain experience from it. Jumping to a strongest weapon doesn't mean you'll automatically hit the hardest. Work your way up.
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By Valefor.Sehachan 2014-11-23 10:44:53
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I don't understand that post.
If all axes for example start from lv 1, why would you need more than a handful in the game with slightly different additional stats?
By volkom 2014-11-23 10:45:07
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morning RT <3
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By Lakshmi.Aelius 2014-11-23 10:56:20
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Valefor.Sehachan said: »
I don't understand that post.
If all axes for example start from lv 1, why would you need more than a handful in the game with slightly different additional stats?

Well, it makes sense to me for my project, although many other factors play a role with it. Spiritbonding, skill level, etc etc.
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