Bismarck.Dracondria said: »
I don't understand how people live in hot climates.
/grows gils and prepares to live in a pool
Random Thoughts.....What Are You Thinking? |
||
|
Random Thoughts.....What are you thinking?
Bismarck.Dracondria said: » I don't understand how people live in hot climates. /grows gils and prepares to live in a pool Bismarck.Dracondria said: » I don't understand how people live in hot climates. I would be in the pool all day or take cold showers (though I do that in winter too lol) Now I miss our pool :|
I sometimes hate florida for it's hot ... season... all the time :|
I plan on moving eventually, I just dunno where. 42 C in Australia was okay because it wasn't that humid but when it's humid even 20 or 30C is unbearable >.>
79F here now (26C I think?) humid as hell :|
I'm pretty used to humidity. :) It doesn't bother me, and whenever I go somewhere dry... it's like being in heaven. Of course, since I don't feel hot, I drink less, and dehydrate easier without noticing it.
YouTube Video Placeholder Texas sucks... We get the wonderful 100F weather while it is like 80~100% humidity. Feels like you're melting in the summer.
Then two states away you start getting into the 120F heat. Suddenly the melted pool that you were in Texas begins to evaporate in Arizona.
I miss the arizona weather and I wish it was warm enough to jump into a pool. Then again when I lived in Arizona I missed rain and snow so..
God, bsts take even longer to kill Heqet than I do when red is Shadow of Death and I get no hints >.>
Kujata.Daus said: » I miss the arizona weather and I wish it was warm enough to jump into a pool. Then again when I lived in Arizona I missed rain and snow so.. 20 minutes without a post? unacceptable!
*goes back to lurking* Bismarck.Misao said: » Or perhaps it was a different serpent, less skilled in the ways of persuasion and guile. When you choose to forsake the fire, isn't about 4~6 serpents that show up? What I believe that they want of you, at least in Kaathe's working, is to unite the humans so that they are easily locatable and drinkable. You know, it wasn't just like a few humans that they easily corrupted and such. They took whole cities with ease.
Artorias shows that there is both light and darkness in humans, and there is even light in the Chosen Undead. I mean, it's more for playing convenience, but the player has a small light radius. All humanities are outlined in bright glowing white. Like a shimmering liquid crystal vase, a metaphor for humans entirely. Control and goodness containing an essence of vanity and malevolence. The team that made Dark Souls is a bunch of storytelling geniuses! Bismarck.Leonkasai said: » As much as I love the fact that Zoids is finally being added to Super Robot Wars, I can't stand that the game is going to be focused on DLC. ._.; Ohhh The Iron Kongs were dope! I'm sad that they are making the story simpler to understand in DS2 : ( One of my favourite parts of the game has been seeing the different theories people have come up with and piecing everything together.
Siren.Kalilla said: » 20 minutes without a post? unacceptable! *goes back to Kalilurking* Vyre! Is you Hume or Elvaan, I can never remember.
Carbuncle.Skulloneix said: » Vyre! Is you Hume or Elvaan, I can never remember. Asura.Ina said: » I'm sad that they are making the story simpler to understand in DS2 : ( One of my favourite parts of the game has been seeing the different theories people have come up with and piecing everything together. They're probably putting in a lot of vague stuff about the world but making it a bit easier to understand the main part of the story so more people can enjoy it. As long as it keeps the difficulty (or at learning curve I should say) I don't mind. It may even make me enjoy the game more.
Carbuncle.Skulloneix said: » Bismarck.Leonkasai said: » As much as I love the fact that Zoids is finally being added to Super Robot Wars, I can't stand that the game is going to be focused on DLC. ._.; Ohhh The Iron Kongs were dope! Asura.Ina said: » I'm sad that they are making the story simpler to understand in DS2 : ( One of my favourite parts of the game has been seeing the different theories people have come up with and piecing everything together. That's how I took it anyways. Siren.Kalilla said: » Asura.Ina said: » I'm sad that they are making the story simpler to understand in DS2 : ( One of my favourite parts of the game has been seeing the different theories people have come up with and piecing everything together. That's how I took it anyways. Dark Souls 2: Unorthodox Multiplayer and Level Design Detailed
The director of Dark Souls 2 Yui Tanimura had a lot to say about the game's unorthodox game design. GameReactor spoke to Dark Souls 2 director Yui Tanimura at the recent Global Gamers Day event, where Tanimura had quite a bit to say about the game, elaborating upon the design decisions he made for Dark Souls 2. He stated that he felt encouraged to hear that a lot of people are interested in Dark Souls 2, but that he also feels a good sense of pressure to delivering a great game—one that has much to live up to in its predecessor. Tanimura stated that whereas most game developers often tack on new features with sequels, he believes that because Dark Souls was a fairly complete game in itself, he doesn't think adding features in itself is the best way of proceeding. He believes that his task as director is to enhance and try to deepen the core essence and try to deliver a more challenging experience so that they can further enjoy the underlying concepts of what existed for Dark Souls 1. In regards to the game's multiplayer aspects, he states that the key characterizing features such as the blood messaging, the invasions, the summoning, the phantoms—all of these will be carried over to Dark Souls 2. These are core elements that are important to the Souls series. However, because the upcoming game is going to be server-based, the developers feel that there will be more connections and players will be able to sense the existence of other players in the world, and we feel that itself will enhance the connection—a loose connection—that the developers intend on portraying with Dark Souls 2. Like the multiplayer implementation, the game's boss battles and level templates are far from orthodox. The director stated that he wanted to try to get rid of the orthodox template of game formula, which typically plays as follows: by starting at the beginning of the stage, going to the end of the stage and defeating a boss, and starting at the beginning of the next stage. To that end, Tanimura wanted to get rid of that orthodox procedure and provide players with a little more freedom to decide on their own with how they want to conquer the stage. This includes having the boss appear mid-way through and allowing the opportunity to defeat the boss even if you're not at the end of the stage. It also includes things like branching off of certain levels, depending on the concept we want to portray in those levels so that we can give a little more freedom to the player whether the player wants to go left or right, or whether the player wants to fight a certain boss versus another. In effect, this would break the template of regular game procedures and provide players with infinitely more freedom to progress through the game. |
||
|
All FFXI content and images © 2002-2025 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|
||