Kinda offtopic, but have anybody done a parse to see how much better Hi is than Jin?
Avarage % increase*
i dont have a parse but i just wanted to give you some input, my jins are usually 1k dmg shorter than my hi's.
i avrg 2-3k Jins
i avrg 3-4k Hi's
highest i've done w/ Jin was 5k.
highest i've done w/ Hi was 6k
one additional bonus i like about Hi,is that the ws animation is alot shorter than Jin, as soon as i hit the ws macro, before i even swap back to tp gear i've done like an attack round and a half depending on how much haste i have lol.
Hi average from last Einherjar if ppl are interested in outside stuff (Red Curry, Chaos/Fighters, Triple Bats with attack down most of the time, Dragon boss but died on the first dispel > oneshot), doubt I could come close with Jin. 4k Jin inside even seems interesting, got any parses to prove or is it just eyeballing?
As fun as Hi is, and as much as it outdoes Blade: Jin (By a hefty margin), every parse I run, has me close to 75% Melee damage compared to 25% WS damage.
When I finally finish Kannagi and put my Tobi +2 away I'm going to fall in love with the ODD.
You can check my profile for my Hi set (Which is a set for inside Abyssea), but every way I've looked at it, the averages will have Hi wallomping Jin by a good 30 to 35% in damage.
Damn, I just realized I never got back to this thread.
Keep in mind Blade: Hi packs the majority of its power into a single hit. This hit should receive a substantial accuracy bonus, meaning that it will more or less always be at 95% hitrate. As a result, any additional accuracy will only affect the offhand hit and any DAs/TAs. That's not to say that considering hitrate is a bad thing, but I'd try to make more efficient swaps than 10 AGI for 12.5 acc and 5 attack. Suggestions with accuracy in mind would include changing AF+1 head for deceit mask, body for iga ningi +2, and hands for iga tekko +2. The DEX on all 3 items is also a nice bonus outside Abyssea (assuming non-Abyssea content next update that actually makes DEX relevant...) since it'll contribute to critrate. Changing Soil Belt to anguinus belt would also be an option; to be honest Anguinus or Crudelis will pretty much always beat ele belt anyway.
Now, Hi vs Jin: Using Tobi +2/Sekka +2 (STR) with Pizza +1 for non-Abyssea comparison, Tobi +2/Kamome with Bison Steak for inside Abyssea. Outside the difference was actually below my expected value; a mere 11% difference. What caused this? Basically, the STR + DEX mods on Jin are more suited to a non-Abyssea environment. My optimized Hi set had high but uncapped fSTR and very low dDEX, whereas Jin capped fSTR and had near-capped dDEX. The fact that certain pieces optimal for both WS in the proposed environment benefitted Jin more than Hi didn't help either. Adding more DEX to my Hi set produced less than favorable results, and I don't feel that reducing mob AGI would give accurate results. Mobs with higher AGI would decrease the gap between the two WS however; higher eva would as well.
Inside Abyssea, the results were completely different. With both WS using RR/Apoc/GH (Jin gained less than 0.1% from RR/Apoc/A&O and it's the better general purpose atma anyway), Hi was ahead by a solid 30%. Chalk it up to capped fSTR, critrate, and more favorable WSC.
It should be noted that Jin users would obviously be using a different mainhand than Tobi +2. STR/STR vs Tobi/STR actually leads to some very close values outside Abyssea, such that the difference between a Tobi Hi NIN and a non-Hi NIN may become rather small when we leave Abyssea. Kannagi on the other hand will retain a substantial lead due to the inherent strength of the weapon itself along with the aftermath effect.
EDIT: In case it wasn't clear, sets were optimized individually for both inside and outside Abyssea. The set I posted previously is what I used for Hi inside Abyssea, but my outside Abyssea set had some significant differences.
Deals quadruple damage. Chance of critical hit varies with TP?
So Quadruple damage means out side of dual wield it is not a multiple hit WS?
Would it be wise to Use more + Critical damage and Agility Gear verses Double Attack and Attack Gear?
I am working hard right now on finished Kannagi, I am also working on WS gear set for it. Many pieces I have. just wondering how to maximize the damage I can put out with Blade: Hi.
Please post what gear set you feel would maximize damage out put. If you can show, non brewed or double damage type mobs, of consistent damage with your set as well as which Atmas: possibly math on WS damage.
Screen shots of Blade: Hi's would be great, thanks.
Great set but i'd use Brutal and Drone or an Attack Earring
Not really. Inside Abyssea you're pretty much automatically capping critrate, so it won't contribute anything except accuracy. Outside, it's only a significant factor if dDEX is already high (40<=dDEX<50). Given the particulars of an optimized Hi set and the strength of the AGI mod, this is rarely if ever going to be the case on anything that matters and the sacrifices you'd make to reach that value are not worthwhile.
then no, this was optimized for inside Abyssea. If you're referring to your own set, it's fairly close to the mark if you need accuracy. Otherwise, Seiryu's Kote and AF+1 head should probably be used.
Crit Hit damage is capped with GH/Qirmiz/Loki's. This augment would allow you to hit the crit hit damage cap without Loki's, but why would you want to do that?
I'm sure you meant RR and not GH, but
RR + Kamome = 40, loki = 45, quirmiz = 48. Qirmiz is not 5%, the testing i've seen put it more consistently with 3%, meaning the 2% from Moogle cap would add 2 and cap you at 50.
I kept wondering wtf I was missing when I read that capped crit dmg when looking up individual crit dmg #s from all, I felt like I couldn't add or something.
So with RR + Kamome, Loki, Quirmiz what's the main reason people are not mentioning Iga Erimaki to cap crit dmg? Asking for Jin and Hi, would you only use Iga Erimaki if you did not have a Gorget for either WS? What if you had no other way to cap crit dmg would you still be better off going with gorget over capping crit dmg?
nvm counted the 2% crit dmg as the only 2% when it's actually the last 2% needed to cap. It's gonna be worth less in this case. Gorget should win in all situations, easily.
hmm not for myself but we just finsihed my bf's kannagi 85... now i've been wondering about offhand weapon.
everyone allways just says kamome... but whats about this occ att 2-4 times Trial katana? would this be a better DoT dmg weapon then the 10% crit boost on the Kamome (and the acc/att)?
I dont know the procs on the 2-4 times weapon how often they happen but i guess could be like twice as fast TP gain. But you'll loose dmg on the offhand.. would this be very bad for the comparisson Kamome or 2-4 times weapon?
hmm not for myself but we just finsihed my bf's kannagi 85... now i've been wondering about offhand weapon.
everyone allways just says kamome... but whats about this occ att 2-4 times Trial katana? would this be a better DoT dmg weapon then the 10% crit boost on the Kamome (and the acc/att)?
I dont know the procs on the 2-4 times weapon how often they happen but i guess could be like twice as fast TP gain. But you'll loose dmg on the offhand.. would this be very bad for the comparisson Kamome or 2-4 times weapon?
Blade: Hi is an Amazing Weapon Skill Taking none other can hit more than 3 K If you would like to maximize it , I would suggest Atma + AGI armor on every Slot possible that should manage a good dmg with Tobi +2 or Kannagi but as offhand I def would use Sekka +2 with AGI+9 EVA+20 Just in case. anyways, Peace, Working on my Tobi +2 / Kannagi lvl 85
Dont agree with *most* of this and I hit 3k+ very often w/o Kannagi