Blade: Hi WS Set. |
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Blade: Hi WS Set.
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I was only checkin the first half of this forum, havent really scanned to heavy on the second half. One thing I did notice is poeple weren't mentioning the raise in caps (fast cast and critical hit damage to alot higher extremes). So arguing to not stack as much Crit dam+ on is kinda moot imo at least. And byakko's haidate is now the best hi leg (if you can get agi5-7, crit hit dam 4+, and storetp+) with ambushers being a nice second place. Also, You can get crit hit rate +3% or so with storetp/attack or other goodies on s kotes. I'll post my round about sets i've been messin with for awhile with a few comments on them as well for options i've tried/seen.
*note i'd use Hachiryu if i owned them 0/15+ and not paying over 1.5m for em lol when you can have 6 agi/dex for like 6k lol* Inside aby: the Haidate only have 5 agi and store tp +2 so far, but seein higher low's in aby than ambusher already. And brutal/drone beats out 8 agi set ears by a mile, hard to top 5% da with 3+ agi inside aby. Also, most people need to remember, tho Blade hi is a 1-hit. If you do the numbers its technically a 2-4 (dual wield hit, and da/ta hits) hit ws if you have da and ta. I did try a ws belt over the 5 agi belt, and the ws belt.. so far ang is the better option for cleaner averages and the DA build is nice. I only really liked ws belt for the conserve tp myself otherwise not worth it. .. Oh.. and the anwig is the agi/dex version with crit dam/ws dam. Outside aby: Ws builds for outside aby is reallly determined by the mob you are fighting, and it is random enough as it is, but much more so outside aby. the Oir seems to be only 10-20% crit evasion bonus tops from my testin in dyna xarc i do weekly, but hey its tool save! >.< the harder the mob the more i favor crit rate + stuff as well as str/atk over super heavy agi. but on em or lower inside aby gear seems to be about the same with ***lows and random high hi's lol. I thought about switchin to +2 gloves for outside hi to keep dex/crit up, but with byakko's now (i used to use usu legs prior) dont need the heavy dex up from hands. Ammo wise tho I've seen all colors of. you have bomb core, fire bomblet, qirmiz tathlum, the 2 agi amo, and a few others I'm sure I'm missin off of memory. I keep all of those on hand myself minus bomblet. But just remember, if you wanna focus on crit hit dam, and do ss/gh/rr on nin 50% crit hit damage is NOT the cap.. so with a build of crit hit damage gear you can be at 68-75%~ crit hit dam+. Just find what works for you everybody has their own flavor for ws gear. Offline
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Sylph.Nikia said: Outside they are around 2000~2800 for the most part. I know alot off people like the mixed set and can understand that however are there any parses or numbers to show the real difference in DMG outside V inside? There's no way in hell that set parses a 2000->2800 average outside abyssea, unless everything you are fighting cons too weak and is a poor example of stuff to be fighting. your crit rate can't be more then 20%, 5% base, 5% from merits, maybe a 10% bonus from the WS. When I used a very very similar set to that and parsed einherjar and limbus the average was only 1100. Mainly because I wasn't getting anything by way of crits in the WS. Sure, when it did crit it would go up to 3k, but that rarely happened. By using a proper set that caps ddex and increases crit rate outside, my average went up to 1700-2000, which is by far more important and better than once a year doing 3k. You have to look at 1% crit rate adding a 1% chance to double the damage the WS does in order for it to make sense to you honestly. Capping ddex is 20%, merits 5%, leonine mask 3%, af3+2 body 5%, iga cape 3%, seiryus kote augemented 3% is currently the limit outside abyssea. All told thats a 39% chance to basically double your WS's damage, which by itself would do more then all the agl on that set you're using, but this set also has other stats associated with it that make it even better, it just has less agl. Fenrir.Leoheart said: Read back 1 page. Leonine mask/cuchulains belt/mabye other dex pieces. Thrice1084 said: Stuff that was covered 1 page ago Ya, most of that is right, but maats cap is garbage. And you need 3 or more agl and 4% crit damage to beat ambushers inside abyssea. Also, hope torque/centarus earring/hachi boots for your inside set, dex does nothing inside abyssea if you have maxed cruor buffs and RR. Bomb core? really? 9 attack beats +2.5% damage? really? (answer is qirmiz tathlum is better, read up a bit in this post, 39% crit rate+assumed 10% crit rate on ws at 100 tp is basically a 50% crit rate, qirmiz is 3 attack and 5% crit damage, so it's 3 attack and +2.5% damage for outside abyssea blade: hi) Thrice1084 said: Just find what works for you everybody has their own flavor for ws gear. What is this I dont even............ When did math become subjective? Ok Small question. What neck/waist would be best?
inside abyssea the element gorgets
not another stupid and obvious ws thread , people do emps without looking at the mods/affects
there's agi on kannagi it self
The WS mod must be STR! Breakthrough! Offline
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Bismarck.Rinomaru said: inside abyssea the element gorgets Hope torque/anguinus belt are best until you cap attack. Lakshmi.Mabrook said: Atheling Mantle > all. Except for blade hi outside abyssea where you use iga cape. Bismarck.Rinomaru said: there's agi on kannagi it self The WS mod must be STR! Breakthrough! fSTR is a mod on all physical WS's, STR matters. Uh oh... someone's upset.
If people really wanted advice, they wouldn't be posting here. Most of these "emp weapon ws set" threads are the best place to misinform. ON topic: I'd weaponskill in haste gear, so you ws faster, so you can ws more. You want math??? You can get 25% haste in gear, so if you weaponskill with haste, you're doing it 25% faster. That means every 4 weaponskills someone does, you can do FIVE. Lakshmi.Mabrook said: Also, it takes 3 seconds to WS both in and out of sets lol >_> not sure what u talking about but i managed to do a 2250 HI > 2450 Darkness ^^ Offline
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Ramuh.Yarly said: You want math??? You can get 25% haste in gear, so if you weaponskill with haste, you're doing it 25% faster. That means every 4 weaponskills someone does, you can do FIVE. Yo dawg, my set got 20% haste and WS modifiers, so its better. Kaerin said: Ramuh.Yarly said: You want math??? You can get 25% haste in gear, so if you weaponskill with haste, you're doing it 25% faster. That means every 4 weaponskills someone does, you can do FIVE. Yo dawg, my set got 20% haste and WS modifiers, so its better. i got 27% haste ^^; Dual wield +55% Bismarck.Kuroganashi said: Kaerin said: Ramuh.Yarly said: You want math??? You can get 25% haste in gear, so if you weaponskill with haste, you're doing it 25% faster. That means every 4 weaponskills someone does, you can do FIVE. Yo dawg, my set got 20% haste and WS modifiers, so its better. i got 27% haste ^^; Dual wield +55% You must weaponskill REALLY fast then! holy crap! THIS is what you should aim for, OP. Greatness manifest. This is a good high-end mob Blade: Hi set. Alternatives would be: Head: Shura(5-6att 2-3%wsdmg) > Maat's cap > Leon > Deceit Ring: Rajas over Storm if you're within the sweet-dex-spot, or over epona(acc dependant) Waist: Cuch belt if sweet spot with dex Feet: Hachi- lithe is obviously better if its helping you hit the sweet spot Things to note, this is targeted to beefy outside mobs, which means you probably wont be hitting the sweet spot. This setup thus focuses on the more important things, which is attack/str and a few mods w/o sacrifice, acc, and while still maintaining some dex. While accuracy may not be important on a 1hit, since youre a dual wield job, your off hand wont get the acc bonus, nor will any DA/TA following that(hence why epona fluctuates in usefulness when accuracy is an issue). Why maats cap over leon? You get 1-2fst, 3.5attack, 3 wsc , 3.5acc, and 1 crit%. Leon gives us 0-1fstr, 1.5 att, 0-1 wsc, 3% crit rate with no potential to raise that %. If these mobs(new dyna NMs/VW) have stats like Scar/Hero NMs then you can count on them having roughly 100+ stats, and 550-600 def, not all mind you, Im sure youll have to test your setups and see what works for you for each mob. I personally see this set to be good on any high tier mob outside. Things like lower tier dyna mobs, einherjar, old HNMs you could probably get away with a dex build which doesnt sacrifice much, esp mithras... Ramuh.Yarly said: Bismarck.Kuroganashi said: Kaerin said: Ramuh.Yarly said: You want math??? You can get 25% haste in gear, so if you weaponskill with haste, you're doing it 25% faster. That means every 4 weaponskills someone does, you can do FIVE. Yo dawg, my set got 20% haste and WS modifiers, so its better. i got 27% haste ^^; Dual wield +55% You must weaponskill REALLY fast then! holy crap! THIS is what you should aim for, OP. Greatness manifest. Currently working on enchu +2 Occ. att 2-4 times for faster WS but yea..... faster the better bro you a ninja not a samurai remember that speed > Everything sides Aftermath with Kannagi is where the REAL DMG is I Occasionally hit for 600~650 Critical and 400~500 normal DMG so yea..... enchu +2 Occ Attack 2-4 times be a rly risky weapon to do (LOT of WORK) but...... might reward me in the end. I Will let ya know when I get it and Try it out if it is rly worth or not The OA2-4 is only really good for trigging or when /dnc outside abyssea for the added TP. The longer delay slows your swings so less aftermath procs. (can only proc on main hand unless i'm just that unlucky with it procing on off when i'm watching) Also since the OA effect can't trigger with WS your WS will be weaker then with a sekka or kamome.
It also can not trigger at the same time as double or tripple attack so you are loseing alot of effectiveness (not sure if it procs before of after double or tripple attack is calculated) since you will already have a high rate of multi hits. The base damage is also low enough that the added swings will not add up in damage to other options. I've played with it myself and was quite disapointed XD I know it is a seprate calculation but only DA TA or the OA effect can proc not 2 or more of them. Ment i don't know what order they are checked in IE: If TA doesn't proc then it checks DA then if it doesn't proc it checks OA or if TA doesnt proc but DA does it doesn't even check the OA (arbitrary order used)
Proc checks occur in order of QA -> TA -> DA -> OAX. Makes Enchu +2 even shittier than it looks at first glance, which is pretty bad if you stop to think about the low base damage, high delay, and mediocre hit distribution.
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Odin.Hitoseijuro said: Alternatives would be: Head: Shura(5-6att 2-3%wsdmg) > Maat's cap > Leon > Deceit Things to note, this is targeted to beefy outside mobs, The math is in this thread a bunch already for why leonine is the best hat outside abyssea, don't come in here and give incorrect information. As for the rest of what you posted, I stopped caring and reading it, but it's probably wrong too. You should read the thread! Kaerin said: Odin.Hitoseijuro said: Alternatives would be: Head: Shura(5-6att 2-3%wsdmg) > Maat's cap > Leon > Deceit Things to note, this is targeted to beefy outside mobs, Im sure you can double check this with Night,as he's probably the only other Nin that I know has his stuff down right. And I dont know what you are talking about incorrect information as I was the one that corrected your set on BG aswell and you didnt have any issues with it. This setup is not set in stone, as I said its for beefy outside mobs which means achieving capped ddex is going to be low probability, hence the focus on attack. If you're able to reach ddex then I already listed some changes. Odin.Hitoseijuro said: Kaerin said: Odin.Hitoseijuro said: Alternatives would be: Head: Shura(5-6att 2-3%wsdmg) > Maat's cap > Leon > Deceit Things to note, this is targeted to beefy outside mobs, Im sure you can double check this with Night,as he's probably the only other Nin that I know has his stuff down right. And I dont know what you are talking about incorrect information as I was the one that corrected your set on BG aswell and you didnt have any issues with it. This setup is not set in stone, as I said its for beefy outside mobs which means achieving capped ddex is going to be low probability, hence the focus on attack. If you're able to reach ddex then I already listed some changes. sorry in advance for my english :3 personally i think the maat's cap would outdo the leonine mask only in some situation, ddex is an exponential function, so the more u have the better it is, if u can outdo easy the agi of mob, u can crit easyer then leonine. leonine mask anyway would help u a lot more when ur ddex isn't taht higher of the mob, and u need to crit to make good dmg on mob.... in other case, i think the maat cape would outdo the leonine mask... anyway i think the same thing can be applied on seiryu's kote with +3% crit rate, considering this an eventual update to iga tekko+2.. Offline
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If you 'corrected' me I didn't see it, or I would of told you that you're wrong, but I will be sure to post the math for it later when I get a chance, doing stuff now and can't sit for 20-30 minutes and type it out~
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([(55+24+81)*5.28*1.5*1.02*57]+ [(55+24+81)*5.28*2.5*1.16*1.02*43])/100 160 844.8 1267.2 1292.5 73675 160 844.8 2112 2449.9 2498.9 107453 this is you : 1,811.28 ----------------------------------------- ([(55+25+80)*5.25*1.5*51]+ [(55+25+80)*5.25*2.5*1.14*49]/100 160 840 1260 64260 160 840 2100 2394 117306 this is me : 1,815.66 You can say who cares or whatever, but bite me I win. Damage is way more noticable in game and in parses also, so there's definately something I forgot to account for on my end. EDIT: I highly doubt your ddex is capped anyway, it's like 15 less then mine, I should of accounted for that too. ([(160)*5.28*1.5*1.02*67]+ [(160)*5.28*2.5*1.16*1.02*33])/100 160 844.8 1267.2 1292.5 86597.5 160 844.8 2112 2449.9 2498.9 82463.7 This is probably your real average: 1,690.6 |
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