So I've been meaning to ask:
What are these strange symbols I see embedded in wood or stone near people's houses? Or have I not gotten far enough to realize it's part of a questline or something of the like?
Thieves Guild marks. Some are affiliated, some are enemies, some mark places loaded with good loot.
Much appreciated.
I haven't joined the thieve's guild yet, so I hadn't unlocked all of their secrets and whatnot yet. Might have to make a sneaky cutthroat just to make use of all that sometime.
Always be careful going into random houses on the field. I ducked into one to avoid a dragon and a mage threw massive fireballs at me. :| His door was unlocked! How rude.
Okay, coming a bit late on this, but I'd like to partake or at least humor myself in playing Skyrim in a self-restrained and executed "hardcore" mode, promoting as much realism as what allows. Similar to that of Fallout: New Vegas.
Some example rules would include:
No fast travel.
Must sleep minimum 6 hours a day.
Must eat at least two meals a day.
Meals must be cooked.
Death is permanent/game over.
Limited to no use of exploits.
Dialog options may only be used/chosen once.
Any help building on additional rules or help refining a difficult, realistic, yet enjoyable hardcore mode would be much appreciated. I look forward to your input!
no dragons. dragons arent real. you have to ignore them. and the draugrs. and basically everything that isnt realistic!
Not exactly what I had in mind. I was talking more meta-mechanics that can go ignored or otherwise used in a manner this is more conducive to realism or promoting additional challenges.
Okay, coming a bit late on this, but I'd like to partake or at least humor myself in playing Skyrim in a self-restrained and executed "hardcore" mode, promoting as much realism as what allows. Similar to that of Fallout: New Vegas.
Some example rules would include:
No fast travel.
Must sleep minimum 6 hours a day.
Must eat at least two meals a day.
Meals must be cooked.
Death is permanent/game over.
Limited to no use of exploits.
Dialog options may only be used/chosen once.
Any help building on additional rules or help refining a difficult, realistic, yet enjoyable hardcore mode would be much appreciated. I look forward to your input!
I see one problem, unless you plan on bending the last rule a bit. If dialogue options are only chosen once, you will only be able to barter with each individual one time.
I lol'd. Though this may be a consideration, as one would ideally, not willingly put their spouse in the line of danger, even if they are a potential follower >.>
I see one problem, unless you plan on bending the last rule a bit. If dialogue options are only chosen once, you will only be able to barter with each individual one time.
I suppose that rule needed a bit more specification and refinement. But what I meant specifically was a dialog option involving your choice of words in a matter, not when it comes to selling or purchasing items. That of course is open for use as many times as necessary.
I was hoping they'd add that feature someday, and I'm really glad they did. Granted, it's in beta still, it looks a little on the sluggish side, and doesn't allow for shouts or magic yet, I'm sure in time it will be nearly seamless and will allow for additional combat methods, including slow-mo kill animations on horseback.
Question for PS3 users before I rage buy a PC version of the game.
Is there ANY way to keep the PS3 from auto-saving over my older files? My main file is safe for whatever reason, but every time I go to do a new game, it saves over a my secondary files. (Main is Assassin based, and I had a secondary PLD file (Sword/Shield/No Murders outside of self-defense, etc.) I started a mage file today and the game's save feature when I made my character are overwrote my PLD file. Do I just have to turn off all auto-save features? Or just save two hard files and then only one will get saved over?
Question for PS3 users before I rage buy a PC version of the game.
Is there ANY way to keep the PS3 from auto-saving over my older files? My main file is safe for whatever reason, but every time I go to do a new game, it saves over a my secondary files. (Main is Assassin based, and I had a secondary PLD file (Sword/Shield/No Murders outside of self-defense, etc.) I started a mage file today and the game's save feature when I made my character are overwrote my PLD file. Do I just have to turn off all auto-save features? Or just save two hard files and then only one will get saved over?
i overwrote my main file and i cannot bring myself to make another character because of all the time i lost lol
btw has anyone noticed the letters written under the lid of the bugs in the jars? The bee in a jar looks like DAT
There's a HUGE conspiracy theory related to all the jars, mostly a ridiculous amount of theories and heresay on reddit, although some of it is actually very believable. There are tons of links to it, but I can't remember which the main one was. A quick google search will find most of them, though.
Question for PS3 users before I rage buy a PC version of the game.
Is there ANY way to keep the PS3 from auto-saving over my older files? My main file is safe for whatever reason, but every time I go to do a new game, it saves over a my secondary files. (Main is Assassin based, and I had a secondary PLD file (Sword/Shield/No Murders outside of self-defense, etc.) I started a mage file today and the game's save feature when I made my character are overwrote my PLD file. Do I just have to turn off all auto-save features? Or just save two hard files and then only one will get saved over?
I know the three or so auto save files are shared between your characters on your psn profile. (What I mean by this is my wife and I play on the same ps3 but under different IDs and our save files never cross over) If your game's automatically saving over your hard saves though, I have no idea why it would do that. I learned my lesson the hard way when my nephew came over and played on my profile, his auto saves overwrote mine and set me back 2 weeks in progress.
My suggestion is to turn off auto save on fast travel, this will stop a lot of your crashes too. The only auto save I kept on was "save on menu every 15 minutes" and kept juggling two hard saves for each character. Hope that helps.
Okay, coming a bit late on this, but I'd like to partake or at least humor myself in playing Skyrim in a self-restrained and executed "hardcore" mode, promoting as much realism as what allows. Similar to that of Fallout: New Vegas.
Some example rules would include:
No fast travel.
Must sleep minimum 6 hours a day.
Must eat at least two meals a day.
Meals must be cooked.
Death is permanent/game over.
Limited to no use of exploits.
Dialog options may only be used/chosen once.
Any help building on additional rules or help refining a difficult, realistic, yet enjoyable hardcore mode would be much appreciated. I look forward to your input!
I actually have always tried to take part in the first requirement. I really don't enjoy using fast travel, the only time that I ever use it is when I need to (like my companion is lost, or a dog companion is lost, or my horse is... well a dragon spooked it and i spent like 2 hours trying to find the damn thing ~.~).
I also don't like horses anymore in the game, not only because they get spooked and run forever but...its total hax. They run on top of buildings and up mountains like it's nothing. Really takes away a lot of the game for me, as well as fast travel.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.