Necklace of Waterbreathing!!!! \(-_-)/
Im not coming up for air ever again. Im going to be a permanent dweller .
The Elder Scrolls V: Skyrim |
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The Elder Scrolls V: Skyrim
Necklace of Waterbreathing!!!! \(-_-)/
Im not coming up for air ever again. Im going to be a permanent dweller . One annoying thing I'm noticing today...if you don't put perks into speechcraft Bethesda makes it hell for you to make any money.
I'm leveling enchanting but I end up with all these daggers that I can npc for ~700 septims each. Too bad none of the vendors have more than 1100 at any given time. So I sell them to these three people in Whiterun then wait 48 hours, repeat. Its getting really old, really fast. I feel like the vendors should have either unlimited gold or at the very least as much as the highest item they're selling. 1000 is way too low. Anyone agree? Phoenix.Lillicarnage said: » Oooooh. My friend just laid out a new challenge to me once I finish this playthrough. We are still hammering out some of the rules but the basis is that you have to make it as realistic as you can. Some rules we have so far: 1) No enchantments. 2) No magic. 3) No shouting. 4) No fast travel. 5) You must to the best of your ability, sleep at least 4 hours a day. 6) No sleeping for more than 10 hours a day. 7) You must eat 3 times a day. 8) No waiting for more than 1 hour (standing 10 hours in front of a store for it to open is silly) 9) If you break a law and get caught you must go to jail. 10) Potions are restricted to healing potions only, no resist, no stat bonuses. (Poisons are still allowed) 11) If a follower dies in battle, you are not allowed to reload a save to revive them. We are still working on it and hammering out some more, if you guys have any suggestions feel free and I'll see about adding them ^^ Add exceptions for Shouts/Magics, as some quests require their use. A few rules I may use: 1. Master 2. No save abuse. Break 30 picks on that lock? Tough luck. 3. Have a proper meal each day. Salmon with potatoes and some ale, for example. Wait 1 hour, after all, it's nice to sit and chat with the locals. 4. Invest in perks that represent my character's growth, such as that smooth-talking Bard or quick-fingered Thief (Speech and Pickpocket, respectively) 5. Limited Fast Travel: Carriages and short distances Edit: @Fondue: I had that bug. I just ended up reloading and it worked just fine. Asura.Sandolphon said: » One annoying thing I'm noticing today...if you don't put perks into speechcraft Bethesda makes it hell for you to make any money. I'm leveling enchanting but I end up with all these daggers that I can npc for ~700 septims each. Too bad none of the vendors have more than 1100 at any given time. So I sell them to these three people in Whiterun then wait 48 hours, repeat. Its getting really old, really fast. I feel like the vendors should have either unlimited gold or at the very least as much as the highest item they're selling. 1000 is way too low. Anyone agree? Do the thieve's guild quests. Fence's have 4k gold and there are two of them that I can think of. One in the den and one in Windhelm. Phoenix.Wackatramp said: » Necklace of Waterbreathing!!!! \(-_-)/ Im not coming up for air ever again. Im going to be a permanent dweller . I would have been the same way except those stupid slaughterfish... and no way to fight underwater Asura.Fondue said: » Lakshmi.Jesi said: » Asura.Sandolphon said: » One annoying thing I'm noticing today...if you don't put perks into speechcraft Bethesda makes it hell for you to make any money. I'm leveling enchanting but I end up with all these daggers that I can npc for ~700 septims each. Too bad none of the vendors have more than 1100 at any given time. So I sell them to these three people in Whiterun then wait 48 hours, repeat. Its getting really old, really fast. I feel like the vendors should have either unlimited gold or at the very least as much as the highest item they're selling. 1000 is way too low. Anyone agree? Do the thieve's guild quests. Fence's have 4k gold and there are two of them that I can think of. One in the den and one in Windhelm. Gunna use up the rest of my money making enchanted daggers, then do that last quest before I start npc'ing this lot. Been doing it for like 4 hours, lol. xD Was Alduin's questline...
Phoenix.Lillicarnage said: » Was Alduin's questline... Are there any plans to release DLC for Skyrim? I wont be able to get it for awhile so just curious if I should wait out for GOTY editions with all the extras..
thats the thing about TES, you never beat the game, theres always something to do
Yeah but there are a lot of games like that, and still have credits at some point with a sort of continue on option after. I was just hoping for a "get back to life" checkpoint I guess XD
Phoenix.Lillicarnage said: » I'm kinda in the same boat here... Two characters, main quest and all guild side quests done between the two of them. Perhaps I just ran through everything to quickly... Oh well, guess I can start messing with console commands now to make god breaking ***. Phoenix.Lillicarnage said: » Yeah but there are a lot of games like that, and still have credits at some point with a sort of continue on option after. I was just hoping for a "get back to life" checkpoint I guess XD Phoenix.Lillicarnage said: » Yeah but there are a lot of games like that, and still have credits at some point with a sort of continue on option after. I was just hoping for a "get back to life" checkpoint I guess XD Well I took the initiative and leveled smithing like mad.
Got to level 12 and already have myself crafted a set of Orcish Armor and Flawless enhancements. Problem is it's heavy as hell and makes my carrying capacity rather limited. I should probably focus on getting heavy armor leveled so it doesn't weigh me down. Artemicion said: » Well I took the initiative and leveled smithing like mad. Got to level 12 and already have myself crafted a set of Orcish Armor and Flawless enhancements. Problem is it's heavy as hell and makes my carrying capacity rather limited. I should probably focus on getting heavy armor leveled so it doesn't weigh me down. This allows you to skip the perk(if you werent going to get it outside of that)and unlike the perk being bound to full sets, the carry weight enchantments can be used with any gear(light or heavy) that you apply it to. that map is awsome, but when i click it to make it larger doesn't do it.
Is anyone having trouble casting Conjuration Pets? Even with Crosshair white my summons fails and its getting annoying. More so when I picked that perks that allows you to summon them twice as far away.
>=\ Dunno if there is a mod for companions yet, but it really anoying when lydia keeps stepping on those traps and almost getting me killed all the time. Plus hard to get around her in tight tunnels. Can't count the numbers i got stuck in a corner because of here lol. But i kinda need a tank cause i'm a pure archer wearing light armor and some things just kill my HP's. Oh and she gives me away when i'm sneaking.
Any mods out there yet that gets rid of some of that for companions? Oh i did see one that makes um a God :) its a start The sneaking part, enchant muffle on her boots.
Phoenix.Lillicarnage said: » Oooooh. My friend just laid out a new challenge to me once I finish this playthrough. We are still hammering out some of the rules but the basis is that you have to make it as realistic as you can. Some rules we have so far: 1) No enchantments. 2) No magic. 3) No shouting. 4) No fast travel. 5) You must to the best of your ability, sleep at least 4 hours a day. 6) No sleeping for more than 10 hours a day. 7) You must eat 3 times a day. 8) No waiting for more than 1 hour (standing 10 hours in front of a store for it to open is silly) 9) If you break a law and get caught you must go to jail. 10) Potions are restricted to healing potions only, no resist, no stat bonuses. (Poisons are still allowed) 11) If a follower dies in battle, you are not allowed to reload a save to revive them. We are still working on it and hammering out some more, if you guys have any suggestions feel free and I'll see about adding them ^^ Asura.Ina said: » Phoenix.Lillicarnage said: » Oooooh. My friend just laid out a new challenge to me once I finish this playthrough. We are still hammering out some of the rules but the basis is that you have to make it as realistic as you can. Some rules we have so far: 1) No enchantments. 2) No magic. 3) No shouting. 4) No fast travel. 5) You must to the best of your ability, sleep at least 4 hours a day. 6) No sleeping for more than 10 hours a day. 7) You must eat 3 times a day. 8) No waiting for more than 1 hour (standing 10 hours in front of a store for it to open is silly) 9) If you break a law and get caught you must go to jail. 10) Potions are restricted to healing potions only, no resist, no stat bonuses. (Poisons are still allowed) 11) If a follower dies in battle, you are not allowed to reload a save to revive them. We are still working on it and hammering out some more, if you guys have any suggestions feel free and I'll see about adding them ^^ I am to lazy to read all 118 pgs to see it anyone else has experienced this glitch. When i encounter dragons they land on the ground and look at me and dont attack, so i shoot them with my bow and when there health gets to 10% then they start fighting back. Must be some kind of glitch. Its pretty funny actually, they just sit there with a blank look as i fill them with arrows. Just wondered if anyone else had this happen.
Not on a dragon, but I have had something like that happen.. It was a giant, there was nothing preventing him from attacking me back, he just didn't.
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