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 Phoenix.Sehachan
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By Phoenix.Sehachan 2011-09-15 13:32:52
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If only SE put that augment on hands or legs <_<
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-15 13:45:52
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Sylph.Agentblade said: »
Phoenix.Sehachan said: »
It can be augmented with QD delay-. Don't know the amount though.
Interesting! I guess the question is the -delay worth it over the added damage from tricorne?

Blood mask can have up to -6 delay, iirc.

So yes, it would be worthwhile. If it stacks beyond what you already get from merits and Mirke Wardecors, which is apparently questionable as noted above.
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-15 13:46:44
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Phoenix.Sehachan said: »
If only SE put that augment on hands or legs <_<

I believe legs can get up to +6 MAB, though. On blood, anyhow. So still decent.
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By Untouchablevoid 2011-09-15 14:48:35
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Phoenix.Sehachan said: »
For Griffon Claw to activate you have to wield a 2-handed weapon, but the ws itself can be done with a ranged. In this case ie: vulcan staff in your hands and shooting Wildfire the atma still procs. (if that's what you meant)

Yes, I was wondering if you needed a staff in main slot to have it activate. Thanks for the info, still a tad new to COR ^^;
 Ragnarok.Afania
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By Ragnarok.Afania 2011-09-15 23:57:38
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Bismarck.Ramyrez said: »
Phoenix.Sehachan said: »
If only SE put that augment on hands or legs <_<

I believe legs can get up to +6 MAB, though. On blood, anyhow. So still decent.

Is this HQ only? Or NQ can get same augment as HQ as well?
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-16 06:17:36
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HQ
Ragnarok.Afania said: »
Bismarck.Ramyrez said: »
Phoenix.Sehachan said: »
If only SE put that augment on hands or legs <_<

I believe legs can get up to +6 MAB, though. On blood, anyhow. So still decent.

Is this HQ only? Or NQ can get same augment as HQ as well?

HQ only. HQs generally have, somewhat appropriately, a +1 range on the NQs.
 Ragnarok.Afania
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By Ragnarok.Afania 2011-09-16 10:07:40
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Bismarck.Ramyrez said: »
HQ
Ragnarok.Afania said: »
Bismarck.Ramyrez said: »
Phoenix.Sehachan said: »
If only SE put that augment on hands or legs <_<

I believe legs can get up to +6 MAB, though. On blood, anyhow. So still decent.

Is this HQ only? Or NQ can get same augment as HQ as well?

HQ only. HQs generally have, somewhat appropriately, a +1 range on the NQs.


Bought NQ year ago because it was just movement speed+ piece for me at that time and NQ HQ no difference ;(

SE ;(
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-16 11:42:36
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Quote:
Bought NQ year ago because it was just movement speed+ piece for me at that time and NQ HQ no difference ;(

SE ;(

Same. Got mine well before my alchemy was even close to 100 and I always felt it was just a glamour piece to have HQ.

I have abjs for hands/head sitting though and one of these days will make some Kirin sets. Now I just bloody need either to find someone to make me dragon masks (I have three+ stacks of wyvern scales sitting and waiting) or someone selling the -1 mask/hands.

I am, however, 0/33 on -1 hands and am starting to get kind of irritated.
 Cerberus.Heartslaught
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By Cerberus.Heartslaught 2011-09-16 15:57:59
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I only need to get the mirke waldecors with the -5 augment and I can test the timer reduction. My guess is it will work. I have the crimson mask already at -4, so I shouldn't have issues testing obviously.

Also, on the 11 roll factor, the recent corsair adjustments make this a non issue. The purpose of this optimization was mainly for voidwatch purposes as myself and the other cor, who happens to also be a almace/aegis paladin, like to cycle CDC and wildifre to help him with hate control (he doesn't need much help, but keeping him as close to the cap as possible keeps everyone else's lives easier). Given these situations where this set is seeing optimal usage, two 11 rolls should always be up at all times. If they aren't, you aren't paying attention. With merits, my rolls are on 7 minute timers anyhow, so keeping a 3:30 minute spacing is not difficult.
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-16 17:36:19
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Quote:
two 11 rolls should always be up at all times.

I don't screw with winning streak, I have 5/5 snake eye and 4/5 fold. So I can, at least potentially, be rolling toward keeping both 11s up more than you can. (Admittedly, I've been considering change the folds over TO winning streak recently w/ the 11 changes.)

In a voidwatch setting it's a little more realistic, but the fact is, you're still going to bust on the first one at times, need to fold, need to keep rolling and doubling up, and while it is potentially possible to keep 11s up a large portion of the time, the trade off, if you're unlucky, is constantly rolling and having time for little else, thereby invalidating all this talk of x-hits and whatnot.

Also, I don't know about you, but when I'm solo/duo/small group/etc., I roll what I roll and as long as I don't hit an unlucky (or I already have one 11 up to negate a bust), I just keep playing. Slowing down to get a perfect roll every time will drastically lower the time you spend killing things.

In voidwatch, at least in some cases, this is ok if you're constantly rolling your mages + tanks, QD'ing for TP and whatnot.

But again, in any kind of setting where I'm trying to explicitly do damage/kill fast/etc. I "settle" for adequate rolls and press on. I kill more mobs that way, which is the entire point.
[+]
 Ragnarok.Afania
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By Ragnarok.Afania 2011-09-16 21:15:20
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Bismarck.Ramyrez said: »
Quote:
two 11 rolls should always be up at all times.

I don't screw with winning streak, I have 5/5 snake eye and 4/5 fold. So I can, at least potentially, be rolling toward keeping both 11s up more than you can. (Admittedly, I've been considering change the folds over TO winning streak recently w/ the 11 changes.)

In a voidwatch setting it's a little more realistic, but the fact is, you're still going to bust on the first one at times, need to fold, need to keep rolling and doubling up, and while it is potentially possible to keep 11s up a large portion of the time, the trade off, if you're unlucky, is constantly rolling and having time for little else, thereby invalidating all this talk of x-hits and whatnot.

Also, I don't know about you, but when I'm solo/duo/small group/etc., I roll what I roll and as long as I don't hit an unlucky (or I already have one 11 up to negate a bust), I just keep playing. Slowing down to get a perfect roll every time will drastically lower the time you spend killing things.

In voidwatch, at least in some cases, this is ok if you're constantly rolling your mages + tanks, QD'ing for TP and whatnot.

But again, in any kind of setting where I'm trying to explicitly do damage/kill fast/etc. I "settle" for adequate rolls and press on. I kill more mobs that way, which is the entire point.


Whether to aim for No.11 or not really depends on the situations...in Voidwatch most of the times ppl would want to cap lights, and dealing dmg to the NM and make them 50% or below will make it harder to proc. So most of the time if I do VWNM on COR I'm just sitting there and rolling(and maybe cure/raise/erase/-na *** if needed), since I'm not supposed to do dmg anyways.

In situations where I'm busy doing dmg, I usually won't bother with double 11, the amount of time to bust and redo probably lose more dmg in pt overall than what everyone else gained.
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-16 21:22:03
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Quote:
Whether to aim for No.11 or not really depends on the situations...in Voidwatch most of the times ppl would want to cap lights, and dealing dmg to the NM and make them 50% or below will make it harder to proc. So most of the time if I do VWNM on COR I'm just sitting there and rolling(and maybe cure/raise/erase/-na *** if needed), since I'm not supposed to do dmg anyways.

In situations where I'm busy doing dmg, I usually won't bother with double 11, the amount of time to bust and redo probably lose more dmg in pt overall than what everyone else gained.

Essentially summarizing what I said, but thank you for agreeing! ^^
 Carbuncle.Burkey
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By Carbuncle.Burkey 2011-09-19 02:16:46
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hey newly obtained arma85 here, been lookin at a lot of forums for opinions on gearsets and wf sets/atmas and such. i believe i have a somewhat accurate idea of what these sets should be like, just looking for constructive criticism:

cor tp

cor qd

cor wf


i dont quite exactly have what these sets show, just things i am aiming for. my mirke would have mab+4, qd-5. ideally my demon rings would have mab+3

ive seen some different opinions for mab vs agi builds, and i do have loki's and could get some stormsoul rings, agi belt, ambusher hose, etc., so question is should i look into different options for rings/use loki>mirke, ambusher>mab pants, things like that?

ive also seen many saying desultor/anwig augmented correctly are good options, but im using those augments for other jobs unfortunately

last, just had a quick question regarding atmas. i think the majority of you have said smoldering/lone wolf/ultimate is the ideal set?


thanks again for reading, any and all opinions or criticism are appreciated. cor is becoming one of my favorite jobs so im really just trying to get on the right track :)
 Ragnarok.Shaay
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By Ragnarok.Shaay 2011-09-19 02:23:42
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Oberon's bullet for QD, not for Wildfire itself. For wildfire use bronze bullets.
 Carbuncle.Burkey
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By Carbuncle.Burkey 2011-09-19 02:28:17
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oh woops i mixed that up making the sets, yea i use bronze bullets :p
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-19 07:40:54
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Quote:
ive seen some different opinions for mab vs agi builds, and i do have loki's and could get some stormsoul rings, agi belt, ambusher hose, etc., so question is should i look into different options for rings/use loki>mirke, ambusher>mab pants, things like that?

Your Quick Draw set looks largely ok. As far as Wildfire, though not set in stone due to the varying nature of mob stats and your own buffs, but in general if you don’t have some form of MAB buff up (Wizard’s Roll, Asectic’s Tonic, etc.) you’ll want to use an MAB-oriented Wildfire set, as such (not perfect, I don’t have MAB rings. Tahrongi hates me. But the concept is the important part here.):



However, if you have Wizard’s/etc. up (which you will most of the time, I would think), you want to use a set more geared toward AGI, like so:



Quote:
ive also seen many saying desultor/anwig augmented correctly are good options, but im using those augments for other jobs unfortunately

Those aside you’re probably where you need to be there. Ambusher’s hose offer a slight upgrade to AGI but lack store TP which you may or may not need depending on your setup/sub/rolls/etc. Nimue’s Tights or augmented Blood Cuisses will have more pure MAB if you need/want to go that route for QD or Wildfire.

Quote:
last, just had a quick question regarding atmas. i think the majority of you have said smoldering/lone wolf/ultimate is the ideal set?

Smoldering/Lone Wolf/Ultimate for general day to day use.

Smoldering/Lone Wolf/Griffon’s Claw for brewing.
 Phoenix.Sehachan
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By Phoenix.Sehachan 2011-09-19 07:51:20
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As someone said use cheap bullets for wf and oberons for QD. Other than that for shooting I use navarch's mantle->terebellum.
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-19 08:13:22
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At this point I don't even consider ranged sets. Use what you're going to use. I personally just use a mix of what I've got on me for inventory issues. I have snapshot>STP/r.attack gear and macros, but I almost never use them just because it leaves me with like two empty inventory slots.
 Phoenix.Sehachan
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By Phoenix.Sehachan 2011-09-19 08:19:17
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It's true, at this point shooting isn't for damage anymore. With tact roll, moonshade(if you want) and qd having tp is hardly an issue and if you don't have it a triple shot is enough. A ranged set has become pretty much worthless.
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-19 08:51:09
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Phoenix.Sehachan said: »
It's true, at this point shooting isn't for damage anymore. With tact roll, moonshade(if you want) and qd having tp is hardly an issue and if you don't have it a triple shot is enough. A ranged set has become pretty much worthless.

Yeah. It's really gotten to the point where it's filler TP and that's it. While I admittedly have argued in other forums that it isn't always easy to keep XIs up all the time, you still have them more than not. Roller's Rings are pretty cheap and throw in an extra tic of regain when any XI is on as well. So 6/tic with XI Tactician's and Roller's. Another +1 if you've got regain moonshade. It really is quite powerful.

If I thought I could reliably QD>Wildfire kill things by dropping one of the MAB atmas I’d try throwing Sea Daughter in there and see what happens. Could be really crazy.

Farmed up a a bunch of Azdajas over the weekend and I was brewing, so rather than constantly warping to change subjob or even shifting atma often I just went Lone Wolf/Smoldering Sky/Griffon’s Claw fulltime as /rdm. Even without the tools my normal /sam provides and with sub-par atma for non-brew, I was able to effectively burn through garbage mobs at a good rate with pretty limited support and Fire Shot + Wildfire still killed anything I was fighting.
 Ragnarok.Afania
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By Ragnarok.Afania 2011-09-19 19:47:27
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Carbuncle.Burkey said: »
cor tp

cor qd

cor wf


i dont quite exactly have what these sets show, just things i am aiming for. my mirke would have mab+4, qd-5. ideally my demon rings would have mab+3

ive seen some different opinions for mab vs agi builds, and i do have loki's and could get some stormsoul rings, agi belt, ambusher hose, etc., so question is should i look into different options for rings/use loki>mirke, ambusher>mab pants, things like that?

ive also seen many saying desultor/anwig augmented correctly are good options, but im using those augments for other jobs unfortunately

You can use 2 AF3+2 pieces for set proc bonus for QD. If you need TP then use Schutzen Mittens+AF3+2 legs. If you're close to 100% TP or already having more than 100% TP then use AF3+2 hands and MAB augment w legs(or w/e MAB pants you have.....personally I'm not going to get another w abj legs for +2 MAB......)

Also you can get QD recast- augment on head.

There's another new head piece added after update with MAB and AGI+6 for WF too.
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-20 08:27:16
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Quote:
You can use 2 AF3+2 pieces for set proc bonus for QD. If you need TP then use Schutzen Mittens+AF3+2 legs. If you're close to 100% TP or already having more than 100% TP then use AF3+2 hands and MAB augment w legs(or w/e MAB pants you have.....personally I'm not going to get another w abj legs for +2 MAB......)

Also you can get QD recast- augment on head.

There's another new head piece added after update with MAB and AGI+6 for WF too.


- AF3+2 set proc is so low it’s not worth gearing toward. If you don’t need the TP boost from Schutzen, you can throw your AF3+2 hands in with the boots and hope it procs, but I wouldn’t drop your Mirke for the Frac+2. The QD delay reduction alone makes Mirke more worthwhile. (If your ACP body is tied up, this would be ok, however.)

- Need to see testing results (or someone with really solid game math to work it out), but I don’t think the new headpiece will beat out ideal Anwig. Again, however, in the instance you can’t use Anwig because you’ve got it setup for another job, this is a pretty great headpiece.

- I, also, am hesitant about trying to get another w. legs abjuration for a +2 MAB boost. But I might. Depends how quickly I can obtain other goodies I still find myself needing. The really compelling thing about being able to get them, however, is that it would allow me to free up my Desultor Tassets to use Phantom Roll reduction + -PDT. So I think that, ultimately, I will be attempting to get another abj. ;;
[+]
 Siren.Ihm
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By Siren.Ihm 2011-10-05 08:00:42
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Bismarck.Ramyrez said: »
- AF3+2 set proc is so low it’s not worth gearing toward. If you don’t need the TP boost from Schutzen, you can throw your AF3+2 hands in with the boots and hope it procs, but I wouldn’t drop your Mirke for the Frac+2. The QD delay reduction alone makes Mirke more worthwhile. (If your ACP body is tied up, this would be ok, however.)

Legs/Feet AF3+2 are the best way to go as far as procs go on the set bonus, since we don't have any particularly amazing legs, might as well go with the AF3 legs because at least they have a nice AGI boost for some more accuracy, not that we get resisted that much anyway.

Bismarck.Ramyrez said: »
- Need to see testing results (or someone with really solid game math to work it out), but I don’t think the new headpiece will beat out ideal Anwig. Again, however, in the instance you can’t use Anwig because you’ve got it setup for another job, this is a pretty great headpiece.

I ran the math and it seems the new head is better than Anwing, at least with my current setup (I'll post it if you want).

Bismarck.Ramyrez said: »
- I, also, am hesitant about trying to get another w. legs abjuration for a +2 MAB boost. But I might. Depends how quickly I can obtain other goodies I still find myself needing. The really compelling thing about being able to get them, however, is that it would allow me to free up my Desultor Tassets to use Phantom Roll reduction + -PDT. So I think that, ultimately, I will be attempting to get another abj. ;;

Could just use Denali? Or AF3+2... I thought W.Legs got MAC as an augment not MAB?
 Siren.Inuyushi
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By Siren.Inuyushi 2011-10-05 08:10:31
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Bismarck.Ramyrez said: »
- I, also, am hesitant about trying to get another w. legs abjuration for a +2 MAB boost.

You don't have to farm up the Wyrmal Legs to augment CCuises. You can use any Wyrmal Abjuration to make Wyrmal tatters that will augment all of the wyrmal gear.

tl;dr - kill Genbu, use his wyrmal abj for augments.

Edit - also, wiki claims it's Magic Defense not MAB. You can also get Magic evasion and Magic Accuracy. Personally they're great for Fast Cast from a RDM perspective.
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By Siren.Gunshy 2011-10-05 08:26:39
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You can get MAB and quite alot of it actually if you are lucky I think there is a SS somewhere on these forums of a +6 augment
 Phoenix.Sehachan
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By Phoenix.Sehachan 2011-10-05 08:32:17
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Siren.Ihm said: »
Legs/Feet AF3+2 are the best way to go as far as procs go on the set bonus, since we don't have any particularly amazing legs, might as well go with the AF3 legs because at least they have a nice AGI boost for some more accuracy, not that we get resisted that much anyway.
We can put mab on legs but not on hands. Ideal would be to use both schutzen and mab legs and *** set proc(would only be 2% with two pieces anyway).
[+]
 Siren.Inuyushi
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By Siren.Inuyushi 2011-10-05 08:40:48
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Siren.Gunshy said: »
You can get MAB and quite alot of it actually if you are lucky I think there is a SS somewhere on these forums of a +6 augment

Well hey, BGWiki says you can get +6. Good luck to those going after it. It looks to be drawn from the random pool.
 Ragnarok.Afania
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By Ragnarok.Afania 2011-10-05 18:36:42
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Siren.Inuyushi said: »
Bismarck.Ramyrez said: »
- I, also, am hesitant about trying to get another w. legs abjuration for a +2 MAB boost.

You don't have to farm up the Wyrmal Legs to augment CCuises. You can use any Wyrmal Abjuration to make Wyrmal tatters that will augment all of the wyrmal gear.

What he probably means is that he has NQ w.legs before sky augment came out, and doesn't want to farm another abj for HQ that only gives 2 more MAB. And it seems(although Im not sure) MAB+6 augment only comes from HQ.

By lv 99 there probably gonna be something better come out anyways.

I wonder if it's possible to have both HQ and NQ w.legs though(they have different name no?)
 Asura.Solara
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By Asura.Solara 2011-10-05 19:04:15
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Ragnarok.Afania said: »
Siren.Inuyushi said: »
Bismarck.Ramyrez said: »
- I, also, am hesitant about trying to get another w. legs abjuration for a +2 MAB boost.

You don't have to farm up the Wyrmal Legs to augment CCuises. You can use any Wyrmal Abjuration to make Wyrmal tatters that will augment all of the wyrmal gear.

What he probably means is that he has NQ w.legs before sky augment came out, and doesn't want to farm another abj for HQ that only gives 2 more MAB. And it seems(although Im not sure) MAB+6 augment only comes from HQ.

By lv 99 there probably gonna be something better come out anyways.

I wonder if it's possible to have both HQ and NQ w.legs though(they have different name no?)

Definitely possible, I have several nq/hq pairs from redoing random gods through the years.
 Cerberus.Mindi
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By Cerberus.Mindi 2011-10-07 03:18:37
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What would be best to go for a WF set on VWNM's? Mainly for the T3 Jeuno/Zilart or TIV City. No Wizards roll since in VW we normally do Regain/Refresh rolls in DD PT.
Does Adding more AGI provide more Acc to it or does Macc help there?
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