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ZAM Scars of Abyssea Question/Answers
Serveur: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2010-10-25 14:04:10
One thing I've thought up that would be a great idea for AF3+1 seals is this:
Make the seals trade-able. Although not in the traditional sense. Meaning, Player A would not be able to trade a seal to Player B, as if passing a Fire Crystal or Gold Beastcoin.
Rather, make it so players can "swap" seals, one-for-one, even trade. Meaning, if Player A gets a WAR feet seal from a quest, but has no use for WAR seals, Player A could trade his WAR seal to Player B, but only if Player B traded a different seal to Player A during the same transaction.
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Fenrir.Snick
Serveur: Fenrir
Game: FFXI
Posts: 906
By Fenrir.Snick 2010-10-25 14:05:44
Bismarck.Elanabelle said: One thing I've thought up that would be a great idea for AF3+1 seals is this:
Make the seals trade-able. Although not in the traditional sense. Meaning, Player A would not be able to trade a seal to Player B, as if passing a Fire Crystal or Gold Beastcoin.
Rather, make it so players can "swap" seals, one-for-one, even trade. Meaning, if Player A gets a WAR feet seal from a quest, but has no use for WAR seals, Player A could trade his WAR seal to Player B, but only if Player B traded a different seal to Player A during the same transaction. Just screams PS2 rimitations.
Not like the seals are even hard to get though. Although you did say quest, so that's probably your problem right there.
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Lakshmi.Aurilius
Serveur: Lakshmi
Game: FFXI
Posts: 1726
By Lakshmi.Aurilius 2010-10-25 14:13:07
Let me know which ones you still need. If I happen to be in the zone soloing when you're in there, I can let you know if a pair pops up a chest.
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2010-10-25 14:18:33
I wonder what other questions should have been asked....
Seems the 3 that were asked are generally the questions that most people have right now.
Serveur: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2010-10-25 14:22:39
Fenrir.Snick said:
Not like the seals are even hard to get though. Although you did say quest, so that's probably your problem right there.
I personally loathe repeatable questing. So I'm not sure this is "my problem" as you suggested. Majority of the seals I've personally acquired have been from NMs.
However, I was making this suggestion to improve things for those who like the quest option for seals.
Nonetheless, it could be applied to seals derived from any source. If you're trying for a BLM seal, but end up with a PUP seal, and no PUPs are in your group, why should that seal have to be wasted? The "fix" I'm suggesting would allow me to take the PUP seal into town, find a PUP who has a BLM seal he doesn't want, and make a swap/trade with him.
You're probably right about the PS2 limitation thing though.
I wish we could do away with PS2 version FFXI. It's really time.
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Fenrir.Snick
Serveur: Fenrir
Game: FFXI
Posts: 906
By Fenrir.Snick 2010-10-25 14:26:06
The droprate on seals is not as bad as you're making it out to be. If you really cared to you could easily upgrade a piece in a few hours. Compare that to upgrading Salvage armour for a second.
I shout to give seals away if it's not one we need, if there's no bites tough ***. The AF3 upgrading system really is not flawed at all.
AF feet droprates are piss poor and I hope they up those though~
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Alexander.Tidusblitz
Serveur: Alexander
Game: FFXI
Posts: 1252
By Alexander.Tidusblitz 2010-10-25 14:31:08
Fenrir.Snick said: The droprate on seals is not as bad as you're making it out to be. If you really cared to you could easily upgrade a piece in a few hours. Compare that to upgrading Salvage armour for a second.
I shout to give seals away if it's not one we need, if there's no bites tough ***. The AF3 upgrading system really is not flawed at all.
AF feet droprates are piss poor and I hope they up those though~
The system may not be, but the quests are. For example, the ONLY thing im after is smn head seals. So im doing quests, i have 15 WAR seals, 14 SCH, 13 DNC, and 6 smn. The least they could do is make them stop giving a certain seal after 8.
Fenrir.Snick
Serveur: Fenrir
Game: FFXI
Posts: 906
By Fenrir.Snick 2010-10-25 14:32:07
Or just do NMs? Any two retards can duo most if not all Tier 1 NMs in Abyssea lol
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Alexander.Tidusblitz
Serveur: Alexander
Game: FFXI
Posts: 1252
By Alexander.Tidusblitz 2010-10-25 14:38:03
Aggressor Antlion is the only solo/duoable NM that drops smn. Ive killed him at least 10 times, and he doesnt drop ***unless you trigger the !!. And aside from that, he is claimed almost the second he pops most of the time on this server. So quests are really the only option, which are largely flawed, as i said in my original statement
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2010-10-25 14:38:13
Fenrir.Snick said: Or just do NMs? Any two retards can duo most if not all Tier 1 NMs in Abyssea lol
You'd be shocked. If seen people with 10-18 wipe to the worm in chasm a few different times.
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Lakshmi.Aurilius
Serveur: Lakshmi
Game: FFXI
Posts: 1726
By Lakshmi.Aurilius 2010-10-25 14:39:14
I have to agree with Tidus on the quest not giving you more than 8 of a particular type. I'd also be fine with an NPC that lets you trade lets say 4 seals you don't want for 1 seal that you do.
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2010-10-25 14:40:48
Alexander.Tidusblitz said: Aggressor Antlion is the only solo/duoable NM that drops smn. Ive killed him at least 10 times, and he doesnt drop ***unless you trigger the !!. And aside from that, he is claimed almost the second he pops most of the time on this server. So quests are really the only option, which are largely flawed, as i said in my original statement
Should try Mielikki. Drops COR, BST, SMN, PUP seals and an abyssite that gives +3 minutes to stones. Im sure you can find people to come along for abyssite alone.
Fenrir.Snick
Serveur: Fenrir
Game: FFXI
Posts: 906
By Fenrir.Snick 2010-10-25 14:40:57
Alexander.Tidusblitz said: Aggressor Antlion is the only solo/duoable NM that drops smn. Ive killed him at least 10 times, and he doesnt drop ***unless you trigger the !!. And aside from that, he is claimed almost the second he pops most of the time on this server. So quests are really the only option, which are largely flawed, as i said in my original statement That tree is nothing. I was meleeing it on WHM duoing it with a MNK. Suck less.
The skeleton doesn't look difficult either. But I haven't done it yet. I'll gladly go duo it to prove you wrong though~
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Alexander.Tidusblitz
Serveur: Alexander
Game: FFXI
Posts: 1252
By Alexander.Tidusblitz 2010-10-25 14:44:15
Sylph.Kimble said: Alexander.Tidusblitz said: Aggressor Antlion is the only solo/duoable NM that drops smn. Ive killed him at least 10 times, and he doesnt drop ***unless you trigger the !!. And aside from that, he is claimed almost the second he pops most of the time on this server. So quests are really the only option, which are largely flawed, as i said in my original statement
Should try Mielikki. Drops COR, BST, SMN, PUP seals and an abyssite that gives +3 minutes to stones. Im sure you can find people to come along for abyssite alone.
Ive actually killed the tree, 4 times. we triggered the !! every time and got at least 3 seals each time. Out of all the seals, only 1 was smn. I can chalk that up to bad luck, but its not like that was any faster then quests. And snick gets filed under moron, thank god for the block function.
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Bismarck.Rellz
Serveur: Bismarck
Game: FFXI
Posts: 602
By Bismarck.Rellz 2010-10-25 14:45:33
Sylph.Tigerwoods said: Oh hey, let's limit how much long you can gain experience, so people who can't play as many hours don't feel left behind! ive played for just about 2 weeks straight and only hit minor surplus once
Fenrir.Snick
Serveur: Fenrir
Game: FFXI
Posts: 906
By Fenrir.Snick 2010-10-25 14:48:05
Alexander.Tidusblitz said: Sylph.Kimble said: Alexander.Tidusblitz said: Aggressor Antlion is the only solo/duoable NM that drops smn. Ive killed him at least 10 times, and he doesnt drop ***unless you trigger the !!. And aside from that, he is claimed almost the second he pops most of the time on this server. So quests are really the only option, which are largely flawed, as i said in my original statement
Should try Mielikki. Drops COR, BST, SMN, PUP seals and an abyssite that gives +3 minutes to stones. Im sure you can find people to come along for abyssite alone.
Ive actually killed the tree, 4 times. we triggered the !! every time and got at least 3 seals each time. Out of all the seals, only 1 was smn. I can chalk that up to bad luck, but its not like that was any faster then quests. And snick gets filed under moron, thank god for the block function. I do love it when people resort to calling others morons because they can't kill t1 NMs~
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Asura.Solara
Serveur: Asura
Game: FFXI
Posts: 536
By Asura.Solara 2010-10-25 15:10:54
The people here complaining need to suck it up and try harder. Four kills is nothing, put in a legitimate effort if you want a reward.
My 5 man static got 8 Rdm, 8 War, 6 Sch, 2 Cor, 6 Thf, 4 Dnc, and a ton of free lot (jobs people had but weren't prioritizing) in a single run Saturday with only 4 members present. We shouted/gave away the extras, or just let them drop, and exited with a time surplus.
In terms of effort:payoff he AF3 system is one of (if not the most) balanced and rewarding SE has implemented in years. WoE would be a close second if they could fix the leech problem.
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Fenrir.Snick
Serveur: Fenrir
Game: FFXI
Posts: 906
By Fenrir.Snick 2010-10-25 15:12:47
Asura.Solara said: In terms of effort:payoff he AF3 system is one of (if not the most) balanced and rewarding SE has implemented in years. WoE would be a close second if they could fix the leech problem. This. So much this.
Serveur: Lakshmi
Game: FFXI
Posts: 406
By Lakshmi.Vlorsutes 2010-10-25 15:15:14
Even if the NM is easily low-mannable, the drop rates for some seals are just awful, with a one seal always seeming to be a rarer drop in comparison to the others (Unkai from Chhir-Batti, Lancer's from Gaizkin, etc). Some seals just genuinely seem harder to obtain in than others.
Lakshmi.Aurilius
Serveur: Lakshmi
Game: FFXI
Posts: 1726
By Lakshmi.Aurilius 2010-10-25 15:17:22
I wasn't complaining. I have about 15 pieces of +1 gear, and 2 completed pieces of +2 (3rd and 4th piece halfway done). I was just saying it would be nice if you could trade 4 seals for 1. Maybe even the same quest NPC that gives you the random seals. If the jobs listed are mnk,pld,blu,brd for example. You get 16 extra mnk seals that you can't use. Trade them back to that npc and he gives you 4 of your choice instead.
Obviously it won't happen because that would take a lot of work on SE's part, but it would still be nice.
Fenrir.Snick
Serveur: Fenrir
Game: FFXI
Posts: 906
By Fenrir.Snick 2010-10-25 15:20:33
Lakshmi.Vlorsutes said: Even if the NM is easily low-mannable, the drop rates for some seals are just awful, with a one seal always seeming to be a rarer drop in comparison to the others (Unkai from Chhir-Batti, Lancer's from Gaizkin, etc). Some seals just genuinely seem harder to obtain in than others. So keep killing them? The popped NM ??? are what, a 3 minute cooldown?
People bitching about these drop rates seem to magically forget salvage, I don't get it.
Bahamut.Kaioshin
Serveur: Bahamut
Game: FFXI
Posts: 1802
By Bahamut.Kaioshin 2010-10-25 15:20:57
Hades.Eliane said: Thanks for moving topic whoever did. Sorry about the wrong placing :/ Fail Eli is fail
Show ur *** and we'll forget the mistake.
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2010-10-25 15:26:56
Fenrir.Snick said: Lakshmi.Vlorsutes said: Even if the NM is easily low-mannable, the drop rates for some seals are just awful, with a one seal always seeming to be a rarer drop in comparison to the others (Unkai from Chhir-Batti, Lancer's from Gaizkin, etc). Some seals just genuinely seem harder to obtain in than others. So keep killing them? The popped NM ??? are what, a 3 minute cooldown?
People bitching about these drop rates seem to magically forget salvage, I don't get it.
Well, to be fair, you could only kill a 35 NM once a day.
I get what you are saying, its easier than salvage because you can spam a pop NM every 3 minutes but to compare the "drop rate" to salvage, you would have to compare it by only killing the NM once per day and in that case, would take awhile to get 8/8.
Bahamut.Kaioshin
Serveur: Bahamut
Game: FFXI
Posts: 1802
By Bahamut.Kaioshin 2010-10-25 15:27:31
Lakshmi.Aurilius said: I wasn't complaining. I have about 15 pieces of +1 gear, and 2 completed pieces of +2 (3rd and 4th piece halfway done). I was just saying it would be nice if you could trade 4 seals for 1. Maybe even the same quest NPC that gives you the random seals. If the jobs listed are mnk,pld,blu,brd for example. You get 16 extra mnk seals that you can't use. Trade them back to that npc and he gives you 4 of your choice instead. Obviously it won't happen because that would take a lot of work on SE's part, but it would still be nice.
This^
I would die if this could happen i swear. I can trade in all my pup and dnc seals and get all my nin seals finally.
Serveur: Ifrit
Game: FFXI
Posts: 5779
By Ifrit.Eikechi 2010-10-25 15:28:37
Sylph.Kimble said: Alexander.Tidusblitz said: Aggressor Antlion is the only solo/duoable NM that drops smn. Ive killed him at least 10 times, and he doesnt drop ***unless you trigger the !!. And aside from that, he is claimed almost the second he pops most of the time on this server. So quests are really the only option, which are largely flawed, as i said in my original statement
Should try Mielikki. Drops COR, BST, SMN, PUP seals and an abyssite that gives +3 minutes to stones. Im sure you can find people to come along for abyssite alone.
my server just had a small Mielikki run for the abyssite, we got it 1/1 and then killed it a few more times for fun and seals lol (i would up getting 1 pup iwanted and 2 cor nobody wanted lol, and we got a bst seal and bloom buckler out of the 3 kills). So atleast my server there was definite interest in the soujorn key item itself. Easy as ***NM with pets (2x bst and my pup were shredding it apart and the rdm was droppin bombs)
Quote: In Part IV of their Premier Site Q&A sessions, the Final Fantasy XI Development Team tackled questions from the ZAM team regarding the new Scars of Abyssea add-on scenario. Japanese translations of all questions and answers are available below the cut.
1) Bastion is a new battle system that allows for players to gain large amounts of experience points, cruor, and resistance credits, used to purchase the normal quality Empyrean leg armor, in relatively short periods of time. Currently, it is very difficult to make any progress in Bastion if there are very few other players there, as the resistance fighter npcs offer very little support. This leads to battles lasting only a few seconds after they start and very little experience gained. What plans are there, if any, to adjust Bastion to allow for it to be more low-man friendly?
We are aware that at certain times of day players may find themselves severely outnumbered in Bastion battles. To give small groups a fighting chance, we intend to give NPC Resistance fighters a boost in power, as well as to make clone wards more resistant to damage.
That said, the Abyssean hordes will not be routed so easily. Especially in the event that martello cores have attracted the attention of scores of foes, we urge that players expend all effort to perform resistance operations in advance to gain every possible advantage in the forthcoming battle!
2) Currently, the normal quality Empyrean feet armor pieces can only be obtained through golden chests in the new Abyssea areas. This unfortunately has caused some issues since their inception, ranging from players in alliances lotting on them despite not having the jobs for them leveled to not seeing a single piece drop in a several hour farming session. What plans are there, if any, to allow for players to obtain these particular pieces more readily and will these changes also allow for more control over what players get what pieces?
With the next version update, we intend to make Empyrean Armor pieces more readily available from small golden pyxides. This should solve the problem of players obtaining nothing for several hours.
This will also make it feasible for players to focus their efforts on obtaining these armor pieces by increasing the drop rate of small chests, rather than having to settle for experience and cruor gains while hoping for the fortuitous appearance of a large chest, as is often the case now.
3) As with the previous add-on, the tier II and tier III Voidwalker Notorious Monsters in the new Abyssea areas only have a single spawn in the their respective zones with an hour long respawn after they are killed. While this was a minor nuisance in the Vision areas, it's become a far bigger hassle in the Scars areas due to the tier III Voidwalker NMs being one of the few sources for the items used in the HQ2 Empyrean Armor pieces. Was this intended as a means of keeping players from obtaining the HQ2 Empyrean pieces, and if not, what plans are there to potentially adjust these NMs?
The placement and spawn rate of Scars of Abyssea NMs were set as they are to preserve balance and control the acquisition rate of upgraded Empyrean Armor. We realize, however, that due to the sheer number of players competing for the upgrade items, they are currently more difficult to obtain than we anticipated.
We intend to address this in the next version update by reducing the respawn time for certain NMs. While the specifics are still under discussion, we anticipate that the delay will be reduced by about half. This should provide many players with a long-awaited opportunity to upgrade.
Hmm, easier AF2 :O I like
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