Ramuh.Haseyo said:
Hades.Triet said:
eh not much of an online fighting game person.
Entered one Japanese lobby on Dead or Alive 4...I never went online in a fighting game again. Say goodbye to your pride.
Dissida Duodecim (Dissidia 2) Announced! |
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Dissida Duodecim (Dissidia 2) announced!
Ramuh.Haseyo said: Hades.Triet said: eh not much of an online fighting game person. Entered one Japanese lobby on Dead or Alive 4...I never went online in a fighting game again. Say goodbye to your pride. I've tried my hand at super street fighter IV online. I cried myself to sleep that night.
I can never remember that many combos and stuff with fighting games. Dissidia is nice since I can easily remember the combos and whatnot. But games like Soul Calibur...I can't even fight CPUs Normal+
Ramuh.Haseyo said: I can never remember that many combos and stuff with fighting games. Dissidia is nice since I can easily remember the combos and whatnot. But games like Soul Calibur...I can't even fight CPUs Normal+ I just saw at IGN that Laguna is part of the roster according to this week's Shueisha Weekly Shounen Jump.
Edit: freaking typo >< Courtesy to Eliane for finding these.
They made Vaan pretty damn pimp. Jesus Christ, Bartz might have some competition in Vaan now. :( I wonder who they're going to add for XI, though? Hopefully we'll see another candidate... they were considering Prishe in the first one.
Oh cool Laguna's military suit will be an alternate costume
for XI characters i would be stoked to see Prishe or somebody like... Prince Trion? YEA. I personally think Kam'lanaut would be badass too :D
Ramuh.Haseyo said: Courtesy to Eliane for finding these. They made Vaan pretty damn pimp. Lagunaaaaaaaaaaaaaaaaaa<333 I'm really curious how this overworld map thing works. Hope we get a vid on that soon.
Did anyone else notice that the world map is identical to FFI's?
Need to add shadow lord or maat that would be awsome
Ramuh.Haseyo said: Oh cool Laguna's military suit will be an alternate costume ![]() Azulmagia said: Did anyone else notice that the world map is identical to FFI's? Flion pointed it out beforehand but yeah. I'm wondering how these "random encounters" will work, along with the party system. Love how Laguna looks in battle, I'll be trying to get good with him, loved his limit break too.
Tifa looks fairly fun, Vaan looks more fun than I thought too. Lightning looks ok. Love Laguna's alt outfit too. Asura.Andevom said: Since when does Laguna have an entire arsenal of big guns at his disposal? Would've been useful 12 years ago. Well...if GFs weren't overpowered anyway. Lol GF's were kinda bad end-game of VIII, just spam Booya and headbutt with Zell, Fast shot with Irvine and Renzokuken with Squall. With 255 Luck you could basically get the most out of the limits with an Aura spell. Here's a blog with a lot of magazine scans of various alternate outfits: http://community.livejournal.com/ffchaoticcosmos/
Jacketless Squall looks badass!
Quote: Laguna: Final Fantasy VIII's Laguna is described by battle director Takeo Kujiraoka as a "Tactical Gunner." Players must use of a variety of guns, making use of what Kujiraoka referred to as "tricky attacks." His style is to fight strategically, attempting to get behind his opponent for instance. Laguna makes use of a variety of weapons for his Brave Attacks. By holding down the attack button, you can make these attacks change properties. For instance, hold down the attack button when using a machine gun and you'll get repeat fire. Hold down the button when using a shot gun, and your bullets will fire out as a bunch, leading to a more powerful attack. Regarding the machine gun, Kujiraoka likens the control feel to a TPS (third person shooter). The gun fires automatically as you hold the attack button down, and you're free to run around with the analogue pad. Laguna's sniper rifle looks like it will play into the tricky side of the character. Bullets from the rifle ricochet off walls. You can use this trait to aim down at the ground in order to take out enemies above you. Both the rifle and rocket launcher allow you to freely aim with the analogue pad. The rocking launcher uses homing bullets. When using grenades, the distance Laguna tosses the grenade is determined by the number of times you press the attack button before firing. Laguna's HP attacks use a weapon themed around the Ragnarok ship that appeared in Final Fantasy VIII. His EX Burst move is called "Ultimate Ragnarok Canon and is based off his "Desperado" limit break from FFVIII. Quote: These characters have new attacks. Squall has "Fire Ballet," a new Brave Attack which sends multiple fire blasts chasing after the enemy. Ultimecia has Knight's Sphere, a new Brave Attack that pierces an enemy in front for her with a giant sphere. Onion Knight has a new skill called "Power Up," which increases stats such as critical, physical attack and physical defense. Joining the new character details, Famitsu introduces a new battle map, Final Fantasy III's Crystal Tower. According to Kujiraoka, the staff wanted to have a different type of background for this setting, so they decided to place the fight on the outside of the tower. The map is flat, but there's a giant tower in the middle. You can climb the tower to a certain extent, allowing you to see the background into the distance. Quote: The World Map Screenshots make this truly look like an RPG. You can see all three characters in your party on the field. You can actually talk to these characters, potentially gaining hints. One screen shows Lightning, Tifa and Laguna engaged in conversation, presented with RPG-like dialogue boxes. Tifa says "Just like Vaan said, I get the feeling that they're increasing." The "they" in Tifa's comment is in reference to the "Imitation," the name for the enemies you encounter roaming about the world map. When attacked by the enemy, or when you attack the enemy, you'll be transported to a battle map for combat. Story mode planning director Shouta Shimoda shared a few additional details on the mode with Famitsu. Shimoda describes the mode as being greatly advanced over the story mode found in the original Dissidia. Players will be able to experience a story while exploring the world, taking in new scenarios and events. "The setting is 'a world that once had towns,' so there are no towns," explained Shimoda. However, there will be "special" shops. These are indicated by special markers on the map. The story mode is party based. Your party will sometimes be set in advance as part of the scenario of the current chapter. Other chapters will allow you to freely set your party. Shimoda suggested picturing something like Final Fantasy VI. Bahamut.Serj said: "FOR THE LIGHT!" Gets a bit old after, well, the first time you hear it. "Seriously" Let's not forget Kuja's "Well, now!" or Golbez's "Hehehe" for every dodge, lol.
"You'll be well done"
"C'mon C'mon C'mon!" "You'll be well done" "ZAPPO" "You'll be well done" "ZAPPO" "You'll be well done" "C'mon C'mon C'mon!" "C'mon C'mon C'mon!" "You'll be well done" "BE CAREFUL" "ZAPPO" "You'll be well done" "You'll be well done" "C'mon C'mon C'mon!" "You'll be well done" "You'll be well done" "That was titillating" Square Enix set March 3, 2011 as the release date for Dissidia 012[duodecim]: Final Fantasy in Japan. The PSP game will retail for 6,090 yen ($72) if you get it in stores, 4,980 yen ($60) if you get it on PlayStation Network.
There’s going to be a limited edition Dissidia 012[duodecim]: Final Fantasy PSP too. No pictures of the Chaos & Cosmos PSP have been released at this time. A release date for Dissidia 012[duodecim]: Final Fantasy has not been announced for North America, but we’ve seen a lot of localized screenshots. Quote: Speaking with Dengeki PlayStation Tetsuya Nomura said they still have more Dissidia 012[duodecim]: Final Fantasy characters to reveal. While he didn’t give any hints, he said the characters would be from "Super Famicom and there after." Total speculation, but I’m betting on Gilgamesh from Final Fantasy V for the Chaos side. The forces of evil need some help – big time. Nomura also said it will take around 60 hours to clear the game and there will be some sort of Dissidia 012[duodecim]: Final Fantasy surprise at the January press conference. Dengeki also described the limited edition PSP announced at Jump Festa. It’s two-toned. Pearl white on top and matte black on the bottom with an illustration from Yoshitaka Amano. sauce Kujata.Akeda said: Bahamut.Serj said: "FOR THE LIGHT!" Gets a bit old after, well, the first time you hear it. "Seriously" ![]() Hahahahaha, all other chars will be so goddamn fked >:D Alexander.Trixan said: Very nice. I see the Yuna is going to be in the game then, as well as the Empyreal Paradox map (XI), and Phantom train map (VI) /fanboy
HOLY MUG OF AWESOMENESS! LAGUNA!!! YES! /fanboy I need to check this thread more often D: Edit: True online play..? Yous all gunna die! |
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