Spending Merits For Dancer ????

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Spending merits for dancer ????
 Phoenix.Icephase
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By Phoenix.Icephase 2010-09-02 09:29:21
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Ok so i'm ready to blast a few merits off in my dancer group merits.

Just wanted to ask any opinion on what's a good combo to choose for my DNC main job.

If i choose step acc merits could i then use other foods than sole sushi?

Good idea or not?.. these merits got me thinking til i'm going fuzzy !!

ice xx
 Gilgamesh.Thedreamer
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By Gilgamesh.Thedreamer 2010-09-02 09:33:43
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1- Haste samba
2- Reverse Flourish
3- No Foot Step
4- Dagger

food : anythin acc+ and attack+
 Phoenix.Icephase
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By Phoenix.Icephase 2010-09-02 09:36:28
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Cool thanks :)

Ice :)
 Leviathan.Angelskiss
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By Leviathan.Angelskiss 2010-09-02 09:39:35
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Phoenix.Icephase said:
Ok so i'm ready to blast a few merits off in my dancer group merits.

Just wanted to ask any opinion on what's a good combo to choose for my DNC main job.

If i choose step acc merits could i then use other foods than sole sushi?

Good idea or not?.. these merits got me thinking til i'm going fuzzy !!

ice xx


hey ice it depends on exactly how you want to play DNC.. IE will it be a solo only or will you be taking it to EG events , etc?

I honestly do not see an acc issue on my dnc :X
Go with Dagger merits imo

then it depends on how you are playing DNC ~ Get back at me , feel free to PM if you want to :)
 Cerberus.Kvazz
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By Cerberus.Kvazz 2010-09-02 09:40:45
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What I was gonna do was this:

Haste samba 5/5
Reverse flourish effect 5/5

No foot rise 5/5
Closed position 5/5

That beeing said I was only gonna use it for events tho
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 Pandemonium.Moonmist
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By Pandemonium.Moonmist 2010-09-02 09:49:34
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I'd put one merit into Saber Dance, it's a nice Job Ability to have.
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 Gilgamesh.Shayala
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By Gilgamesh.Shayala 2010-09-02 09:50:26
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I went 5/5 Haste Samba
5/5 Reverse Flourish
4/5 No Foot Rise
4/5 Closed Position

I also put one each in Fan Dance and Saber Dance
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 Asura.Isiolia
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By Asura.Isiolia 2010-09-02 09:53:43
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Haste Samba effect is a complete given. Should absolutely max that.

For cat 1, the other five upgrades are the question.

Reverse Flourish effect is a good one to go with - helps regardless of playstyle/situation.

Step Accuracy, IMO, doesn't make a lot of sense since it's basically a melee hit - you can gear, eat food, get accuracy buffs, and so on.

Building Flourish, eh, again it's partially something you can gear for, though you won't cap out the WS modifier aspect.

Personally I favor RF effect merits, since you'll get use out of them no matter what.


Cat 2...

IMO, a good base to start with here is unlocking Saber and Fan dance, and going to 3/5 No Foot Rise.

Use the other five to tune to how you play, or anticipate playing DNC.

Lower recast on the stances means being able to cancel/reapply them before the effect would have worn off - technically more time with higher DA rate Saber dance, or quicker access to more damage reduction on Fan Dance.
Still, given their restrictions, you may wind up using these JAs only situationally, or at least somewhat sparingly.

NFR past 3/5 basically starts making it more likely that you'll "waste" Finishing Moves from it. All it takes is landing one step to get 5 Finishing Moves + 3/5 NFR. Partly it's a matter of how it makes sense to you to use. To me, you're limited by the Flourish II timer anyway...usually time to get a step in between Reverse Flourishes, so 3/5 works.

Closed Position is primarily good for solo or lowman. In merit/Abyssea/whatever, it can be hard to position for it to actually get a benefit. Still, it's a nice boost if you anticipate using DNC solo a lot.
 Leviathan.Angelskiss
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By Leviathan.Angelskiss 2010-09-02 09:55:02
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I would go
4/4 Critical hit Rate
4/4 spell interruption
8/8 HP
8/8 dagger
4/4 evasion skill
8/8 ninjitsu skill
3/5 fan dance
5/5 no foot rise
2/5 closed position
5/5 haste samba
3/5 Step acc
2/5 building flourish affect

in my opinion 15 extra tp with 5/5 on reverse flourish is not a worthwhile gain vs the accuracy on steps and the building flourish effect

These merits are of course if you are a career solo dnc <_<
 Alexander.Varistor
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By Alexander.Varistor 2010-09-02 10:02:18
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Although I might change it here is what I did:

Steps Accuracy 2
Haste Samba Effect 5
Reverse Flourish Effect 3


Saber Dance 1
Fan Dance 1
No Foot Rise 4
Closed Position 4

I have capped evasion merits, 2 in crit hit(so far, and I don't remember for sure but I think i have at least 2 merits in dagger so far.
 Gilgamesh.Thedreamer
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By Gilgamesh.Thedreamer 2010-09-02 10:02:46
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Leviathan.Angelskiss said:
I would go
4/4 Critical hit Rate > solo only
4/4 spell interruption > solo
8/8 HP > solo
8/8 dagger
4/4 evasion skill > solo
8/8 ninjitsu skill > solo
3/5 fan dance > solo
5/5 no foot rise
2/5 closed position
5/5 haste samba
3/5 Step acc
(if u max haste and reverse u cant unlock step acc)
2/5 building flourish affect > solo

in my opinion 15 extra tp with 5/5 on reverse flourish is not a worthwhile gain vs the accuracy on steps and the building flourish effect

These merits are of course if you are a career solo dnc <_<


dnc is supposly a group healer...i dont understand why make it a solo job...thf (with patch) or pld/dnc or nin will do lot better than dnc at anythin solo...
theres 2 af givin step acc and food put it at like 100%, so its little useless...
 Asura.Isiolia
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By Asura.Isiolia 2010-09-02 10:11:02
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Leviathan.Angelskiss said:

in my opinion 15 extra tp with 5/5 on reverse flourish is not a worthwhile gain vs the accuracy on steps and the building flourish effect

What I like about it particularly is the ability to go from 0->enough for a higher tier waltz.

Unmerited, a 4 FM RF isn't even quite enough for a Waltz III. Now, granted, one dagger hit will do it...but with full merits, one dagger hit will put you at a Waltz IV instead.

15TP isn't a whole lot, but when it's all you'd need for a clutch heal, it can be quite handy.
 Phoenix.Icephase
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By Phoenix.Icephase 2010-09-02 10:30:27
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Nice .. Thanks for the great advice everyone..

I'm now getting a better picture of these merits :)

......thanks for taking time to answer for me..

seems like there's a general pattern. Really appreciate it a lot :)

ice xx :)
 Phoenix.Icephase
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By Phoenix.Icephase 2010-09-02 10:36:34
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Leviathan.Angelskiss said:
I would go
4/4 Critical hit Rate
4/4 spell interruption
8/8 HP
8/8 dagger
4/4 evasion skill
8/8 ninjitsu skill
3/5 fan dance
5/5 no foot rise
2/5 closed position
5/5 haste samba
3/5 Step acc
2/5 building flourish affect

in my opinion 15 extra tp with 5/5 on reverse flourish is not a worthwhile gain vs the accuracy on steps and the building flourish effect

These merits are of course if you are a career solo dnc <_<

Thanks for posting this Angelskiss :) when i compared my general merits i use for my other job i notice a few nice similarities.. so it massively helps for my dancer merits..cool :)

ice :)
 Leviathan.Angelskiss
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By Leviathan.Angelskiss 2010-09-02 10:56:40
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Asura.Isiolia said:
Leviathan.Angelskiss said:

in my opinion 15 extra tp with 5/5 on reverse flourish is not a worthwhile gain vs the accuracy on steps and the building flourish effect

What I like about it particularly is the ability to go from 0->enough for a higher tier waltz.

Unmerited, a 4 FM RF isn't even quite enough for a Waltz III. Now, granted, one dagger hit will do it...but with full merits, one dagger hit will put you at a Waltz IV instead.

15TP isn't a whole lot, but when it's all you'd need for a clutch heal, it can be quite handy.


agreed completely ~like I had said a number of merits combinations would be equally successful, it is in how you intend on playing DNC )

Would also go so far as to say on subjob choice as well ~

=)
Phoenix.Icephase said:
Leviathan.Angelskiss said:
I would go
4/4 Critical hit Rate
4/4 spell interruption
8/8 HP
8/8 dagger
4/4 evasion skill
8/8 ninjitsu skill
3/5 fan dance
5/5 no foot rise
2/5 closed position
5/5 haste samba
3/5 Step acc
2/5 building flourish affect

in my opinion 15 extra tp with 5/5 on reverse flourish is not a worthwhile gain vs the accuracy on steps and the building flourish effect

These merits are of course if you are a career solo dnc <_<

Thanks for posting this Angelskiss :) when i compared my general merits i use for my other job i notice a few nice similarities.. so it massively helps for my dancer merits..cool :)

ice :)


and you are very welcome ice :)
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2010-09-02 11:06:01
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8/8 Dagger

5/5 Haste Samba
5/5 Reverse Flourish

1/5 Fan Dance
1/5 Saber Dance
3/5 No Foot Rise
5/5 Closed Position
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-09-02 13:46:41
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Carbuncle.Asymptotic said:
8/8 Dagger

5/5 Haste Samba
5/5 Reverse Flourish

1/5 Fan Dance
1/5 Saber Dance
3/5 No Foot Rise
5/5 Closed Position
This. There are arguments for 5/5 NFR and 3/5 Closed Position, but this is my preferred setup.
 Bismarck.Lighttaru
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By Bismarck.Lighttaru 2010-09-02 14:13:16
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Phoenix.Icephase said:
Ok so i'm ready to blast a few merits off in my dancer group merits.

Just wanted to ask any opinion on what's a good combo to choose for my DNC main job.

If i choose step acc merits could i then use other foods than sole sushi?

Good idea or not?.. these merits got me thinking til i'm going fuzzy !!

ice xx

its depend wat ur aimin for as dnc: solo/lowman stuff, dd, support role, is it gonna b ur main/only job? ur answer will affect a lot of ur merit toward dnc. my friend love to tank so he went 5/5 on fan dance n doesnt regret it, we duo lot of stuff together. i would like to help ya more but dnc only 51 XD i dont have time to lvl it lately

edit: he have saber dance too n freak out evertime i brd/whm to double march/haste him :P
 Leviathan.Dissonant
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By Leviathan.Dissonant 2010-09-02 14:28:39
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I don't know too much about dancer merits, but I would just like to say that dancer is an awesome support role job and I strongly recommend building your dancer that way. Haste samba is definitely a must-have merit for a support DNC, that's all I can really say with confidence.
 Alexander.Gib
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By Alexander.Gib 2010-09-02 15:37:01
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I'd go as far to say you're crazy if you don't 5/5 Closed Position.

I Solo alot of DNC and it's awesome
 Asura.Tristean
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By Asura.Tristean 2010-09-03 03:11:59
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Here's my merits

Cat1

Reverse Flourish 5/5
Haste Samba 5/5

There reason you don't really need to merit step accuracy is becuase you can obtain 3 pieces of step accuracy gear. The effects building flourish effects are neglible unless you 5/5 it and you would be crazy to 5/5 it when you could get 75 tp from 5/5 reverse flourish and do darkness SCs all day long.

Cat2

1/5 Saber Dance
1/5 Fan Dance
5/5 No foot rise
3/5 Closed Position

If you ever look into DDing on dnc without having to go the DD route, sacrificing one three merits to open saber dance is very nice. If you would Building Flourish > Saber Dance > WS... you'll see a nice 200-400 increase in damage because the double attack is procing in your WS. 1/5 in Fan Dance is given. You need fan dance for you when draw too much hate on a hard hitting mob(you'll most likely do it with Divine Waltz II in your arsenal now). Fan Dance is also great for soloing. If you want you can sacrifice some Closed Position Merits for Fan Dance merits as well if you find yourself soloing a lot. For me, it's nice to have 1/5 Fan dance so I can alternate sambas between Fan Dance Recast.

No Foot Rise can be 3/5, I just prefer 5/5 because I like that instant 75 tp I get. If someone is dying and I don't have TP, I can quickly pop NFR > Reverse Flourish > Curing Waltz IV and they're saved.

I have no problems soloing NMs or KSNMs(Operation Desert Swarm is fun ^^). With this setup you can even solo/duo Khalamari in abyssea konschtat or tanking Charby in SSG.

Happy Dancing!!!
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 Ragnarok.Taurich
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By Ragnarok.Taurich 2010-12-04 16:16:05
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My merits are like this:

Group 1:
5/5 haste samba
5/5 Reverse Flourish

Group 2:

1/5 Saber Dance
2/5 Fan Dance (nice to be able to re-apply before it wares off)
2/5 No foot Rise (presto > step for 5 > reverse)
5/5 Closed Position

Non job-specific Merits:
8/8 Dagger
8/8 Sword (lol joytoy)
4/4 evasion
4/4 enmity +
4/4 Crit rate +


Group 1 is generally done that way, and Group 2 depends on how you play your dancer, it seems to have a lot of variety in ways people use it. I personally tend to be more supportive than DD (though DD is wicked fun) and when in small groups I'll usually tank. Have tanked a few abby NMs for my LS, with the amount of haste you can jam onto a person now, and with atmas PLD has been put to the side most of the time for us, it's having a hard time holding hate inside abby. We were divided between three popNMs at once and I was tanking for one group.

Anyway, I definitely recommend closed position if you solo or tank much, same for enmity+ if you tank. Crit rate is just nice for anything that hits anything. Dagger will improve acc further (god I love acc bonus traits) and increase dmg a bit. I use joytoy when I solo pages or whatever to replenish tabs, or in exp parties since eat a crab sushi and you're going to hardly miss anyway. I switch to two daggers for any sort of event of any kind though.

no foot rise seemed logical to me, you don't get the instant 75 from no foot/reverse but you get more into other categories. I always open a fight that I'm starting from 0 tp with no foot, swing for an attack round, presto > step for 5 FM and reverse and I'm at about 85~90 tp in a few seconds anyway.

varies on how you want to play the job since it seems to be one of those ones that doesn't have a rigidly set play style like a good pile of other jobs.
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