XIV Open Beta August 31st |
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XIV Open beta August 31st
*** you windows error !!! ;-;
Cerberus.Kalyna said: *** you windows error !!! ;-; Anyone know why I can't equip Tranquility ; ;, I don't even have the spell as a option
Valefor.Slipispsycho said: ![]() highest i got was 34ish Valefor.Slipispsycho said: ![]() WoW the highest i got was 73 are the servers down?
Cerberus.Kalyna said: are the servers down? Since last night, I keep receiving "13001 The lobby server connection has encountered an error - TIMEOUT"
Anyone else having the same issue? Carbuncle.Alessandra said: Since last night, I keep receiving "13001 The lobby server connection has encountered an error - TIMEOUT" Anyone else having the same issue? http://www.overstock.com/Electronics/NetGear-XE102G-Wall-plugged-Ethernet-Bridge-XE102GNA/5235774/product.html?cid=123620&fp=F&ci_src=14110944&ci_sku=13059532 8) now i can play and i haven't gotten an R0 yet! =D Bit of retail information for you.
Notes from Prelive: - Physical stat distribution will affect both crafting and gathering classes. - There will be "open world" NMs outside of guildleves. - Crafters will be able to cooperate in large-scale projects (cannon, boat, wedding cake). - There will be guildleves where crafters and fighters/mages have to cooperate. - The frequency of guildleve issue will be raised (or the time between issues lowered below 48 hours). - In turn, anima regeneration will have to be raised (as travel back to town will become more frequent) - New hairstyles will be added, as well as the ability to change hairstyle after character creation. - The faction leves will see you fight beastmen tribes. Also new trailer
Flionheart said: Bit of retail information for you. Notes from Prelive: - Physical stat distribution will affect both crafting and gathering classes. - There will be "open world" NMs outside of guildleves. - Crafters will be able to cooperate in large-scale projects (cannon, boat, wedding cake). - There will be guildleves where crafters and fighters/mages have to cooperate. - The frequency of guildleve issue will be raised (or the time between issues lowered below 48 hours). - In turn, anima regeneration will have to be raised (as travel back to town will become more frequent) - New hairstyles will be added, as well as the ability to change hairstyle after character creation. - The faction leves will see you fight beastmen tribes. The cooperative crafting makes me especially happy. That's so awesome. Ramuh.Krizz said: Flionheart said: Bit of retail information for you. Notes from Prelive: - Physical stat distribution will affect both crafting and gathering classes. - There will be "open world" NMs outside of guildleves. - Crafters will be able to cooperate in large-scale projects (cannon, boat, wedding cake). - There will be guildleves where crafters and fighters/mages have to cooperate. - The frequency of guildleve issue will be raised (or the time between issues lowered below 48 hours). - In turn, anima regeneration will have to be raised (as travel back to town will become more frequent) - New hairstyles will be added, as well as the ability to change hairstyle after character creation. - The faction leves will see you fight beastmen tribes. The cooperative crafting makes me especially happy. That's so awesome. Same, It's kind of what they did with Synergy but on a higher scale I think. Being able to work with a leather crafter to make armour, whilst being armourer will be sweet. I'm wondering how the loot will split though. Also trailer is god-damn win
Flionheart said: Bit of retail information for you. Notes from Prelive: (1)- Physical stat distribution will affect both crafting and gathering classes. (2)- There will be "open world" NMs outside of guildleves. (3)- Crafters will be able to cooperate in large-scale projects (cannon, boat, wedding cake). (4)- There will be guildleves where crafters and fighters/mages have to cooperate. (5)- The frequency of guildleve issue will be raised (or the time between issues lowered below 48 hours). (6)- In turn, anima regeneration will have to be raised (as travel back to town will become more frequent) (7)- New hairstyles will be added, as well as the ability to change hairstyle after character creation. (8)- The faction leves will see you fight beastmen tribes. 2 - sweet 3 - OMFG BOATS!!!! Are you *** kidding me!? A BOAT!!!! I love this game 4 - Oooooo intresting 5 - I <3 you SE 6 - HELL YES! 7 - *** YEA! 8 - cool Ok, I'm making a whole new topic for this, that trailer has MULTIPLE points of speculation.
Flionheart said: Same, It's kind of what they did with Synergy but on a higher scale I think. Being able to work with a leather crafter to make armour, whilst being armourer will be sweet. I'm wondering how the loot will split though. Hopefully it's reasonably easy to do (as in the way it works is easy, not that the crafting itself will be) Edit: Flionheart said: Ok, I'm making a whole new topic for this, that trailer has MULTIPLE points of speculation. Flionheart said: Ok, I'm making a whole new topic for this, that trailer has MULTIPLE points of speculation. Quote: # ThrowRocksAtHajiKids 3 minutes ago i want to *** one of those cat girls so hard Well I've got more info too... bare with me.
I can tell you this, it seems like you'll be able to make your own transport.
AND pvp with it. Flionheart said: Well I've got more info too... bare with me. Ramuh.Krizz said: Flionheart said: Well I've got more info too... bare with me. Thanks, *** anon >.>
Boat smashing!!!! YAYAY!!!
Also, seems ambitious of them to add all this at the start... when they still have quite a few bugs to work out of the basic stuff. Was this stuff scheduled for release on err release day? God I hope so, that ***looks awesome. Now to find time to actually play games ... Usefulness of Battle Regimen
Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example: -Phys Resistance Debuff Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities]) -Magic Resistance Debuff Normal melee attack -> Normal magical attack (ex. slash -> spirit dart) -Cast speed down + MP consumption up Normal melee attack -> Magic (ex. slash -> Fire) -TP gain reduction + TP consumption up Normal melee attack -> Weapon skill (ex. Slash -> Red Lotus) -Action aptitude up (Using a different class ability on the current class grants the same effect as when used on the other class) Same class magic -> Magic Same class Weapon skill -> Weapon skill (ex. Trunksplitter -> Brandish) -Damage up Various class WS -> WS -> Magic Various class magic -> Magic -> WS (ex. Blizzard -> Scourge -> Puncture) For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff + MP consumption increase etc. Diabolos.Chupacabra said: Boat smashing!!!! YAYAY!!! dude I wonder if you can design your own boat for that lol Cerberus.Kalyna said: Diabolos.Chupacabra said: Boat smashing!!!! YAYAY!!! dude I wonder if you can design your own boat for that lol Colours are changeable, the emblem & flag will be whatever your linkshells emblem is. Flionheart said: Cerberus.Kalyna said: Diabolos.Chupacabra said: Boat smashing!!!! YAYAY!!! dude I wonder if you can design your own boat for that lol Colours are changeable, the emblem & flag will be whatever your linkshells emblem is. Dude... That's *** awesome. Cerberus.Kalyna said: Flionheart said: Cerberus.Kalyna said: Diabolos.Chupacabra said: Boat smashing!!!! YAYAY!!! dude I wonder if you can design your own boat for that lol Colours are changeable, the emblem & flag will be whatever your linkshells emblem is. Dude... That's *** awesome. Pretty much. I believe depending on the type of boat you can actually make it into more of a fortress rather than a battleship. Like there was a picture of a Linkshell all hanging out in a boat together, and the boat was the size a luxury liner. |
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