Carbuncle.Kyofooyo said:
Leviathan.Pimpchan said:
What? I don't even understand what you're trying to say here.
Translated for you.
COR Haste Roll From The Update. |
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COR Haste Roll From the Update.
Asura.Flufferkins
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Carbuncle.Kyofooyo said: Leviathan.Pimpchan said: What? I don't even understand what you're trying to say here. Translated for you. Ok say your in a pt that has caped haste on its DDs AND are at a 90%ish hit rate. Should I roll Blitz/Sam? Is Chaos/Fighter's still number one for pure damage output? Has anyone tested the DoT for Rogue's/Blitz?
Just questions ppl /Barflame Well, Chaos/Fighters will give great DPS in terms of melee attacks, however to increase your DPS further you will want haste to not only increase melee attacks but as a result WS frequency as well.
Unfortunately double attack has diminishing returns when stacked, thus why everyone has a *** over haste. However, with a bit of luck, the DA proc on certain weapon skills certainly would make spike numbers appealing. hypothetically Haste is caped. What would you roll?
Remora.Meredoc said: hypothetically Haste is caped. What would you roll? STP / Atk or Acc depending on the situation/debuffs given etc. STP? Taking 5/hit to 4/hit?
This is what im getting at if in a pt with good accuracy, caped Haste, and average damage. As long as a SAM is in the pt and we maintain Xhits with SAM Roll with Blitz. Are we not breaking the haste cap?
Asura.Flufferkins
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yes in a situation where your party is highly buffed. Haste>March X2> Haste Samba, You will want to do SAM roll the 2nd roll is highly dependent on your party setup. I usually let them pick what they want. War's like fighters for obvious reasons.
Theoretically the Blitzers/STP may parse out to something better with lucky/11 rolls. Though I think it would take a lot to beat the out-rite benefits of shaving a hit off everyone's build and adding double attack to ws's or just more ACC/ATT. Due to the non-static buff power of corsair rolls, it's difficult to determine which combinations with a bard would be more ideal on the fly. But since double march is a set amount of haste, it will probably remain steadfast in demand until the cor is lucky enough to hit 11. Having snake eye capped helps this significantly.
With upcoming gear being drenched in haste would it not be better for a BRD to drop his lesser March in place of a better song? Keep in mind Haste is still caped w/o the lesser song.
Asura.Flufferkins
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Remora.Meredoc said: With upcoming gear being drenched in haste would it not be better for a BRD to drop his lesser March in place of a better song? Keep in mind Haste is still caped w/o the lesser song. Gear haste = Gear Haste March = Magic Haste Hasso/Samba = JA Haste Have we found out what category of haste blitzer roll falls under?
I'd like to think it would be under JA haste and not magic haste, but I could be wrong. Asura.Flufferkins
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Artemicion said: Have we found out what category of haste blitzer roll falls under? I'd like to think it would be under JA haste and not magic haste, but I could be wrong. It's not haste at all, it's delay reduction (Reduces TP gained). Hence the argument of giving up 2 rolls for one beneficial effect (IE: Blitz/SAM) or finding a more efficient use. Artemicion said: Have we found out what category of haste blitzer roll falls under? I'd like to think it would be under JA haste and not magic haste, but I could be wrong. Asura.Flufferkins said: Artemicion said: Have we found out what category of haste blitzer roll falls under? I'd like to think it would be under JA haste and not magic haste, but I could be wrong. It's not haste at all, it's delay reduction (Reduces TP gained). Hence the argument of giving up 2 rolls for one beneficial effect (IE: Blitz/SAM) or finding a more efficient use. Oh :( I didn't get the memo, and I stopped leveling COR ages ago. Well then, the sacrifice of two rolls for one beneficial effect would be situational on the potency of both. But yeah, I think I see bard remaining the haste king due to having the benefit of being strictly a haste effect and having static potency. I guess it would be ideal for those that don't rely on hit builds such as THF, MNK, NIN and tend to centralize on DoT based DPS. Situational things shall forever remain situational.
Has the Snapshot roll been tested to show the same effect for ranged attacks?
Asura.Flufferkins said: Remora.Meredoc said: With upcoming gear being drenched in haste would it not be better for a BRD to drop his lesser March in place of a better song? Keep in mind Haste is still caped w/o the lesser song. Gear haste = Gear Haste March = Magic Haste Hasso/Samba = JA Haste Lets call it artificial Haste. Blitz/Sam 10-14% Haste Remora.Meredoc said: hypothetically Haste is caped. What would you roll? EDIT @ above let's not, because that's not how haste works. Have we determined a number pattern the rolls will need to counter/go beyond the detrimental effect of TP loss with blitzer roll in combination with Samurai Roll?
I like these roll combos~
chaos/fighters blitzer/rogue samurai/fighters or samurai/chaos hunter/chaos Fenrir.Nightfyre said: Remora.Meredoc said: hypothetically Haste is caped. What would you roll? EDIT @ above let's not, because that's not how haste works. What more does Haste do other then Atk speed? NE: BTW my questions are only directed at Two handers Where can I find tests for this?
Remora.Meredoc said: Fenrir.Nightfyre said: Remora.Meredoc said: hypothetically Haste is caped. What would you roll? EDIT @ above let's not, because that's not how haste works. What more does Haste do other then Atk speed? NE: BTW my questions are only directed at Two handers His point is that you can't refer to it that way, and say: "Lets call it artificial Haste. Blitz/Sam 10-14% Haste" ...because he's right, that's not how haste works. In other words, Blitz roll won't stack with haste. Just as the -delay from sword strap doesn't stack with haste, since the -delay from sword strap is added first etc, then haste. Further, haste is a direct delay reduction to your weapon, without lowering your base TP per hit. What more does haste do other than attack speed? Well, it gives you more hits over time, more TP, and more Weapon skill frequency. Also, if you're /nin, it is great for lowering your shadow's recast timers as well, which is great if you're tanking something as drk/nin, for example. Remora.Meredoc said: Fenrir.Nightfyre said: Remora.Meredoc said: hypothetically Haste is caped. What would you roll? EDIT @ above let's not, because that's not how haste works. What more does Haste do other then Atk speed? NE: BTW my questions are only directed at Two handers This is a roll for dual-wield jobs and KClubbing DRKs, not for two-handers. Even then I'd take a strong look at Chaos/Fighter's first. Fenrir.Nightfyre said: Remora.Meredoc said: Fenrir.Nightfyre said: Remora.Meredoc said: hypothetically Haste is caped. What would you roll? EDIT @ above let's not, because that's not how haste works. What more does Haste do other then Atk speed? NE: BTW my questions are only directed at Two handers This is a roll for dual-wield jobs and KClubbing DRKs, not for two-handers. Even then I'd take a strong look at Chaos/Fighter's first. So Sam/Blitz does not have the same effect as haste regarding damage output? None of my questions are directed at spell casting reduction. Can use Caster's Roll for that. Quetzalcoatl.Giazz said: Remora.Meredoc said: Fenrir.Nightfyre said: Remora.Meredoc said: hypothetically Haste is caped. What would you roll? EDIT @ above let's not, because that's not how haste works. What more does Haste do other then Atk speed? NE: BTW my questions are only directed at Two handers His point is that you can't refer to it that way, and say: "Lets call it artificial Haste. Blitz/Sam 10-14% Haste" ...because he's right, that's not how haste works. In other words, Blitz roll won't stack with haste. Just as the -delay from sword strap doesn't stack with haste, since the -delay from sword strap is added first etc, then haste. Further, haste is a direct delay reduction to your weapon, without lowering your base TP per hit. What more does haste do other than attack speed? Well, it gives you more hits over time, more TP, and more Weapon skill frequency. Also, if you're /nin, it is great for lowering your shadow's recast timers as well, which is great if you're tanking something as drk/nin, for example. The only thing Im asking about is TP gain and atk speed. I dont want it to stack with Haste. All I want is the effect. Remora.Meredoc said: Fenrir.Nightfyre said: Remora.Meredoc said: Fenrir.Nightfyre said: Remora.Meredoc said: hypothetically Haste is caped. What would you roll? EDIT @ above let's not, because that's not how haste works. What more does Haste do other then Atk speed? NE: BTW my questions are only directed at Two handers This is a roll for dual-wield jobs and KClubbing DRKs, not for two-handers. Even then I'd take a strong look at Chaos/Fighter's first. So Sam/Blitz does not have the same effect as haste regarding damage output? None of my questions are directed at spell casting reduction. Can use Caster's Roll for that. You can't stack -delay with haste, no. They are calculated separately. You calculate -delay first, and then you add haste. And this does not give the same final delay as if you had stacked the -delay with the haste. I'll use the sword strap example: Remora.Meredoc said: The only thing Im asking about is TP gain and atk speed. I dont want it to stack with Haste. All I want is the effect. Right, but as I pointed out, the fact that they don't stack and are calculated separately, does make a difference. If you could stack them, you would get a lower delay. If you apply -delay first (which is what you should do), and then add haste... the final delay will be higher than if you could stack them together. Therefore, you will have less attack speed than if blitz roll had been haste. That's why we say it's not haste, and it does matter. Not to mention that it will be just bad if it is, in fact, breaking an X-hit build, and this depends on your storeTP, and that depends on your TP per hit, which depends on your weapon's delay etc. Quetzalcoatl.Giazz said: Remora.Meredoc said: Fenrir.Nightfyre said: Remora.Meredoc said: Fenrir.Nightfyre said: Remora.Meredoc said: hypothetically Haste is caped. What would you roll? EDIT @ above let's not, because that's not how haste works. What more does Haste do other then Atk speed? NE: BTW my questions are only directed at Two handers This is a roll for dual-wield jobs and KClubbing DRKs, not for two-handers. Even then I'd take a strong look at Chaos/Fighter's first. So Sam/Blitz does not have the same effect as haste regarding damage output? None of my questions are directed at spell casting reduction. Can use Caster's Roll for that. You can't stack -delay with haste, no. They are calculated separately. You calculate -delay first, and then you add haste. And this does not give the same final delay as if you had stacked the -delay with the haste. I'll use the sword strap example: Remora.Meredoc said: The only thing Im asking about is TP gain and atk speed. I dont want it to stack with Haste. All I want is the effect. Right, but as I pointed out, the fact that they don't stack and are calculated separately, does make a difference. If you could stack them, you would get a lower delay. If you apply -delay first (which is what you should do), and then add haste... the final delay will be higher than if you could stack them together. Therefore, you will have less attack speed than if blitz roll had been haste. That's why we say it's not haste, and it does matter. Not to mention that it will be just bad if it is, in fact, "breaking an X-hit build", and this depends on your STORETP, and that depends on your TP per hit, which depends on your weapon's delay etc. Who's on first? Please remember Sam/Blitz Combo. Not just Blitz |
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