I figured I'll post my experience and opinions about the exp camps in abyssea. The ones I have tried atleast. I know other ppl might have different experience with camps than I have, and it would be nice to get your input as well.
*I dont know how to make tables and such, so I will just list the stuff here*
Everyone is welcome to post their own favourite camp, opinions about the camps listed already, or which camps to avoid at all costs
Tahrongi Canyon
Pachypodium - Mandragora family.
Squishy mobs that only uses Scream (MND down) and Leaf Dagger (Poison) as TP moves, they also use Head Butt and Wild Oats. Head Butt does a bit under 200 damage to Lv.80 melee without Berserk up.Wild Oats not quite as strong; 130-150 damage to Lv.80 players.
They go down pretty fast, and a lot of people like killing these. Although I have been in a lot of parties that have had problem with lights on these. Because of that I personally try to avoid this camp.
Caoineag - Corpselights family
Even more squishy than mandies, believe it or not. They are BLM mobs that casts -Ga III and AM (II?). Might be good to have a RDM silence pull these. Because they die incredible fast, its important that you have an alliance that actually listen when you start building lights. Once all the lights are capped, these brings in really good exp, having 2 pullers can be good if you have a solid group.
Blood Bat - Bat family
Same as the two above, they are really squishy. Only uses defense down and evasion down TP moves iirc (also uses merrow drain, which drains MP). This is my favourite camp of all I have tried. Make sure to bring a bard or cor for sleeps, as they are very resistant to dark based sleep (almost impossible to land sleep without ES). These DO link when you pull them if they are too close to each other.
Jaguarundi - Coeurl family
As with most camps I will post, these are very squishy. Can be slept with both dark and light based sleeps. Have atleast 1 mage in each party with paralyna and silena, since they silence and paralyze a lot. But the exp is really worth the trouble on these. As far as I remember, the only TP moves they have is paralyze and silence. These don't link, but they do aggro.
La Theine
Crapaudy - Poroggo family
I've only done these a few times, but those parties have been great! The frogs dont use any TP moves, and they dont cast any spells! The are fairly evasive and hit hard though. They are extremely resistan to light based magic though, so dont rely on your BRD to be the sleeper. These also link if pulled when they are too close to each other. Downside is if you dont have warp to the camp, because you will waste 10ish minutes for the walk all across the zone to get to the camp.
Rock Grinder - Worms family
I had a few parties there and exp is great. Hit 610 exp/kill after ~1.5h and. The key here is to have the DD's focus and fight only one worm at a time. The worms link and their AoE can be very nasty. One of the better camps in my oppinion. ~ Bismarck.Helixx
Geier - Bird family
I have only had 1 party on these so far. As all birds these are weak to piercing DMG. They go down really fast. Uses damnation dive (DMG and stun) and wing cutter as TP moves. These also links but are easy to sleep with both dark and light based magic.
Konschtat
Note: The flyin dragon thingy that roams the area is now aggroing
Dapifer Imp - Imp family
I'll avoid these as the plague. Even though they are squishy, they still have their AoE silence and amnesia moves that we all remember from the mire. And they are BLM ofcourse and casts -Ga III and if i remember correct AM. Only had one party on these, and I wont make a second one.
Shadow Lizard - Lizard family
I have heard that ppl had good pt's on these, but I havent experienced it myself. Only been doing these once, and I wont go back there if I can help it. They use petrify, evasion down, fireball, and poison as their TP moves. Why would you wanna fight these, i dont know.
Mesa Wivre - Wivre family
Only tried these once, because all the other camps were taken at the time. At first the seemed very easy to kill. But later on people were dying in piles. They use all Wivre TP moves, including demoralizing roar, boiling blood and granite hide. Avoid these unless you have absolutely no other choice, and even then. Avoid these.
Ypotryll - Bugard family
I've had both very good parties and very bad parties on these. They die fairly fast. They use all the normal bugard TP moves. To be honest, there's not much to say about these. Not very exciting camp in my opinion. They do link, arent resistant to anything particular as far as I know.
Vunkerl - AF Drops: COR, DNC, NIN, BLU, SCH, SAM, DRG (all feet)
Shewriwhile - Corpselight family
These are pretty much the same as the sperms in tahrongi. Die fast, cast -ga magic, annoying critters with their ice spikes. RDM/NIN for silence pulling is good. Located just north of #7. They are really easy to kill, and very easy to get whatever light you want on. However, not a very good mob for exping on really. After killing these for 4.5 hours our exp/kill was a bit under 400. If you want fast exp/merits, there are way better mobs to kill. Took us about 3 hours til we got the first AF to drop, but after that they were more frequent drops.
Misareaux Coast - AF Drops: BRD, DRK, PLD, BST (all feet)
Coastal Colibri - Colibri family
I've not fought these myself, but I've seen people fight them. They are colibri's, what else is there to say. Can only assume the are as squishy as old bird camps.
Dont know if its posted but I don't believe the coastal colibri give ruby light. They also seemed to resist magic quite a bit (although they do not reflect) , so sometimes sleeping was an issue. They also link. (Ifrit.Myori)
Atrociraptor - Raptor Family
Atrociraptor in Misareaux Coast is pretty good, it's by Conflux #7 and a Martello on the map. Did a JP party there the other night for 4-5 hours, got about 5 AF drops (4 of them being rng feet >.< ughh). Was overflowing with gold chests so I suggest you make up rules for all the key items/augments in them beforehand.
Only annoying thing is an AOE stun move it does, but from what I can recall doesn't do them too often. Good luck to those who try it out! :) (Leviathan.Inem)
Attohwa - AF Drops: RDM, WHM, MNK, WAR, BLM (all feet)
Entozoon - Worm Family
There's a bunch (lots) of miniature worm mobs just West of the Tor, on the Eastern half of the map.
They have very low HP, but do aggro and link, and of course cast potent earth-based nukes. Biggest problem is that they do not grant Azure (blue) lights from magic (or any other) killshots. This is analogous to Pachypodiums and Blood Bats in Tahrongi not granting any Ruby (red) lights at all.
Thusly, our group didn't get Time Extensions from blue chests. One proposed solution would be to earn Azure lights from another mob type, prior to starting in on the worms. You'll still want BLMs in your alliance, because Sleepga is fairly mandatory for the linking/casting worms, and they resisted Repose (didn't have a BRD in the group). (Bismarck.Elanabelle)
Ignis Eruca - Crawler Family
I did crawlers in Attohwa getting pearl off them was slow as hell not a good mob to xp off imo. (Leviathan.Anbu)
We had same issue on crawlers last night, REALLY greedy with the time chests. We were getting a hell of a lot of blue chests, but none of them were time (Odin.Blazza)
Amuckatrice - Cocatrice Family
Yeah I had an amazing cockatrice camp. And the best thing is: they are VERY weak to Aero5. (weak to wind damage)
We caped exp at 640 after 2h, however we ran out of time as TE where really really greedy. Easy to pull, easy to kill, sleepable by BRD COR and BLM and WHM easily.
As blm/rdm 85 I was able to put out 2k+ Aero5. (Atma of heavens + COR)
Only problem: Silence and pertify. Have healers that can silena and stona fast. (Bismarck.Helixx)
I'm inclined to chalk that up to bad luck. We left with about as much time as we entered with and could have easily made positive time if we weren't trying to farm AF3 feet. We were in there for a bit more than six hours, for what it's worth. (Fenrir.Nightfyre)