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This one's for all the blue mages out there.

If you've poked around in AltanaViewer, you would see that there are a number of unused spells in the "Blue Magic" section that have been there for a good while. So the other day I got to thinking how a few of these might be implemented in our case.

Goblin Rush: Three-hit attack + knockback. Could be a mid-level upgrade from Bludgeon or something.

Final Sting: Bees love to use this when they get low on HP. Possible single-target version of Self-destruct.

Dream Flower: Used by those damn mandragoras while leveling in the jungles and during a part of Apollyon. Upgraded Sheep Song probably, not that it would need one.

TP Drainkiss: Like our MP Drainkiss, this comes from leeches. This one could potentially revolutionize how the job is played. However, don't expect this one to be cheap MP-wise, and it wouldn't surprise me if it weren't available until the 60s or 70s.

Aerial Wheel: Ranged stun move used by orcs. We get melee and magic-based stuns, so why not a ranged one too.?

Pandemic Nip: Used by the gnats in the past areas. Single-target damage plus transfers enfeebles to its target. This could be an incredible solo spell, especially against imps with that damn amnesia.

Airy Shield: A move used by those of the ahriman family. Makes caster immune to ranged attacks. For us, it would probably reduce damage by a decent amount, but not all the way to zero.

Magic Barrier: Another ahriman move. BLU version of Rampart would be my guess.

Bubble Armor: Sahagin move that applies shell. No telling what tier of shell that would be in comparison to the white magic spells.

Shell Guard: Defense boost move used by Quadavs. Upgrade to Cocoon, perhaps?

Everyone's Grudge: Staple Tonberry move featured in several of the past FF games. Since the damage from the attack is based on a person's tonberry hate, it wouldn't surprise me if this functioned similar to the Paladin WS Atonement, where enmity played a part in damage. With all these defensive spells, this could work as an interesting BLU tanking spell.

Mortal Ray: Doom? Not no way, not no how!

So what other enemy TP moves do you think we should get?

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