[Dev] GEO And RUN Artifact Equipment |
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[Dev] GEO and RUN Artifact Equipment
They mentioned rebalancing colonization reives so that early ones (Ceizak etc) can be soloed and ones further out will get harder. Tentatively, Skirmish II will be ilevel 112, Naakuals II will be ilevel 116.
Not looking forward to more 5 hours naakual fights ;; though I'm excited about the naakual gun! *curious*
Maybe they'll finally introduce a true endgame hexgun. /delusions
Siren.Piccollo
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anyone got any more info on new af gear ?
Coming out in August thats it.
Leviathan.Kaparu said: » itchi508 said: » Kinda stupid they are not making 50-60 AF as well, not everyone leachs there jobs like SE intended. Some have patients & enjoy the grind. in which some gear enhancing your /ja or /ma would be nice at those LVs to help you get to & past 75 and on to 99. Like (AF & Relic) How dare they not create five useless pieces of equipment Are people serious right now? Can we not encourage them to spend additional resources on equipment that 99% of the playerbase would never take out of storage? Here's the thing, most people want them to keep true to the game. Keep the armor the same as EVERY other job, don't just skip out on it because "eh, that would take more work than we care to give." PLUS, if they make the armor weak, then people will have a reason to upgrade it, just like the other armor for other jobs. It's an issue of balance. Just like when people actually used the SCH artifact armor for their Enhancing builds, or people who use BLU AF hands for learning new spells. The low level AF armor CAN have its usefulness. SE will never know until they release it to us and WE tell them what WE like. SE likes to think they know exactly how people will react. But they don't know ***. Prime example, NIN is not a tanking job, according to SE. NE players showed them they like it as a blink tank. SE was REPEATEDLY trying to nerf the job so that people wouldn't tank on it. They couldn't, so they finally caved and went with what the players wanted. You're nowhere as in tune with your fellow player as you think you are
The shiny shock&awe would wear off ten minutes after the porter-bound sets were implemented, and everyone would go back to complaining about them being all but entirely useless Gilgamesh.Tenshibaby
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Leviathan.Wolfemasters said: » Prime example, NIN is not a tanking job, according to SE. NE players showed them they like it as a blink tank. SE was REPEATEDLY trying to nerf the job so that people wouldn't tank on it. They couldn't, so they finally caved and went with what the players wanted. In all seriousness, they tried to make MNK and SAM tanks but never did a good job with it. So many unfinished products it seems(Jeuno [S] anyone?) Leviathan.Kaparu said: » You're nowhere as in tune with your fellow player as you think you are The shiny shock&awe would wear off ten minutes after the porter-bound sets were implemented, and everyone would go back to complaining about them being all by entirely useless You got that right. As someone thinking of leveling GEO, I'm thankful there's only going to be one set of AF to chase after. The less I have to slog through old content that no one else cares about the better. It's less stress on me and less of me being a pain in the *** to my friends. They actually said (somewhat vaguely like they usually do these days) that they will add relic/empyrean armor for GEO and RUN, but who knows how that'll appear.
Gilgamesh.Tenshibaby said: » In all seriousness, they tried to make MNK and SAM tanks but never did a good job with it. I remember after that they even tried to make BST a tank with Snarl, lol. I was hoping this was bumped because of some new information. I should know better :(
It's an outrage that there are no plans for LV30 subjob mantles / earrings related to the new jobs.
Don't forget the bucklers!
Where are the GEO and RUN emotes huh? WHERE ARE THEY, SE?? My job leveling experience isn't complete without them!
Fenrir.Camiie said: » Where are the GEO and RUN emotes huh? WHERE ARE THEY, SE?? My job leveling experience isn't complete without them! Offline
Posts: 45
When, if ever, will they add a solo ENM "Pulling the Strings" battle for SCH/DNC/GEO/RUN? PUP/BLU/COR got one, why not the newer jobs?
And cor rolls enhanced by run and geo!
Runic Roll- Increases enchant weapon spell damage
Geo Roll- Increases lag I kinda understand where they coming from with the AF being lv.99 There is just one thing though, please don't waste yours and our time with a lv.99 gear with stats of a AF lv.50 gear. Because THAT WILL MAKE NO SENSE. With a lv.109 I hope the amount of stats comes a little close in as of WKR, but I thought that. I feel as if you guys are going backwards with this though. AF99 Aby80+ then relic75+ time will tell with what kinda of benefits these gears would have especially for GEO. Though I love the GEO from FFT here is meh but I still play it.
Bahamut.Nipun said: » I kinda understand where they coming from with the AF being lv.99 There is just one thing though, please don't waste yours and our time with a lv.99 gear with stats of a AF lv.50 gear. /snip 2 weeks after the fact... {{Item level for rune fencer and geomancer artifact equipment Previously we had mentioned that the item level for rune fencer and geomancer artifact equipment would be 105; however, due to the fact that we will be implementing the Bayld items mentioned above, we have decided to change the level to 109. }} In the very first post of thread of Dev Updates from Camate posted by Kalilla.
I believe it is "Geo" Mittens (japanese says Jio Mitenu)
Arg I wanted to gear out my GEO but I've canceled my sub now. Oh well v.v;
Gear that enhances ja is good enough for me, think I will be fine with run af regardless of stats in that regard.
That CHR+12 for /BST Charm set.
im actually kinda upset my af gear is still lvl 50-60
Ragnarok.Alahra
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Those RUN boots look nice. Mine is still sitting at 35 but I've been thinking more heavily about leveling it lately.
http://www.bluegartr.com/threads/117312-FINDINGS-08-05-2013-Version-Update?p=5835717&viewfull=1#post5835717post5835717
GEO AF: Geomancy Galero DEF:70 HP+17 MP+40 STR+10 DEX+10 VIT+10 AGI+10 INT+19 MND+19 CHR+14 Evasion+16 Magic Evasion+51 "Magic Def. Bonus"+2 Haste+5% Elemental magic skill +15 Enhances "Cardinal Chant" effect Geomancy Mitaines DEF:61 HP+35 MP+37 STR+4 DEX+17 VIT+16 AGI+3 INT+12 MND+21 CHR+12 Evasion+10 Magic Evasion+25 "Magic Def. Bonus"+1 Geomancy skill +15 Physical damage taken -1% Haste+3% Luopan: Damage taken -10% Geomancy Pants DEF:78 HP+55 MP+59 STR+16 VIT+8 AGI+11 INT+21 MND+15 CHR+12 Evasion+12 Magic Evasion+73 Enhances "Fast Cast" effect Spell interruption rate down 20% "Magic Def. Bonus"+3 Haste+4% Geomancy Sandals DEF:48 HP+6 MP+37 STR+6 DEX+7 VIT+6 AGI+21 INT+11 MND+12 CHR+21 Evasion+25 Magic Evasion+73 "Magic Def. Bonus"+2 Movement speed +12% Haste+3% Geomancy Tunic DEF:91 HP+25 MP+75 STR+13 DEX+13 VIT+13 AGI+13 INT+18 MND+18 CHR+18 Evasion+19 Magic Evasion+54 Dark magic skill +15 Haste+2% "Mag. Def. Bonus"+3 Enh. "Refresh" ef. Enhances "Life Cycle" effect |
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