|
[Dev] GEO and RUN Artifact Equipment
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-10 17:01:12
Where is this concept art that keeps being mentioned.
Presumed Relic:
Presumed AF3:
(pajamas outfit on right)
Why is it probably Geomancer artifact of some sort?
Geomancer Armor FF3:
FFXI CONCEPT EVEN KEEPS THE POOF BALL!
[+]
Serveur: Valefor
Game: FFXI
Posts: 616
By Valefor.Angeluzun 2013-06-10 17:02:28
the only valid argument (and the only one I haven't seen mentioned) for lv50-60 AF is capped old content. I don't see ppl running in with their NNI to solo K clubs.
By Solrain 2013-06-10 17:15:04
06-06-2013 2:22 PM | THE ROCK | Community Rep | |
| | Asura.Sechs (Zhronne) said: »Does this mean that RUN and GEO won't get Relic armor and Empyreal armor? |
In the next version update, only geomancer and rune fencer artifact armor will be added.
As The Rock mentioned previously, this gear is for level 99 (item level 105), so while the term artifact is used, you jabronis can consider that it will be more powerful - AND THE ROCK MEANS POWERFUL - than that of the level 50-60 artifact for other jobs.
We'll keep you posted on information about other equipment for these jobs as it becomes available! If ya smell what The Rock is cookin'. | |
Fixed for third-person.
Serveur: Fenrir
Game: FFXI
Posts: 117
By Fenrir.Soulstealers 2013-06-10 17:16:44
Will they be getting a AF weapon?
By Enuyasha 2013-06-10 17:20:29
Fenrir.Soulstealers said: »Will they be getting a AF weapon? PRetty sure they will get an AF weapon, but itll be level 99 cause SE is too lazy to make 900 bells for GEO (Thank *** GOD)
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-10 17:22:10
I'm so excited about an AF Bell, you just don't know.
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-06-10 17:29:05
I thought the AF1 would be the Indi-Regain plate. >(
Ragnarok.Takagi
Serveur: Ragnarok
Game: FFXI
Posts: 74
By Ragnarok.Takagi 2013-06-10 17:34:44
I was always hoping they added AF3+3 for all jobs, since it was the only AF set that didn't get an upgrade to make all pieces the same level. But then again, yucky yucky gold boxes
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-10 17:37:46
I have this hunch that Indi-Regain has been scrapped completely, but that's not really a loss because it probably wouldn't be used by good players anyway.
Bismarck.Aselin
Serveur: Bismarck
Game: FFXI
Posts: 397
By Bismarck.Aselin 2013-06-10 17:39:35
Where is this concept art that keeps being mentioned.
Presumed Relic:
Presumed AF3:
(pajamas outfit on right)
Why is it probably Geomancer artifact of some sort?
Geomancer Armor FF3:
FFXI CONCEPT EVEN KEEPS THE POOF BALL! Honestly, I liked that poofy ball Armor from FF3. It was cute. If the above is the actual artifact armor, I'm definitely looking forward to it!
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-10 17:41:40
Well, that's probably the "Empyrean" set but yeah.
By Puppetmaster 2013-06-10 18:05:28
I think the cutest GEO armor was from FF5. The sprites just look adorable with their santa hats/pajamas
Cerberus.Pleebo
Serveur: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-06-10 18:11:56
I'm hoping they go in this direction:
Can't equip pants or shirt so it saves you some inventory space!
[+]
Leviathan.Kincard
Serveur: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-06-10 18:32:32
Can't equip pants or shirt so it saves you some inventory space!
SCH AF legs for females proves they'd just make the female GEO legs a pair of short shorts.
I actually would've liked that they add in that design too, actually. Maybe if they ever make AF4...
Cerberus.Pleebo
Serveur: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-06-10 18:34:11
Also, female head armor would be two scrunchies.
Quetzalcoatl.Eron
Serveur: Quetzalcoatl
Game: FFXI
Posts: 64
By Quetzalcoatl.Eron 2013-06-10 18:34:37
Off Topic but.... Right hand side, second picture from the bottom: is that a reskin of Bahamut?
Ragnarok.Alahra
Serveur: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-06-10 18:41:33
I'm hoping they go in this direction:
Can't equip pants or shirt so it saves you some inventory space!
The FFT Geo armor would get me to actually unlock the class.
Serveur: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2013-06-10 18:48:26
Quetzalcoatl.Eron said: »
Off Topic but.... Right hand side, second picture from the bottom: is that a reskin of Bahamut?
Looks like half a caturae half something else.
By Synria 2013-06-10 18:53:08
I'm hoping they go in this direction:
Can't equip pants or shirt so it saves you some inventory space!
The FFT Geo armor would get me to actually unlock the class.
Too bad the Geomancer's in FFXI aren't like the FFT ones (or other FFs for that matter) really disappointed me.
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-06-10 19:09:04
The FFT Geomancer is in FFXI already... it's called Blue Mage.
[+]
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-10 19:25:37
I dunno, I think Vanadiel totally needed another hybrid-support/light DD!
Leviathan.Kincard
Serveur: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-06-10 19:30:22
I guess a COR with a more melee focus would've worked.
My only complaint with GEO is that there's nothing about the job that feels very...FF Geomancer-y. No lava pits, hell ivy or earthquakes.
By Quetzacoatl 2013-06-10 19:33:54
I have this hunch that Indi-Regain has been scrapped completely, but that's not really a loss because it probably wouldn't be used by good players anyway. That would be so disappointing if it is >:\
Is regain even relevant anymore?
Leviathan.Kincard
Serveur: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-06-10 19:35:19
Not compared to the other things the GEO could be giving, probably.
Serveur: Bahamut
Game: FFXI
Posts: 128
By Bahamut.Jaggerjack 2013-06-10 21:16:48
i DO hope people come away from "RUN/GEO are useless jobs" enough to help people get the AF :<
and i hope the Relic/Empyrean gear are awesome :<
GEO isn't useless atm, but RUN is meh. Geo is not useless -eva -defence is really good in delve
By Enuyasha 2013-06-10 21:27:23
Quetzalcoatl.Eron said: »
Off Topic but.... Right hand side, second picture from the bottom: is that a reskin of Bahamut?
Looks like half a caturae half something else. Prolly going to be one of those "Dark end of the world" Naakuals...
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-06-10 21:48:32
Indi-Regain before the event, switch to whatever Indi- spell you need afterwards.
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-10 22:05:23
Except that GEO is generally not going to be in the DD party.
Lakshmi.Cledant
Serveur: Lakshmi
Game: FFXI
Posts: 230
By Lakshmi.Cledant 2013-06-10 22:14:35
Except that GEO is generally not going to be in the DD party.
That has to be seen on next patches, Specially if SE adds regains / 3+ tp per tics.
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-10 22:17:57
Do CORs use Tactican's Roll?
06-04-2013 10:00 AM | Slycer | BG Translator | |
| | Mocchi: Geomancer and Rune Fencer Artifact Armor
The artifact armor for Geomancer and Rune Fencer (also known as AF1) is planned to be introduced as level 99 equipment.
Since the artifact armor has traditionally been introduced for level 50~60 in the past, I will explain why we are planning to introduce these at level 99.
Because the locations of Adoulin are balanced at level 99 or higher, expanding the quests within Adoulin areas will include monsters that are level 99 and above. In a place where monsters were level 99 or above, you would not be obtaining level 50~ equipment.
Also, more importantly, because we would like the artifact armor to be utilized in battle in Adoulin, we determined that we should introduce it at a more practical level.
We are currently planning for the artifact armor to be approximately item level 105, but since it is currently being adjusted, this may change.
With the item level set like this, the difficulty of the quests will be set to match, and will be like when the original artifact armor was added, likely requiring a party to complete.
Translated by: Slycer | |
06-04-2013 12:46 PM | Camate | Community Rep | |
| | Geomancer and Rune Fencer Artifact Equipment
As we mentioned previously, artifact armor for both geomancer and rune fencer will be implemented during the next version update.
The plan is to release this new equipment for level 99 and I would like to explain why the development team decided to do this.
First, one reason is that Adoulin content is for level 99+ and as such the monsters in those areas are extremely high level, and trying to acquire level 50-60 gear in these areas just doesn't make sense.
The other major reason is that most of you are looking forward to wearing these new artifact armors to do battle with the monsters that lurk in Adoulin areas, so the development team made the decision to implement them at the proper level in which they can be used.
Item-level wise we are planning for these to be at least level 105, but as it is still in development, it may change.
With that said, the quest difficulty will match the item-level, so you might feel a bit nostalgic having to organize parties to hunt down this gear, much like you all had to do back in the day for your first artifact sets. | |
06-06-2013 2:22 PM | Camate | Community Rep | |
| | Asura.Sechs (Zhronne) said: »Does this mean that RUN and GEO won't get Relic armor and Empyreal armor? |
In the next version update, only geomancer and rune fencer artifact armor will be added.
As Camate mentioned previously, this gear is for level 99 (item level 105), so while the term artifact is used, you can consider that it will be more powerful than that of the level 50-60 artifact for other jobs.
We'll keep you posted on information about other equipment for these jobs as it becomes available! | |
06-17-2013 11:06 AM | Slycer | BG Translator | |
| | Mocchi: GEO/RUN (and other jobs) Armor Follow-up
We plan for the monsters to be defeated in the quests to be popped NMs. We will also be adding bayld exchange equipment at item level 106. If you possess that equipment and weapons from Skirmish or better (item level 105), the difficulty of defeating these should be fine for six or fewer people.
I had previously forgot about it, but the AF quests generally start with a weapon instead of armor. Is there any plan to add weapons to these jobs? Perhaps the weapons shown on the Adoulin website?
As in the past, the quest series will begin with a weapon, not armor. For Geomancers this will be a club and for Rune Fencers it will be a great sword. The items levels for each will be the same as for the armor.
The job-specific equipment shown for rune fencer and geomancer on the Adoulin website are something else besides artifact and will be added at another time.
Item level of GEO and RUN AF
Previously, we stated that the item level for the artifact armor for these two jobs would be 105. To balance them appropriately with the bayld equipment to be added at the same time, we've changed these to item level 109.
Other GEO and RUN job-specific equipment
For equipment which corresponds to the Empyrean and Relic armor that other jobs can obtain, it is scheduled to be added at some point in the future.
Job-specific equipment for existing jobs
We have plans to add job-specific equipment for existing jobs in the future.
Translated by: Slycer | |
06-17-2013 01:57 PM | Camate | Community Rep | |
| | Greetings everyone,
I have a bit of information to share with you about in regards to rune fencer and geomancer artifact equipment.
About the quest to obtain artifact equipment
The quest monsters you will need to fight in order to obtain rune fencer and geomancer artifact equipment will be a trigger popped monster.
In the next version update we will be adding item level 106 weapons and armor which can be purchased with Bayld, so by possessing these items, or Skirmish grade weapons (level 105), these quests can be undertaken with less than 6 people.
As many of you have been wondering, just like previous artifact equipment quests, these new quests will begin with the artifact weapon. Rune fencers will receive a nice shiny great sword, while geomancers will receive a club and bell. These will be roughly the same item level as the equipment.
Item level for rune fencer and geomancer artifact equipment
Previously we had mentioned that the item level for rune fencer and geomancer artifact equipment would be 105; however, due to the fact that we will be implementing the Bayld items mentioned above, we have decided to change the level to 109.
Rune fencer and geomancer job-specific equipment
We'll introduce relic and empyrean armor for rune fencer and geomancer in the future.
| |
|
|