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[Dev] GEO and RUN Artifact Equipment
Lakshmi.Cledant
Serveur: Lakshmi
Game: FFXI
Posts: 230
By Lakshmi.Cledant 2013-06-10 22:23:56
Do CORs use Tactican's Roll? What cor have to do with geo? different jobs/mechanics, all you do is implying silly comments on half-assed jobs, It makes you less qualified to post on this thread. not to mention with some hater behavior as well. Just stop.
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-06-10 22:39:20
Except that GEO is generally not going to be in the DD party.
If its 5-6tp/tic I see no reason you cant bring the GEO in cap off TP before starting a fight during downtime.
You could also use Tactician's before the fight for the same effect but why not stack both when one is guaranteed whereas the other depends on landing on XI for optimal results?
Serveur: Asura
Game: FFXI
Posts: 636
By Asura.Escorian 2013-06-10 22:42:03
Pssst Kal you still forgot to update the original post from carnate to oki.
Serveur: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2013-06-13 08:39:38
btw when they giving us this ?
By Kalila 2013-06-17 17:24:38
06-17-2013 11:06 AM | Slycer | BG Translator | |
| | Mocchi: GEO/RUN (and other jobs) Armor Follow-up
We plan for the monsters to be defeated in the quests to be popped NMs. We will also be adding bayld exchange equipment at item level 106. If you possess that equipment and weapons from Skirmish or better (item level 105), the difficulty of defeating these should be fine for six or fewer people.
I had previously forgot about it, but the AF quests generally start with a weapon instead of armor. Is there any plan to add weapons to these jobs? Perhaps the weapons shown on the Adoulin website?
As in the past, the quest series will begin with a weapon, not armor. For Geomancers this will be a club and for Rune Fencers it will be a great sword. The items levels for each will be the same as for the armor.
The job-specific equipment shown for rune fencer and geomancer on the Adoulin website are something else besides artifact and will be added at another time.
Item level of GEO and RUN AF
Previously, we stated that the item level for the artifact armor for these two jobs would be 105. To balance them appropriately with the bayld equipment to be added at the same time, we've changed these to item level 109.
Other GEO and RUN job-specific equipment
For equipment which corresponds to the Empyrean and Relic armor that other jobs can obtain, it is scheduled to be added at some point in the future.
Job-specific equipment for existing jobs
We have plans to add job-specific equipment for existing jobs in the future.
Translated by: Slycer | |
06-17-2013 01:57 PM | Camate | Community Rep | |
| | Greetings everyone,
I have a bit of information to share with you about in regards to rune fencer and geomancer artifact equipment.
About the quest to obtain artifact equipment
The quest monsters you will need to fight in order to obtain rune fencer and geomancer artifact equipment will be a trigger popped monster.
In the next version update we will be adding item level 106 weapons and armor which can be purchased with Bayld, so by possessing these items, or Skirmish grade weapons (level 105), these quests can be undertaken with less than 6 people.
As many of you have been wondering, just like previous artifact equipment quests, these new quests will begin with the artifact weapon. Rune fencers will receive a nice shiny great sword, while geomancers will receive a club and bell. These will be roughly the same item level as the equipment.
Item level for rune fencer and geomancer artifact equipment
Previously we had mentioned that the item level for rune fencer and geomancer artifact equipment would be 105; however, due to the fact that we will be implementing the Bayld items mentioned above, we have decided to change the level to 109.
Rune fencer and geomancer job-specific equipment
We'll introduce relic and empyrean armor for rune fencer and geomancer in the future.
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By Enuyasha 2013-06-17 17:27:56
New...bayld armor/weapons...? Can i have coalition arrows/bolts/bullets...thats all im rally looking for on coalition stuff :|
Serveur: Carbuncle
Game: FFXI
Posts: 154
By Carbuncle.Ceruleanknight 2013-06-17 17:32:39
Forgive the ignorance here, but are they going to raise the Lv cap again? they are talking about Lv105 & 109 armors?
By Kalila 2013-06-17 17:35:03
Carbuncle.Ceruleanknight said: »Forgive the ignorance here, but are they going to raise the Lv cap again? they are talking about Lv105 & 109 armors? They are adding an item level system to work around your level 99 cap limitation.
[+]
VIP
Serveur: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2013-06-17 17:38:16
Carbuncle.Ceruleanknight said: »Forgive the ignorance here, but are they going to raise the Lv cap again? they are talking about Lv105 & 109 armors?
No the new level tags are simply an indication of the level range of the gear IF we had uncapped levels.
[+]
Serveur: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2013-06-17 17:45:10
Carbuncle.Ceruleanknight said: »Forgive the ignorance here, but are they going to raise the Lv cap again? they are talking about Lv105 & 109 armors? no that there isn't a thread already about that...
http://www.ffxiah.com/forum/topic/38941/dev1152-equipment-help-text
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-17 17:46:16
Do CORs use Tactican's Roll? What cor have to do with geo? different jobs/mechanics, all you do is implying silly comments on half-assed jobs, It makes you less qualified to post on this thread. not to mention with some hater behavior as well. Just stop.
Look, it's not my fault you have crustacean-level mental capacity, but I guess it does explain why you're so crabby about this whole regain thing. CORs do not use Tactician's except for between fights because they can only do two things at once and their other offerings are much more potent. GEO is in the exact same boat.
Geomancy Regain might be used occasionally during Bolster, but even then -66/256 defense down and -80+ evasion is much more useful for any content where you'd want to bring a Geomancer in the first place. Also, using a geomancy regain spell would require an additional rotation (CORS, BRDs are already rotating, and now you'd need to switch a buffer with GEO) when GEO could have been sitting in the mage party and helping the whole alliance instead of one party.
[+]
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2013-06-17 18:02:55
I'm kind of surprised that they're giving GEO both a bell AND a club. I would have figured it'd be just a bell.
[+]
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-17 18:14:27
I'm so excited for a not level 1 bell '~'
Serveur: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-06-17 18:20:54
Going to need 13 more invatory slots to hold both jobs af and weapons. What will se do about this. Lets
Not even talk about the new buyable armors for reives or wildkeepers.
Serveur: Cerberus
Game: FFXI
Posts: 526
By Cerberus.Diabolique 2013-06-17 19:04:56
Can't see a reason why they wouldn't have Run and Geo AF added to the list of storable items on Slip 04 at release, so inventory shouldn't be a concern.
A slip for Bayld/Wildkeeper/Fracture boss gear would be nice though.
By Quetzacoatl 2013-06-17 19:25:56
Quote: Rune fencers will receive a nice shiny great sword, while geomancers will receive a club and bell. These will be roughly the same item level as the equipment.
*throws AF Spell in the form of Indi-Regain out the window*
welp, there goes that. wonder what the club will do, though.
Bahamut.Malothar
Serveur: Bahamut
Game: FFXI
Posts: 396
By Bahamut.Malothar 2013-06-18 14:10:00
Don't understand the rage over not having Regain. Personally hope we don't ever get it, will save me from explaining to people why it shouldn't be used. As someone said above, maybe if its able to get up to a high enough (8+) base, it would be useful when bolstered in a 6 man event, but bolstering Torpor or Frailty is much more potent for alliance content.
Leviathan.Kincard
Serveur: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-06-18 14:16:04
GEO should get indi-quickening obviously
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-18 14:20:23
Indi-Synthesis Support?
By Synria 2013-06-18 14:34:57
Carbuncle.Ceruleanknight said: »Forgive the ignorance here, but are they going to raise the Lv cap again? they are talking about Lv105 & 109 armors?
It's item level and not job level. Don't know if you've played or not but if you have, Diablo 2 and 3 should have you familiar with ilvl. The higher the item level is the better Tier quality, so progression can continue beyond level caps, basically.
Bahamut.Blze
Serveur: Bahamut
Game: FFXI
Posts: 96
By Bahamut.Blze 2013-06-18 14:41:05
why not a af grip to go along with the af great sword?
Bahamut.Dannyl
Serveur: Bahamut
Game: FFXI
Posts: 1550
By Bahamut.Dannyl 2013-06-18 14:50:25
Quote: In the next version update we will be adding item level 106 weapons and armor which can be purchased with Bayld, so by possessing these items, or Skirmish grade weapons (level 105), these quests can be undertaken with less than 6 people.
Skirmish getting further shafted? What is the point of Skirmish again then?
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-18 14:51:34
They're adding Skirmish II at a higher content level, but everything they are adding is lower than Delve Boss (20).
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-18 14:58:03
Skirmish is extremely easy to do, and very quick, making it a good stopgap while you're working on the higher tier. Past that point though you can forget abuot it..
Leviathan.Kincard
Serveur: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-06-18 15:04:05
Even if they add Skirmish II it's still pretty weird to have stuff directly purchasable with Bayld be higher level than Skirmish I stuff. I mean, yeah, Delve stuff's too easy to get so it's not like it even matters, but just from a progression design standpoint it doesn't make a whole lot of sense to me.
By Quetzacoatl 2013-06-18 15:23:18
inb4 delve II NMs have a shitty-low bead drop rate for the sake of balance
and then grind in Ceizak 24/7 because they have the KI from them anyways
Bismarck.Xzeikx
Serveur: Bismarck
Game: FFXI
Posts: 588
By Bismarck.Xzeikx 2013-06-18 15:24:29
Did they confirm if they are adding more delve stuff this update? a bit out of the loop lately
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-18 15:24:41
and then grind in Ceizak Morimar
Leviathan.Kincard
Serveur: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-06-18 15:26:20
Did they confirm if they are adding more delve stuff this update? a bit out of the loop lately
No mention of new delve, just Skirmish II and Naakuals II.
Bismarck.Xzeikx
Serveur: Bismarck
Game: FFXI
Posts: 588
By Bismarck.Xzeikx 2013-06-18 15:27:11
Leviathan.Kincard said: »Did they confirm if they are adding more delve stuff this update? a bit out of the loop lately
No mention of new delve, just Skirmish II and Naakuals II. Are they at least giving a better way to get bayld? its hella lame right now
Any idea the Nakk 2 difficulty level? or Ilvl for that gear?
06-04-2013 10:00 AM | Slycer | BG Translator | |
| | Mocchi: Geomancer and Rune Fencer Artifact Armor
The artifact armor for Geomancer and Rune Fencer (also known as AF1) is planned to be introduced as level 99 equipment.
Since the artifact armor has traditionally been introduced for level 50~60 in the past, I will explain why we are planning to introduce these at level 99.
Because the locations of Adoulin are balanced at level 99 or higher, expanding the quests within Adoulin areas will include monsters that are level 99 and above. In a place where monsters were level 99 or above, you would not be obtaining level 50~ equipment.
Also, more importantly, because we would like the artifact armor to be utilized in battle in Adoulin, we determined that we should introduce it at a more practical level.
We are currently planning for the artifact armor to be approximately item level 105, but since it is currently being adjusted, this may change.
With the item level set like this, the difficulty of the quests will be set to match, and will be like when the original artifact armor was added, likely requiring a party to complete.
Translated by: Slycer | |
06-04-2013 12:46 PM | Camate | Community Rep | |
| | Geomancer and Rune Fencer Artifact Equipment
As we mentioned previously, artifact armor for both geomancer and rune fencer will be implemented during the next version update.
The plan is to release this new equipment for level 99 and I would like to explain why the development team decided to do this.
First, one reason is that Adoulin content is for level 99+ and as such the monsters in those areas are extremely high level, and trying to acquire level 50-60 gear in these areas just doesn't make sense.
The other major reason is that most of you are looking forward to wearing these new artifact armors to do battle with the monsters that lurk in Adoulin areas, so the development team made the decision to implement them at the proper level in which they can be used.
Item-level wise we are planning for these to be at least level 105, but as it is still in development, it may change.
With that said, the quest difficulty will match the item-level, so you might feel a bit nostalgic having to organize parties to hunt down this gear, much like you all had to do back in the day for your first artifact sets. | |
06-06-2013 2:22 PM | Camate | Community Rep | |
| | Asura.Sechs (Zhronne) said: »Does this mean that RUN and GEO won't get Relic armor and Empyreal armor? |
In the next version update, only geomancer and rune fencer artifact armor will be added.
As Camate mentioned previously, this gear is for level 99 (item level 105), so while the term artifact is used, you can consider that it will be more powerful than that of the level 50-60 artifact for other jobs.
We'll keep you posted on information about other equipment for these jobs as it becomes available! | |
06-17-2013 11:06 AM | Slycer | BG Translator | |
| | Mocchi: GEO/RUN (and other jobs) Armor Follow-up
We plan for the monsters to be defeated in the quests to be popped NMs. We will also be adding bayld exchange equipment at item level 106. If you possess that equipment and weapons from Skirmish or better (item level 105), the difficulty of defeating these should be fine for six or fewer people.
I had previously forgot about it, but the AF quests generally start with a weapon instead of armor. Is there any plan to add weapons to these jobs? Perhaps the weapons shown on the Adoulin website?
As in the past, the quest series will begin with a weapon, not armor. For Geomancers this will be a club and for Rune Fencers it will be a great sword. The items levels for each will be the same as for the armor.
The job-specific equipment shown for rune fencer and geomancer on the Adoulin website are something else besides artifact and will be added at another time.
Item level of GEO and RUN AF
Previously, we stated that the item level for the artifact armor for these two jobs would be 105. To balance them appropriately with the bayld equipment to be added at the same time, we've changed these to item level 109.
Other GEO and RUN job-specific equipment
For equipment which corresponds to the Empyrean and Relic armor that other jobs can obtain, it is scheduled to be added at some point in the future.
Job-specific equipment for existing jobs
We have plans to add job-specific equipment for existing jobs in the future.
Translated by: Slycer | |
06-17-2013 01:57 PM | Camate | Community Rep | |
| | Greetings everyone,
I have a bit of information to share with you about in regards to rune fencer and geomancer artifact equipment.
About the quest to obtain artifact equipment
The quest monsters you will need to fight in order to obtain rune fencer and geomancer artifact equipment will be a trigger popped monster.
In the next version update we will be adding item level 106 weapons and armor which can be purchased with Bayld, so by possessing these items, or Skirmish grade weapons (level 105), these quests can be undertaken with less than 6 people.
As many of you have been wondering, just like previous artifact equipment quests, these new quests will begin with the artifact weapon. Rune fencers will receive a nice shiny great sword, while geomancers will receive a club and bell. These will be roughly the same item level as the equipment.
Item level for rune fencer and geomancer artifact equipment
Previously we had mentioned that the item level for rune fencer and geomancer artifact equipment would be 105; however, due to the fact that we will be implementing the Bayld items mentioned above, we have decided to change the level to 109.
Rune fencer and geomancer job-specific equipment
We'll introduce relic and empyrean armor for rune fencer and geomancer in the future.
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