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August 5, 2013 Version Update
By tigroux 2013-08-05 16:57:09
5 points to whoever can tell me what the refresh rate on this is!
"Cure potency +8"...?
Is that a misprint and suppose to say "8%"?
Idk, I just find that wierd.
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Serveur: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-08-05 16:58:35
I got Warp spell but I can't cast it as a Blm Mob.
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By Kalila 2013-08-05 16:59:23
5 points to whoever can tell me what the refresh rate on this is!
"Cure potency +8"...?
Is that a misprint and suppose to say "8%"?
Idk, I just find that weird. I believe they had that issue in the past with previous items, they usually patch it after the next update.
By Kalila 2013-08-05 17:23:44
Serveur: Fenrir
Game: FFXI
Posts: 124
By Fenrir.Boomslang 2013-08-05 17:23:45
Hello~
First-time poster, long-time viewer.
Did SE change/buff the "Magic Damage+" stat in this August update like Matsui said they were going to? I haven't found any information on this in the update notes, forum posts, or anything else yet. Nor has anyone said anything about it from what I've seen.
Original post from Slycer's notes in the Dev Tracker findings:
"Good evening, it's Matsui.
I'm going to make some replies to a number of questions and comments we received about yesterday's post.
Player Question:Regarding the magic damage effect, you didn't mention the exact timing, but it would be good if you could do it during the 8/6 version update. I hope it's not going to be 3 years later (´・ω・`)
Dev Answer:Since we are doing the development work aiming towards the 8/6 version update, there should be no problem with this."
From:
http://www.bluegartr.com/threads/112776-Dev-Tracker-Findings-Posts-(NO-DISCUSSION)/page15
Thanks for any good info/response~
Bump. I'd like to know the answer to this as well plox. Magic Damage + has me confuzzled.
Serveur: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2013-08-05 17:34:14
wow, this has got to be the fastest update I have ever seen.
I was expecting a 4 hour delay when I got home to the time I was actually able to log in.
Instead, I got 15 minute delay.
GG SE!
*incoming 10 day emergency maintenance*
By Kalila 2013-08-05 17:37:57
hopefully SE only has to do 1 e.maint
Ragnarok.Hotkarl
Serveur: Ragnarok
Game: FFXI
Posts: 520
By Ragnarok.Hotkarl 2013-08-05 17:39:20
I don't play but maybe a few hours a week, is this the update with play-as-monster and that mog savings account box? I got no Gil's and wanna see what that's all about lol. With me not playing ever I can hopefully make a lil Gil the weeks I don't play >.<
By Kalila 2013-08-05 17:41:08
yea, play-as-a-monster was introduced on the main servers today :)
Monstrosity: http://goo.gl/o6ZeBP
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Bahamut.Krizz
Serveur: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2013-08-05 17:48:44
Even though it doesn't seem necessary, today's update is posted:
http://tehkrizz.net/FFXI/downloads.php
(Make sure to choose the one for today... August 5...)
Lakshmi.Aelius
VIP
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Aelius 2013-08-05 18:28:41
Just to clarify a few things here of this thread. Kali has full control over anything in her Dev threads. She's earned that privilege to do so. So from here on, respect her threads and she'll respect you back. Don't muck up her threads with another topic that isn't part of the Dev.
Thank you.
Bahamut.Bojack
Serveur: Bahamut
Game: FFXI
Posts: 2076
By Bahamut.Bojack 2013-08-05 18:33:08
Curious to know if the Skirmish +1 weapons are in the game now or if the were only included in the update to prepare for the Skirmish update. Also...what's up with the +1 Lehbrailg having less MaB than the NQ? lol
Serveur: Shiva
Game: FFXI
Posts: 85
By Shiva.Mlrlohki 2013-08-05 18:38:42
Nice to see some MAB gear I can use for Lunges among those new Bayld pieces. Will also be nice not whiffing 90 percent of the time in WKRs. Can't wait to do the RUN AF sets (My GEO's only 41). The higher Coalition ranks will make things very interesting as well (No more week of Marjami farming just to get one t2 WKR, theoretically.) that contest shield looks nice (appearance and stats). I have exorbitantly bad luck trying to convert atmacites so dunno if I can put up with finishing my ochain so this might my next best bet.
By Darkforce 2013-08-05 19:49:50
Sooooo, is this thread dead already..? It's been 5 hours, anyone have any new information regarding adjustments to the "Magic Damage+" parameter? Or anything else interesting from this update that hasn't been discussed yet?
By Alpheus 2013-08-05 21:00:43
To Darkforce's question:
Going over Matui's post on the Magic Damage+ stat adjustment. Sounds like they admitted the effect they were going for fell short of what they thought it would be. It looked like they aren't ready to re-weight the stat yet and I say re-weight because he specifically mentions not messing with established values already on gear. Best guess is they will have a better idea of how much to re-weight it by after the second August update at the latest. It sounds like they have an idea of what to aim for but they wanna be doubly sure since they were wrong the first time. It hasn't been updated as of today's update.
By Darkforce 2013-08-05 21:22:29
To Darkforce's question: Going over Matui's post on the Magic Damage+ stat adjustment. Sounds like they admitted the effect they were going for fell short of what they thought it would be. It looked like they aren't ready to re-weight the stat yet and I say re-weight because he specifically mentions not messing with established values already on gear. Best guess is they will have a better idea of how much to re-weight it by after the second August update at the latest. It sounds like they have an idea of what to aim for but they wanna be doubly sure since they were wrong the first time. It hasn't been updated as of today's update. Ok, thank you for the info. I haven't noticed any major damage increase with any of the T1-T5 spells, -aja, etc. in my testing other than the minor addition of INT here and there from the updated gear stats, among other things. (This is comparing pre-update to post-update nuking dmg in the same gear and on the same target) So I had figured that the Magic Damage+ adjustment hadn't been added yet, even though Matsui said otherwise. @_@ So, I guess it looks like we'll have to wait until the end of August, then. That's SE for ya. XD
By Krysten 2013-08-05 21:26:38
the answer to unlock bees is
1. - 1st option
2. - Fourth
3. - Third
Serveur: Odin
Game: FFXI
Posts: 79
By Odin.Terren 2013-08-05 21:48:55
Re: Magic Damage
Magic Damage seems to be directly increasing the actual magic damage stat. While the increase to T5 nukes isn't huge - it's there though - the increase to helix spells is gigantic. Just random testing on Adoulin IT+++ mobs I've been landing average 900, low 700, high 1200, with weather matching day, klimaform, a decent helix set, etc... on both reive mobs and non-reive mobs.
So yeah 23 MP kills just about any mob in morimar, basically.
Anyway referencing:
http://wiki.ffxiclopedia.org/wiki/Calculating_Magic_Damage
... which may or may not be out of date, I don't recall ....
Thunder 5 has a base damage of 874, so adding 151 magic damage won't be a huge boost.
Helix, however, has a base damage of 25 ... so adding 151 is a huge deal.
Fenrir.Schutz
Serveur: Fenrir
Game: FFXI
Posts: 3122
By Fenrir.Schutz 2013-08-05 21:51:04
SE said: /localsettings hidearmor [subcommand]
OH! @_@;; SE has finally answered my prayers for a Naked Switch!
FFXXX! ^^
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Begins:
Aug 05, 2013 10:00 PDT | Ends:
Aug 05, 2013 11:30 PDT | Automatically converted to your timezone |
| | | An Announcement Regarding the Next Version Update |
In the version update scheduled for August 6 2013, we will be adding new Seekers of Adoulin missions, introducing the brand-new Monstrosity system, and, at long last, rune fencers and geomancers will be able to obtain their artifact equipment. Additionally, we will be making various adjustments to stats for equipment with item levels, colonization and lair reives, and much more.
Previously, we announced that the August version update would include new skirmishes and that additional adjustments would be made to certain coalition assignments so that bonuses would be granted depending on the distance to the objective. However, these elements will be introduced in an additional version update once they have undergone further testing.
The additional version update will be implemented in late August.
An announcement will be made regarding the details for the additional version update at a later time. We apologize for the delay and will continue to work hard so this content meets its new release date. |
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(*) Will not be in this update as it is still in testing
(#) Will only be partially implemented in the version update.
07-26-2013 10:44 AM | Slycer | BG Translator | |
| | Matsui: August Version Update
Hello, it's Matsui.
Sorry to have kept you waiting. The purpose of this post is to provide information about the August version update.
The August version update is scheduled for Tuesday, August 6.
In this update, we will be implementing the next portion of the "Seekers of Adoulin" missions, Monstrosity, Rune Fencer and Geomancer artifact equipment, and Reive adjustments, and the development team has been hard at work to get this content ready.
With that said, here's a quick glimpse from the new missions:
I would also like to apologize to people who have been looking forward to the addition of new Skirmish and the adjustment of coalition assignments that was initially planned. Because of QA validation and balance adjustments, we have delayed this portion originally planned August 6 version update to an additional version update to be implemented later.
However, the simulacrum segments for new Skirmish will be available starting on Tuesday, August 6 (this is because players will benefit from a large distribution of these segments prior to its addition). Also, in addition to the new segments and raising the probability of obtaining segments in general, we will also be increasing the availability of higher rank segments.
We are hard at work to prepare this content for an additional version update to be carried out around the end of August. For more information regarding new Bayld equipment or Skirmish weapons, please hold on a little bit longer (I will continue to provide progress reports once we schedule the subsequent update).
By the way, in the new Skirmish, monsters will attack bases such as this, and you will need to defeat the monsters as they appear to defend the base.
Fences can also be installed at the center (up to four can be installed).
Since the continuous login campaign in August will be affected by this additional update, we are taking that into account while setting the campaign period.
Also, on another note, the implementation period for the scheduled adjustments to add effects to Reive trophies has been changed in order to prioritize the implementation of other Reive adjustments.
In the August 6 version update, the evaluation method for colonization reives, lair reives, and wildskeeper reives will be adjusted, and we will also be making other adjustments to lair and colonization reives in Yahse Hunting Grounds, Ceizak Battlegrounds, Moh Gates, Morimar Basalt Fields, Sih Gates, and Foret de Hennetiel.
In conjunction with the above adjustments, in order to make Lair Reives easier to complete in Yorcia Weald, we will temporarily be removing the Panopt family monster "Shortsighted Panopt" from Yorcia Weald. This should help to increase the rate of increase for the colonization rate there, allowing the Wildskeeper Reive to be easier to take on.
The addition of the Reive trophy effects and relocation of "Shortsighted Panopt" will be carried out in a version update before the end of August.
Because we received a wide variety of feedback about the performance adjustments to equipment, I had prepared a response, but the volume of posts has continued to increase greatly, so I'd like some more time to organize my thoughts and I will post it at a later date.
Regarding PS2 black-outs and other Mog Garden updates, Fujito has posted separately, so please refer to his posts.
Listed below are the contents of the August version update scheduled at this time:
Missions/QuestsAugust 6 - Additional Seekers of Adoulin missions: Continuation of the main storyline
- Additional Seekers of Adoulin quests: Addition of quests in newly added areas.
- [NEW]: Monstrosity Quests
- New Jobs' Artifact Quests
- [NEW]: Adjustment of Couriers' Coalition assignments for frontier supplies: The amount of Bayld for completing Yorcia and Marjami assignments will be increased.
- [NEW]: Continuous Login Event: New items will be added.
- [NEW]: Abyssea and Atma Axtravaganza Event
Late August - Adjustment of Couriers' Coalition assignments for frontier supplies: Additional bonuses will be set depending on the distance to the Frontier Bivouac.
- Adjustment of Scouts' Coalition Ergon Locus survey assignments: Additional bonuses will be set depending on the difficulty.
Areas/MonstersAugust 6 - [NEW]: Monster Placement Adjustment: Relocation of monsters near climbing spots in Marjami and Dho Gates to allow for safe movement. Temporary removal of Shortsighted Panopt from Yorcia Weald, to be relocated in a subsequent update.
- [NEW]: New mission battles
- [NEW]: New battles associated with new Artifact quests
- [NEW]: Additional monster data added for Monstrosity
- [NEW]: Adjustment of monster respawn time: The respawn timing for non-aggressive monsters (not including notorious monsters) in the following zones will be reduced: East Ronfaure, West Ronfaure, North Gustaberg, South Gustaberg, East Sarutabaruta, West Sarutabaruta
Late August - New Areas opened: Areas associated with new Skirmish will be added.
- New Skirmish monsters added
Content/SystemAugust 6 - Mog Gardens Enhancements
- [NEW]: Adding an exchange system and the "twinkle star"
- [NEW]: Increase the rank limit on collection points to 5.
- [NEW]: Add new items available in Mog Garden: Meal items, fireworks, crystals, movement, and costume items.
- [NEW]: Add new items that can be used as fertilizers and seed
- Add Monstrosity system: Players will be able to transform into monsters and battle against other monsters.
- Increase Coalition Rank limit: The rank limit will be raised to 7, along with associated appearance and service upgrades and new items.
- Blackout Countermeasures: Add ability to set maximum character display for all areas. [NEW]: Add ability to limit the effect of weather and terrain displays. [NEW]: Add the ability to limit the display of equipment (armor) on other players.
- Update the messages displayed when examining enemies based on item level: The messages will be changed depending on the average item level of equipment upon examination.
- [NEW]: Add new examine message: A new message will be added for "incredibly easy" opponents.
- Adjust EXP acquisition value: From player level 99, experience will be adjusted when the level difference with the enemy is 6 or more.
- [NEW] Reduce the display effects for Geocolure geomancy.
- [NEW] Abyssea Adjustments:
- Increase the probability of obtaining armor seals from quests in Abyssea - Misareaux, Vunkerl, Attohwa, Altepa, Grauberg, and Uleguerand.
- Reduce the cruor required to exchange for Empyrean armor.
- Reduce the resistance credits required to exchange for Empyrean armor.
- Add a mechanism to allow for any three Empyrean feet equipment pieces to be exchanged for any one other Empyrean feet equipment piece.
Late August - New Skirmish
- Adjust retention rate of Bivouacs
- Adjust retention rate of Ergon Loci
Reive-relatedAugust 6 - [NEW] Adjust evaluation method of Colonization/Lair/Wildskeeper Reives: We will raise the evaluation value granted for attacks.
- [NEW] Lair Reive Adjustments
- Reduce the respawn interval and adjust the difficulty of Lair Reives in Morimar Basalt Fields and Foret de Hennetiel. Lair Reives located deeper within the areas will include nests with higher HP and yield increased bayld and EXP rewards.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of nests in Yahse Hunting Grounds and Ceizak Battlegrounds.
- [NEW] Colonization Reive Adjustments
- Adjust the difficulty of colonization reives in Morimar Basalt Fields and Foret de Hennetiel. The HP of obstacles will be reduced, while the bayld and EXP values obtained will be increased.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of obstacles in Sih Gates, Moh Gates, Ceizak Battlegrounds, and Yahse Hunting Grounds.
Later Date - Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments.
Battle System-relatedAugust 6 - [NEW] Adjustment of spell interruption rate: If combat skill+ and a visible item level are granted to the equipped main weapon, spell interruption rate will be decreased.
- [NEW] Ninjutsu adjustment: If combat skill+ and a visible item level are granted to the equipped main weapon, the number of Utsusemi shadow images consumed when attacked will be decreased.
Item-relatedAugust 6 - [NEW]: Additional items on Mog Storage slips: Geomancer and Rune Fencer artifact equipment
- [NEW]: Simulacrum Segment adjustments
- The probability of obtaining segments from colonization and lair reives will be increased.
- The probability of obtaining higher tier segments from colonization and lair reives, coalition assigments, soul pyres, and gathering activities wil be increased.
- Simulacrum segments for the new Skirmish will be added to potential rewards for colonization and lair reives, coalition assignments, soul pyres, and gathering activities.
- Add new equipment
- Add new bayld exchange items: New armor will be added.
- Add new synthesis recipes
- [NEW] Adjust equipment performance: The performance of equipment with item levels will be adjusted.
- Add new artifact equipment: Geomancer and Rune Fencer
UI-relatedAugust 6 - [NEW]: Add new UI components for Monstrosity
Translated by: Slycer | |
07-26-2013 12:29 AM | Slycer | BG Translator | |
| | Fujito: Mog Gardens August Update
Hello everyone!
I hope you've been enjoying your Mog Gardens so far. In this post, I want to talk about what we plan to implement in the August version update.
Moogle Menu Updates
An item will be added to the Moogle menu which will provide more information about the "Twinkle Star." The stars are what the GPS crystal has been accumulating each new day you enter the Mog Garden, and they will be exchangeable for useful items and services.
Like what, specifically?
- Mog Teleport Service
This will be a one-way teleport to your Mog House in San d'Oria, Bastok, or Windurst. Moogle magic will allow you to move through the hidden Moogle passages.
- Assistant Employment Extension
In exchange for stars, you can higher an assistant for one week instead of paying 10,000 gil.
- Obtaining Fertilizers
You will be able to obtain the fertilizers that you can also buy from coalitions for stars instead of Bayld.
- Gil Savings Box
We have prepared a gil savings box by request. You can put gil into the box and see how much gil you've accumulated. You can put gil into savings either via a numeric input when speaking, or by trading directly. What will happen when you save up a lot of gil...?
- Crab Invitation
You can increase the amount of friends on the beach.
Additional content is scheduled to be added in future version updates.
Addition of Ranks 4 and 5
The rank limit on the collection points in the Garden will be raised to 5. The limits will be raised gradually from more articles which you'll be able to acquire.
Support Item Availability
This list is not complete, but we will be adding items that belong to th following categories. Additionally, some of these affect the entire party, but we haven't talked about special behavior.
- Fireworks
- Food
- Costumes
- Movement speed items
- Crystal Clusters
The available items will be consumable or enchanted-type items.
New Plants
We will increase the amount of items that can be planted in the furrows. This time, we're looking into supporting roots-type items, so please try planting new things.
It feels like a lot of stuff! We're also adjusting items available from the moogle as well as employment extension of the assistant via items, and we hope you enjoy all of these new features on the day of the version update.
Also, just to touch on this, while we don't have an immediate response yet, we are still looking into various methods for increasing inventory capacity, so we'll follow up on that.
Translated by: Slycer | |
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