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August 5, 2013 Version Update
By daddyrabbit4444 2013-08-06 00:11:14
anyone know correct answer to unlock tiger?
By Daner 2013-08-06 01:20:48
They did not update the Xux Pants lol
By Synria 2013-08-06 01:47:30
so xp/bayld took a dive in new areas. especially now we do not get that 700 no matter what.
Probably removed because of all the AFKing for Bayld, we dun did abused it :x
Serveur: Bismarck
Game: FFXI
Posts: 174
By Bismarck.Oldmancebi 2013-08-06 02:48:13
Awesome Bayld armour... but really makes me wonder why the hell they updated Salvage equipment when clearly some of these pieces completly outclass it =(
Just makes me feel like 80% of the game is obsolete / not worth the time or effort
Fenrir.Fulgore
Serveur: Fenrir
Game: FFXI
Posts: 100
By Fenrir.Fulgore 2013-08-06 02:58:01
They did not update the Xux Pants lol
^This
And am curious to the Beatific shield iff its MDT- is above cap like Aegis...
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2013-08-06 03:08:59
They did not update the Xux Pants lol
^This
And am curious to the Beatific shield iff its MDT- is above cap like Aegis...
Doubt it, but nice to have a good new shield for RDM!
By Pantafernando 2013-08-06 03:12:42
They did not update the Xux Pants lol
^This
And am curious to the Beatific shield iff its MDT- is above cap like Aegis...
Doubt it, but nice to have a good new shield for RDM! They updated but forgot to change the text.
Think as a typo.
Cerberus.Anjisnu
Serveur: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2013-08-06 03:21:17
anyone elses flotsam broken in mog gardens?
Fenrir.Fulgore
Serveur: Fenrir
Game: FFXI
Posts: 100
By Fenrir.Fulgore 2013-08-06 03:21:25
yea would be nice for rdm indeed ;p
Anyone else notice Col. Reive beeing broken?
I did not get any evaluation , byald or pebble on SMN, wich was one off my best coli reive farmers >.>
Bismarck.Helel
Serveur: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-08-06 04:22:01
Total XP/Bayld is exactly the same as it was pre-update. They may have glitched SMN or something, but melee works fine. The only thing they changed was the frequency of evaluations, and they made the Bayld cap much easier to hit. I got 3k/reive in ravine whether I duo'd them or did them with 30 people. It also seems like the momentum bonuses are much more frequent.
[+]
Bismarck.Dmaul
Serveur: Bismarck
Game: FFXI
Posts: 59
By Bismarck.Dmaul 2013-08-06 04:46:13
I wish SE would just make up their damn minds with these reives.
Fenrir.Fulgore
Serveur: Fenrir
Game: FFXI
Posts: 100
By Fenrir.Fulgore 2013-08-06 04:56:11
They did not update the Xux Pants lol
I just found out that they DID update XuX pants just not the visual discription. They now have: STR+15 VIT+8 AGI+15 INT+16 MND+9 CHR+6 ACC+10 ATT+10 haste7%
[+]
Fenrir.Fulgore
Serveur: Fenrir
Game: FFXI
Posts: 100
By Fenrir.Fulgore 2013-08-06 04:59:38
wel obviously the ATT is higher now with the add. 15 xtra STR
Leviathan.Lodie
Serveur: Leviathan
Game: FFXI
Posts: 47
By Leviathan.Lodie 2013-08-06 06:58:58
So has anyone found out how to get the new bayld armor?
By Kalila 2013-08-06 07:07:39
Quote: Aug. 5, 2013 17:46 [PDT] From: FINAL FANTASY XI
Current Known Issues with the Version Update (Aug. 6)
We have confirmed the following issues after the version update that took place on Aug. 5, 2013.
Investigation and recovery work is currently underway. We ask for your patience in this matter until the issue is addressed.
[Issue Details]
The following issues have been confirmed for Monstrosity.
- Possess a monster that has the ability to use spells and once leaving the Monstrosity, the order of the PC's spells will be the same order that the possessed monster.
- There are cases where there are abilities that cannot be used in the "Monster Skill" list.
- When possessing a monster and targeting yourself, and trying to use attack spells or attack type abilities, you will be a sub target,
?*When in the situation listed above and trying to remove the sub target, you cannot put it back to yourself.
We apologize for any inconvenience this may cause and thank you for your understanding.
[+]
Serveur: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2013-08-06 07:10:57
So has anyone found out how to get the new bayld armor?
Wait for peacekeepers to rank up?
[+]
Serveur: Shiva
Game: FFXI
Posts: 8
By Shiva.Tumahab 2013-08-06 07:26:24
Voting for the "Main Terrace" gives the new bayld armor, just so everyone knows to vote for that for the new armors.
Edit: Apparently all three options unlock the armor, lol. Got a little hasty there.
[+]
Serveur: Bahamut
Game: FFXI
Posts: 50
By Bahamut.Eclipstic 2013-08-06 08:49:33
started reiving this morning only to notice there was no xp/bayld given at the end. they said they were going to increase the end result in the ravine, not remove it. anyone else seeing this?
Phoenix.Dinah
Serveur: Phoenix
Game: FFXI
Posts: 135
By Phoenix.Dinah 2013-08-06 08:59:40
I've noticed that colonization reives are much more rewarding now. I did one for 5 minutes last night and netted myself 2000 bayld, whereas before I would have gotten maybe 300-500 at max as BLU. Glad they did whatever they did.
Serveur: Bahamut
Game: FFXI
Posts: 50
By Bahamut.Eclipstic 2013-08-06 09:02:55
i just did 3 in the ravine for a total of 1k between all 3. that's not right. the guaranteed xp/bayld at the end is not there anymore
Phoenix.Dinah
Serveur: Phoenix
Game: FFXI
Posts: 135
By Phoenix.Dinah 2013-08-06 09:10:58
Bahamut.Eclipstic said: »i just did 3 in the ravine for a total of 1k between all 3. that's not right. the guaranteed xp/bayld at the end is not there anymore
That's strange. I got an evaluation about 5 seconds before the end of the reive for 524 bayld, and then as soon as the reive ended I got 768 bayld.
By kenshynofshiva 2013-08-06 09:23:55
Bahamut.Eclipstic said: »i just did 3 in the ravine for a total of 1k between all 3. that's not right. the guaranteed xp/bayld at the end is not there anymore
That's strange. I got an evaluation about 5 seconds before the end of the reive for 524 bayld, and then as soon as the reive ended I got 768 bayld.
The key is what did you do during that eval? Seems the new system can easily shut peeps out again if a zerg fest occurs.
Quetzalcoatl.Razorfang
Serveur: Quetzalcoatl
Game: FFXI
Posts: 12
By Quetzalcoatl.Razorfang 2013-08-06 09:26:38
Bahamut.Eclipstic said: »started reiving this morning only to notice there was no xp/bayld given at the end. they said they were going to increase the end result in the ravine, not remove it. anyone else seeing this?
it is to make people do stuff during the reive so that they cant AFK sleep at one spot and make 10k baylid for doing nothing
Serveur: Bahamut
Game: FFXI
Posts: 50
By Bahamut.Eclipstic 2013-08-06 09:28:48
so what exactly is this "new system" then? i wasn't exactly standing around and there were only 3 ppl at the first reive i went to and i received 0 reward for it
Bismarck.Aselin
Serveur: Bismarck
Game: FFXI
Posts: 397
By Bismarck.Aselin 2013-08-06 09:29:27
Has anyone noticed that with this update and the change in stats that the stats are spilling outside their boxes?
For example, you would look at Bokwus Boots, this is what shows:
Also, what's the consensus on Colonization and Lair Reives?
Friend in-game tells me SE nerfed them badly. A few posts here say they've increased EXP/Bayld a lot. A few other posts say they messed it up. Which is true?
Fenrir.Fulgore
Serveur: Fenrir
Game: FFXI
Posts: 100
By Fenrir.Fulgore 2013-08-06 09:30:32
Maybe depending on the job you play , SMN got hit hard for reives...
By sorge74 2013-08-06 10:12:49
Voting for the "Main Terrace" gives the new bayld armor, just so everyone knows to vote for that for the new armors.
Edit: Apparently all three options unlock the armor, lol. Got a little hasty there.
That doesnt seem right based upon what the guy tells me. Well flag at least shouldn't unlock armor.
Valefor.Sapphire
Serveur: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-08-06 10:20:45
If you get the gil saving box and add alot of gil to it, it gets more fancy looking!
[+]
Serveur: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2013-08-06 10:25:13
Has anyone noticed that with this update and the change in stats that the stats are spilling outside their boxes?
For example, you would look at Bokwus Boots, this is what shows:
Also, what's the consensus on Colonization and Lair Reives?
Friend in-game tells me SE nerfed them badly. A few posts here say they've increased EXP/Bayld a lot. A few other posts say they messed it up. Which is true?
Ya... is worst on plams gear with the augments,
About the reives... I found that is worst than before... Used to solo Yorcia Weald lair reives as pup I used to get per evaluations more than 150 baylds... yesterday Trioing a lair reive there, was getting 30 baylds per evaluation, same the sch and the other dd there...
If you get the gil saving box and add alot of gil to it, it gets more fancy looking!
how you get it?
Begins:
Aug 05, 2013 10:00 PDT | Ends:
Aug 05, 2013 11:30 PDT | Automatically converted to your timezone |
| | | An Announcement Regarding the Next Version Update |
In the version update scheduled for August 6 2013, we will be adding new Seekers of Adoulin missions, introducing the brand-new Monstrosity system, and, at long last, rune fencers and geomancers will be able to obtain their artifact equipment. Additionally, we will be making various adjustments to stats for equipment with item levels, colonization and lair reives, and much more.
Previously, we announced that the August version update would include new skirmishes and that additional adjustments would be made to certain coalition assignments so that bonuses would be granted depending on the distance to the objective. However, these elements will be introduced in an additional version update once they have undergone further testing.
The additional version update will be implemented in late August.
An announcement will be made regarding the details for the additional version update at a later time. We apologize for the delay and will continue to work hard so this content meets its new release date. |
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(*) Will not be in this update as it is still in testing
(#) Will only be partially implemented in the version update.
07-26-2013 10:44 AM | Slycer | BG Translator | |
| | Matsui: August Version Update
Hello, it's Matsui.
Sorry to have kept you waiting. The purpose of this post is to provide information about the August version update.
The August version update is scheduled for Tuesday, August 6.
In this update, we will be implementing the next portion of the "Seekers of Adoulin" missions, Monstrosity, Rune Fencer and Geomancer artifact equipment, and Reive adjustments, and the development team has been hard at work to get this content ready.
With that said, here's a quick glimpse from the new missions:
I would also like to apologize to people who have been looking forward to the addition of new Skirmish and the adjustment of coalition assignments that was initially planned. Because of QA validation and balance adjustments, we have delayed this portion originally planned August 6 version update to an additional version update to be implemented later.
However, the simulacrum segments for new Skirmish will be available starting on Tuesday, August 6 (this is because players will benefit from a large distribution of these segments prior to its addition). Also, in addition to the new segments and raising the probability of obtaining segments in general, we will also be increasing the availability of higher rank segments.
We are hard at work to prepare this content for an additional version update to be carried out around the end of August. For more information regarding new Bayld equipment or Skirmish weapons, please hold on a little bit longer (I will continue to provide progress reports once we schedule the subsequent update).
By the way, in the new Skirmish, monsters will attack bases such as this, and you will need to defeat the monsters as they appear to defend the base.
Fences can also be installed at the center (up to four can be installed).
Since the continuous login campaign in August will be affected by this additional update, we are taking that into account while setting the campaign period.
Also, on another note, the implementation period for the scheduled adjustments to add effects to Reive trophies has been changed in order to prioritize the implementation of other Reive adjustments.
In the August 6 version update, the evaluation method for colonization reives, lair reives, and wildskeeper reives will be adjusted, and we will also be making other adjustments to lair and colonization reives in Yahse Hunting Grounds, Ceizak Battlegrounds, Moh Gates, Morimar Basalt Fields, Sih Gates, and Foret de Hennetiel.
In conjunction with the above adjustments, in order to make Lair Reives easier to complete in Yorcia Weald, we will temporarily be removing the Panopt family monster "Shortsighted Panopt" from Yorcia Weald. This should help to increase the rate of increase for the colonization rate there, allowing the Wildskeeper Reive to be easier to take on.
The addition of the Reive trophy effects and relocation of "Shortsighted Panopt" will be carried out in a version update before the end of August.
Because we received a wide variety of feedback about the performance adjustments to equipment, I had prepared a response, but the volume of posts has continued to increase greatly, so I'd like some more time to organize my thoughts and I will post it at a later date.
Regarding PS2 black-outs and other Mog Garden updates, Fujito has posted separately, so please refer to his posts.
Listed below are the contents of the August version update scheduled at this time:
Missions/QuestsAugust 6 - Additional Seekers of Adoulin missions: Continuation of the main storyline
- Additional Seekers of Adoulin quests: Addition of quests in newly added areas.
- [NEW]: Monstrosity Quests
- New Jobs' Artifact Quests
- [NEW]: Adjustment of Couriers' Coalition assignments for frontier supplies: The amount of Bayld for completing Yorcia and Marjami assignments will be increased.
- [NEW]: Continuous Login Event: New items will be added.
- [NEW]: Abyssea and Atma Axtravaganza Event
Late August - Adjustment of Couriers' Coalition assignments for frontier supplies: Additional bonuses will be set depending on the distance to the Frontier Bivouac.
- Adjustment of Scouts' Coalition Ergon Locus survey assignments: Additional bonuses will be set depending on the difficulty.
Areas/MonstersAugust 6 - [NEW]: Monster Placement Adjustment: Relocation of monsters near climbing spots in Marjami and Dho Gates to allow for safe movement. Temporary removal of Shortsighted Panopt from Yorcia Weald, to be relocated in a subsequent update.
- [NEW]: New mission battles
- [NEW]: New battles associated with new Artifact quests
- [NEW]: Additional monster data added for Monstrosity
- [NEW]: Adjustment of monster respawn time: The respawn timing for non-aggressive monsters (not including notorious monsters) in the following zones will be reduced: East Ronfaure, West Ronfaure, North Gustaberg, South Gustaberg, East Sarutabaruta, West Sarutabaruta
Late August - New Areas opened: Areas associated with new Skirmish will be added.
- New Skirmish monsters added
Content/SystemAugust 6 - Mog Gardens Enhancements
- [NEW]: Adding an exchange system and the "twinkle star"
- [NEW]: Increase the rank limit on collection points to 5.
- [NEW]: Add new items available in Mog Garden: Meal items, fireworks, crystals, movement, and costume items.
- [NEW]: Add new items that can be used as fertilizers and seed
- Add Monstrosity system: Players will be able to transform into monsters and battle against other monsters.
- Increase Coalition Rank limit: The rank limit will be raised to 7, along with associated appearance and service upgrades and new items.
- Blackout Countermeasures: Add ability to set maximum character display for all areas. [NEW]: Add ability to limit the effect of weather and terrain displays. [NEW]: Add the ability to limit the display of equipment (armor) on other players.
- Update the messages displayed when examining enemies based on item level: The messages will be changed depending on the average item level of equipment upon examination.
- [NEW]: Add new examine message: A new message will be added for "incredibly easy" opponents.
- Adjust EXP acquisition value: From player level 99, experience will be adjusted when the level difference with the enemy is 6 or more.
- [NEW] Reduce the display effects for Geocolure geomancy.
- [NEW] Abyssea Adjustments:
- Increase the probability of obtaining armor seals from quests in Abyssea - Misareaux, Vunkerl, Attohwa, Altepa, Grauberg, and Uleguerand.
- Reduce the cruor required to exchange for Empyrean armor.
- Reduce the resistance credits required to exchange for Empyrean armor.
- Add a mechanism to allow for any three Empyrean feet equipment pieces to be exchanged for any one other Empyrean feet equipment piece.
Late August - New Skirmish
- Adjust retention rate of Bivouacs
- Adjust retention rate of Ergon Loci
Reive-relatedAugust 6 - [NEW] Adjust evaluation method of Colonization/Lair/Wildskeeper Reives: We will raise the evaluation value granted for attacks.
- [NEW] Lair Reive Adjustments
- Reduce the respawn interval and adjust the difficulty of Lair Reives in Morimar Basalt Fields and Foret de Hennetiel. Lair Reives located deeper within the areas will include nests with higher HP and yield increased bayld and EXP rewards.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of nests in Yahse Hunting Grounds and Ceizak Battlegrounds.
- [NEW] Colonization Reive Adjustments
- Adjust the difficulty of colonization reives in Morimar Basalt Fields and Foret de Hennetiel. The HP of obstacles will be reduced, while the bayld and EXP values obtained will be increased.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of obstacles in Sih Gates, Moh Gates, Ceizak Battlegrounds, and Yahse Hunting Grounds.
Later Date - Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments.
Battle System-relatedAugust 6 - [NEW] Adjustment of spell interruption rate: If combat skill+ and a visible item level are granted to the equipped main weapon, spell interruption rate will be decreased.
- [NEW] Ninjutsu adjustment: If combat skill+ and a visible item level are granted to the equipped main weapon, the number of Utsusemi shadow images consumed when attacked will be decreased.
Item-relatedAugust 6 - [NEW]: Additional items on Mog Storage slips: Geomancer and Rune Fencer artifact equipment
- [NEW]: Simulacrum Segment adjustments
- The probability of obtaining segments from colonization and lair reives will be increased.
- The probability of obtaining higher tier segments from colonization and lair reives, coalition assigments, soul pyres, and gathering activities wil be increased.
- Simulacrum segments for the new Skirmish will be added to potential rewards for colonization and lair reives, coalition assignments, soul pyres, and gathering activities.
- Add new equipment
- Add new bayld exchange items: New armor will be added.
- Add new synthesis recipes
- [NEW] Adjust equipment performance: The performance of equipment with item levels will be adjusted.
- Add new artifact equipment: Geomancer and Rune Fencer
UI-relatedAugust 6 - [NEW]: Add new UI components for Monstrosity
Translated by: Slycer | |
07-26-2013 12:29 AM | Slycer | BG Translator | |
| | Fujito: Mog Gardens August Update
Hello everyone!
I hope you've been enjoying your Mog Gardens so far. In this post, I want to talk about what we plan to implement in the August version update.
Moogle Menu Updates
An item will be added to the Moogle menu which will provide more information about the "Twinkle Star." The stars are what the GPS crystal has been accumulating each new day you enter the Mog Garden, and they will be exchangeable for useful items and services.
Like what, specifically?
- Mog Teleport Service
This will be a one-way teleport to your Mog House in San d'Oria, Bastok, or Windurst. Moogle magic will allow you to move through the hidden Moogle passages.
- Assistant Employment Extension
In exchange for stars, you can higher an assistant for one week instead of paying 10,000 gil.
- Obtaining Fertilizers
You will be able to obtain the fertilizers that you can also buy from coalitions for stars instead of Bayld.
- Gil Savings Box
We have prepared a gil savings box by request. You can put gil into the box and see how much gil you've accumulated. You can put gil into savings either via a numeric input when speaking, or by trading directly. What will happen when you save up a lot of gil...?
- Crab Invitation
You can increase the amount of friends on the beach.
Additional content is scheduled to be added in future version updates.
Addition of Ranks 4 and 5
The rank limit on the collection points in the Garden will be raised to 5. The limits will be raised gradually from more articles which you'll be able to acquire.
Support Item Availability
This list is not complete, but we will be adding items that belong to th following categories. Additionally, some of these affect the entire party, but we haven't talked about special behavior.
- Fireworks
- Food
- Costumes
- Movement speed items
- Crystal Clusters
The available items will be consumable or enchanted-type items.
New Plants
We will increase the amount of items that can be planted in the furrows. This time, we're looking into supporting roots-type items, so please try planting new things.
It feels like a lot of stuff! We're also adjusting items available from the moogle as well as employment extension of the assistant via items, and we hope you enjoy all of these new features on the day of the version update.
Also, just to touch on this, while we don't have an immediate response yet, we are still looking into various methods for increasing inventory capacity, so we'll follow up on that.
Translated by: Slycer | |
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