GEO Delve Stunning. Is It Viable? |
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GEO Delve Stunning. Is it viable?
the way i see it though, in the case of geo bubble usefulness, if the buff wont be able to be upheld 100% of a fight, then it should be used as a backup of some sort. say if buffs start dropping on tojil, you could throw up the haste bubble on a melee so that when bard resings songs, they can apply songa that will correctly maintain at least a portion of the buffs you had during SV songs
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stun is lightning element but dark magic. you don't really need it anymore either
cptkel said: » So what weapon would you say is better? Lehbraigl +2? http://www.ffxiah.com/item/21160/marin-staff-1 Lakshmi.Buukki
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Brd can stun delves. Geo definitely can with little to no effort. Don't forget you can cap magic haste, gear, and grab a huge chunk of fc really easily
cptkel said: » A little OT: what is cap for magic haste on gear? Technically, 25%. However, the way SE used to do haste on gear, some of the items wouldn't actually give the correct haste value seen, so 26% visible haste was normally needed to get to the 25% cap Bismarck.Snprphnx said: » cptkel said: » A little OT: what is cap for magic haste on gear? Technically, 25%. However, the way SE used to do haste on gear, some of the items wouldn't actually give the correct haste value seen, so 26% visible haste was normally needed to get to the 25% cap 25.6 because of how SE maths haste actually, some pieces give more than the % they state, others gave too few (Old gear gave less than displayed, new stuff gives more oddly, there are exceptions to the rule however.) This is my stun set for geo.
ItemSet 329890 I give myself geo-haste and indi-focus (indi vs geo doesn't really matter here). I stun delve 1 and 132 incursion with no problem. You'll need some kind soul to cast at least haste or march on you as well to reach capped recast. Cerberus.Conagh said: » Bismarck.Snprphnx said: » cptkel said: » A little OT: what is cap for magic haste on gear? Technically, 25%. However, the way SE used to do haste on gear, some of the items wouldn't actually give the correct haste value seen, so 26% visible haste was normally needed to get to the 25% cap 25.6 because of how SE maths haste actually, some pieces give more than the % they state, others gave too few (Old gear gave less than displayed, new stuff gives more oddly, there are exceptions to the rule however.) 256/1024 is the precise value, which is 25%. |
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