Battlemod Split Chatlog

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Battlemod split chatlog
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Posts: 468
By DaneBlood 2019-04-11 19:31:15
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im having issues with battlemod not staying in one chatlog windows

i have my chatlog set up so all game releated info is on the left side and all human coms /say /yell /shout /l is on the right.

however using battlemod i often see stuff overflowing into the right chat windows.

Is there a fix for this ?
 Bismarck.Xurion
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Serveur: Bismarck
Game: FFXI
user: Xurion
Posts: 201
By Bismarck.Xurion 2019-04-12 04:37:42
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Which messages appear in the right-hand side?
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Posts: 7
By zigzagzig 2019-04-12 05:26:01
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1st read the readme ><
2nd set your filter , as specified in Readme
3rd Enjoy


because i am in a good mood : a Clear filter for you only
Online
Posts: 7
By zigzagzig 2019-04-12 05:28:46
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<?xml version="1.1" ?>
<settings>
<!--
Filters are customizable based on the action user. So if you filter other pets, you're going
to eliminate all messages initiated by everyone's pet but your own.
True means "filter this"
False means "don't filter this"

Generally, the outer tag is the actor and the inner tag is the action.
If the monster is the actor, then the inner tag is the target and the tag beyond that is the action.
-->
<global>
<alliance>
<!-- He's targeting an alliance member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</alliance>
<enemies>
<!-- He's targeting a monster your party has claimed -->
<alliance>
<!-- He's targeting an alliance member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</alliance>
<enemies>
<!-- He's targeting a monster your party has claimed -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</enemies>
<me>
<!-- He's targeting you! -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</me>
<monsters>
<!-- He's targeting himself or another monster -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</monsters>
<my_fellow>
<!-- He's targeting your adventuring fellow -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</my_fellow>
<my_pet>
<!-- He's targeting your pet -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</my_pet>
<other_pets>
<!-- He's targeting someone else's pet -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</other_pets>
<others>
<!-- He's targeting some guy nearby -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</others>
<party>
<!-- He's targeting a party member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</party>
</enemies>
<me>
<!-- He's targeting you! -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</me>
<monsters>
<!-- He's targeting himself or another monster -->
<alliance>
<!-- He's targeting an alliance member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</alliance>
<enemies>
<!-- He's targeting a monster your party has claimed -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</enemies>
<me>
<!-- He's targeting you! -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</me>
<monsters>
<!-- He's targeting himself or another monster -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</monsters>
<my_fellow>
<!-- He's targeting your adventuring fellow -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</my_fellow>
<my_pet>
<!-- He's targeting your pet -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</my_pet>
<other_pets>
<!-- He's targeting someone else's pet -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</other_pets>
<others>
<!-- He's targeting some guy nearby -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</others>
<party>
<!-- He's targeting a party member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</party>
</monsters>
<my_fellow>
<!-- He's targeting your adventuring fellow -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</my_fellow>
<my_pet>
<!-- He's targeting your pet -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</my_pet>
<other_pets>
<!-- He's targeting someone else's pet -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</other_pets>
<others>
<!-- He's targeting some guy nearby -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</others>
<party>
<!-- He's targeting a party member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>true</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</party>
</global>
</settings>
Offline
Posts: 468
By DaneBlood 2019-04-12 07:56:36
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Bismarck.Xurion said: »
Which messages appear in the right-hand side?

In this case it was using silt pouches. but ive seen some damages as well

but its not a set catagory of messages. it hte same type of messages that in the left. just at random times they pop over in my right one instead of the left
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Posts: 468
By DaneBlood 2019-04-12 07:58:27
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zigzagzig said: »
1st read the readme ><
2nd set your filter , as specified in Readme
3rd Enjoy


because i am in a good mood : a Clear filter for you only

Looking throug the settigns it looks liek this jsut adjsut IF they are showb or not. and not about in which chatlog they are going.
and again the type of messages mostly go in the correct one. just at random they pop into the other one
 Quetzalcoatl.Xilkk
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Serveur: Quetzalcoatl
Game: FFXI
user: Xilk
Posts: 654
By Quetzalcoatl.Xilkk 2019-04-12 09:00:54
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I control which window things go in with the in game filters.

and Yes, I'm using battlemod
 Bismarck.Xurion
Offline
Serveur: Bismarck
Game: FFXI
user: Xurion
Posts: 201
By Bismarck.Xurion 2019-04-12 16:48:36
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DaneBlood said: »
Bismarck.Xurion said: »
Which messages appear in the right-hand side?

In this case it was using silt pouches. but ive seen some damages as well

but its not a set catagory of messages. it hte same type of messages that in the left. just at random times they pop over in my right one instead of the left
A battlemod message for dealing damage looks something like:

Xurion -> Fu 1,234

A regular message would be:

Xurion hits Fu for 1,234 points of damage.

Occasionally, battlemod will miss messages and they will make their way to the originally intended log. I've seen this happen on numerous occasions.

If you're seeing battlemod-style messages randomly go to your other chat log, then congratulations, you have a bug. Consider reporting it to the Windower Lua Github issues section.
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Posts: 468
By DaneBlood 2019-04-14 10:40:21
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just for some clarification her is an example



without battlemods both is going nicely to the left one
With battlemods i get this split up

so the targetd chat windows did not change between running with or without battlemod.
battlemods is moving the messages to the wrong window
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Posts: 468
By DaneBlood 2019-04-14 10:44:32
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Quetzalcoatl.Xilkk said: »
I control which window things go in with the in game filters.

and Yes, I'm using battlemod

ok.... I drive a black car. and yes I get to work in it
 Bismarck.Xurion
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By Bismarck.Xurion 2019-04-14 11:54:25
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DaneBlood said: »
just for some clarification her is an example



without battlemods both is going nicely to the left one
With battlemods i get this split up

so the targetd chat windows did not change between running with or without battlemod.
battlemods is moving the messages to the wrong window
I understand. The issue you have is that battlemod uses two different types of log modes for the two messages you see in that screenshot.

The filters in game for selecting which log to post a message to is broken down into categories such as: say, tell, party, effects you resist and calls for help. When an addon posts a message to the chat log, the command takes two arguments: the message to log, and the mode in which to log it.

IIRC, one of the modes is 7 which is the same as a /tell, so that message will go to the log that has tells. The only way to fix it, is to move your chat filters around, but I'd assume that'd make it worse and not better.
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By DaneBlood 2019-04-14 21:19:06
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Bismarck.Xurion said: »
DaneBlood said: »
just for some clarification her is an example



without battlemods both is going nicely to the left one
With battlemods i get this split up

so the targetd chat windows did not change between running with or without battlemod.
battlemods is moving the messages to the wrong window
I understand. The issue you have is that battlemod uses two different types of log modes for the two messages you see in that screenshot.

The filters in game for selecting which log to post a message to is broken down into categories such as: say, tell, party, effects you resist and calls for help. When an addon posts a message to the chat log, the command takes two arguments: the message to log, and the mode in which to log it.

IIRC, one of the modes is 7 which is the same as a /tell, so that message will go to the log that has tells. The only way to fix it, is to move your chat filters around, but I'd assume that'd make it worse and not better.

Thank you.
is ther ea way to change the mode of these in hte .lua file ?

just posting one of the more weird ones



im pretty sure ( but not confirmed) that the despoil normally goes in the right chatlog (even with battlemode) jsut this time it randomly went to the left
 Bismarck.Xurion
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By Bismarck.Xurion 2019-04-15 03:13:09
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I'd be surprised if that despoil message was randomly placed in the wrong log. Try it a few more times - I'd wager it always goes there.

Yes you can change the Lua, but it's not something I'd recommend, because:

1. You'd have to find where that logic is, modify it and have confidence it didn't break anything else, and;
2. Your changes would be overwritten on the next update to battlemod.
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