Disable Death Animation

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disable death animation
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By DaneBlood 2018-02-04 14:20:15
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is there a plugin that remove mobs immediately or very shortly after death?
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2018-02-04 16:22:29
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I don't think so, curious what it would be useful for.
 Asura.Eiryl
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By Asura.Eiryl 2018-02-04 18:38:26
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Lag, probably.

I've had mobs still on screen after death for more than a minute due to lag. Still in the combat stance, still targetable.
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By Felgarr 2018-02-04 20:16:50
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This has been happening to me all day in Nyzule.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2018-02-04 20:18:06
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#JustAsuraProblems, I guess. I've found that when a mob doesn't fully despawn, it usually still registers as having HP because you missed the HP=0 packet. Not sure how you'd tell to be able to force depop it, maybe when you get an incoming disengage packet without having sent an outgoing one. It'd need to be a bit predictive, probably difficult to implement.

If you just want it to instantly depop when it hits 0, that's much easier to do.
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By DaneBlood 2018-02-10 11:19:07
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Leviathan.Comeatmebro said: »
#JustAsuraProblems, I guess. I've found that when a mob doesn't fully despawn, it usually still registers as having HP because you missed the HP=0 packet. Not sure how you'd tell to be able to force depop it, maybe when you get an incoming disengage packet without having sent an outgoing one. It'd need to be a bit predictive, probably difficult to implement.

If you just want it to instantly depop when it hits 0, that's much easier to do.

Anything would be helpfull really.

or a way to reduce the model size of certains mobs. they just take up way to much screenspace sometimes
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